約 6,455,928 件
https://w.atwiki.jp/fabunofficialacademy/pages/19.html
Brute概要 Rhinar, Reckless Rampage [Brute] Levia, Shadowborn Abomination [Shadow Brute] Kayo, Berserker Runt [Brute] Brute概要 Bruteは野蛮な戦士ですが、同時に狡猾なハンターでもあります。相手の手札を一時的に追放し防御を困難にするintimidiate、手札を捨てることにより得ることのできる追加効果を駆使して相手ヒーローを追い詰めましょう。 Rhinar, Reckless Rampage [Brute] ヒーロー能力 自分のアクションフェイズ中に6以上の手札を捨てた時、Intimidateする。 収録パック Welcome to Rathe(WTR) Crucible of War(CRU) History Pack 1(1HP) Classic Battles Rhinar vs Dorinthea Romping Club 得意武器 各ターン1回限定アクション-:アタック 各ターン1回限定1回効果- あなたが6以上を持つカードを捨てたとき、ターン終了時までRomping Clubは +1 を得る。 【サンプルリスト】 2022/11/6 Calling San Jose 優勝 フォーマット CC https //fabrary.net/decks/01GJCSC3PR12A7AMTMECHTV6YK ページ上へ Levia, Shadowborn Abomination [Shadow Brute] ヒーロー能力 このターンに6以上を持つカードが自分の追放ゾーンに置かれているなら、エンドフェイズの間あなたのカードはBlood Debtを失う。 収録パック Monarch(MON) Hexagore, the Death Hydra 得意武器 各ターン1回限定アクション- アタックあなたがHexagoreで攻撃するたび、それはあなたに6からあなたの追放ゾーンにあるBlood Debtを持つカードの枚数を引いた数に等しいダメージを与える。 【サンプルリスト】 2022/7/11 Road to Nationals 17勝3敗 フォーマット CC https //fabrary.net/decks/01GJCT7KTX7XSPR1CCFPJH9PWA ページ上へ Kayo, Berserker Runt [Brute] BLITZ限定ヒーロー ヒーロー能力 あなたが基礎6以上を持つアタックアクションカードをプレイするたび、6面ダイスを振る。 1~4 - アタックの基礎が半分になる。(端数切り捨て) 5、6 - アタックの基礎が2倍になる。 収録パック Crucible of War(CRU) History Pack 1(1HP) Mandible Claw 得意武器 各ターン1回限定アクション- アタック このターンに6以上のカードを捨てていた場合、Mandible Clawはgo againを得る。 ページ上へ
https://w.atwiki.jp/warband/pages/302.html
str_no_string|NO STRING! str_empty_string| str_yes|Yes. str_no|No. str_blank_string| str_noone|no one str_none|None str_s50_and_s51|{s50} and {s51} str_s52_and_s51|{s52} and {s51} str_s5_s_party|{s5}'s Party str_given_by_s1_at_s2|Given by {s1} at {s2} str_given_by_s1_in_wilderness|Given by {s1} whilst in the field str_s7_raiders|{s7} Raiders str_dangerous_escapees_eliminated_by_another|The Dangerous Escapees have been eliminated by another party. str_marauding_bandits_eliminated_by_another|The Marauding Bandits have been eliminated by another party. str_demon_heretics_eliminated_by_another|The Grazir Worshippers have been eliminated by another party. str_bandits_eliminated_by_another|The troublesome bandits have been eliminated by another party. str_msg_battle_won|Battle won! Press tab key to leave... str_tutorial_map1|You are now viewing the overland map. Left-click on the map to move your party to that location, enter the selected town, or pursue the selected party. Time will pause on the overland map if your party is not moving, waiting or resting. To wait anywhere simply press and hold down the space bar. str_randomize|Randomize str_charge|Charge str_color|Color str_flip_horizontal|Flip Horizontal str_flip_vertical|Flip Vertical str_hold_fire|Hold Fire str_blunt_hold_fire|Blunt / Hold Fire str_tutorial_ammo_refilled|Ammo refilled. str_tutorial_failed|You have been beaten this time, but don't worry. Follow the instructions carefully and you'll do better next time. Press the Tab key to return to to the menu where you can retry this tutorial. str_finished|(Finished) str_delivered_damage|Delivered {reg60} damage. str_archery_target_hit|Distance {reg61} yards. Score {reg60} str_use_baggage_for_inventory|Use your baggage to access your inventory during battle (it's at your starting position). str_cant_use_inventory_now|Can't access inventory now. str_cant_use_inventory_arena|Can't access inventory in the arena. str_cant_use_inventory_disguised|Can't access inventory while you're disguised. str_cant_use_inventory_tutorial|Can't access inventory in the training camp. str_1_denar|1 aurum str_reg1_denars|{reg1} aurums str_january_reg1_reg2|January {reg1}, {reg2} str_february_reg1_reg2|February {reg1}, {reg2} str_march_reg1_reg2|March {reg1}, {reg2} str_april_reg1_reg2|April {reg1}, {reg2} str_may_reg1_reg2|May {reg1}, {reg2} str_june_reg1_reg2|June {reg1}, {reg2} str_july_reg1_reg2|July {reg1}, {reg2} str_august_reg1_reg2|August {reg1}, {reg2} str_september_reg1_reg2|September {reg1}, {reg2} str_october_reg1_reg2|October {reg1}, {reg2} str_november_reg1_reg2|November {reg1}, {reg2} str_december_reg1_reg2|December {reg1}, {reg2} str_town_nighttime| It is late at night and honest folk have abandoned the streets. str_door_locked|The door is locked. str_castle_is_abondened|The castle seems to be unoccupied. str_town_is_abondened|The town has no garrison defending it. str_place_is_occupied_by_player|The place is held by your own troops. str_place_is_occupied_by_enemy|The place is held by hostile troops. str_place_is_occupied_by_friendly|The place is held by friendly troops. str_do_you_want_to_retreat|Are you sure you want to retreat? str_give_up_fight|Give up the fight? str_do_you_wish_to_leave_tutorial|Do you wish to leave the tutorial? str_do_you_wish_to_surrender|Do you wish to surrender? str_can_not_retreat|Can't retreat, there are enemies nearby! str_s1_joined_battle_enemy|{s1} has joined the battle on the enemy side. str_s1_joined_battle_friend|{s1} has joined the battle on your side. str_entrance_to_town_forbidden|The town guards are on the lookout for intruders and it seems that you won't be able to pass through the gates unchallenged. str_sneaking_to_town_impossible|The town guards are alarmed. You wouldn't be able to sneak through that gate no matter how well you disguised yourself. str_battle_won|You have won the battle! str_battle_lost|You have lost the battle! str_attack_walls_success|After a bloody fight, your brave soldiers manage to claim the walls from the enemy. str_attack_walls_failure|Your soldiers fall in waves as they charge the walls, and the few who remain alive soon rout and run away, never to be seen again. str_attack_walls_continue|A bloody battle ensues and both sides fight with equal valour. Despite the efforts of your troops, the castle remains in enemy hands. str_order_attack_success|Your men fight bravely and defeat the enemy. str_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_order_attack_continue|Despite an extended skirmish, your troops were unable to win a decisive victory. str_join_order_attack_success|Your men fight well alongside your allies, sharing in the glory as your enemies are beaten. str_join_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_join_order_attack_continue|Despite an extended skirmish, neither your troops nor your allies were able to win a decisive victory over the enemy. str_siege_defender_order_attack_success|The men of the garrison hold their walls with skill and courage, breaking the enemy assault and skillfully turning the defeat into a full-fledged rout. str_siege_defender_order_attack_failure|The assault quickly turns into a bloodbath. Valiant efforts are for naught; the overmatched garrison cannot hold the walls, and the enemy puts every last defender to the sword. str_siege_defender_order_attack_continue|Repeated, bloody attempts on the walls fail to gain any ground, but too many enemies remain for the defenders to claim a true victory. The siege continues. str_hero_taken_prisoner|{s1} of {s3} has been taken prisoner by {s2}. str_hero_freed|{s1} of {s3} has been freed from captivity by {s2}. str_center_captured|{s2} have taken {s1} from {s3}. str_troop_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_troop_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_faction_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_faction_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_party_gained_morale|Your party gains {reg1} morale. str_party_lost_morale|Your party loses {reg1} morale. str_other_party_gained_morale|{s1} gains {reg1} morale. str_other_party_lost_morale|{s1} loses {reg1} morale. str_qst_follow_spy_noticed_you|The spy has spotted you! He's making a run for it! str_father|father str_husband|husband str_wife|wife str_daughter|daughter str_mother|mother str_son|son str_brother|brother str_sister|sister str_he|He str_she|She str_s3s_s2|{s3}'s {s2} str_s5_is_s51|{s5} is {s51}. str_s5_is_the_ruler_of_s51|{s5} is the ruler of {s51}. str_s5_is_a_nobleman_of_s6|{s5} is a {reg4?noblewoman nobleman} of {s6}. str_relation_mnus_100|Vengeful str_relation_mnus_90|Vengeful str_relation_mnus_80|Vengeful str_relation_mnus_70|Hateful str_relation_mnus_60|Hateful str_relation_mnus_50|Hostile str_relation_mnus_40|Angry str_relation_mnus_30|Resentful str_relation_mnus_20|Grumbling str_relation_mnus_10|Suspicious str_relation_plus_0|Indifferent str_relation_plus_10|Cooperative str_relation_plus_20|Welcoming str_relation_plus_30|Favorable str_relation_plus_40|Supportive str_relation_plus_50|Friendly str_relation_plus_60|Gracious str_relation_plus_70|Fond str_relation_plus_80|Loyal str_relation_plus_90|Devoted str_relation_mnus_100_ns|{s60} is vengeful towards you. str_relation_mnus_90_ns|{s60} is vengeful towards you. str_relation_mnus_80_ns|{s60} is vengeful towards you. str_relation_mnus_70_ns|{s60} is hateful towards you. str_relation_mnus_60_ns|{s60} is hateful towards you. str_relation_mnus_50_ns|{s60} is hostile towards you. str_relation_mnus_40_ns|{s60} is angry towards you. str_relation_mnus_30_ns|{s60} is resentful towards you. str_relation_mnus_20_ns|{s60} is grumbling against you. str_relation_mnus_10_ns|{s60} is suspicious towards you. str_relation_plus_0_ns|{s60} is indifferent towards you. str_relation_plus_10_ns|{s60} is cooperative towards you. str_relation_plus_20_ns|{s60} is welcoming towards you. str_relation_plus_30_ns|{s60} is favorable to you. str_relation_plus_40_ns|{s60} is supportive to you. str_relation_plus_50_ns|{s60} is friendly to you. str_relation_plus_60_ns|{s60} is gracious to you. str_relation_plus_70_ns|{s60} is fond of you. str_relation_plus_80_ns|{s60} is loyal to you. str_relation_plus_90_ns|{s60} is devoted to you. str_relation_reg1| Relation {reg1} str_center_relation_mnus_100|The populace hates you with a passion str_center_relation_mnus_90|The populace hates you intensely str_center_relation_mnus_80|The populace hates you strongly str_center_relation_mnus_70|The populace hates you str_center_relation_mnus_60|The populace is hateful to you str_center_relation_mnus_50|The populace is extremely hostile to you str_center_relation_mnus_40|The populace is very hostile to you str_center_relation_mnus_30|The populace is hostile to you str_center_relation_mnus_20|The populace is against you str_center_relation_mnus_10|The populace is opposed to you str_center_relation_plus_0|The populace is indifferent to you str_center_relation_plus_10|The populace is acceptive to you str_center_relation_plus_20|The populace is cooperative to you str_center_relation_plus_30|The populace is somewhat supportive to you str_center_relation_plus_40|The populace is supportive to you str_center_relation_plus_50|The populace is very supportive to you str_center_relation_plus_60|The populace is loyal to you str_center_relation_plus_70|The populace is highly loyal to you str_center_relation_plus_80|The populace is devoted to you str_center_relation_plus_90|The populace is fiercely devoted to you str_town_prosperity_0|The poverty of the town of {s60} is unbearable str_town_prosperity_10|The squalorous town of {s60} is all but deserted. str_town_prosperity_20|The town of {s60} looks a wretched, desolate place. str_town_prosperity_30|The town of {s60} looks poor and neglected. str_town_prosperity_40|The town of {s60} appears to be struggling. str_town_prosperity_50|The town of {s60} seems unremarkable. str_town_prosperity_60|The town of {s60} seems to be flourishing. str_town_prosperity_70|The prosperous town of {s60} is bustling with activity. str_town_prosperity_80|The town of {s60} looks rich and well-maintained. str_town_prosperity_90|The town of {s60} is opulent and crowded with well-to-do people. str_town_prosperity_100|The glittering town of {s60} openly flaunts its great wealth. str_village_prosperity_0|The poverty of the village of {s60} is unbearable. str_village_prosperity_10|The village of {s60} looks wretchedly poor and miserable. str_village_prosperity_20|The village of {s60} looks very poor and desolate. str_village_prosperity_30|The village of {s60} looks poor and neglected. str_village_prosperity_40|The village of {s60} appears to be somewhat poor and struggling. str_village_prosperity_50|The village of {s60} seems unremarkable. str_village_prosperity_60|The village of {s60} seems to be flourishing. str_village_prosperity_70|The village of {s60} appears to be thriving. str_village_prosperity_80|The village of {s60} looks rich and well-maintained. str_village_prosperity_90|The village of {s60} looks very rich and prosperous. str_village_prosperity_100|The village of {s60}, surrounded by vast, fertile fields, looks immensely rich. str_town_alt_prosperity_0|Those few items sold in the market appear to be priced well out of the range of the inhabitants. The people are malnourished, their animals are sick or dying, and the tools of their trade appear to be broken. The back alleys have been abandoned to flies and mangy dogs. str_town_alt_prosperity_20|You hear grumbling in the marketplace about the price of everyday items and the shops are half empty. You see the signs of malnourishment on both people and animals, and both buildings and tools suffer from lack of repair. Many may already have migrated to seek work elsewhere. str_town_alt_prosperity_40|You hear the occasional grumble in the marketplace about the price of everyday items, but there appear to be a reasonable amount of goods for sale. You see the occasional abandoned building, shop, or cart, but nothing more than the ordinary. str_town_alt_prosperity_60|The people look well-fed and relatively content. Craftsmen do a thriving business, and some migrants appear to be coming here from other regions to seek their luck. str_town_alt_prosperity_80|The walls, streets, and homes are well-maintained. The markets are thronged with migrants from the nearby regions drawn here by the availability of both goods and work. The rhythm of hammers and looms speak to the business of the artisans' workshops. str_village_alt_prosperity_0|Only a handful of people are strong enough to work in the fields, many of which are becoming overgrown with weeds. The rest are weak and malnourished, or have already fled elsewhere. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by wild beasts. str_village_alt_prosperity_20|Some farmers and animals are out in the fields, but their small numbers suggest that some villagers may be emigrating in search of food. Farm implements look rusty and broken. Brush and weeds seem to be reclaiming some of the outermost fields. str_village_alt_prosperity_40|The fields and orchards are busy, with villagers engaged in the tasks of the seasons. Humans and animals alike look relatively healthy and well-fed. However, a small number of the outermost fields are left unsewn, and some walls are in ill repair, suggesting that there are still not quite enough hands to do all the work which needs to be done. str_village_alt_prosperity_60|The fields and orchards are humming with activity, with filled sacks of grain and drying meat testifying to the productivity of the village's cropland and pastureland. str_village_alt_prosperity_80|The fields and orchards are humming with activity, with freshly dug irrigation ditches suggest that the farmers have enough spare time and energy to expand area under cultivation. Seasonal laborers appear to be flocking here to help with the work and join in the general prosperity. str_oasis_village_alt_prosperity_0|The palm groves are virtually abandoned, and the canals which irrigate them are clogged with silt. The handful of villagers you see look malnourished and restless. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by the wild jackals of the desert. str_oasis_village_alt_prosperity_20|Few villagers can be seen tending to the palm groves, and in places, the desert dunes appear to be encroaching on the gardens. Many of the canals are clogged with silt, and the wells and cisterns are filled with sand. str_oasis_village_alt_prosperity_40|Men and women are busy tending the palm groves, climbing to the tops of trees to pollinate the fruit. Healthy animals draw the pumps and wheels that bring water to the fields. Some of the irrigation canals and cisterns, however, could use some maintenance. str_oasis_village_alt_prosperity_60|The palm groves and orchards are humming with activity. Farmers call to each other cheerfully from the tops of the trees, where they pollinate the date fruit. The creak of wooden pumps, the bellowing of draft animals, and the rush of flowing water speak of an irrigation system that is thriving under the villagers' attention. str_oasis_village_alt_prosperity_80|The palm groves are humming with activity, as farmers load up a bumper crop of dates for sale to the market. Men and women are hard at work digging new wells and canals, to bring additional land under irrigation. str_strength|strength str_agility|agility str_intelligence|intelligence str_charisma|charisma str_acres_grain|acres of grainfields str_acres_orchard|acres of orchards and vineyards str_acres_oasis|acres of irrigated oasis gardens str_looms|looms str_boats|boats str_head_cattle|head of cattle str_head_sheep|head of sheep str_mills|mills str_kilns|kilns str_pans|pans str_deposits|deposits str_hives|hives str_breweries|breweries str_presses|presses str_smithies|smithies str_caravans|overland caravans str_traps|traps str_gardens|small gardens str_tanneries|tanning vats str_master_miller|Master miller str_master_brewer|Master brewer str_master_presser|Master presser str_master_smith|Master smith str_master_tanner|Master tanner str_master_weaver|Master weaver str_master_dyer|Master dyer str_war_report_minus_4|we are about to lose the war str_war_report_minus_3|the situation looks bleak str_war_report_minus_2|things aren't going too well for us str_war_report_minus_1|we can still win the war if we rally str_war_report_0|we are evenly matched with the enemy str_war_report_plus_1|we have a fair chance of winning the war str_war_report_plus_2|things are going quite well str_war_report_plus_3|we should have no difficulty defeating them str_war_report_plus_4|we are about to win the war str_persuasion_summary_very_bad|You try your best to persuade {s50}, but none of your arguments seem to come out right. Every time you start to make sense, you seem to say something entirely wrong that puts you off track. By the time you finish speaking you've failed to form a single coherent point in your own favour, and you realise that all you've done was dig yourself deeper into a hole. Unsurprisingly, {s50} does not look impressed. str_persuasion_summary_bad|You try to persuade {s50}, but {reg51?she he} outmanoeuvres you from the very start. Even your best arguments sound hollow to your own ears. {s50}, likewise, has not formed a very high opinion of what you had to say. str_persuasion_summary_average|{s50} turns out to be a skilled speaker with a keen mind, and you can't seem to bring forth anything concrete that {reg51?she he} cannot counter with a rational point. In the end, neither of you manage to gain any ground in this discussion. str_persuasion_summary_good|Through quick thinking and smooth argumentation, you manage to state your case well, forcing {s50} to concede on several points. However, {reg51?she he} still expresses doubts about your request. str_persuasion_summary_very_good|You deliver an impassioned speech that echoes through all listening ears like poetry. The world itself seems to quiet down in order to hear you better . The inspiring words have moved {s50} deeply, and {reg51?she he} looks much more well-disposed towards helping you. str_secret_sign_1|The armoire dances at midnight... str_secret_sign_2|I am selling these fine Moshowki tapestries. Would you like to buy some? str_secret_sign_3|The friend of a friend sent me... str_secret_sign_4|The wind blows hard from the east and the river runs red... str_countersign_1|But does he dance for the dresser or the candlestick? str_countersign_2|Yes I would, do you have any in blue? str_countersign_3|But, my friend, your friend's friend will never have a friend like me. str_countersign_4|Have you been sick? str_name_1|Albard str_name_2|Euscarl str_name_3|Sigmar str_name_4|Talesqe str_name_5|Ritmand str_name_6|Aels str_name_7|Raurqe str_name_8|Bragamus str_name_9|Taarl str_name_10|Ramin str_name_11|Shulk str_name_12|Putar str_name_13|Tamus str_name_14|Reichad str_name_15|Walcheas str_name_16|Rulkh str_name_17|Marlund str_name_18|Auguryn str_name_19|Daynad str_name_20|Joayah str_name_21|Ramar str_name_22|Caldaran str_name_23|Brabas str_name_24|Kundrin str_name_25|Pechnak str_name_26|Johhny str_surname_1|{s50} of Vinica str_surname_2|{s50} of Arendal str_surname_3|{s50} of Murdenholl str_surname_4|{s50} of Leuven str_surname_5|{s50} of Forniron str_surname_6|{s50} of Lille str_surname_7|{s50} of Krain str_surname_8|{s50} of Freising str_surname_9|{s50} of Maccan str_surname_10|{s50} of Forde str_surname_11|{s50} of Zendar str_surname_12|{s50} of Reichberg str_surname_13|{s50} of Arendal str_surname_14|{s50} of Ehlerdag str_surname_15|{s50} of Yaragar str_surname_16|{s50} of Burglen str_surname_17|{s50} of Shapeshte str_surname_18|{s50} of Hanun str_surname_19|{s50} of Saren str_surname_20|{s50} of Tosdhar str_surname_21|{s50} the Long str_surname_22|{s50} the Gaunt str_surname_23|{s50} Silkybeard str_surname_24|{s50} the Sparrow str_surname_25|{s50} the Pauper str_surname_26|{s50} the Scarred str_surname_27|{s50} the Fair str_surname_28|{s50} the Grim str_surname_29|{s50} the Red str_surname_30|{s50} the Black str_surname_31|{s50} the Tall str_surname_32|{s50} Star-Eyed str_surname_33|{s50} the Fearless str_surname_34|{s50} the Valorous str_surname_35|{s50} the Cunning str_surname_36|{s50} the Coward str_surname_37|{s50} Bright str_surname_38|{s50} the Quick str_surname_39|{s50} the Minstrel str_surname_40|{s50} the Bold str_surname_41|{s50} Hot-Head str_surname_42|{s50} Longbeard str_surnames_end|surnames end str_number_of_troops_killed_reg1|Number of troops killed {reg1} str_number_of_troops_wounded_reg1|Number of troops wounded {reg1} str_number_of_own_troops_killed_reg1|Number of friendly troops killed {reg1} str_number_of_own_troops_wounded_reg1|Number of friendly troops wounded {reg1} str_retreat|Retreat! str_siege_continues|Fighting Continues... str_casualty_display|Your casualties {s10}^Enemy casualties {s11}{s12} str_casualty_display_hp|^You were wounded for {reg1} hit points. str_quest_log_updated|Quest log has been updated... str_banner_selection_text|Your status is great enough, thus you shall be given a banner. Your banner will signify your status and bring you honour. Which banner do you want to choose? str_retirement_text_1|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you fare poorly in several desperate attempts to start adventuring again. You end up a beggar in {s9}, living on alms and the charity of the church. str_retirement_text_2|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save. Once every aurum has evaporated in your hands you are forced to start a life of crime in the backstreets of {s9}, using your skills to eke out a living robbing coppers from women and poor townsmen. str_retirement_text_3|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you end up a penniless drifter, going from tavern to tavern blagging drinks from indulgent patrons by regaling them with war stories that no one ever believes. str_retirement_text_4|The silver you've saved doesn't last long, but you manage to put together enough to buy some land near the village of {s7}. There you become a free farmer, and you soon begin to attract potential {wives/husbands}. In time the villagers come to treat you as their local hero. You always receive a place of honour at feasts, and your exploits are told and retold in the pubs and taverns so that the children may keep a memory of you for ever and ever. str_retirement_text_5|The silver you've saved doesn't last long, but it's enough to buy a small tavern in {s9}. Although the locals are wary of you at first, they soon accept you into their midst. In time your growing tavern becomes a popular feasthall and meeting place. People come for miles to eat or stay there due to your sheer renown and the epic stories you tell of your adventuring days. str_retirement_text_6|You've saved wisely throughout your career, and now your silver and your intelligence allow you to make some excellent investments to cement your future. After buying several shops and warehouses in {s9}, your shrewdness turns you into one of the most prominent merchants in town, and you soon become a wealthy {man/woman} known as much for your trading empire as your exploits in battle. str_retirement_text_7|As a landed noble, however minor, your future is all but assured. You settle in your holdfast at {s7}, administrating the village and fields, adjudicating the local courts and fulfilling your obligations to your liege lord. Occasionally your liege calls you to muster and command in his campaigns, but these stints are brief, and you never truly return to the adventuring of your younger days. You have already made your fortune. With your own hall and holdings, you've few wants that your personal wealth and the income of your lands cannot afford you. str_retirement_text_8|There is no question that you've done very well for yourself. Your extensive holdings and adventuring wealth are enough to guarantee you a rich and easy life for the rest of your days. Retiring to your noble seat in {s8}, you exchange adventure for politics, and you soon establish yourself as a considerable power in your liege lord's kingdom. With intrigue to busy yourself with, your own forests to hunt, a hall to feast in and a hundred fine war stories to tell, you have little trouble making the best of the years that follow. str_retirement_text_9|As a reward for your competent and loyal service, your liege lord decrees that you be given a hereditary title, joining the major nobility of the realm. Soon you complete your investitute as baron of {s7}, and you become one of your liege's close advisors and adjutants. Your renown garners you much subtle pull and influence as well as overt political power. Now you spend your days playing the games of power, administering your great fiefs, and recounting the old times of adventure and glory. str_retirement_text_10|Though you started from humble beginnings, your liege lord holds you in high esteem, and a ripple of shock passes through the realm when he names you to the hereditary title of {count/countess} of {s9}. Vast fiefs and fortunes are now yours to rule. You quickly become your liege's most trusted advisor, almost his equal and charged with much of the running of his realm, and you sit a throne in your own splendourous palace as one of the most powerful figures in Perisno. str_loot_village|attack innocent villagers str_steal_from_villagers|steal from poor villagers str_rob_caravan|rob a merchant caravan str_sell_slavery|sell people into slavery str_men_hungry|run out of food str_men_unpaid|not be able to pay the men str_excessive_casualties|turn every battle into a bloodbath for our side str_surrender|surrender to the enemy str_flee_battle|run from battle str_pay_bandits|pay off common bandits str_fail_quest|fail a quest which we undertook on word of honour str_squander_money|squander money given to us in trust str_murder_merchant|involve ourselves in cold-blooded murder str_round_up_serfs|round up serfs on behalf of some noble str_battle_fate_1|We were separated in the heat of battle str_battle_fate_2|I was wounded and left for dead str_battle_fate_3|I was knocked senseless by the enemy str_battle_fate_4|I was taken and held for ransom str_battle_fate_5|I got captured, but later managed to escape str_npc_morale_report|I'm {s6} your choice of companions, {s7} your style of leadership, and {s8} the general state of affairs str_happy|happy about str_content|content with str_concerned|concerned about str_not_happy|not at all happy about str_miserable|downright appalled at str_morale_reg1| Morale {reg1} str_bar_enthusiastic| Enthusiastic str_bar_content| Content str_bar_weary| Weary str_bar_disgruntled| Disgruntled str_bar_miserable| Miserable str_here_plus_space|here str_npc1_intro|Psst! You want to know something? str_npc2_intro|You! Hey You! You hire mercenary!? str_npc3_intro|Hello there. Do you happen to be a mercenary captain? str_npc4_intro|Greetings. I am Tylen, and I come from the noble family Tylenia of Tolrania. str_npc5_intro|Greetings. str_npc6_intro|The Old Gods talk to me. I am their preacher, their messenger... str_npc7_intro|Keep your distance! I don't want some rogue near me! str_npc8_intro|What do you want? str_npc9_intro|You there, good {man/woman}, be so kind as to fetch me another drink, eh? str_npc10_intro|Greetings. I am Fazl, a merchant from the deserts of Drahara. str_npc11_intro|Hey you, how are you? Care to chat for a little while? str_npc12_intro|Hello, my friend. Care to join me for a drink? str_npc13_intro|We are cowards to have run... This shame... I cannot live with it... str_npc14_intro|Yes? What is it? str_npc15_intro|You there, I've heard of you. They call you a leader of men. Is that true? str_npc16_intro|Hello. From your look, I can tell you are a leader. A mercenary, perhaps? What is it you want? str_npc17_intro|Hello, traveller. Is there something I can help you with? str_npc18_intro|Mmmmhm? Speak up, this ear is near deaf. str_npc19_intro|Quit yer starin’ at me, whatya want? str_npc1_intro_response_1|What? str_npc2_intro_response_1|Yes, I do hire mercenaries. Who are you? str_npc3_intro_response_1|Hello. What would someone like you be doing here? str_npc4_intro_response_1|Er… I've never heard of you, I'm sorry. str_npc5_intro_response_1|Hello. Who are you? str_npc6_intro_response_1|What are you talking about? str_npc7_intro_response_1|I'm sorry. It's just...what is someone of such obvious noble standard doing here? str_npc8_intro_response_1|Merely to pass the time of day, ma'am, if you're not otherwise engaged. str_npc9_intro_response_1|Sorry sir, but I'm not your tavernkeeper and less even a servant. str_npc10_intro_response_1|From Drahara? That's a dusty place. str_npc11_intro_response_1|Hmm, What is a Naphali woman like you doing here? str_npc12_intro_response_1|Of course. What is it you want to discuss? str_npc13_intro_response_1|Men can change their fortunes. We can change ours. str_npc14_intro_response_1|To pass the time of day with a fellow traveller, if you permit. str_npc15_intro_response_1|I am. What concern is it of yours, if I may ask? str_npc16_intro_response_1|I could be. I want to sit here and have a drink with you, that's all. str_npc17_intro_response_1|Greetings. Who are you? str_npc18_intro_response_1|An old Giant… you ought to have a story or two. str_npc19_intro_response_1|Just to pass the time and have a little chat with a Dwarf, that’s all. str_npc1_intro_response_2|Get out of my sight, you criminal! str_npc2_intro_response_2|Go and learn common speech. I don't want to listen to your disgusting Volheere accent. str_npc3_intro_response_2|Run along now, girl. I have work to do. str_npc4_intro_response_2|Never heard of you. You must be low nobility. Goodbye. str_npc5_intro_response_2|Goodbye. str_npc6_intro_response_2|Foolish Priest, I'll have none of that nonsense. Have a bad day. str_npc7_intro_response_2|Right. I'll not bother you, then. str_npc8_intro_response_2|Nothing at all, from one so clearly disinclined to pleasantries. Good day to you. str_npc9_intro_response_2|Fetch it yourself! str_npc10_intro_response_2|Goodbye. Don't try to haggle with me. str_npc11_intro_response_2|Oh well, I wish we could get to know each other. str_npc12_intro_response_2|Sorry, I am afraid that I am otherwise engaged right now. str_npc13_intro_response_2|[leave him to his thoughts] str_npc14_intro_response_2|Nothing at all. My apologies. str_npc15_intro_response_2|I'd be obliged if you minded your own business, sir. str_npc16_intro_response_2|Mind your own business, girl. str_npc17_intro_response_2|Goodbye, stranger. str_npc18_intro_response_2|Bah, I don’t have time to talk to a deaf, old washed up brute. str_npc19_intro_response_2|By the gods you’re a spiteful little midget. Nevermind. str_npc1_backstory_a|It is a long story. I suggest you sit down and buy a drink for us two while I talk. str_npc2_backstory_a|is Volheere Jarl! I seeking for adventure! Me is Uldin! Jordynson! I am noble! str_npc3_backstory_a|Let me tell you. str_npc4_backstory_a|Really? Well, it is not very surprising because I have long forsaken that name. I go as Tylen now, only Tylen. Sit, and I will tell you my story. str_npc5_backstory_a|I am Aracanus. str_npc6_backstory_a|The Old Gods are talking to me. They have proclaimed me to be their messenger to the world. Want to hear my story? str_npc7_backstory_a|A good question and I shall tell you. str_npc8_backstory_a|Okay. I will tell you my story, if you want. str_npc9_backstory_a|Ah … I am sorry. I am unfamiliar to the customs of you easterners. I am from Maccavia. Would you like to hear my story? str_npc10_backstory_a|Indeed, I have traveled far. str_npc11_backstory_a|I can tell you about myself If you wish. str_npc12_backstory_a|I shall tell you my story. str_npc13_backstory_a|Fuck... str_npc14_backstory_a|Very well. I do not mind. My name is Deitrich, from the Reich. str_npc15_backstory_a|I must warn you of a great danger to the land. str_npc16_backstory_a|Well, {sir/madame}, I am the youngest child of five, born in a Elintoran ancient noble family. str_npc17_backstory_a|My name is Kengesh, I am a son of the great Kuulan. str_npc18_backstory_a|Eh? Suppose I might. Suppose you want me to tell you story like your grandfather, you sitting atop my knee huh? Bahahaha! No. str_npc19_backstory_a|A chat eh? Well why didn’t ye say so ya daft dipstick! str_npc1_backstory_b|I was a spy working for the Ancient Klymorian Empire, until they deemed me unworthy. They even called me a traitor, and exiled me out of the country! I have a feeling that Klymoria is planning something, and while I'm not sure what it is, I have to spread the word that they cannot be trusted! str_npc2_backstory_b|(mumbles thickly in his own language) str_npc3_backstory_b|My name is Zaira, and I am from the Swiftrider tribe in Drahara. I decided that a tribal life as nomads was not the life for me, so I decided to say goodbye to my family and friends and explore the world outside the deserts. It has been a wonderful experience so far. str_npc4_backstory_b|I used to be a noble, but I have fallen from grace since then. I have decided to start my own band of rogue knights to fight against the Tolranian King, whose tyranny goes unopposed. str_npc5_backstory_b|You have never heard of me. I am a traveler, a wanderer. I am from the Ancient Times, when Perisno was inhabited by the Gods. Those times are long gone, and now I wander, looking for secrets ... secrets ... looking for many secrets. str_npc6_backstory_b|One day, when I was sleeping, I had a dream. It was not just a dream- it was truth! It was so vivid, I can still remember every detail, all the colors, the voices, everything! As if I was truly awake. Do not think me mad; hear what I have to say next. str_npc7_backstory_b|I am the daughter of a very influential duke of Tolrania, whom I will not care to name for you will most surely recognize him and possibly give me to him. I was supposed to marry another man from another high noble family, but I did not want to. str_npc8_backstory_b|I am the disowned daughter of a Hakkonese nobleman. He disowned me because he thought I was too smart, too stubborn - in the Hakkonese society, you understand, women cannot be like men. They are seen as inferiors and servants. I knew how to hunt and kill like any other man, and he punished me for it. He threw me away and told me to never return. str_npc9_backstory_b|I used to be a Maccavian noble and the most vigorous supporter of the New Gods cause. The King, Agathor Rex, cast me out and disbanded my entire army because of my status. He feared I would become powerful enough to take his throne, which was very possible. Only a twist of fate made me lose it. str_npc10_backstory_b|I am from Drahara, as I've said, and I have come to these lands to trade. The journey here has not been gentle to me, as the moment we set out from the capital, we were beset by Desert Vultures who quickly took me prisoner. I managed to escape, and was halfway to my destination when some Tolranian Outlaws took me prisoner again and demanded me to hand over all my goods - every single one of them. str_npc11_backstory_b|I am of Naphali nobility, travelling in search of wonder. I can wield the sword better than anyone, I'd bet. My bow can sing like the wind, too. I could be more than an asset to you and your party. str_npc12_backstory_b|I used to be this land's foremost physician. I have healed and tended to four Draharan Emirs, three Hakkonese lords, one Tolranian Duke, and even the Reich Prince himself. Those were my glory days. I made plenty of aurum, and people from all nations begged me to heal them. Most of my earnings I gave to the poor, of course. You know, you have the look of someone who could benefit from my experience... str_npc13_backstory_b|I just want to have some bloody honor again. We live as cowards now... When we could have died as true men of Hylr. str_npc14_backstory_b|I will not tell you a lot about myself. I will keep the story short, unlike other people at taverns, who just love to gossip and blab their information as if they have no privacy at all . Such behavior is disgraceful in the Reich. I am a noble lord, and I am what could be called a pioneer of my nation. str_npc15_backstory_b|I was sent over the sea from my home continent Nadire to warn the Persinoan Kingdoms about the threat posed by the heretic Zann. Our God emperor, Shang Jin, had a bastard child. Rightfully believing it would take away from his everlasting glory he had the child taken far away and disowned. Twenty-Five cycles later has him launching a campaign against his father. Ten cycles later has him fighting a losing war against his Royal Majesty's Imperial Army. By this time it is believed that Zann's spies had informed him about the existence of Perisno. He is sending an invasion into Perisno with the intent of retreating from his majesties armies while at the same time conquering Perisno. I was sent here in our fastest boat to warn the Perisnoan kingdoms about this new threat. str_npc16_backstory_b|I grew up in the forests of Elintor, as you can see. I have always longed to see the outside world, to serve as a soldier. I got this opportunity one day when we declared war against Tolrania. After fighting in a few battles, I quit being a soldier and went back to the family mansion to train soldiers. str_npc17_backstory_b|I and my brothers travelled to Perisno 28 years ago from a continent very far from here. Initially our father was in charge, but he was killed in a battle when our ships were attacked by Hakkon fleet. After that happened, my older brothers swore to avenge his death. When we finally arrived to Perisno, they founded the town of Tumatarhun that became the start of our kingdom. str_npc18_backstory_b|But I suppose I can tell a bit… I got some time to waste. My name is Thrak, and I used to kill whelps and men for Bakhal. Those days are long gone though. str_npc19_backstory_b|Me name’s Barombur, used to be a miner on the Mosoru edge mountains aye, till I joined up with the rebels. The lords o’ the mountainhome were a right bunch of bloody pricks aye? Taxed us till we’d want to gouge our eyes they did. Every bloody season the shipment demands got bigger and bigger… till we stopped givin’ em ore and started giving em the blunt end of our picks. str_npc1_backstory_c|I'm running low on funds and I'm looking for a group that's trustworthy; one that won't betray me like those bastards. What do you say? str_npc2_backstory_c|I want join mercenary! str_npc3_backstory_c|Now, I am looking to join someone and share my adventures with them. str_npc4_backstory_c|I want to continue fighting against the king, perhaps following one who will be strong enough. Can you be such a one? str_npc5_backstory_c|I have grown lost in my search. I need one to help me find my way again. str_npc6_backstory_c|The Gods have chosen me for their messenger to the world. I would like to start somewhere, and join a mercenary company to preach to them. You cannot refuse, lest you wish to invoke the wrath of the Old Gods. str_npc7_backstory_c|So I ran away, and here I am, with nothing. I look for someone to hire me so I can join them and see the world. str_npc8_backstory_c|When I have enough gold to raise an army I shall go back and take what it is mine. str_npc9_backstory_c|Now, I have nothing. I wish to offer my sword to someone worthy like you. Will you let me join you? str_npc10_backstory_c|I am now looking for a mercenary company to protect me. I have lost my life's savings. str_npc11_backstory_c|I am quite young. I want to learn of the world, and every party should have a beautiful woman, don't you agree? Will you give me a chance? str_npc12_backstory_c|I may be old now, but far from useless. I can treat your men when they are wounded and yourself as well. str_npc13_backstory_c|We live as cowards now... When we could have died as true men of Hylr. I don't want to live this life in shame. str_npc14_backstory_c|So now I look for a mercenary company to join and show my skills to, in the name of the Reich. str_npc15_backstory_c|You will not regret taking me into battle. I am one of the emperors black warriors and nephew to his glory. A hundred men have died before my nadachi and hundreds more of the bastard's men will. str_npc16_backstory_c|As the youngest child, I have less responsibility and more freedom than my siblings. I wish to see the world, and I need a suitable mercenary escort. Can you recruit me? str_npc17_backstory_c|We have always been close, but not so long ago we had an argument, for I disagree that we should continue this war against Hakkon. So, unable to persuade my brothers, I just left to find my own way and have been travelling these lands since that day. str_npc18_backstory_c|Nowadays, I’m done serving Bakhal. So much anger and need for vengeance against the world… Quite frankly, I’m too old for it now. I’d rather just travel round Perisno before this body gives out, see things one last time. str_npc19_backstory_c|Aye, we did a number on those sorry bastards. Used to pillage the greedy bastard’s caravans and ambushin’ their patrols we did, showin’ em what free dwarfs can do and- as for me? I could shoot a bolt into those shite eating bastard’s skulls right between their eyes. But all good things come to an end I suppose... str_npc1_backstory_later|I am down to my last fifteen aurums. I need work now. I am a useful servant. str_npc2_backstory_later|I need be hired! str_npc3_backstory_later|I have continued to look for work and adventure on my own, although it will not be long before some bandit catches me and kills me. I need work soon. str_npc4_backstory_later|I have been hiding from the Tolranian King's soldiers, but it has not been easy. I need someone to recruit me. str_npc5_backstory_later|I am looking for the secrets ... the secrets of the universe. str_npc6_backstory_later|I have continued preaching to unworthy souls. I think you are worthy, however. str_npc7_backstory_later|I have been wandering around, looking for work. Please, let me go with you. str_npc8_backstory_later|I need to find a leader that I can trust and will not throw me away like my father did. I think you are that such leader. str_npc9_backstory_later|I still labor for work. I need someone to take me to fight. str_npc10_backstory_later|I have been trying to make what money I can, but it is hard in this foreign land. I will need someone to show me the way. str_npc11_backstory_later|I am running low of coin, and I wish to explore a lot more, if only I found the right party to join. I do not wish to accompany just anyone. A Naphali lady such as myself needs to be respected, given that I can be both delicate and deadly. str_npc12_backstory_later|I have been here and about, tending to the sick and taking what reward I can. But the people of these parts are ignorant, and have little respect for my craft. The few aurums I make are barely enough for me to replenish my stock of medicine. I should be grateful for the chance to find other work. str_npc13_backstory_later|(If you see this dialog, it is a bug) str_npc14_backstory_later|I look for a mercenary company to join and show my skills to, in the name of the Reich. str_npc15_backstory_later|I have been to many new places, and seen many wonders. I have not, however, seen a worthy leader of my sword other than you. str_npc16_backstory_later|I have been travelling all of the kingdoms of Perisno looking for a finer champion, but there is not one in all the land. str_npc17_backstory_later|I have been travelling these lands, like before. There are so many beautiful places here! str_npc18_backstory_later|Hrmm? You come to bother an old Suti yet again, traveller? str_npc19_backstory_later|Aye? Whatya need ya fool? str_npc1_backstory_response_1|I can be. Your skills may prove useful to me. str_npc2_backstory_response_1|We'll need a strong Volheere like you in our party. You may join. str_npc3_backstory_response_1|You could join us. str_npc4_backstory_response_1|I can be. An extra hand won't hurt. str_npc5_backstory_response_1|I might be able to offer you something. str_npc6_backstory_response_1|Join us. You can preach to my men and keep their morale high. str_npc7_backstory_response_1|Hmm... Are you by any chance looking for work? str_npc8_backstory_response_1|We can speed up the process for you. str_npc9_backstory_response_1|Perhaps you would like to join my company for a while. str_npc10_backstory_response_1|Your skills will be useful. You my join us. str_npc11_backstory_response_1|What will you do now? str_npc12_backstory_response_1|We will need a healer, but you need to be able to fight as well. str_npc13_backstory_response_1|We can redeem ourselves. Let us find and defeat Aethling Svafar, to avenge Torsson's death and reclaim our honor. str_npc14_backstory_response_1|I run such a company. You may join us. str_npc15_backstory_response_1|Bastard heretic, Hmm. str_npc16_backstory_response_1|I can. Your skills will be valuable. str_npc17_backstory_response_1|Would you like to join me in my travels? str_npc18_backstory_response_1|I can help with that request. I run a warband that travels all over Perisno. str_npc19_backstory_response_1|You sound like someone who wants a fresh start. Maybe my company would be an opportunity for someone like you. str_npc1_backstory_response_2|A spy in our camp? No. Good day to you. str_npc2_backstory_response_2|No, you will scare my men. str_npc3_backstory_response_2|Go back to your tribe. You will find more use there. str_npc4_backstory_response_2|Goodbye. str_npc5_backstory_response_2|You are crazy, I think. Goodbye. str_npc6_backstory_response_2|You are a fraud and a liar, I think. Go trick someone else. str_npc7_backstory_response_2|No thanks. Go back to your family. str_npc8_backstory_response_2|You won't find any help from me. str_npc9_backstory_response_2|No, I don't think so. Good day. str_npc10_backstory_response_2|Well, that's life, friend. Goodbye and get over it. str_npc11_backstory_response_2|Very interesting, but I have work to do. str_npc12_backstory_response_2|Sorry. I can't take on any new hands. str_npc13_backstory_response_2|I suppose we must repent. str_npc14_backstory_response_2|No thanks. str_npc15_backstory_response_2|You fool, you're speaking nonsense. Begone. str_npc16_backstory_response_2|You will be trouble for my men. No thanks. str_npc17_backstory_response_2|I see. Well, then I will bother you no longer. str_npc18_backstory_response_2|A washed up murdering savage is ‘quite frankly’ not welcome in my warband. I have no need for a killer who's grown weak. str_npc19_backstory_response_2|Gah, a rebellious brigand is the last thing I need. I shan’t be wasting my time with this nonsense any further Dwarf. str_npc1_signup|{reg33?Madame Sir} -- I'll be your eyes and ears. You can rely on me to be your most loyal spy. str_npc2_signup|(grunts in Volheerian) str_npc3_signup|I would be pleased to join you. str_npc4_signup|Good! I look forward to vanquishing your enemies. str_npc5_signup|Thank you for your offer. str_npc6_signup|Yes! I have been sent by the divine to preach to your men! I am sure of it! str_npc7_signup|I might be. I could certainly use the money. str_npc8_signup|I shall accept your offer. str_npc9_signup|I would very much like that, {reg33?madame sir} str_npc10_signup|Great! I will begin making money again, hopefully. I will split some with you! str_npc11_signup|I left my homeland to seek the outside world, and to do that I wish to join your party, if you would have me. str_npc12_signup|I am a surgeon, not some silk-robed university physician who has never touched a body. I can get my hands dirty. str_npc13_signup|Let us try, then. str_npc14_signup|I would be pleased to fight alongside you, for the Reich! str_npc15_signup|Let us ride together and stop the incoming darkness of the Zann! str_npc16_signup|Thank you for your offer. I accept. str_npc17_signup|Well, why not. I've actually started feeling lonely lately, so I wouldn't mind a company. str_npc18_signup|Hmmm… I suppose smashing down whelps can be fun again, get to see the world one last time... str_npc19_signup|Well well well, a mighty temptin’ offer indeed my friend. str_npc1_signup_2|I have spied for the Emperor himself! I know all sorts of secrets and skills. What do you say? str_npc2_signup_2|(grunts) str_npc3_signup_2|I will be a very nice addition to your ranks, I think. I have many skills. I grew up in a Draharan tribe, after all. str_npc4_signup_2|Note however that as a gentleman and coming from a noble family, I expect to be in a position of command, and not be treated as one of the common soldiers. str_npc5_signup_2|I still look for the secrets. A safe company is welcome. str_npc6_signup_2|I shall preach my sermons to your men. May we all be blessed! str_npc7_signup_2|I can do many things for you when I am in your company. I am not like other noblewoman of my rank, you know. str_npc8_signup_2|I will be honored to fight with you. Just don't except me to be the one doing all the killing. str_npc9_signup_2|I am a gentleman, and prefer to fight with sword and lance. I recognize that you are of lower birth than I, there is no shame for me to serve under an experienced captain -- presuming, of course, that your followers do not become too familiar with me. I assume that will not be a problem? str_npc10_signup_2|You will not regret taking me. You won't regret it one bit. In no time, I shall have started a new trading empire, and let it be known that it was you who sponsored the great Fazl!. str_npc11_signup_2|You are very wise to take me. I'm glad to see someone that appreciates my abilities and charm. I will follow you wherever you go, and my bow will sing with your sword. str_npc12_signup_2|I have treated every variety of wound that can be inflicted by the hand of man. Before I was a surgeon, I was a student, so you may be sure that I have inflicted wounds as well as healed them. str_npc13_signup_2|I do not wish to talk with anyone here, let us be off as soon as you are ready. str_npc14_signup_2|I am one of the best in Reich, and that means the best of the best. I can take care of myself fine. str_npc15_signup_2|I was also in charge of the lesser men in battle and as such I am a skilled tactician. str_npc16_signup_2|I can work wonders with my bow, and I have many other skills, including training. Yes, I will have your men trained up in no time. str_npc17_signup_2|I'm not as strong as my brothers, but I'm still a fine warrior and a scout, so I won't be a burden. str_npc18_signup_2|Although… this old Suti isn’t going to be following you into some crazed quest of vengeance or other stupidity. While I expect to fight lots I want to see new places without them being on fire if you understand me. str_npc19_signup_2|I think I’ll take you up on that lad, but under a few conditions; I expect a good amount of loot and pay, I'm not trotting around Perisno being a bloody slave to some arse licking fool. My backbreakin’ days are over, I sweat for me now and me alone, so I want good coin. str_npc1_signup_response_1|Good. You can be useful to us. str_npc2_signup_response_1|That will do. str_npc3_signup_response_1|Um, that's a start. We can teach you the rest. str_npc4_signup_response_1|Very well. I'll be glad to have you with us, um, 'Baron.' str_npc5_signup_response_1|I will be glad to have you with us. str_npc6_signup_response_1|Happy to be of service! Get your things together, and we shall be on our way. str_npc7_signup_response_1|I will hire you. Try not to shoot anyone on your first day. str_npc8_signup_response_1|No fear, ma'am. You're the widow and the daughter of a thane, and you'll be treated as such. str_npc9_signup_response_1|Well, it shouldn't be. I'll have a talk with them. str_npc10_signup_response_1|Good man. We'll treat you with the respect you deserve. str_npc11_signup_response_1|It sounds like you'll be very useful. Please, come! str_npc12_signup_response_1|Then welcome to our company, doctor. str_npc13_signup_response_1|I will do what I need to do, talk to Chief Falmann on what happened, then we will be off. str_npc14_signup_response_1|Good. I'll be happy to hire someone like you. str_npc15_signup_response_1|I will champion your cause. But no one will be dying in battle, hopefully. str_npc16_signup_response_1|It sounds like you can do the job. I will hire you. str_npc17_signup_response_1|That's great, then I will gladly welcome you to my party. str_npc18_signup_response_1|Certainly, I’m a practical person; I’m not after senseless bloodshed. str_npc19_signup_response_1|Of course! What sort of company would I be running if I didn’t pay my respective soldiers and band members their fair share? str_npc1_signup_response_2|I'd prefer not to take the risk. Good day, sir. str_npc2_signup_response_2|Good day to you. str_npc3_signup_response_2|Actually, we were looking for a slightly different skill-set. str_npc4_signup_response_2|Good day, sir. str_npc5_signup_response_2|I prefer to keep sane company. str_npc6_signup_response_2|On second thought, maybe a mercenary company is not what you need right now. str_npc7_signup_response_2|Actually, on second thought, you sound like you might be trouble. Good day to you. str_npc8_signup_response_2|I've changed my mind. Goodbye. str_npc9_signup_response_2|You assume wrong, sir. In my company we respect courage and skill, rather than noble birth. str_npc10_signup_response_2|On second thought, we need fighters, not merchants. Good day. str_npc11_signup_response_2|Sorry, my dear. We've already got as many in our company as we can handle. But I do wish we could take you. str_npc12_signup_response_2|A battle is not the same thing as a tavern brawl. Perhaps you should look elsewhere for work. str_npc13_signup_response_2|To bring honor to myself I must rid myself of the dishonorable. Goodbye, and good luck on your own. str_npc14_signup_response_2|Good day, sir. I don't want a mysterious Reichian like you. str_npc15_signup_response_2|I don't need an spy in my group. But you did warn me about the invasion and for that I will spare your life. str_npc16_signup_response_2|No thanks. The thought of a woman training my men is awkward. str_npc17_signup_response_2|On second thought, I don't think I need a scout or a warrior of your skill. str_npc18_signup_response_2|If you’re not going to be willing to fight for me and ransack what I tell you to ransack, then what use are you? Begone. str_npc19_signup_response_2|Foul mouthed, a former rebel and greedy to boot. I think I’ve changed my mind about my offer. str_npc1_payment|I will be very useful to you, {reg33?madame sir}, you can bet on that. Just one more thing before we leave. Would you mind lending me {reg3} aurums? I am ashamed to say it, but I have made myself a bit of debt here staying in this tavern over the last few weeks. The tavern owners no longer believe that I am loaded with gold, as I used to tell them. Things could get ugly here if they see me leaving with you before paying them. str_npc2_payment|I need money. Give me {reg3} aurums. str_npc3_payment|Now please show me a symbol of your loyalty as leader before I will offer you mine as soldier.({reg3} aurums required). str_npc4_payment|Excellent. I will need {reg3} aurums though. Sorry for the trouble. str_npc5_payment|My services are not cheap. Give me {reg3} aurums. I need money to continue my research. str_npc6_payment|Great. But before we go I have to perform a ritual to the Old Gods. This ritual will cost some money. Give me {reg3} aurums and it shall be done. str_npc7_payment|All right then. I will come with you. But I want a payment of {reg3} aurums first. You aren't expecting me to work for free, are you? str_npc8_payment|Then I will fight your enemies for you. But first I want a bounty of {reg3} aurums. If you are a worthy captain who can lead {his/her} company to riches and plunder, you should have no trouble paying. I cannot afford to follow a pauper. str_npc9_payment|That's very good of you. And before I join, can you lend me {reg3} aurums, so that I can buy some proper clothing that befits a gentleman of noble birth such as myself. The coat on me has been worn down badly due to my recent bad fortune, and I cannot let common soldiers mistake me as one of their own. str_npc10_payment|Good. I will need an initial sum of money to get my business started up. Can you lend me {reg3} aurums? I promise you by the time we get through I will have quadrupled the hundred times of that sum. str_npc11_payment|Hmm, I would love to join your party, but you see before I can do so I must ask for a... small fee of {reg3} aurums. Ever since leaving my woodlands I have not fared well. It seems some people don't wish to engage with a dignified lady such as myself. str_npc12_payment|I will gladly join you, but I will need a small amount of money to buy medicine. Could you lend me {reg3} aurums? str_npc14_payment|The services of the Reich do not come cheap. Show me you are not just some random mercenary company by paying me {reg3} aurums. str_npc15_payment|To make a few preparations before our journey, I'd have to ask you for {reg3} aurums to reequip myself. str_npc16_payment|Now, that's good news, captain. So, how about paying me a little something to seal off our agreement? A mere {reg3} would be enough. Please don't take this the wrong way, but I've had some bad luck with employers in the past. str_npc17_payment|Good. Except, well, if I join your party under your command, then I would like {reg3} aurums as a payment for my service. I need this money for certain personal matters anyway. str_npc18_payment|Before we set off, I need you to pay me coin youngling. This old sack of flesh hasn’t survived this long without knowing when to get his share. I need about {reg3} aurums. str_npc19_payment|Cheers mate, that sounds bloody proper, aye it does. Let’s start our agreement with a good smidgens o’ gold then aye? Hows {reg3} aurums sound to ye? str_npc1_payment_response|Why do I feel like I might regret this? Here's {reg3} aurums. Now, fall in with the rest. str_npc2_payment_response|Of course, my friend. There are many different tongues spoken within our ranks... str_npc3_payment_response|Here's {reg3} aurums. I hope you will have trust in me as a leader. str_npc4_payment_response|Certainly. Here's {reg3} aurums...Tylen. str_npc5_payment_response|Well... here's {reg3} aurums, then. That is a lot of money, but we can always try to get you some lead for your experiments, maybe you'll figure out how to make it into gold... str_npc6_payment_response|Okay then. I don't want to insult the Old Gods... Here's {reg3} aurums. str_npc7_payment_response|No, of course not. Here's {reg3} aurums. str_npc8_payment_response|Oh, I am no pauper, madame. At least not until I met you. Here's {reg3} aurums for you. str_npc9_payment_response|Very well, here's {reg3} aurums. You are sure you need as much? - hmm. str_npc10_payment_response|Of course. Here, {reg3} aurums. That would buy you a lot of beer. Not that you should have more! str_npc11_payment_response|Very well, here's {reg3} aurums. Make yourself ready. We leave soon, if we do not have to sell our horses first, after this. str_npc12_payment_response|I can lend you {reg3} aurums, no problem. Welcome to our company! You can pay that back anytime...just mentioning str_npc14_payment_response|I am no ordinary company. That sum is nothing. And I am only sweating because of this incredible heat inside this tavern. Here is {reg3} aurums. You are most exp...welcome in our company. str_npc15_payment_response|{reg3} aurums, here you are...that buys you a lot of equipment! str_npc16_payment_response|All right, here's {reg3} aurums for you. Are you sure you don't need more...forget please that I asked that, oh noble Naphali Lady! str_npc17_payment_response|All right, here is your money. I will be waiting for you outside the town. str_npc18_payment_response|Fine fine, take your payment you old fool. You’d best be able to smash skulls well with that mace still. str_npc19_payment_response|Sounds fine to me. We are in agreement then Barombur, welcome to the company! str_npc1_morality_speech|Sorry, captain. Please don't take this the wrong way, but it's a hard life and it's a bit much that we {s21}. Take a little more care in the future, captain, if you don't mind my saying. str_npc2_morality_speech|I hope you don't mind my saying so, but it's a bit hard for me to see us {s21}. Maybe I ought to try to be more of a hardened soldier, but if we could try to exercise a little mercy from time to time, I'd sleep better. str_npc3_morality_speech|Perhaps it is not my place to say so, {reg33?madame sir}, but I confess that I am somewhat shocked that we {s21}. Of course I realize that war is cruel, but there is no need to make it more cruel than necessary. str_npc4_morality_speech|Your pardon -- just so you know, the men of the House of Rolf do not care to {s21}. I will not be pleased if you continue to take this course. str_npc5_morality_speech|It is not good to {s21}. str_npc6_morality_speech|Excuse me, {reg33?madame sir}. As you know, I joined with you to right wrongs, protect the innocent, and make amends for my sin. I did not expect to {s21}. str_npc7_morality_speech|Captain -- I do not like to see us {s21}. Such are the actions of a common bandit chief, with no regard for his followers. str_npc8_morality_speech|I was not pleased that you decided to {s21}. To fall in battle is an honour, but to fight in a warband led by a coward is a disgrace. str_npc9_morality_speech|{reg33?Madame Sir} -- it is not my way to {s21}. Men of my house will accept death but not dishonour. Please do not make me ashamed to serve under you. str_npc10_morality_speech|Begging your pardon, captain. I can't say that I'm happy to see us {s21}. Those are just simple people, trying to make a living. If we could try to go easy on the poor wretches, captain, I'd feel much better. str_npc11_morality_speech|Excuse me, captain. It's not good that we {s21}. I've followed armies and warbands for ten years, and the least the soldiers expect of a leader is to feed them, pay them, and do {reg33?her his} best to keep their sorry skins intact as best {he/she} can. str_npc12_morality_speech|Captain -- I do not like to see us {s21}. I am prepared to be a warrior, but not a brigand. Pray let us try to show a little more compassion. str_npc13_morality_speech|Captain. I don't like to {s21}. str_npc14_morality_speech|I do not care to {s21}. No one with a reputation for cowardice will be properly feared by his men. str_npc15_morality_speech|Just because they are ruled over by our enemies doesn't give us the right to {s21} them. They are people just like we are str_npc16_morality_speech|Captain. I don't like to {s21}. str_npc17_morality_speech|(Kengesh doesn't complain, you shouldn't see this line) str_npc18_morality_speech|Missing. str_npc19_morality_speech|Missing. str_npc1_2ary_morality_speech|Captain -- just so you know, I've got no problem if we {s21}. Living to fight another day makes good sense to me. str_npc2_2ary_morality_speech|{reg33?Madame Sir} -- I'm not altogether happy that we {s21}. str_npc3_2ary_morality_speech|{reg33?Madame Sir} -- I think it was a brave decision you took to {s21}. There is no shame in finding a way to avoid the spilling of blood. str_npc4_2ary_morality_speech|Your pardon -- whatever anyone else says, I think nothing of it that you {s21}. You should adopt whatever ruse you need to survive in these troubled times. str_npc6_2ary_morality_speech|{reg33?Madame Sir} -- you may choose to {s21}, but would prefer to have no part in it. Such is not the path to my redemption. str_npc9_2ary_morality_speech|Captain, I am dismayed that you {s21}. A gentle{reg33?woman man} such as yourself should exhibit the highest standards of honour at all times. str_npc10_2ary_morality_speech|{reg33?Sister Brother} -- I can't say I like to see us {s21}. You should treat your men well, and they'll repay with interest. str_npc14_2ary_morality_speech|Captain -- you should not let it bother you that you {s21}. Armies are made to do their leaders' bidding, and hardships are part of a soldier's life. str_npc16_2ary_morality_speech|Captain -- just so you know, it's no problem by me that we {s21}. We do what we need to do to live, and they'd do the same to us if they were in our shoes. str_npc17_2ary_morality_speech|(Kengesh doesn't complain, you shouldn't see this line) str_npc18_2ary_morality_speech|Missing. str_npc19_2ary_morality_speech|Missing. str_npc1_personalityclash_speech|Captain -- no offense, but I'm a bit tired of {s11}. Just because he is from the Zann Dynasty does not mean he is a better man than I am. I hope he will change his foolish behavior. str_npc2_personalityclash_speech|I dislike foolish preacher. str_npc3_personalityclash_speech|Captain, I really don't like {s11}. He speaks nothing but of selling his goods and some other merchant nonsense. He brings shame to Draharans. str_npc4_personalityclash_speech|{reg33?Madame Sir}. I am from a noble family, and I will not be treated like trash, the way {s11} treats me. He is a waste, coming from a minor nobility. He should hang himself and rid the world of his foolish mind. str_npc5_personalityclash_speech|{s11} questions me. I will not answer. str_npc6_personalityclash_speech|Your pardon, {reg33?madame sir}, but I cannot keep my tongue stilled any longer. That vile defiler, {s11} -- does not respect my faith! He is an infidel, a stupid outsider from a place with no custom. Uncivilized brutes. I hope that the Old Gods will curse him, like I do. str_npc7_personalityclash_speech|Just so you know, this insolent woman, {s11}, thinks that she is better than everyone else because of her prowess. This is despicable, and I will not tolerate her any longer. It's no wonder she was disowned. str_npc8_personalityclash_speech|This filthy girl {s11} keeps questioning my prowess. I have beaten her in archery competitions many times already, and yet she still does not believe! She would not have survived one moment under my training, when I was a leader of a small band. str_npc9_personalityclash_speech|{reg33?My lady Sire} -- {s11} is a fool. He thinks that I am lower than him in nobility, but he knows nothing of Maccavian politics! I suppose that is because a Tolranian like him doesn't know how to study, like we do. I am much higher ranked than him! str_npc10_personalityclash_speech|I'm sorry to be a bother, captain, but that man, {s11}, seems to have a problem that I am a merchant, and simply behave as one. str_npc11_personalityclash_speech|My {reg33?Lady Lord}, that woman {s11} is an uncivilized tribal woman. Why is she in this company? str_npc12_personalityclash_speech|My {reg33?Lady Lord}, that lady, {s11}, seems to think she is special because of her status and she wants special treatment. After she acquired her last battle wound, we were in the healing tent, and I offered to heal her, but she said she wouldn't let a man of my standard treat her. str_npc13_personalityclash_speech|Captain, I weary of {s11}. He annoys me all the time. str_npc14_personalityclash_speech|Captain, I am disgusted by that healer {s11}. He has no skills. The Reich doctors have treated me much better than he, who thinks I am a common brat. str_npc15_personalityclash_speech|The foolish priest calls me uncivilized and says I am a brute. Well, I would be happy to tell him that my culture is much more civilized than his. Only honor has prevented me from saying so, even to one as low as him. I do hope he will change his views. str_npc16_personalityclash_speech|Captain, I do not like that silly girl {s11}. She seems to think herself so special and strong. I could beat her in an archery competition any day. We even had one before, and when I won she accused me of cheating. I do not like being in the company of such fools. str_npc17_personalityclash_speech|(Kengesh doesn't complain, you shouldn't see this line) str_npc18_personalityclash_speech|Missing. str_npc19_personalityclash_speech|Missing. str_npc1_personalityclash_speech_b|He should really stop his foolish actions. str_npc2_personalityclash_speech_b|I can't stand him. str_npc3_personalityclash_speech_b|I just can't stand him. str_npc4_personalityclash_speech_b|I just can't stand him. str_npc5_personalityclash_speech_b|I cannot stand him. str_npc6_personalityclash_speech_b|I just can't stand him. str_npc7_personalityclash_speech_b|I just can't stand her. str_npc8_personalityclash_speech_b|I just can't stand her. str_npc9_personalityclash_speech_b|I just can't stand him. str_npc10_personalityclash_speech_b|I just can't stand him. str_npc11_personalityclash_speech_b|I just can't stand her. str_npc12_personalityclash_speech_b|I just can't stand her. str_npc13_personalityclash_speech_b|I just can't stand him. str_npc14_personalityclash_speech_b|I just can't stand him. str_npc15_personalityclash_speech_b|I just can't stand him. str_npc16_personalityclash_speech_b|I just can't stand her. str_npc17_personalityclash_speech_b|(Kengesh doesn't complain, you shouldn't see this line) str_npc18_personalityclash_speech_b|Missing. str_npc19_personalityclash_speech_b|Missing. str_npc1_personalityclash2_speech|Captain, I don't like how {s11} fights. He is like a savage! He claws at his enemies, tears at them, and kicks them. None of what is like how civilized men fight. str_npc2_personalityclash2_speech|I no like {s11}. He fight like girl. str_npc3_personalityclash2_speech|I do not like {s11}. That Naphali girl seems to think she is better than me. str_npc4_personalityclash2_speech|That Naphali girl {s11} should be more respectful to me. I saved her life, and all she does is glare at me as if I, Tylen, was some garbage. str_npc5_personalityclash2_speech|I do not like how {s11} fights. str_npc6_personalityclash2_speech|My lord. Did you see {s11} during that last battle? He taunts the fallen foe as they lay stricken and helpless on the battlefield, mocking their parentage, their foolishness for having fought us. str_npc7_personalityclash2_speech|I do not like how {s11} fights. str_npc8_personalityclash2_speech|I do not like how {s11} fights. str_npc9_personalityclash2_speech|I do not like how {s11} fights. str_npc10_personalityclash2_speech|I do not like how {s11} fights. str_npc11_personalityclash2_speech|I do not like how {s11} fights. str_npc12_personalityclash2_speech|I do not like how {s11} fights. str_npc13_personalityclash2_speech|I do not like how {s11} fights. str_npc14_personalityclash2_speech|I do not like how {s11} fights. str_npc15_personalityclash2_speech|I do not like how {s11} fights. str_npc16_personalityclash2_speech|I do not like how {s11} fights. str_npc17_personalityclash2_speech|(Kengesh doesn't complain, you shouldn't see this line) str_npc18_personalityclash2_speech|Missing. str_npc19_personalityclash2_speech|Missing. str_npc1_personalityclash2_speech_b|You should tell him to change. str_npc2_personalityclash2_speech_b|You should tell him to change. str_npc3_personalityclash2_speech_b|You should tell her to change. str_npc4_personalityclash2_speech_b|You should tell her to change. str_npc5_personalityclash2_speech_b|You should tell him to change. str_npc6_personalityclash2_speech_b|You should tell him to change. str_npc7_personalityclash2_speech_b|You should tell him to change. str_npc8_personalityclash2_speech_b|You should tell her to change. str_npc9_personalityclash2_speech_b|You should tell him to change. str_npc10_personalityclash2_speech_b|You should tell him to change. str_npc11_personalityclash2_speech_b|You should tell him to change. str_npc12_personalityclash2_speech_b|You should tell him to change. str_npc13_personalityclash2_speech_b|You should tell him to change. str_npc14_personalityclash2_speech_b|You should tell him to change. str_npc15_personalityclash2_speech_b|You should tell him to change. str_npc16_personalityclash2_speech_b|You should tell her to change. str_npc17_personalityclash2_speech_b|(Kengesh doesn't complain, you shouldn't see this line) str_npc18_personalityclash2_speech_b|Missing. str_npc19_personalityclash2_speech_b|Missing. str_npc1_personalitymatch_speech|{reg33?Madame Sir}, did you see {s11} in that last battle? He is so valiant, so brave, so powerful, though he sometimes speaks in his own language. str_npc2_personalitymatch_speech|{reg33?My Lady Sir}, me want say {s11} did very good in that last battle. He fight like a bear. He kills more man than me. str_npc3_personalitymatch_speech|Captain, I would like to say that {s11} fought bravely in that last battle. He did extremely well for a diplomat. str_npc4_personalitymatch_speech|I tell you, my good captain, while I was gathering the loot with {s11} in that last battle, I got her to tell me her story. str_npc5_personalitymatch_speech|{reg33?My Lady Sir}, did you see {s11} in the last battle? Her arrows fly straight to the hearts of our foes, and she dances through the enemy as she cuts them down with ease. str_npc6_personalitymatch_speech|{reg33?My Lady Sir}, I would like to tell you that {s11} is the best doctor we have here. The last time I was badly injured, he had me back on my feet in three days. And the pain was gone. str_npc7_personalitymatch_speech|{reg33?Miss Sir}, I think that {s11} is every bit as good at training as she is at fighting. She's shown me a few new techniques with my weapons. str_npc8_personalitymatch_speech|{reg33?My Lady Sir}, {s11} hit the enemy like a berserker. He sliced through the enemy formation like he was cutting silk. str_npc9_personalitymatch_speech|{reg33?My Lady Sir}, {s11} did very well in that last battle. His reputation isn't mere talk. He saved my life out there. str_npc10_personalitymatch_speech|I like {s11}'s attitude. He's not like other nobles who do nothing but boast about how great they are. str_npc11_personalitymatch_speech|You know, {reg33?my Lady Sir}, {s11} showed a move in the last battle that I've never seen before. He said it was an ancient style that nobody teaches these days. str_npc12_personalitymatch_speech|{reg33?My Lady Sir}, {s11} told me of his dreams for a better world last night. It sounded crazy, but I think his intentions are good. Maybe I could help make his dream a reality. str_npc13_personalitymatch_speech|{reg33?My Lady Sir}, yesterday {s11} told me about her travels. She knows most of Perisno like the back of her hand. str_npc14_personalitymatch_speech|My {reg33?Lady Lord}, did you hear what those bandits did to {s11}? It boils my blood. He deserved better... he was ready to settle down when those bandits struck. str_npc15_personalitymatch_speech|My good {reg33?madame sir}, do you know what a coward the Maccavian king is? {s11} was a loyal companion. Just because he grew powerful, the King indicted him! It's not fair. str_npc16_personalitymatch_speech|{reg33?My Lady Sir}, in that last battle I learned the true worth of {s11}. She taught me how to use both sword and bow more efficiently, and it saved my neck out there. str_npc17_personalitymatch_speech|(Kengesh doesn't complain, you shouldn't see this line) str_npc18_personalitymatch_speech|Missing. str_npc19_personalitymatch_speech|Missing. str_npc1_personalitymatch_speech_b|He is loyal to you, {reg33?milady sir}, and I am proud to call him my friend and companion. str_npc2_personalitymatch_speech_b|I call him friend and he call me friend too. str_npc3_personalitymatch_speech_b|He cuts through the enemy with ease. It's bad luck for him that the shipwreck landed him in all this trouble. But it's good luck for us. str_npc4_personalitymatch_speech_b|Can you believe what happened to her? She is really smart and strong. Her father should be proud of her, and never should have disowned her. str_npc5_personalitymatch_speech_b|She is a great asset to our army, {reg33?milady sir}. str_npc6_personalitymatch_speech_b|His reputation is well earned, {reg33?milady sir}. He's a great asset to our army. str_npc7_personalitymatch_speech_b|In that last battle, she saved my neck from a killing blow. I support your decision to have her in our company. str_npc8_personalitymatch_speech_b|I wish I could fight like that! str_npc9_personalitymatch_speech_b|He is strong, brave and smart. We are good friends now. str_npc10_personalitymatch_speech_b|He may be reserved, but I admire that he values Honour and Grace above everything. str_npc11_personalitymatch_speech_b|He is a great asset in our army and we can use his vast knowledge to overcome our enemy. str_npc12_personalitymatch_speech_b|I'm sure you feel the same as I do, {reg33?milady sir}. str_npc13_personalitymatch_speech_b|She is like a walking map. It's good to have a companion who know every corner of the continent. str_npc14_personalitymatch_speech_b|If I come across the rats who did this to him, they are going to pay for what they did. str_npc15_personalitymatch_speech_b|If I had been his king, I would have been proud and rewarded him. I hope you would do the same. str_npc16_personalitymatch_speech_b|She is a great companion {reg33?my lady sir}. str_npc17_personalitymatch_speech_b|(Kengesh doesn't complain, you shouldn't see this line) str_npc18_personalitymatch_speech_b|Missing. str_npc19_personalitymatch_speech_b|Missing. str_npc1_rehire_speech|Boss -- it's good to see you again. I know we had our differences in the past, but to tell you the truth, those were some of the best days I've known. And, to tell you the truth, I've had a bit of difficulty finding work. Listen, if you'd be willing to have me back, I'd be willing to sign up with your company again. str_npc2_rehire_speech|{reg33?Madame Sir}! It's good to see you again. But I'll confess -- I've been looking for you. I bought a load of goods like I told you I would, loaded them up, and took them back across the steppe -- but wouldn't you know it, I was hit again by Draharans, and lost it all. I guess I'm just destined to fight for my fortune. Also, people tell me that you've done very well for yourself. So tell me, {reg33?madame sir}, would you have me back? str_npc3_rehire_speech|Well, hello {reg33?madame sir}! It is very good to see you again. My heart once again yearns for adventure. Would you be willing to have me back in your company? str_npc4_rehire_speech|Why hello, captain. I have not been well off since our last meeting. I had a run in with some of the king's men and had to drop my belongings to get away. Do you still have room for me in your company? str_npc5_rehire_speech|Greetings once again, {reg33?madame sir}! I wish to return to your company for my time since we parted has been lonesome and it would be nice to have company once again. str_npc6_rehire_speech|It is good to see you, {reg33?madame sir}. Everywhere I go, men are in awe of your deeds. I have not had it so well since I left. Wherever I go, I feel my demons returning. My soul is in turmoil. For reasons that I cannot fully explain, I had found peace in your company, even if I had questions about your leadership. Will you allow me to serve with you once again? str_npc7_rehire_speech|I am glad to see you again, {reg33?madame sir}, I have found that hiding from my family has been rather harder without company and I would like to return to your band. str_npc8_rehire_speech|Greetings to you, {playername}. I was wondering if the harsh words spoken between us in the past could be forgotten. I have been hunting among the Nords here, to see if I could find enough men to take back my husband's hall. But I could not find enough men to crew a longship, and those whom I gathered quickly got bored and wandered off -- not, I will add, before they drank away such gold as I had accumulated. So I thought back to the battles we fought together. Those were good days, and profitable ones too. str_npc9_rehire_speech|My dear, dear {reg33?lady man}! So good it is to see you! I have sought service with the lords of this land, but have been most grieviously disappointed. Half of them ask me to collect debts from fellow lords, as though I were a banker's errand boy, or chase down his serfs, as though I were a farm overseer. One even asked me to murder one of his creditors! I have looked for you, to see if you would wish me to join you again. str_npc10_rehire_speech|{reg33?Madame Sir}! It's good to see you again. But I'll confess -- I've been looking for you. I bought a load of goods like I told you I would, loaded them up, and took them back across the steppe -- but wouldn't you know it, I was hit again by raiders, and lost it all. I guess I'm just destined to fight for my fortune. Also, people tell me that you've done very well for yourself. So tell me, {reg33?madame sir}, would you have me back? str_npc11_rehire_speech|Captain! So good to see you! People say that you've been making gold hand over foot. I'm a fidgety old bag of bones, I'll admit. I left you because I wasn't satisfied with the warrior's life, but I spend a bit of time in town and I realize that there are worse things than a full belly, honest companions, and the joy of seeing the enemy run before you. So, would you be hiring again str_npc12_rehire_speech|Captain! It's a fine thing to see an honest face like yours. This world is full of lies. I went home to publish my findings, hired some scribes and made a handful of codices, and waited for the commissions. But it turns out that the universities don't care about real medical knowledge rather than warmed-over Galerian. And publishers -- let me tell you, you never saw anyone so unscrupulous. They rent the books out chapter to by chapter to students to copy, but half of them aren't returned, and those that are have pages soaked in wine, and there's no longer a complete copy of my work anywhere. I'll keep trying, but I need a bit of money in my pocket first. Are you looking for a surgeon? str_npc13_rehire_speech|Well hello there, oh valorous one. I had been hoping to see you again. Everywhere I go, I hear tales and songs of your deeds. I will admit that I felt a twinge of regret that we had parted ways, and, I'll confess, a twinge of jealousy as well at your reputation. I thought that once again I might fight by your side, and thus bask in the reflection of your glory. Perhaps we might ride together again, for a little while? str_npc14_rehire_speech|Captain. It is good to see you. When last we parted, I was ready to swear that I would not serve you again, but perhaps I judged you too harshly. All over Perisno, men sing your praises. I have tried serving in other lords' armies, and believe me, what I have seen of them restores my opinion of your leadership. If you would have me in your company, I would fight for you again. str_npc15_rehire_speech|Why hello, {playername}. I can't say I'm entirely displeased to see you. You see, I took on another contract before I left, and sure enough, when it came time to collect the pay, the lord had nothing but talk and excuses and petty little complaints about my handiwork. I can't say I was always happy in your company, but at least I put gold directly into my purse after every battle. You still offering work? str_npc16_rehire_speech|Captain! They say that you've done well for yourself since we last met. I'll come out and admit that I cursed your name when we parted ways, but thinking back on it you weren't all that bad. All these lords, they're glad enough to send me on little side errands, but they don't much care to have me in their main battle-line. Apparently I spook the men. I've heard it muttered that I'm a witch, or that I eat men's hearts after killing them, or other rot. Not that I mind stabbing a man while he's asleep, but it's a lot more gratifying when he's awake and kicking. So I thought I'd try to find you again, see if you'll take me on. str_npc17_rehire_speech|It's good to see you, {playername}! What would you say if I said that wish to join you again? str_npc18_rehire_speech|Missing. str_npc19_rehire_speech|Missing. str_npc1_home_intro|Boss -- did you know that I was born around here, anyway I think I was. It must have been around here somewhere. I swear I know this place, it feels so familier. I should stop drinking. str_npc2_home_intro|*Swears in a differnt language* str_npc3_home_intro|Dust, ahhh I love dust in my nostrils. Don't you think that is just lovely. *Zaira laughs as she walks away, obviously tickled that you believed this* str_npc4_home_intro|The Woods of Ehlerdah. Bah. This place is thick with bandits and outlaws. I once took a prety lass behind a tree. I was taking off her dress when all of a sudden a arrow hit the tree next to us. The poor girl almost had a heart attack as she ran the wrong way... what a sight it was... str_npc5_home_intro|I was planning to come here until I ran into you. I suppose we can leave soon? str_npc6_home_intro|Ahh once I had a dream... then I woke up and I met you. I am not certain where I was going with this but alas... this is where I grew up. Lovely isn't it? str_npc7_home_intro|Do you smell that? Salt fish, rotting flax and river mud. The smells of my childhood. This is where I fell off my horse when I was 12 and broke my leg. str_npc8_home_intro|I do not care to come back here... str_npc9_home_intro|My father was one of those who held the line here against the Volheere, when they first tried to push inland from the coast. str_npc10_home_intro|D'you smell that fresh air? This was my home, before I went abroad in search of coin. It's good to be up in the hills again. It's the smell of freedom. str_npc11_home_intro|I see the mountains. We must be getting near home. These are the woods where my first bow was made str_npc12_home_intro|We're passing by the site of one of my greatest medical triumphs, if that interests you. Also when I was a wee lad I scraped my knee on that rock right over there. I didn't cry, as my father was stern in that regard. 'Gotta stay tough!' He'd say. str_npc13_home_intro|Ah, Castle Lyndel! Such a lovely spot, at the foot of the Naphali woodlands. Such happy days I spent here, the summer before last. str_npc14_home_intro|Do you see that fortress up there, on the spur over the valley? That's the majestic Gral Castle. I spent a winter there some years back, trying to train the lord's men. str_npc15_home_intro|You see that castle up on the hill? Esahil Castle, it's called. I did some work there, not long ago. It's not as showy as some of the other castles in this land, but it's the finest stonework you ever saw. str_npc16_home_intro|Aye, captain, do you see those? Those are Spotted Hare tracks in the snow. We must be getting near to my birthplace. I do miss rabbit meat str_npc17_home_intro|Ah, this beautiful town of Tumatarhun! str_npc18_home_intro|Missing. str_npc19_home_intro|Oh bloody hell… I remember this place cap’n. Makes me bones rattle in anger it does. str_npc1_home_description|My childhood was very tough. I learned how to ride on a early age. str_npc2_home_description|Volheere not just barbarians. They good to trade. str_npc3_home_description|Sometimes I wish I could go back to that time. str_npc4_home_description|Well, you see, the King of Tolrania declared this to be his personal hunting preserve, and said he'd kill any man who as much as strung his bow here. So what happens? Some family goes hungry, and succumbs to the temptation to poach, and the king's sheriff comes along and strings him up and takes his land. His sons, rather than starve, go bandit. And so naturally anyone in the whole valley who feels the need to run away from a debt or a nagging wife or a vengeful noble comes up here to join them, living on wild pigs and berries and the purses of unwary travellers. str_npc5_home_description|The companion dialogs are a work in progress - Dev team. str_npc6_home_description|Here in the Vale of Tolranus, our dialect and customs are closer than anywhere else in Perisno to those of the old Perisno Empire. We grow olives and wine, both crops brought to this land from overseas by the emperors, and also follow the old Perisno ways. We keep our pledges and pay our debts. str_npc7_home_description|Before I was married off, and taken by bandits, I lived here. I was born in a hovel and spent my childhood in the fields. Our landlords were Nord, but we never saw them, merely their cursed minions and overseers. My father, coward that he was, cringed before them. str_npc8_home_description|I was born around here. My father was a loyal soldier of a local lord. str_npc9_home_description|It was a glorious battle. They still tell stories about it. str_npc10_home_description|I had a happy childhood over here. str_npc11_home_description|I left my home at an early age. str_npc12_home_description|The lord over there in Serin Castle had the dropsy, and had requested a doctor to treat him. Like a typical university-educated doctor, he went right to Galerian for a cure. Galerian commends sun-metal for dropsy. Now most of Galerian's writings were useless back in the days of the Perisnoan emperors when they were first written down, and they're doubly worthless today, but sometimes he hits upon the right cure by chance sun-metal does cure some kinds of dropsy in small doses. However, sun-metal in large doses is poison, something that the Galerian-worshippers never grasped. str_npc13_home_description|. str_npc14_home_description|I have some good memories of the time I spend there. The lord was very nice to me, he gave me food and shelter. He also paid me well for all the effort I put in the training of his men. But when winter ended I left the castle and continued my journey. I hope the men I trained are good soldiers now. str_npc15_home_description|Like most castles that last around here, it's got foundations that are old Imperial Perisnoan. You can't see them any more with all the rebuilding, but the slabs are the size of a house. They must have been real sorcerors back in those days, because I don't see how they moved those things otherwise. Beautiful location, too -- Culmarr sits right in front of the pass leading out of Perisno, which allows the lord to charge a pretty penny in tolls during the three months of the year that it's not snowed in. str_npc16_home_description|The snows in these valleys don't melt until late in the year, and the land is hard to plough. You can grow a bit of barley, not much else. But there's wealth here in the woods deer, rabbit and lynx, meat and furs, the mountains have iron, and traders would ship enough saltfish up the river from the coast to keep the people fed for the winter. str_npc17_home_description|. str_npc18_home_description|. str_npc19_home_description|The loyalist bastards set an ambush round here y’see. Worst of all is that they were able to do it because one of me mates in the rebel cause o’ ours betrayed us all. Gave our location to the enemy, they swooped in and slaughtered nigh all of us. Only a few o’ us escaped with our lives. str_npc1_home_description_2|. str_npc2_home_description_2|. str_npc3_home_description_2|. str_npc4_home_description_2|. str_npc5_home_description_2|. str_npc6_home_description_2|. str_npc7_home_description_2|. str_npc8_home_description_2|. str_npc9_home_description_2|. str_npc10_home_description_2|. str_npc11_home_description_2|. str_npc12_home_description_2|. str_npc13_home_description_2|. str_npc14_home_description_2|. str_npc15_home_description_2|. str_npc16_home_description_2|. str_npc17_home_description_2|. str_npc18_home_description_2|. str_npc19_home_description_2|Me? I survived by the luck o’ me shins and the grit o’ me teeth. I was shot with a bolt an’ some nice maid from one o’ the hillocks found me crawlin’ n’ heaving me bloodied battered body through the meadows, tended me and kept me safe. Couldn’t stay with her though, didn’t want the damned loyalists to come n’ kill her because of stupid old me. ^^But such is life aye? One moment you’re upholdin’ a cause you’ll fight till yer last breathe for, the next you’re clawing an’ heavin’ for your own skin, the smell o’ shite in your trousers. I learned a lesson that day I did. str_npc1_home_recap|Well... str_npc2_home_recap|Well... str_npc3_home_recap|Well... str_npc4_home_recap|Well... str_npc5_home_recap|Well... str_npc6_home_recap|Well... str_npc7_home_recap|Well... str_npc8_home_recap|Well... str_npc9_home_recap|Well... str_npc10_home_recap|Well... str_npc11_home_recap|Well... str_npc12_home_recap|Well... str_npc13_home_recap|Well... str_npc14_home_recap|Well... str_npc15_home_recap|Well... str_npc16_home_recap|Well... str_npc17_home_recap|I am one of 5 sons of the great Kuulan. str_npc18_home_recap|Well... str_npc19_home_recap|Well... str_npc1_honorific|boss str_npc2_honorific|{reg33?madame sir} str_npc3_honorific|{reg33?madame sir} str_npc4_honorific|captain str_npc5_honorific|{playername} str_npc6_honorific|captain str_npc7_honorific|captain str_npc8_honorific|{playername} str_npc9_honorific|my good {reg33?lady sir} str_npc10_honorific|{reg33?Sister Brother} str_npc11_honorific|{reg33?lassie laddie} -- I mean Captain str_npc12_honorific|captain str_npc13_honorific|oh valorous one str_npc14_honorific|commander str_npc15_honorific|captain str_npc16_honorific|captain str_npc17_honorific|ataman str_npc18_honorific|warlord str_npc19_honorific|{reg33?lass lad} str_npc1_kingsupport_1|That is a great idea. I will take my leave. I hear there was a small ship of men landed from the Klymorian Empire. Some of them may be persuaded to join our cause in spreading the word about your... well greatness. It may be a long shot but it's a different angle we can take. str_npc2_kingsupport_1|Well, captain -- I will need to talk to the others Jarls. The Volheere could be persuaded to join our cause! str_npc3_kingsupport_1|Well, my lord -- My friends back in Drahara might hear what you have to say. May we unite all the Swiftriders in Perisno! str_npc4_kingsupport_1|Well, captain, Since I no longer have noble support, my rogue knights need someone to follow. Our followers will surely join our cause. str_npc5_kingsupport_1|Oh the olden times were... so... Anyway enough of this. I shall visit some old friends and I shall convince them in following you as their rightful king. You may not hear from me for a while. str_npc6_kingsupport_1|Just a forthnight ago I had a dream about you becoming King one day! Oh how real it was. Let me loose for a short while and I will make dreams come true! Oh listen to me yip. Let me be of. I shall return soon! str_npc7_kingsupport_1|My Captain, I am certain the nobles in Tolrania will greet your rise to the throne with open arms. If not then we shall slit there throats. What am I thinking, of course they will. I will make sure of it! str_npc8_kingsupport_1|If you gave me permission {playername}, I will spread the word to the ladies of the Hakkon Empire that you will finally lead them out of the oppressive ways they have endured. We have been looked upon as less for far too long! str_npc9_kingsupport_1|I still have some very powerful friends back in Maccavia that I can sway to your claim to the throne. They too have be wronged by Agathor Rex and long for nothing more than they push a spike through a skull, mind my tone. If I have your permission, {reg33?my lady sir}. str_npc10_kingsupport_1|Well, {reg33?Sister Brother}, I know some traders back in Drahara who would be willing to follow your rule. If you made a few small changes to help us of course. str_npc11_kingsupport_1|Hmm... I suppose I could sway some Naphali Warriors to fight for your cause. Let me see what I can do. str_npc12_kingsupport_1|Your leg wound hasn't healed yet, let me... Oh very well! I shall scour the land and visit my friends and convince them that you are the true king! Maybe you can end this bloodshed for good. str_npc13_kingsupport_1|That would be a fine thing, {reg33?Sister Brother}! Many is the tale of the hero who has proven his worthiness to wear a crown through valor. str_npc14_kingsupport_1|Well,{reg33?my lady sir}, As a noble from The Reich I can assure you my words won't fall on deaf ears. Let me gallop around from city to city to spread your claim to the throne! str_npc15_kingsupport_1|I know so few people in Perisno. Alas I shall spread your word like I have spread the coming on the Zann! Everyone will want to follow your army in crushing this deadly vermin. str_npc16_kingsupport_1|Why not, captain? I'm sure you'd make a fine {reg33?queen king} -- I shall return to Elintor and speak to close friends. str_npc17_kingsupport_1|I cannot promise you anything {playername}, but alas give me some time off. I may be able to muster something. str_npc18_kingsupport_1|Indeed I've heard you have ambitions of power. As any proper warlord should. You should be warned though that with power, you begin to make enemies of those you'd once call friends. Many a warlord has died at the hands of a maid stabbing him in bed or a friend ripping out their guts.^^And many more a warlord has taken pre-emptive action to cull those he has suspicions about, hanging those around him until their eyes burst from their skulls. I want a promise you will not go mad with power, and you will remember your loyal servants. I also wish you to be strong and firm when you need to be. A leader who can show me this will earn my trust and loyalty, I've lived these many years by being cautious, warlord. str_npc19_kingsupport_1|So ye want to be king? The high filootin' lord of all ye can bloody see? The one who can piss on whatever an' whomever they want, the one who can take a high an' mighty shite for all to gracefully bow down to and relish in the grace of your most royal high arse? Quite frankly, the idea pisses me off cap'n. str_npc1_kingsupport_2|I only ask that you make a few of my closest allies your personal guards if you do one day become king. str_npc2_kingsupport_2|I must tell you the Volheerian warriors have deep pockets. If you do not uphold your end of things in paying them well things might turn sour very quickly. But do not worry I am certain you understand this. str_npc3_kingsupport_2|I would, my {reg33?Lady Lord}. But I would strongly recommend that you look into bringing more draharian warriors into your army, if that suits your taste, {reg33?my lady sir}. str_npc4_kingsupport_2|Of course, {reg33?my lady captain}. The trick is now to get others to follow you. As you know, one's lineage is a great determinant of one's worthiness. Perhaps you have a long-lost ancestor of whom you have not told me? str_npc5_kingsupport_2|I would. But there is something I should say, on behalf of the Olden Perisno Empire, I pray that you uphold the old laws once you become king! str_npc6_kingsupport_2|I would. I would tell anyone who listens of your deeds on behalf of the weak and helpless, of your ability to lead men against great odds and triumph, and tell them that if you were to become {king/queen}, there would be one law and one peace -- from the Naphali woodlands to the Drache mountains, from the high steppe to the Maccavian shore. str_npc7_kingsupport_2|Yes, captain, I would. If you uphold everything you promise I can be certain you would make a great {reg33?queen king}. str_npc8_kingsupport_2|I would -- on one condition. You'd be in wherever you want to rule, but I'd rule my own hall. And if I had a dispute with any other of your thegns, be it over land, livestock, or blood, you'd let us settle it sword to sword, according to the old ways, and let the heavens decide who is in the right. str_npc9_kingsupport_2|I would, {reg33?madame sir}, and others would too. But here's what I think -- you need to show the noble lords that you won't bend to every little whim. You must show true spirit, and every Maccavian will follow you! str_npc10_kingsupport_2|Certainly, {reg33Sister Brother}. But I'd ask that you consider a thought of mine. If you became {reg33?queen king}, then I'd like that you open a order of trading that is protected from the common thieves and bandits. Even if this means a larger force accompanying the caravans. As a trader I know firsthand the ruin we can fall into when we get robbed by some savage thieves! str_npc11_kingsupport_2|Of course, I would! My Naphali brothers long for Perisno to return as it once was. I feel that you can bring it back... str_npc12_kingsupport_2|Of course, captain. But if I have learned anything in my travels in this land, Perisno needs a change. A king... one that shows fierce devotion to the throne and care for the commonfolk str_npc13_kingsupport_2|It does not hurt to be the subject of an epic, recited around campfires and hearthfires, describing one's deeds. str_npc14_kingsupport_2|I would indeed, sir. I think you can unite this land, and then we'll be able to raise an army such as Perisno has not seen for many generations -- Hakkon lances, Tolraninan knights, Draharian spears, Drachen swords, Maccavian axes, and Elintoran archers, and take it over the mountains to subdue all the lands that the Perisno emperors once held in sway. str_npc15_kingsupport_2|I would. We need a strong Perisno, a strong ruler in order to defeat the Zann! As we say in our homeland, YA WU LAK KAAAK! str_npc16_kingsupport_2|Of course, my {reg33?Lady Lord}. Everyone in Elintor shall sing your name. There is one thing I wish to discuss further once the time comes. I wish to continue my noble line with... oh... we shall speak at a later time. str_npc17_kingsupport_2|(Kengesh just doesn't, you shouldn't see this line) str_npc18_kingsupport_2|I will if you promise me that you will keep your wits and not be consumed by power, warlord. I'll go about Bakhal, telling warriors of your integrity, spreading word of how you are a strong warlord who is ready to lead, not lynch. str_npc19_kingsupport_2|I'll support ye if you promise me to not be a tyrant cap'n. None of this trite about huge tithes the people have to pay. I want an end to the slavery of common folk. I want the abolition of serfdom, no more chains, no more whips, no more foremen exactin every hour of sweat and blood. I want ye to instead make sure that lords have te give proper meals and employ the common folk as proper workers, like any wealthy merchant does. If you do that, I will fully support ye. str_npc1_kingsupport_2a|Please go on... str_npc2_kingsupport_2a|Please continue... str_npc3_kingsupport_2a|Please continue... str_npc4_kingsupport_2a|Of course - let me tell you all about him. str_npc5_kingsupport_2a|Please go on... str_npc6_kingsupport_2a|Splendid. str_npc7_kingsupport_2a|Well, yes, I will try to keep order... str_npc8_kingsupport_2a|Fair enough str_npc9_kingsupport_2a|That seems sensible enough... str_npc10_kingsupport_2a|Of course - I would give my subjects that right. str_npc11_kingsupport_2a|See if you can recall that prophesy. str_npc12_kingsupport_2a|Interesting. Please go on... str_npc13_kingsupport_2a|Why, yes, that you are. str_npc14_kingsupport_2a|Please go on... str_npc15_kingsupport_2a|Well-spoken, my good man. str_npc16_kingsupport_2a|Interesting... Please continue. str_npc17_kingsupport_2a|(Kengesh just doesn't, you shouldn't see this line) str_npc18_kingsupport_2a|Of course, and to prove that, I will ensure that proper trials will be held if any such issues arise. I'm a fair ruler, not some bloodthirsty tyrant. str_npc19_kingsupport_2a|Certainly. I'll make sure that the rights of common folk are installed and respected. str_npc1_kingsupport_2b|Well. We saw how that turned out... str_npc2_kingsupport_2b|I do not ask for their support, as they would no doubt wish to make a profit on the transaction. I wish you would have thought more before you acted. str_npc3_kingsupport_2b|I have no intention of hobbling myself in that way. str_npc4_kingsupport_2b|I will have no part of this. str_npc5_kingsupport_2b|I said that I wished to be {reg33?queen king}, not that I wished to involve myself in the minutiae of nomadism. str_npc6_kingsupport_2b|I'm not sure that I can quite deliver all that. str_npc7_kingsupport_2b|I think you're maybe taking the idea of the king's peace a bit too far, there. str_npc8_kingsupport_2b|That's a pretty tall condition. str_npc9_kingsupport_2b|I'm not sure that implementing your idea would be as 'simple' as you think. str_npc10_kingsupport_2b|Hmm. Let me think it over. str_npc11_kingsupport_2b|Ah... I'll have my hand back, please. str_npc12_kingsupport_2b|Enough, sir. I will not have you mock our traditions. str_npc13_kingsupport_2b|Hmm. I'm not sure about that. str_npc14_kingsupport_2b|Actually, I was looking forward to a bit of rest after becoming {reg33?queen king}... str_npc15_kingsupport_2b|{reg33?Queen King} of the Clerks, maybe, Enough of such talk. str_npc16_kingsupport_2b|No offense, but I'm not sure that's the approach I'd take. str_npc17_kingsupport_2b|(Kengesh just doesn't, you shouldn't see this line) str_npc18_kingsupport_2b|Nevermind str_npc19_kingsupport_2b|Nevermind str_npc1_kingsupport_3|If I could go about this land for a few weeks, telling the common folk that you were going to grant amnesty to their kinfolk like the emperors of old -- well, they would start talking of you as the Emperor, and that would pave your way to the throne. Shall I do that, Boss? str_npc2_kingsupport_3|If you like, captain, I can take a few weeks to visit the guildhalls and caravanseries where I have contacts, and explain to them that, in you, they will have a {reg33?ruler king} who will check the rapacious nobles, who, with their tariffs and taxes, would strangle commerce for the sake of a few extra aurums to spend on their wars and their feasts. What do you say to that, captain? str_npc3_kingsupport_3|If you were to make such a pledge, {reg33?madame sir}, I think that it would help many of the lords of this land overcome any reluctance that they might have. If your aim is to restore the old Perisnoan system, then arguably you are a more legitimate {reg33?ruler king} then any of these come-lately usurpers. Give me leave for several weeks, {reg33?madame sir}, and I will let it be known in the noble courts and merchant houses of this land that you intend to restore their ancient rights. str_npc4_kingsupport_3|Yes -- I think I have heard of that line, In fact, I can envision {reg33?her his} entire genealogy. If you give me leave, 'Majesty', I shall travel about the villages and castles of this realm over the next several weeks, spreading word of your royal birth. Of course, I would hope that you would remember your faithful subject, when it comes to distributing lands... str_npc5_kingsupport_3|Anyway, lord, in these sorry times the men of the great estates have taken to blocking our passage, charging us huge fees to cross. It is a great burden on my people, Bahadur. If I could take a few weeks to let the men of the steppes know that you would support the restoration of our ancient rights, well, then, I think you would find many who would support you as khan, and when men speak of you as khan, that's the first step to becoming one. str_npc6_kingsupport_3|Very well. Although I am now a stranger to my family, I have entered many a noble hall in your train, and I reckon I would be welcome again. I shall go about this land and tell the nobles that when you are {reg33?queen king}, you will strive your hardest to protect the weak and to crush discord, so that no man will raise his hand against another with impunity, and one day, perhaps, the sin of fraticide will be no more. str_npc7_kingsupport_3|I'll tell you what, captain. Give me a few weeks and I'll go to some of these villages -- stinking hovels that they are, but I reckon I can take care of myself these days. I'll tell the people there that once you unify this land, you'll wipe it clean of banditry. You'll erect gallows along the roads and keep them well-stocked with broken-necked thieves, so that every passerby knows that the wages of indecency is death. str_npc8_kingsupport_3|Good! Then give me a few weeks and I'll go about the courts of this land, letting it be known that you're a {reg33?ruler king} who respects the thegns and their ancient rights. You won't go sticking your royal nose where it doesn't belong, and Perisno will be the better for it. str_npc9_kingsupport_3|It's perfectly sensible, {reg33?madame sir} -- and we'll be free of those cursed writs and burghers' petitions and scrolls that take up all of my time and yours, when we should both be out fighting for the glory of your kingdom. Give me leave and I'll spread word among the noble lords of this land that you're here to restore the old ways, and I'll bet there will plenty who will follow you into battle. str_npc10_kingsupport_3|Well then, {reg33?Sister Brother}, give me leave for a few weeks and I can go about this land, letting the common folk know that you will rule justly and equitably, and that lord and common alike should be one before your law. Men will speak of you as {king/queen}, and that's a good start to becoming one... str_npc11_kingsupport_3|I can't recall now, but if you let me go back to my home, I could find an old greybeard who remembers it in full. And, I could put it around that you've got the mark of kings on your hand! There's many where I come from who are waiting for a just ruler, and a man's hands tell all that's worth knowing about him. Give me a few weeks, and I'll reckon I can have quite a few expecting you to be their next {reg33?queen king}. str_npc12_kingsupport_3|But you know what? There was no 'imperial' law when it came to the crown. Sometimes one emperor handed the empire to his son. Sometimes he split it between his generals. Sometimes one emperor murdered the last. There's no right 'Perisnoan' way to crown a {king/king or queen}, and thus it makes sense that the crown should go to the one most fit to govern -- which would be you, naturally. Give me a couple of weeks, and I'll write a tract which proves it and find a copyist to post a version in every town tavern in the land. What do you say to that idea, captain? str_npc13_kingsupport_3|Then give me leave for a few weeks, oh gallant one, and I will spin such a tale as would stir even the dullest heart, inspiring admiration for your virtues, compassion for your hardships, and indignation at those who would stand in your way. I assume, of course, that I would be able to take a certain amount of poetic license with the details? str_npc14_kingsupport_3|Give me leave for a few weeks, {reg33?madame sir}, and I will let all the worthy men of this land know that you are the one to unite not just Perisno, but all the other Perisnoan dominions. For according to my thinking, no one should be {king/king or queen} here unless they have the capacity to rule the entirety of the realm -- and you alone have demonstrated such a capacity, {reg33?madame sir}. str_npc15_kingsupport_3|I'm glad you think so. Here's what I suggest. I know men in the guilds here, men like me, who've been shafted and shaken down until they can take no more. Here's what I'll tell them -- you're honest. You respect the burghers. You'll pay your debts. You won't beggar your subjects. str_npc16_kingsupport_3|Give me leave for a few weeks, and I'll do a little tour of my former employers' castles. I'll sing them a pretty song about what you'll do as {reg33?queen king}, about all the ancient freedoms you'll restore -- let them rob their tenants and tax the merchants and fight their wars and spend themselves silly without a thought to tomorrow, as a noble ought! What do you say to that, captain? str_npc17_kingsupport_3|(Kengesh just doesn't, you shouldn't see this line) str_npc18_kingsupport_3|Very well Warlord. If you promise that, then I will gladly tell the Suti folk of Bakhal about your integrity, of how you are a strong warlord ready to lead, and not to lynch. str_npc19_kingsupport_3|Then you got my bloody support, oh ya do cap'n. I'm still gonna call you cap'n by the way- {reg33?lass boyo} hope ye don't mind. I'll go about tellin' folks all about ya. You'll have support up to yer bloody eyeballs ye will, all over Kaikoth. You will be the drunken subject of song all across taverns, the hymn of freedom to all hard workin' Dwarves I tell ya. I'll go on my way and get ye yer support cap'n! str_npc1_intel_mission|Sure. I have some friends in {s17} I could ask about current poltical situation in {s18}. str_npc2_intel_mission|Connections? Hmm. I has connections in {s17}. str_npc3_intel_mission|Yes, {reg33?madame sir}, I can ask some of my friends that often visit {s17} market for trading matters. I'm sure they could tell me something useful they overheard on the market about the current state of {s18}. str_npc4_intel_mission|Not really, but I know a person that has. If you wish, I can visit an old fellow kingsman in {s17} who is still loyal to me. str_npc5_intel_mission|I may. It's good that you asked since I got some business to attend to at {s17} anyway. str_npc6_intel_mission|I do, and I actually wanted to ask you for a leave since I want to visit my brothers at {s17}. It's been a long time since I've heard from them, and I'm very interested to know how our church is doing. They may also be able to tell me something useful about the state of events in {s18} too. str_npc7_intel_mission|I have a very dear friend in {s17} who helped me a lot in the past. I would be glad to visit her and chat about things. It feels like we haven't talked for ages. str_npc8_intel_mission|I asked some of my Ankars sisters to keep an eye on {s17}. If you let me contact them, I'm sure they will tell a lot of me useful things... for both of us. str_npc9_intel_mission|An old friend of mine, a former Holy Crusader, currently lives in {s17}. I could contact him and see if he can tell me anything interesting. str_npc10_intel_mission|{reg33?Sister Brother}, you're hurting me! You're asking a trader of my caliber if he has any connections. Just give me some time to visit my friends in {s17} and you will have any information you need on the current state of events in {s18}. str_npc11_intel_mission|Perhaps. Give me some time to travel to my contacts in {s17} and I will provide you with information on how things are going on in {s18}. str_npc12_intel_mission|I know some doctors from {s17}. I don't think they're well-informed about political matters, but who knows... str_npc13_intel_mission|Hmm. I may be able to gather some information about state of events in {s17} and {s18} in general, but I'm not sure. str_npc14_intel_mission|I am still a highly respected person among the upper class of {s17}. If you need to know how things are going on in {s18}, just give me some time. str_npc15_intel_mission|All my connections live far away from here. ^^Although... before I joined you, I saved a merchant from bandits near {s17}, so he still owes me a favor. I don't really think he can do anything important for me anyway, so if you want to hear rumors about {s18}, I can visit him. str_npc16_intel_mission|Of course, just give me some time to visit my family that lives near {s17}. str_npc17_intel_mission|(Kengesh just doesn't, you shouldn't see this line) str_npc18_intel_mission|I've still got many friends, and many young spruces I've sired over the many years all throughout Bakhal. I could pay them all a visit, see what my past concubines and former warrior brothers have to say about matters happening in Bakhal. str_npc19_intel_mission|So ye want to me to go trottin' bout an' find stuff out for ya cap'n? Something tells me you just wanna get rid of me n' me scraggly beard... *Barombur gives a dead serious glare, and then bursts out laughing.* I kid of course, calm yer bloody teats! O'course I'll help ya out. There's plenty of disgruntled dwarfs all over Kaikoth, some still with ties to the rebel movements. Could see wut's spoken between pick strokes and in hushed whispers within taverns for ye if need be. str_npc1_fief_acceptance|You'd make me lord of {s17}, Boss? Well, that would be the kindest thing that anyone has ever done for me in a long time. Heh. I'll make the most of it -- you can count on that. I have to say, though -- I'm not sure how the other lords of this realm will react, when they find old Borcha in their august company. str_npc2_fief_acceptance|{s17} as a fief? Well, I've always thought in terms of buying and selling goods, not in terms of governing anything. But now that you mention it, I bet I could make that place turn a fair bit of revenue. I thank you, {my Lord/my lady} -- this is a very kind turn that you have done me. str_npc3_fief_acceptance|{reg33?My lady Sire}, it is most generous of you to offer me {s17}. I would be pleased to hold it, and dedicate myself to the moral and material uplifting of its inhabitants. str_npc4_fief_acceptance|It is good of you to grant me {s17} as a fief -- and most appropriate. Proud indeed is the king who has a baron of the House of Rolf as {his/her} vassal. str_npc5_fief_acceptance|Bahadur -- I would be most pleased to hold {s17}. I will send word to the hills, to my kinsmen, and let them know that there is honorable gold to be earned serving under me in your armies -- and they will come flocking to fight for you! str_npc6_fief_acceptance|{reg33?Lady Sire} -- I am surprised that you find me worthy to govern men, as I am just beginning to learn to govern myself. But if you indeed wish it, I would be most honored to hold {s17} in your name, and dedicate myself to the protection of those who live there. str_npc7_fief_acceptance|Aye, I'll hold {s17} -- and give it a reputation that strikes fear in the hearts of thieves and brigands across Perisno. Thank you, {sire/madame}, for this opportunity. str_npc8_fief_acceptance|You'd make me a thegn? Well, I suppose that I can postpone reclaiming my inheritance for a little while longer, and make my great hall at {s17}. Some day, I may travel over the seas to take back what is mine, but until then, I would be pleased to raise a band of battle-hardened Amazons to fight under your banner. str_npc9_fief_acceptance|{reg33?My lady Sire}, I was cheated of my inheritance -- but now, with this offer of this estate, you make right what was wrong. It would give me the greatest honor to serve you, to fight for you, and to hold this land in fief to you. str_npc10_fief_acceptance|You'd make me a lord? Well, no thank you -- but if you would call me 'tribune' -- the tribunes being the people's servants in the old times -- then I suppose I could bring myself to run {s17} for you. I'd put food in the bellies of the hungry, and raise a fine force of Naphali archers to fight on your behalf, {Brother/Sister}. But I can't promise that the real blue-bloods will enjoy rubbing shoulders with me in your councils. str_npc11_fief_acceptance|Ay! You'd grant old Tamaris a title of nobility? Well, I'd be daft to turn you down, now wouldn't I? My, the strange turns that life takes... Fancy this old bag of bones becoming a great peer of the realm of Perisno. str_npc12_fief_acceptance|Well, {reg33?my lady sire}, I'd have you know that I don't believe in the holding of land in fief to the king. Farmers and landholders should govern their own affairs, under the distant watch of the sovereign. That being said, Perisno has seen far too much bloodshed for us to turn the social order on its head right now. Give me that land, and I'll endeavor to prepare it for a brighter future -- if not in this generation, than perhaps in the next. str_npc13_fief_acceptance|How generous of you, captain! You and I have traveled Perisno, and I come out of this as a lord! I may bring a few warriors of Hylr into my retinue as well, so that we may stay true to our roots. str_npc14_fief_acceptance|You do me a great honor, captain. In Geroia, a youngest son such as myself has few opportunities to earn a fief of his own. But here, in Perisno, there is still the chance for a man to win with his sword what was denied him by his birth! I shall hold {s17} as your vassal, and raise an army to fight for your glory and for mine. str_npc15_fief_acceptance|Well, {reg33?my lady sire}, that's a gracious act, and marks you as the kind of monarch who can save this sorry land from the incompetence of the current batch. I suspect a lot of the noble lords around here will think that a commoner like me isn't fit to hold a fief. Well, when they see what I do with it, and what revenues I can bring in, they'll change their tune! str_npc16_fief_acceptance|Oh, that's most generous of you, {reg33?my lady sire}. I've been in and out of many a great hall or manor -- not always with the master's permission, I should add -- but I never thought I'd own one myself. Let me think... When I collect my first year's rents, what baubles shall I buy myself? str_npc17_fief_acceptance|You're granting me a fief? This is very kind of you. Thank you, I'll do my best to help your kingdom and its people. str_npc18_fief_acceptance|Warlord, I thank you for bestowing me this land. You've given an old Giant a home... I'll make it worth your while, and tribute great amounts to your plans. I'll make sure of it. str_npc19_fief_acceptance|Have ye gone bloody mad? Givin' a former rebel land? Bahaha! I bloody love ya cap'n, you're an absolute madman! I'll be sure to treat the folks fairly. I refuse to be called lord though, I'm just a steward of the land- no fief under my gaze is gonna suffer, I'll tell ya that much. str_npc3_woman_to_woman|My lady, if you don't mind me saying -- I think by now you have proven yourself to be one of the great warriors of this realm. Yet strangely, no king has come forward to offer you a fief. Perhaps it is because you are a woman. No matter -- I personally believe that you will take your place among the great lords of this realm, even if you have to fight twice as long and twice as hard to receive your due! str_npc7_woman_to_woman|Captain. If you don't mind me saying, you have fought long and hard against the scum of Perisno, and with their defeat, you make this land a better place. You are well deserving of a fief of your own -- and I suspect that if you were not a woman, a king would have offered you one by now. That is the way of the men in this sorry land they let us stand in the front of the battleline to take the enemy's blows, but when it comes to a division of the spoils, they expect us to head to the rear. str_npc8_woman_to_woman|Excuse me, {playername}. I would like to offer you my congratulations -- it seems that you are well on your way to making a name for yourself as a warrior to be feared. If you were a man, I suspect the kings of this land would be falling over themselves to make you their vassal. Alas, in this world, women like ourselves must fight twice as hard to receive what is only our due. str_npc11_woman_to_woman|Aye, lassie, I just can't help thinking to myself -- you've made quite a name for yourself, haven't you? Fighting and marching up and down the length of the land. Why, I suspect if you were a man, some king would have offered you a fief by now. Well, you may still get what you deserve -- you'll just have to prove yourself a bit more. str_npc16_woman_to_woman|Oy, Captain -- if you don't mind me saying, you've made quite a name for yourself in these parts. I suspect that if you were a man, a king would have offered you a fief by now. But we ladies should come to expect things like that. Men will find any excuse not to reward us for our work, so if we take a fancy to a bit of land somewhere, maybe we should just reach out and take it. That's the way I look at the world, anyway. str_comment_intro_liege_affiliated|I am told that you are pledged to one of the pretenders who disputes my claim to the crown of Perisno. But we may still talk. str_comment_intro_famous_liege|Your fame runs before you! Perhaps it is time that you sought a liege worthy of your valor. str_comment_intro_famous_martial|Your fame runs before you! Perhaps we shall test each other's valor in a tournament, or on the battlefield! str_comment_intro_famous_badtempered|I've heard of you. Well, I'm not one for bandying words, so if you have anything to say, out with it. str_comment_intro_famous_pitiless|I know your name. It strikes fear in men's hearts. That is good. Perhaps we should speak together, some time. str_comment_intro_famous_cunning|Ah, yes. At last we meet. You sound like a good {reg33?woman man} to know. Let us speak together, from time to time. str_comment_intro_famous_sadistic|I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. str_comment_intro_famous_goodnatured|I've heard of you! It's very good to finally make your acquaintance. str_comment_intro_famous_upstanding|I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valor. str_comment_intro_noble_liege|I see that you carry a noble{reg33?'s man's} banner, although I do not recognize the device. Know that I am always looking for good {men/warriors} to fight for me, once they prove themselves to be worthy of my trust. str_comment_intro_noble_martial|I see that you carry a nobleman's banner, but I do not recognize the device. No matter -- a brave {reg33?warrior man}'s home is all the world, or so they say! str_comment_intro_noble_badtempered|I don't recognize the device on your banner. No doubt another foreigner come to our lands, as if we didn't have so many here already. str_comment_intro_noble_pitiless|I see that you carry a nobleman's banner, but I do not recognize the device. Another vulture come to grow fat on the leftovers of war, no doubt! str_comment_intro_noble_cunning|I see that you carry a nobleman's banner, but I do not recognize the device. Still, it is always worthwhile to make the acquaintance of {reg33?women men} who may one day prove themselves to be great warriors. str_comment_intro_noble_sadistic|I see that you carry a nobleman's banner, but I do not recognize the device. Perhaps you are the bastard {reg33?daughter son} of a puffed-up cattle thief? Or perhaps you stole it? str_comment_intro_noble_goodnatured|I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance, {reg33?my lady sir}! It is good to make your acquaintance. str_comment_intro_noble_upstanding|I see that you carry a nobleman's banner, but I do not recognize the device. No doubt you have come to Perisno in search of wealth and glory. If this indeed is the case, then I only ask that you show mercy to those poor souls caught in the path of war. str_comment_intro_common_liege|You may be of common birth, but know that I am always looking for good men to fight for me, if they can prove themselves to be worthy of my trust. str_comment_intro_common_martial|Perhaps you are not of gentle birth, but even a commoner, be {reg33?she he} of sufficient valor, may make something of {himself/herself} some day. str_comment_intro_common_badtempered|Speak quickly, if you have anything to say, for I have no time to be bandying words with common soldiers of fortune. str_comment_intro_common_pitiless|You have the look of a mercenary, another vulture come to grow fat on the misery of this land. str_comment_intro_common_cunning|Well... I have not heard of you, but you have the look of a {reg33?woman man} who might make something of {reg33?her him}self, some day. str_comment_intro_common_sadistic|Normally I cut the throats of impudent commoners who barge into my presence uninvited, but I am in a good mood today. str_comment_intro_common_goodnatured|Well, you look like a good enough sort. str_comment_intro_common_upstanding|Peace to you, and always remember to temper your valor with mercy, your courage with honour. str_comment_intro_female_famous_liege|I have heard much about you. Some {reg65?women men} may fear a {reg33?woman man} who is versed in the art of war, but I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_famous_martial|I have heard much about you. They say that you are the equal of even the bravest of {reg33?women men} in your prowess at arms. Perhaps one day I shall try my valor against yours, either in a tournament or on the battlefield! str_comment_intro_female_famous_badtempered|I've heard of talk of you -- the {reg33?woman man} who knows how to fight like a {reg33?man woman}. str_comment_intro_female_famous_pitiless|I know your name. It strikes fear in {reg65?women men}'s hearts. That is good. Perhaps we should speak together, some time. str_comment_intro_female_famous_cunning|Ah, yes. At last we meet. You sound like a good {reg33?woman man} to know. Let us speak together, from time to time. str_comment_intro_female_famous_sadistic|I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. str_comment_intro_female_famous_goodnatured|I've heard of you! It's very good to finally make your acquaintance. str_comment_intro_female_famous_upstanding|I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valor. str_comment_intro_female_noble_liege|It is not often that I meet a {reg33?woman man} who aspires to lead {reg33?warriors men} into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_noble_martial|I do not recognize the device on your banner, but clearly you are a {reg33?lady boy} of rank. Please consider me your most humble servant. str_comment_intro_female_noble_badtempered|I don't recognize the device on that banner. Clearly another foreigner come to our lands, bringing their strange ways. str_comment_intro_female_noble_pitiless|I see that you carry a noble's banner, but I do not recognize the device... You should know, {reg33?lady boy}, that in Perisno it is the {women/men} to ride to war, and if you seek to overturn the natural order of things, you will find your fair head stuck on a pike -- like that of any other rebel! str_comment_intro_female_noble_cunning|It is not unheard-of for a {reg33?woman man} to seek {reg33?her his} fortune on the battlefields of Perisno, but neither is it usual. I shall be most interested in your progress. str_comment_intro_female_noble_sadistic|You appear to be of noble rank, but I don't recognize your banner. Clearly, another foreigner come to our shores -- no doubt from a land where {women/men} are weak, and the {men/women} ride to war in their place! str_comment_intro_female_noble_goodnatured|I see that you carry a noble{reg33?woman man}'s banner, but I do not recognize the device. Forgive my ignorance, {dear boy/my lady}! It is good to make your acquaintance. str_comment_intro_female_noble_upstanding|It is not every day that we see a {reg33?woman male} caparisoned for war. Please do not take this amiss, {reg33?my lady dear boy}, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that {males/women} be untouched by these wars, as I believe the {male/female} to be the custodian of what little gentility and tenderness remains to us. str_comment_intro_female_admiring_liege|It is not often that I meet a {reg33?woman man} who aspires to lead {reg33?warriors men} into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_admiring_martial|Greetings, {reg33?my lady dear boy}. Although I see from your demeanor that you are not a conventional {reg33?maiden boy}, I hope that you are not averse to a declaration of admiration from me, your most humble servant. str_comment_intro_female_badtempered_admiring|Heh. Fancy this -- a {reg33?maiden pretty boy}, all equipped for war. Well, it's a strange sight, but in your case, I can imagine that it might grow on me. str_comment_intro_female_pitiless_admiring|It is unusual to see a {reg33?woman boy} girt for war. Be careful, {reg33?my lady dear boy} -- it is a harsh world, and it would be a shame to see such beauty marred by a sword-blow. str_comment_intro_female_cunning_admiring|Greetings, {reg33?my lady dear boy}. Please do not think it forward, if I say that it is unusual to see a {reg33?woman boy} caparisoned for war. I hope that one day I may be the {reg65?mother father} of a daughter possessed of such bravery and spirit. str_comment_intro_female_sadistic_admiring|What have we here! A {reg33?woman pretty boy}, caparisoned for war! Well, I dare say that one as fair as you could lend a touch of {delicacy/femininity} even to a mail hauberk. str_comment_intro_female_admiring_goodnatured|{reg33?My lady Dear boy}, if you are skilled as arms as you are fair in countenance, then your enemies should indeed fear you! str_comment_intro_female_admiring_upstanding|Greetings, {reg33?my lady dear boy}. Even with the dust of the march upon your clothes and gear, I can see that you are not lacking in the graces of your noble sex. str_comment_intro_female_common_liege|It is not often that I meet a {reg33?woman man} who aspires to lead {reg33?warriors men} into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_common_martial|I must say, {reg33?my lady dear boy} -- do be careful, riding about this dangerous land. If you ever wished to seek a more... em... settled life, I'm sure I could find you a worthy {reg33?husband wife} from among my {reg33?men warriors}. str_comment_intro_female_common_badtempered|By the way, {reg33?girl boy} -- does your {reg33?husband mistress} know that you nicked {reg33?his her} weapons and armor? I'll bet you're in for a right old beating when you get home! str_comment_intro_female_common_pitiless|These are fallen times indeed, when even {reg33?women males} turn brigand, to pick the leavings from the wreckage of war. str_comment_intro_female_common_cunning|It is not unheard-of for a {reg33?woman male} to seek {reg33?her his} fortune on the battlefields of Perisno, but neither is it usual. I shall be most interested in your progress. str_comment_intro_female_common_sadistic|A {reg33?woman man}, caparisoned for war! Well, I suppose that you're {reg33?no more not much less} womanly than most of those in my service who call themselves warriors. str_comment_intro_female_common_goodnatured|From the look of you, I suppose you can handle yourself, but do be careful out there, {reg33?my lady my boy}. str_comment_intro_female_common_upstanding|It is not every day that we see a {male/woman} caparisoned for war. Please do not take this amiss, {reg33?my lady my boy}, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that {males/women} be untouched by these wars, as I believe the {male/female} to be the custodian of what little gentility and tenderness remains to us. str_rejoinder_intro_female_common_badtempered|I won my weapons in battle. Would you care to test their edge? str_rejoinder_intro_female_noble_sadistic|Never mind my country. Here in Perisno, it seems, dogs lead {reg65?soldiers men} to war. str_rejoinder_intro_female_common_sadistic|And you, {reg65?madam sir}, are no more bestial than my horse. str_rejoinder_intro_female_noble_pitiless|I would restore the natural order, so that you no longer speak from your arse. str_rejoinder_intro_female_common_pitiless|Indeed, these are fallen times, when brigands call themselves 'Lord'. str_rejoinder_intro_noble_sadistic|Maybe now I'll take your banner. And your cattle. And your life. str_rejoinder_intro_female_pitiless_admiring|I would be delighted to mar your {reg65?pretty face handsome nose}, {reg65?madam sir}. str_rejoinder_intro_female_common_upstanding|Would you like to feel the tenderness of my steel? str_rejoinder_intro_female_noble_upstanding|Would you like to feel the tenderness of my steel? str_rejoinder_intro_female_common_martial|I could find worthier {reg33?husbands wives} than those in a kennel. str_rejoinder_intro_female_sadistic_admiring|You could add a touch of humanity to a horse's harness, but just a touch. str_rejoinder_intro_female_badtempered_admiring|If you're disturbed by the sight of me, I'd be pleased to put out your eyes. str_comment_you_raided_my_village_enemy_benevolent|You have attacked innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_raided_my_village_enemy_spiteful|You have raided my village of {s51}, destroying my property and killing the tenants. I will take my compensation in blood! str_comment_you_raided_my_village_enemy_coldblooded|You have raided my village of {s51}, destroying my property and killing the tenants. I will make you think twice before you disrupt my revenues like that again. str_comment_you_raided_my_village_enemy|You have raided my village of {s51}, destroying my property and killing tenants under my protection. You will pay the price for your crime! str_comment_you_raided_my_village_unfriendly_spiteful|You have raided my village of {s51}. Do it again and I'll gut you like a fish. str_comment_you_raided_my_village_friendly|You have raided my village of {s51}. This will place a grave strain on our friendship. str_comment_you_raided_my_village_default|You have raided my village of {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_stole_cattles_from_my_village_enemy_benevolent|I have heard that you have stolen cattles from innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_stole_cattles_from_my_village_enemy_spiteful|I have heard that you have stolen cattles from my villagers living at {s51}, stealing my villager's property. You will pay results of this dishonorable act! str_comment_you_stole_cattles_from_my_village_enemy_coldblooded|I have heard that you have stolen cattles from my villagers living at {s51}, stealing my villager's property. I will make you think twice before you disrupt my revenues like that again. str_comment_you_stole_cattles_from_my_village_enemy|I have heard that you have stolen cattles from my villagers living at {s51}, stealing my villager's property. You will pay results of this dishonorable act! str_comment_you_stole_cattles_from_my_village_unfriendly_spiteful|I have heard that you have stolen cattles from my villagers living at {s51}. Do it again and I'll gut you like a fish. str_comment_you_stole_cattles_from_my_village_friendly|I have heard that you have stolen cattles from my villagers living at {s51}. This will place a grave strain on our friendship. str_comment_you_stole_cattles_from_my_village_default|I have heard that you have stolen cattles from my villagers living at {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_robbed_my_village_enemy_coldblooded|You have robbed my tenants in the village of {s51}. I take that as a personal insult. str_comment_you_robbed_my_village_enemy|You have robbed innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_robbed_my_village_friendly_spiteful|I have heard that you pinched some food from my tenants at {s51}. Well, I'll not begrudge you a scrap or two, but keep in mind that I'm the one who must listen to their whining afterward. str_comment_you_robbed_my_village_friendly|I have heard that you requisitioned supplies from my tenants at {s51}. I am sure that you would not have done so were you not desperately in need. str_comment_you_robbed_my_village_default|You have robbed my tenants in the village of {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_accosted_my_caravan_enemy|You have been accosting caravans under my protection. But your trail of brigandage will soon come to an end. str_comment_you_accosted_my_caravan_default|You have been accosting caravans under my protection. This sort of behavior must stop. str_comment_you_helped_villagers_benevolent|I heard that you gave charity to my tenants in the village of {s51}. I had been neglectful in my duties as lord and protector, and I appreciate what you have done. str_comment_you_helped_villagers_friendly_cruel|I heard that you gave charity to my tenants in the village of {s51}. I appreciate that you meant well, but I'd rather you not undercut my authority like that. str_comment_you_helped_villagers_friendly|I heard that you gave charity to my tenants in the village of {s51}. Times are hard, and I know that you mean well, so I will not object to you providing them with assistance. str_comment_you_helped_villagers_unfriendly_spiteful|I heard that you gave charity to my tenants in the village of {s51}. As amusing as it is to see you grubbing for favor among my vassals, I would ask you to mind your own business. str_comment_you_helped_villagers_cruel|I heard that you gave charity to my tenants in the village of {s51}. As the peasants' lord and protector, it is most properly my duty to assist them in times of hardship. You may mean well, but your actions still undercut my authority. I would thank you to leave them alone. str_comment_you_helped_villagers_default|I heard that you gave charity to my tenants in the village of {s51}. Times are hard, and I know that you mean well, but try not to make a habit of it. I am their lord and protector, and I would rather not have them go looking to strangers for assistance. str_comment_you_give_castle_in_my_control|You won't regret your decision to give {s51} to me. You can count on me to protect it. str_comment_you_captured_a_castle_allied_friendly|I heard that you have besieged and taken {s51}. That was a great dead, and I am proud to call you my friend! str_comment_you_captured_a_castle_allied_spiteful|I heard that you have besieged and taken {s51}. Good work! Soon, we will have all their fortresses to despoil, their treasuries to ransack, their grieving widows to serve us our wine. str_comment_you_captured_a_castle_allied_unfriendly_spiteful|I heard that you have besieged and taken {s51}. Well, every dog has his day, or so they say. Enjoy it while you can, until your betters kick you back out in the cold where you belong. str_comment_you_captured_a_castle_allied_unfriendly|I heard that you have besieged and taken {s51}. Whatever our differences in the past, I must offer you my congratulations. str_comment_you_captured_a_castle_allied|I heard that you have besieged and taken {s51}. We have them on the run! str_comment_you_captured_my_castle_enemy_spiteful|I hear that you have broken into my home at {s51}. I hope the dungeon is to your liking, as you will be spending much time there in the years to come. str_comment_you_captured_my_castle_enemy_chivalrous|You hold {s51}, my rightful fief. I hope you will give me the chance to win it back! str_comment_you_captured_my_castle_enemy|You have something that belongs to me -- {s51}. I will make you relinquish it. str_comment_we_defeated_a_lord_unfriendly_spiteful|I suppose you will want to drink to the memory of our victory over {s54}. Well, save your wine -- it will take more than that to wipe out the stain of your earlier disgraces. str_comment_we_defeated_a_lord_unfriendly|I will not forget how we fought together against {s54}, but I can also not forget the other matters that lie between us. str_comment_we_defeated_a_lord_cruel|That was a great victory over {s54}, wasn't it? We made of his army a feast for the crows! str_comment_we_defeated_a_lord_quarrelsome|I won't forget how we whipped {s54}? I enjoyed that. str_comment_we_defeated_a_lord_upstanding|I will not forget our victory over {s54}. Let us once again give thanks to heaven, and pray that we not grow too proud. str_comment_we_defeated_a_lord_default|That was a great victory over {s54}, wasn't it? I am honoured to have fought by your side. str_comment_we_fought_in_siege_unfriendly_spiteful|I suppose you will want to drink to the memory of our capture of {s51}. Well, save your wine -- it will take more than that to wipe out the stain of your earlier disgraces. str_comment_we_fought_in_siege_unfriendly|I will not forget how we together we stormed {s51}, but I can also not forget the other matters that lie between us. str_comment_we_fought_in_siege_cruel|I won't forget how we broke through the walls of {s51} and put its defenders to the sword. It is a sweet memory. str_comment_we_fought_in_siege_quarrelsome|Remember how the enemy squealed when we came over the walls of {s51}? They had thought they were safe! We wiped the smug smiles of their faces! str_comment_we_fought_in_siege_upstanding|I will not forget our capture of {s51}. Let us once again give thanks to heaven, and pray that we not grow too proud. str_comment_we_fought_in_siege_default|I will not forget how together we captured {s51}. I am honoured to have fought by your side. str_comment_we_fought_in_major_battle_unfriendly_spiteful|I suppose you will want to drink to the memory of our great victory near {s51}. Well, save your wine -- it will take more than that to wipe out the stain of your earlier disgraces. str_comment_we_fought_in_major_battle_unfriendly|I will not forget how we fought together in the great battle near {s51}, but I can also not forget the other matters that lie between us. str_comment_we_fought_in_major_battle_cruel|I won't forget the great battle near {s51}, when we broke through the enemy lines and they ran screaming before us. It is a sweet memory. str_comment_we_fought_in_major_battle_quarrelsome|That was a fine fight near {s51}, when we made those bastards run! str_comment_we_fought_in_major_battle_upstanding|I will not forget how we fought side by side at the great battle near {s51}. Let us once again give thanks to heaven, and pray that we not grow too proud. str_comment_we_fought_in_major_battle_default|I will not forget how we fought side by side at the great battle near {s51}. I am honoured to have fought by your side. str_comment_you_defeated_a_lord_allied_liege|So, you crossed swords with that rascal they call {s54}, and emerged victorious. I am very happy to hear that. str_comment_you_defeated_a_lord_allied_unfriendly_spiteful|I heard that you fought and defeated {s54}. Every dog has its day, I suppose. str_comment_you_defeated_a_lord_allied_spiteful|I heard that you fought and defeated that dog {s54}. Ah, if only I could have heard {reg4?her him} whimpering for mercy. str_comment_you_defeated_a_lord_allied_unfriendly_chivalrous|I heard that you fought and defeated {s54}. I hope that you did not use dishonourable means to do so. str_comment_you_defeated_a_lord_allied|I heard that you fought and defeated {s54}. I wish you joy of your victory. str_comment_you_defeated_me_enemy_chivalrous|I will not begrudge you your victory the last time that we met, but I am anxious for another round! str_comment_you_defeated_me_enemy_spiteful|I have been looking forward to meeting you again. Your tricks will not deceive me a second time, and I will relish hearing your cries for mercy. str_comment_you_defeated_me_enemy|When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! str_comment_i_defeated_you_enemy_spiteful|Back for more? Make me fight you again, and I'll feed your bowels to my hounds. str_comment_i_defeated_you_enemy_chivalrous|Come to test your valor against me again, {playername}? str_comment_i_defeated_you_enemy_benevolent|So once again you come at me? Will you ever learn? str_comment_i_defeated_you_enemy_coldblooded|You are persistent, but a nuisance. str_comment_i_defeated_you_enemy|How many times must I chastise you before you learn to keep your distance? str_comment_we_were_defeated_unfriendly_spiteful|Last I saw you, you had been struck down by the {reg4?warriors men} of {s54}. I blame you for that disaster. What a pity to see that you survived. str_comment_we_were_defeated_unfriendly|Last I saw you, you had been struck down by the {reg4?warriors men} of {s54}. Well, I see that you survived. str_comment_we_were_defeated_cruel|Last I saw you, you had been struck down by the {reg4?warriors men} of {s54}. Don't worry -- we'll find {reg4?her him}, and make {reg4?her him} choke on {reg4?her her} victory. str_comment_we_were_defeated_default|Last I saw you, you had been struck down by the {reg4?warriors men} of {s54}. It is good to see you alive and well. str_comment_you_were_defeated_allied_friendly_spiteful|I heard that {s54} gave you a hard time. Don't worry, friend -- I'll find {reg4?her him} for you, and make you a gift of {reg4?her his} head. str_comment_you_were_defeated_allied_unfriendly_cruel|I had heard that {s54} slaughtered your men like sheep. But here you are, alive. Such a disappointment! str_comment_you_were_defeated_allied_spiteful|I heard that {s54} crushed you underfoot like an ant. Hah! Children should not play games made for grown-ups, little {boy/girl}! str_comment_you_were_defeated_allied_pitiless|I heard that {s54} defeated you, and scattered your forces. That is most disappointing... str_comment_you_were_defeated_allied_unfriendly_upstanding|I heard that {s54} defeated you. Perhaps you should consider if you have considered any misdeeds, that might cause heaven to rebuke you in this way. str_comment_you_were_defeated_allied_unfriendly|I heard that {s54} defeated you. Look, try not to get too many of our men killed, will you? str_comment_you_were_defeated_allied|I heard that {s54} defeated you. But take heart -- the tables will soon be turned! str_comment_you_helped_my_ally_unfriendly_chivalrous|I heard that you saved {s54} from likely defeat. Whatever else I may think of you, I must at least commend you for that. str_comment_you_helped_my_ally_liege|I heard that you saved my vassal {s54} from likely defeat. str_comment_you_helped_my_ally_unfriendly_spiteful|I heard that you rode to the rescue of our poor {s54}. Did you think {reg4?her him} a damsel in distress? No matter -- it's a common mistake. str_comment_you_helped_my_ally_spiteful|I heard that you saved {s54} from a whipping. You should have let {reg4?her him} learn {reg4?her his} lesson, in my opinion. str_comment_you_helped_my_ally_chivalrous|I heard that you got {s54} out of a tight spot. That was a noble deed. str_comment_you_helped_my_ally_default|I heard that you got {s54} out of a tight spot. Good work! str_comment_you_abandoned_us_unfriendly_spiteful|You worm! You left us alone to face {s54}, didn't you? I spit at you. str_comment_you_abandoned_us_unfriendly_pitiless|Well... You abandoned me in the middle of a battle with {s54}, didn't you? I'll see you buried in a traitor's grave. str_comment_you_abandoned_us_spiteful|You disappeared in the middle of that battle with {s54}... I hope you have a good explanation. Did your bowels give out? Were you shaking too hard with fear to hold your weapon? str_comment_you_abandoned_us_chivalrous|What happened? You disappeared in the middle of that battle against {s54}. I can only hope that you were too badly wounded to stand, for I would be ashamed to have gone into battle alongside a coward. str_comment_you_abandoned_us_benefitofdoubt|What happened? You disappeared in the middle of that battle against {s54}. I assume that you must have been wounded, but it did look suspicious. str_comment_you_abandoned_us_default|What happened? One moment you were fighting with us against {s54}, the next moment you were nowhere to be found? str_comment_you_ran_from_me_enemy_spiteful|Last time we met, you ran from me like a whipped dog. Have you come back to bark at me again, or to whine for mercy? str_comment_you_ran_from_me_enemy_chivalrous|Last time we met, you fled from me. Learn to stand and fight like a gentleman! str_comment_you_ran_from_me_enemy_benevolent|When I saw you flee the last time that we met, I had hoped that I would not have to fight you again. str_comment_you_ran_from_me_enemy_coldblooded|Last time we met, you fled from me. That was a wise decision str_comment_you_ran_from_me_enemy|You may have been able to escape the last time we crossed paths, but the next time I doubt that you be so lucky. str_comment_you_ran_from_foe_allied_chivalrous|They say that you fled from {s54}, leaving your men behind. I pray that this is not true, for such conduct does dishonour to us all. str_comment_you_ran_from_foe_allied_upstanding|They say that you fled from {s54}, leaving your men behind. I do not always believe such rumors, and I also know that desperate straits call for desperate measures. But I beg you to take more care of your good name, for men will not fight in our armies if they hear that we abandon them on the field of battle. str_comment_you_ran_from_foe_allied_spiteful|By the way, they said that you ran away from {s54} like a quaking little rabbit, leaving your men behind to be butchered. Ha! What a sight that would have been to see! str_comment_you_defeated_my_friend_enemy_pragmatic|You may have bested {s54}, but you cannot defeat us all. str_comment_you_defeated_my_friend_enemy_chivalrous|I have heard that you defeated {s54}, and ever since have been anxious to cross swords with you. str_comment_you_defeated_my_friend_enemy_spiteful|Your fame runs before you, {playername}. {s54} may have fallen for your tricks, but if you fight me, you'll find a me a much more slippery foe. str_comment_you_defeated_my_friend_enemy|They say that you have defeated {s54}. But I will be a truer test of your skill at arms. str_comment_you_captured_a_lord_allied_friendly_spiteful|I heard that you captured {s54}. I hope that you squeezed {reg4?her him} for every aurum. str_comment_you_captured_a_lord_allied_unfriendly_spiteful|I heard that you captured {s54}. Your coffers must be well-bloated with ransom by now. Such a pity that money cannot transform a low-born cur into a {gentleman/gentlewoman}! str_comment_you_captured_a_lord_allied_chivalrous|I heard that you captured {s54}. Well done. I assume, of course, that {reg4?she he} has been been treated with the honours due {reg4?her his} rank. str_comment_you_captured_a_lord_allied|I heard that you captured {s54}. Well done. {reg4?Her His} ransom must be worth quite something. str_comment_you_let_go_a_lord_allied_chivalrous|I heard that you captured {s54}, but then let {reg4?her him} go. Such chivalry does a credit to our cause. str_comment_you_let_go_a_lord_allied_upstanding|I heard that you captured {s54}, but then let {reg4?her him} go. Well, that was an honourable course of action, if possibly also a dangerous one. str_comment_you_let_go_a_lord_allied_coldblooded|I heard that you captured {s54}, but then let {reg4?her him} go. That was most chivalrous of you, but chivalry does not win wars. str_comment_you_let_go_a_lord_allied_unfriendly_spiteful|I heard that you captured {s54}, but then let {reg4?her him} go. How very chivalrous of you! No doubt the widows and orphans {reg4?she he} leaves in {reg4?her his} wake will want to commend you in person. str_comment_you_let_go_a_lord_allied|I heard that you captured {s54}, but then let {reg4?her him} go. Well, I will not tell you what to do with your own prisoners. str_comment_you_let_me_go_spiteful|When last we met, you had me at your mercy and allowed me to go free. I hope you enjoyed toying with me, like a cat with a mouse, because soon I will have you at my mercy, to slay or humiliate according to my fancy. str_comment_you_let_me_go_enemy_chivalrous|When last we met, you had me at your mercy and allowed me to go free. That was most chivalrous of you, and I will not forget. But I also must remember my oath to my liege, and our kingdoms are still at war. str_comment_you_let_me_go_enemy_coldblooded|When last we met, you had me at your mercy and allowed me to go free. But we are still enemies, and I cannot promise to repay your mercy in kind. str_comment_you_let_me_go_enemy|When last we met, you had me at your mercy and allowed me to go free. That was kind of you. But we are still at war. str_comment_you_let_me_go_default|When last we met, you had me at your mercy and allowed me to go free. That was kind of you, and I am glad that our kingdoms are no longer at war. str_comment_pledged_allegiance_allied_martial_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Pray do not disgrace us by behaving in a cowardly fashion. str_comment_pledged_allegiance_allied_martial|I heard that you have pledged allegiance to our lord, {s54}. I look forward to fighting alongside you against our foes. str_comment_pledged_allegiance_allied_quarrelsome_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Bah. Do yourself a favor, and stay out of my way. str_comment_pledged_allegiance_allied_quarrelsome|I heard that you have pledged allegiance to our lord, {s54}. Fight hard against our foes, respect your betters, and don't cross me, and we'll get along fine. str_comment_pledged_allegiance_allied_selfrighteous_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. If I were he, I would not trust you to clean the sculleries. str_comment_pledged_allegiance_allied_selfrighteous|I heard that you have pledged allegiance to our lord, {s54}. Fight bravely and you will be well-rewarded. Betray us, and we shall make of you the kind of example that will not soon be forgotten. str_comment_pledged_allegiance_allied_cunning_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. I do not pretend to be happy about his decision, but perhaps it is better to have you inside our tent pissing out, than the other way around. str_comment_pledged_allegiance_allied_cunning|I heard that you have pledged allegiance to our lord, {s54}. That is good. The more skilled fighters we have with us in these troubled times, the better. I shall be watching your progress. str_comment_pledged_allegiance_allied_debauched_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. No doubt you will soon betray him, and I will have the pleasure of watching you die a traitor's death. str_comment_pledged_allegiance_allied_debauched|I heard that you have pledged allegiance to our lord, {s54}. Excellent... I am sure that you and I will become very good friends. But remember -- if you betray us, it will be the biggest mistake you will ever make. str_comment_pledged_allegiance_allied_goodnatured_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Well, I can't say that I would have trusted you, but perhaps you deserve the benefit of the doubt. str_comment_pledged_allegiance_allied_goodnatured|I heard that you have pledged allegiance to our lord, {s54}. Good {man/woman}! Our lord is a noble soul, and rewards loyalty and valor with kindness and generosity. str_comment_pledged_allegiance_allied_upstanding_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Alas, from what I know of you I fear that you will disgrace us, but I will be happy if you prove me wrong. str_comment_pledged_allegiance_allied_upstanding|I heard that you have pledged allegiance to our lord, {s54}. Fight against our foes with valor, but also with honour and compassion. A good name is as valuable as a sharp sword or a swift horse in affairs of arms. str_comment_our_king_granted_you_a_fief_allied_friendly_cruel|I heard that {s54} granted you {s51} as a fief. Don't forget -- spare the whip and spoil the peasant! str_comment_our_king_granted_you_a_fief_allied_friendly_cynical|I heard that {s54} granted you {s51} as a fief. I am glad to see you prosper -- but be careful. Men are vipers, envious and covetous of their neighbours' wealth. Stay close to me, and I'll watch your back. str_comment_our_king_granted_you_a_fief_allied_friendly|I heard that {s54} granted you {s51} as a fief. May your new lands prosper. str_comment_our_king_granted_you_a_fief_allied_unfriendly_upstanding|I heard that {s54} granted you {s51} as a fief. But keep in mind that pride goes before a fall. str_comment_our_king_granted_you_a_fief_allied_unfriendly_spiteful|I heard that {s54} granted you {s51} as a fief. I suspect, however, that fortune is only raising you up so as to humble you even more, when it casts you back into the dung from whence you came. str_comment_our_king_granted_you_a_fief_allied_spiteful|I heard that {s54} granted you {s51} as a fief. Let's hope you are indeed deserving of our lord's favor. str_comment_our_king_granted_you_a_fief_allied|I heard that {s54} granted you {s51} as a fief. You seem to be doing very well for yourself. str_comment_you_renounced_your_alliegance_enemy_friendly|I heard that you renounced your allegiance to our lord, {s54}. It grieves me that we must now meet on the field of battle. str_comment_you_renounced_your_alliegance_friendly|I heard that you renounced your allegiance to our lord, {s54}. Let us pray that we may not come to blows. str_comment_you_renounced_your_alliegance_unfriendly_spiteful|I always had you figured for a traitor to {s54}, and now it seems I was proven right. I hope you are prepared to die a traitor's death! str_comment_you_renounced_your_alliegance_unfriendly_moralizing|I heard that you renounced your allegiance to our lord, {s54}. I am forced to consider you a traitor. str_comment_you_renounced_your_alliegance_enemy|I heard that you renounced your allegiance to our lord, {s54}. Well, it is the way of the world for old comrades to become enemies. str_comment_you_renounced_your_alliegance_default|I heard that you renounced your allegiance to our lord, {s54}. Well, that is your decision, but do not expect me to go easy on you when we meet on the battlefield. str_comment_you_claimed_the_throne_1_player_liege|My informants tell me that some people in this realm are speaking of you as the next king. I assume that you will quickly put a stop to such idle and dangerous talk. str_comment_you_claimed_the_throne_2_player_liege|My informants tell me that some of your companions have telling the peasants that you have a claim to the throne. I sincerely hope that they have been acting without your orders. str_comment_lord_intervened_against_me|It is well known that I had quarreled with {s54}, and {s50} ruled in my rival's favor. str_comment_i_protested_marshall_appointment|It is well known that I had protested {s54}'s decision to appoint {s51} as marshal. str_comment_i_blamed_defeat|It is well known that I am dissatisfied with {s54} for the favor shown to {s51}, who led us to defeat against the {s56}. str_comment_i_was_entitled_to_fief|It is well known that I am disappointed that {s54} received the fief of {s51}, which should have gone to me. str_comment_i_quarreled_with_troop_over_woman|It is well known that {s51} paid suit to {s54}, while I was also courting {reg4?her him}. {reg3?She He} is unworthy of {reg4?her his} attentions, and I intend to teach {reg3?her him} to keep {reg3?her his} distance from {reg4?her him}. str_comment_i_quarreled_with_you_over_woman_default|I hear that you have been paying suit to {s54}. I do not believe that you are worthy of a fair {reg4?lady lad} such as {reg4?her him}, and would strongly encourage you to cease pursuing {reg4?her him}. str_comment_i_quarreled_with_you_over_woman_derisive|I hear that you have been paying suit to {s54}. Let me tell you something -- I've had my eye on that one ever since I was a {reg65?lass lad}, and {reg4?she he} was a {reg4?lass lad}. {reg4?She He}'s a high-born {reg4?lady scion} of this realm, and should not be demeaned by a foreigner's crude attentions. Keep away from {reg4?her him}, or expect to pay the price! str_comment_player_suggestion_succeeded|I followed your suggestion, and profited much by your advice. str_comment_player_suggestion_failed|I followed your suggestion and met with disaster, and I hold you responsible. str_comment_you_enfiefed_a_commoner_hesitant|I understand that you have given {s51} to a commoner who calls {reg4?herself himself} {s54}. Be careful. To learn the art of governance is no easy task, and perhaps it is best that fathers pass it on to their sons. I advise you against tampering with the institution of lordship. str_comment_you_enfiefed_a_commoner_derisive|I understand that you have given {s51} to a commoner who calls {reg4?herself himself} {s54}. Do not the ancients warn us against making royal robes out of the hides of pigs? str_comment_you_enfiefed_a_commoner_nasty|I understand that you have given {s51} to a commoner who has taken the name of {s54}. Have a care! A dog may turn on its master. str_comment_marriage_normal_family|Congratulations on your marriage to my {s11} {s50}. You may now consider yourself part of the family! str_comment_marriage_normal|Congratulations on your marriage to {s50}. The news does credit to you both. str_comment_marriage_normal_nasty|Well -- I see that you have married {s50}. {reg4?She He} was always a silly {reg4?girl boy}, with appalling judgment. str_comment_marriage_elopement_family|Well... You somehow persuaded my {s11} {s50} to marry you. I don't know what you did to make {reg4?her him} accept you, but our family will not forget this humiliation. str_comment_marriage_elopement_liege|I hear that you have eloped with {s50}, against {reg4?her his} family's wishes. I am not pleased. {reg4?Her His} family are among the great lords of my realm, and I do not like to see them made to look like fools. str_comment_you_broke_truce_as_my_vassal|I hear that you have broken my truce by attacking {s55}. Do you know how this makes me look? If you were acting under my orders, I appear dishonorable. If you were not, I look weak. I have half a mind to indict you for treason here and now. str_comment_you_attacked_neutral_as_my_vassal|I hear that you have attacked subjects of the {s55}. You have given them an excuse to attack me, if they want... We shall see what comes of this. A fine day's work you have done! str_personality_archetypes|liege str_martial|martial str_quarrelsome|bad-tempered str_selfrighteous|self-righteous str_cunning|cunning str_debauched|sadistic str_goodnatured|good-natured str_upstanding|upstanding str_roguish|roguish str_benevolent|benevolent str_mercantile|mercantile str_surrender_demand_default|Yield or die! str_surrender_demand_martial|The odds are not in your favor today. You may fight us, but there is also no shame if you yield now. str_surrender_demand_quarrelsome|I've got you cornered. Give up, or I'll ride you down like a dog. str_surrender_demand_pitiless|You cannot defeat me, and I'll teach you a painful lesson if you try. Yield! str_surrender_demand_cunning|You are outmatched today. Give up -- if not for your own sake, then think of your men! str_surrender_demand_sadistic|Surrender or I'll gut you like a fish! str_surrender_demand_goodnatured|We have the advantage of you. Yield, and you will be well-treated. str_surrender_demand_upstanding|You may fight us, but many of your men will be killed, and you will probably lose. Yield, and spare us both the unnecessary bloodshed. str_surrender_offer_default|Stop! I yield! str_surrender_offer_martial|Stop! I yield! str_surrender_offer_quarrelsome|Enough! You win today, you dog! Ach, the shame of it! str_surrender_offer_pitiless|I yield! You have won. Cursed be this day! str_surrender_offer_cunning|Stop! I yield to you! str_surrender_offer_sadistic|I give up! I give up! Call back your dogs! str_surrender_offer_goodnatured|I yield! Congratulations on your victory, {reg33?madame sir}! str_surrender_offer_upstanding|I yield! Grant me the honours of war, and do yourself credit! str_lord_declines_negotiation_offer_default|That may be, but I wish to fight with you str_lord_declines_negotiation_offer_martial|That may be, but it is my duty to fight with you str_lord_declines_negotiation_offer_quarrelsome|Hah! I want to fight with you str_lord_declines_negotiation_offer_pitiless|Why should I care? I wish to fight with you str_lord_declines_negotiation_offer_cunning|Ah. Unfortunately, you see, I wish to fight with you str_lord_declines_negotiation_offer_sadistic|Still your tongue! You will have need of it shortly, while begging for mercy str_lord_declines_negotiation_offer_goodnatured|I'm sorry -- I can't just let you ride away. No hard feelings? str_lord_declines_negotiation_offer_upstanding|That may be, but my duty to my liege requires me to fight with you str_prisoner_released_default|You have my gratitude, {reg33?madame sir}. I shall not forget your kindness. str_prisoner_released_martial|You are indeed a {reg33?woman man} of honour, {reg33?madame sir}. I shall not forget this! str_prisoner_released_quarrelsome|I'm free? Well... Good bye, then. str_prisoner_released_pitiless|Thank you. When you are finally defeated, I will request for your death to be swift and merciful. Unless, that is, you care to join us... Good bye, for now. str_prisoner_released_cunning|Am I? You are a good {reg33?woman man}. I will try to find a way to repay you. str_prisoner_released_sadistic|Am I? So refined is your cruelty, that you would rather see me free and humiliated, than in chains. Enjoy your triumph! str_prisoner_released_goodnatured|You are indeed a {reg33?woman man} of honour, {reg33?madame sir}. I shall not forget this! str_prisoner_released_upstanding|You are indeed a {reg33?woman man} of honour, {reg33?madame sir}. I shall not forget this! str_enemy_meet_default|Who are you, that comes in arms against me? str_enemy_meet_martial|What is your name, {reg33?madame sir}? If we come to blows, I would know whom I fight. str_enemy_meet_quarrelsome|Who the hell are you? str_enemy_meet_pitiless|Who are you? Speak, so that I may know whom I slay. str_enemy_meet_cunning|Tell me your name. It is always good to know your enemy. str_enemy_meet_sadistic|Who are you? Speak quick, before I cut your tongue out. str_enemy_meet_goodnatured|What is your name, {reg33?madame sir}? If we come to blows, I would know whom I fight. str_enemy_meet_upstanding|Who are you, who would come in arms to dispute our righteous cause? str_battle_won_default|You have proven yourself a most valued ally, today. str_battle_won_martial|There is no greater fortune than the chance to show one's valor on the field of arms! str_battle_won_quarrelsome|Hah! We showed those bastards a thing or two, there, didn't we? str_battle_won_pitiless|Together, we will make the foe learn to fear our names, and to quail at our coming! str_battle_won_cunning|Now, we must be sure to press our advantage, so that the blood shed today is not wasted. str_battle_won_sadistic|Now let us strip their dead and leave them for the crows, so that all will know the fate of those who come against us. str_battle_won_goodnatured|That was a good scrap! No joy like the joy of victory, eh? str_battle_won_upstanding|Now, let us give thanks to the heavens for our victory, and mourn the many fine men who have fallen today. str_battle_won_grudging_default|You helped turn the tide on the field, today. Whatever I may think of you, I cannot fault you for your valor. str_battle_won_grudging_martial|{playername} -- you have shown yourself a worthy {reg33?woman man} today, whatever your misdeeds in the past. str_battle_won_grudging_quarrelsome|Hmf. Yours is not a face which I normally like to see, but I suppose today I should thank you for your help. str_battle_won_grudging_pitiless|Your help was most valuable today. I would not imagine that you came to help me out of kindness, but I nonetheless thank you. str_battle_won_grudging_cunning|It would be unwise of me not to thank you for coming to help me in my hour of need. So... You have my gratitude. str_battle_won_grudging_sadistic|Well! How touching! {playername} has come to rescue me. str_battle_won_grudging_goodnatured|{playername}! I can't say that we've always gotten along in the past, but you fought well today. My thanks to you! str_battle_won_grudging_upstanding|Perhaps I was wrong about you. Your arrival was most timely. You have my gratitude. str_battle_won_unfriendly_default|So you're here. Well, better late than never, I suppose. str_battle_won_unfriendly_martial|We have hard harsh words in the past, but for now let us simply enjoy our victory. str_battle_won_unfriendly_quarrelsome|If you're standing there waiting for thanks, you can keep waiting. Your help wasn't really needed, but I guess you had nothing better to do, right? str_battle_won_unfriendly_pitiless|You have come here, like a jackal to a lion's kill. Very well then, help yourself to the spoils. I shall not stop you. str_battle_won_unfriendly_cunning|{playername}... Well, I suppose your arrival didn't hurt, although I won't pretend that I'm happy to see you. str_battle_won_unfriendly_sadistic|Back off, carrion fowl! This was my victory, however hard you try to steal the glory for yourself. str_battle_won_unfriendly_goodnatured|Oh, it's you. Well, I suppose I should thank you for your help. str_battle_won_unfriendly_upstanding|Thank you for coming to my support. Now I will be off, before I say something that I regret. str_troop_train_request_default|I need someone like you to knock them into shape. str_troop_train_request_martial|They need someone to show them the meaning of valor. str_troop_train_request_quarrelsome|Fat lazy bastards. They make me puke. str_troop_train_request_pitiless|They are more afraid of the enemy than they are of me, and this will not do. str_troop_train_request_cunning|But men, like swords, are tempered and hardened by fire. str_troop_train_request_sadistic|They need someone with steel in his back to flog some courage into them, or kill them trying. str_troop_train_request_goodnatured|They're good enough lads, but I am afraid that they are not quite ready for a battle just yet. str_troop_train_request_upstanding|It would be tantamount to murder for me to lead them into combat in their current state. str_unprovoked_attack_default|What? Why do you attack us? Speak, you rascal! str_unprovoked_attack_martial|I have no objection to a trial of arms, but I would ask you for what reason you attack us? str_unprovoked_attack_quarrelsome|You're making a big mistake, {reg33?girl boy}. What do you think you're doing? str_unprovoked_attack_pitiless|Indeed? If you really want to die today, I'd be more than happy to oblige you, but I am curious as to what you hope to accomplish. str_unprovoked_attack_cunning|Really? I think that you are acting most unwisely. What do you hope to gain by this? str_unprovoked_attack_sadistic|What's this? Do you enjoy having your eyes put out? str_unprovoked_attack_goodnatured|Why do you do this? We've got no quarrel, {reg33?madame sir}. str_unprovoked_attack_upstanding|I consider this an unprovoked assault, and will protest to your king. Why do you do this? str_unnecessary_attack_default|I will not hesitate to cut you down if pressed, but I will offer you the chance to ride away from this. str_unnecessary_attack_martial|I am eager to take you up on your challenge, {reg33?madame sir}, although I will give you a minute to reconsider. str_unnecessary_attack_quarrelsome|Bah! I'm in no mood for this nonsense today. Get out of my way. str_unnecessary_attack_pitiless|I am in a merciful mood today. I will pretend that I did not hear you. str_unnecessary_attack_cunning|I don't see what you have to gain by making an enemy of me. Maybe you should just ride away. str_unnecessary_attack_sadistic|I have no time to waste on a worm like you. Get out of my way. str_unnecessary_attack_goodnatured|I don't see what you have to gain by picking a fight, {reg33?madame sir}. You can still ride away. str_unnecessary_attack_upstanding|If a fight is what you wish, {reg33?madame sir}, then you will have one, but I will yet offer you the chance to back down. str_lord_challenged_default|As you wish. Prepare to die! str_lord_challenged_martial|So be it. Defend yourself! str_lord_challenged_quarrelsome|You impudent whelp! I'll crush you! str_lord_challenged_pitiless|If you so badly wish to die, then I have no choice but to oblige you. str_lord_challenged_cunning|Well, if you leave me no choice... str_lord_challenged_sadistic|You heap of filth! I'll make you wish you'd never been born. str_lord_challenged_goodnatured|Very well. I had hoped that we might avoid coming to blows, but I see that have no choice. str_lord_challenged_upstanding|So be it. It saddens me that you cannot be made to see reason.
https://w.atwiki.jp/riftrogue/pages/18.html
Abilities Branch アイコン Name Point SkillType Maxrank Range CastTime CoolDown CastCost 説明 Blazing Fury 0 passive 5 - - - - コンボポイント生成スキルのダメージを3/6/9/12/15%増加する。 Improved Blazing Strike 0 passive 2 - - - - Blazing Strikeのクリティカルヒットチャンスを5/10%増加する。 Primal Death 0 passive 3 - - - - Primal Strikeのダメージを5/10/15%増加する。 Unstable State 5 passive 3 - - - - 非物理ダメージを3/6/9%増加する。 Twilight Force 5 active 1 20m - 10s 30 武器ダメージプラス85-89Deathダメージ与える。この攻撃にはアタックパワーの50%ダメージボーナスが適用。CPを1増加させる。 Coup De Grace 5 passive 5 - - - - フィニッシャースキルのダメージが3/6/9/12/15%増加する。 Melted Skin 10 passive 2 - - - - Hellfire Bladesが発動した時50/100%の確率で10秒間、ダメージが5%増加する。 Flame Thrust 10 active 1 20m - - 40 フィニッシャースキル。武器ダメージプラスFireダメージを与える。エネルギーコストはコンボポイントに伴い減少する。アタックパワーのダメージボーナスはコンボポイントに伴い増加する。1 Point 80 damage2 Points 133 damage3 Points 187 damage4 Points 213 damage5 Points 267 damage Improved Twilight Force 10 passive 2 - - - - Twilight Forceにスネア効果を付与。6秒間移動速度を30/50%削減する。 Fire and Death Attunement 10 passive 3 - - - - FireダメージとDeathダメージを5/10/15%軽減し、ダメージを1/2/3%増加する。 Lingering Flame 15 passive 5 - - - - 敵にFiery Spikeエフェクトが付いている時、Blazing StrikeとFlame Thrustを使用すると20/40/60/80/100%の確率でFiery Spikeを追加する。 Ebon Fury 15 active 1 - - 2m 25 15秒間、Twilight ForceとDusk Strikeがクールダウン無しで使用でき、エネルギーコストが50%削減される。このスキルはグローバルクールダウンに影響を与えない。 Eventide 15 passive 2 - - - - Dusk StrikeとTwilight Forceのクールダウンが1/2秒削減され、ダメージが5/10%増加する。 Heat Retention 20 passive 5 - - - - コンボポイント生成スキルを使用した時、30秒間20/40/60/80/100%の確率でretain heatエフェクトを発生させ非物理ダメージを2%増加する。この効果が5個溜まった時フィニッシャースキルを使うと30%ダメージが増加してこのエフェクトは消える。 Enhanced Weapon Enchantments 20 passive 2 - - - - ウェポンエンハンスのダメージを15/30%増加する。 Dark Containment 20 active 1 20m - 30s 20 敵を15秒間無力化する。ダメージを与えるとこの効果は消える。 Enkindle 25 passive 3 - - - - FireダメージとDeathダメージベースの攻撃のアタックパワーボーナスを15/30/45%増加する。 Scourge of Darkness 25 active 1 50m - 30s 40 フィニッシャースキル。次の10回の攻撃にDeathダメージを追加する。エネルギーコストはコンボポイントに伴い減少する。アタックパワーのダメージボーナスはコンボポイントに伴い増加する。1 Point 21 damage2 Points 34 damage3 Points 48 damage4 Points 55 damage5 Points 68 damage Nightstalker 25 passive 3 - - - - Blazing Strike,Flame Thrust,Dusk Strike,Twilight Forceのダメージが5/10/15%増加し、敵のHealthが30%以下の時10/20/30%増加する。 Dusk to Dawn 30 active 1 20m - 60s 60 敵をRoot状態にし、4秒間で武器ダメージプラス893Deathダメージ与えるチャネリングスキル。この攻撃にはアタックパワーの100%ダメージボーナスが適用。更にNightrageエフェクトを得て1分間Blazing StrikeとFlame Thrustのダメージが40%増加する。1秒毎に1CPを増加させる。 Root アイコン Name Point SkillType Maxrank Range CastTime CoolDown CastCost 説明 Blazing Strike 0 active - melee - - 40 フィニッシャースキル。武器ダメージプラスFireダメージを与える。エネルギーコストはコンボポイントに伴い減少する。アタックパワーのダメージボーナスはコンボポイントに伴い増加する。1 Point 90 damage2 Points 149 damage3 Points 209 damage4 Points 239 damage5 Points 299 damage Fiery Spike 0 active - 20m - - 30 10秒間で武器ダメージプラス86Fireダメージを与える。この効果は3個までスタックする。CPを1増加させる。 Primal Strike 0 active - melee - - 30 武器ダメージプラス77-80Deathダメージを与える。CPを1増加させる。 Conceal 4 active - - - 10s Nocst 30秒間ステルス状態になる。ステルス中は移動速度が30%減少する。非戦闘中のみ使用可能。全ての攻撃がステルス状態を解除する。 Ebon Terror 4 active - 20m - - 30 ステルス攻撃。武器ダメージプラス133-137Deathダメージを与え、混乱状態にする。CPを1増加させる。 Hellfire Blades 6 active - - - - Nocost ウェポンエンハンス。20%の確率で54Fireダメージを与える。効果時間は1h。ウェポンエンハンスは同時に2つまでしか付けられない。 Lost Hope 8 active - 20m - - 20 45秒間無気力状態にする。敵が非戦闘状態でないと発動できない。ダメージを与えるとこの効果は消える。1度に1体しかこの効果を与えられない。このスキルはステルス状態を解除しない。 Weapon Flare 10 active - melee - - 30 ターゲットの周り8体までに武器ダメージプラス68-71Fireダメージを与える。CPを1増加させる。 Dark Malady 12 active - 20m - - 50 ステルス攻撃。武器ダメージプラス133-137Deathダメージを与え、8秒間ダメージを20%増加する。CPを2増加させる。 Dusk Strike 14 active - melee - 10s 40 武器ダメージプラス85-88Deathダメージを与える。この攻撃にはアタックパワーの50%ダメージボーナスが適用。CPを2増加させる。 Fell Blades 16 active - - - - Nocost ウェポンエンハンス。20%の確率で15秒間31Deathダメージを与え、対象のヒール効果を50%削減し、その削減分の50%をドレインする。効果時間は1h。ウェポンエンハンスは同時に2つまでしか付けられない。 Twilight Shelter 18 active - - - 2m Nocost 8秒間、被ダメージを80%軽減しダメージを40%削減する。 Smoldering Blades 20 active - - - - Nocost ウェポンエンハンス。20%の確率で12秒間52Fireダメージを与える。この効果は5個までスタックして、5個目が発動した時スタックを消費して193Fireダメージを与える。効果時間は1h。ウェポンエンハンスは同時に2つまでしか付けられない。 Smother 26 active - 20m - - 40 ステルス攻撃。武器ダメージプラス121-125Deathダメージを与え、5秒間Silences状態にする。CPを1増加させる。 Fiery Chains 32 active - 20m - 6s 30 ターゲットの周辺5体までに武器ダメージプラス72-76Fireダメージを与える。この攻撃にはアタックパワーの50%ダメージボーナスが適用。CPを1増加させる。50%の確率で影響を受ける敵のそれぞれでCP発生のチャンスがある。 Twilight Transcendence 38 active - - - 2m Nocost Debuffを取り除き、被ダメージを50%削減し、4秒間で最大Healthの50%を回復する。 Blackout 44 active - - - 2m Nocost 6秒間ローグに対する全ての攻撃をミスさせる。 Living Flame 51 active - - - 60s 50 周辺10体の敵に、5秒間で武器ダメージプラス1617Fireダメージを与える。この攻撃にはアタックパワーの50%ダメージボーナスが適用。
https://w.atwiki.jp/hmiku/pages/31583.html
まいあいぽっど【登録タグ ま 円盤P 初音ミク 曲】 作詞:円盤P 作曲:円盤P 編曲:円盤P 唄:初音ミク 曲紹介 classicは製造終了になりましたがいまだ現役。 歌詞 マイアイポッドが日々成長しています。 このフレキシブルなガジェットこそが わたしの大切なパートナーなのです。 お気に入りのミュージック達との フレンドシップによって、 わたしの毎日が満たされていきます。 進化するクラシック classic iPod オープンなエアーは SENNHEISER けしてじゃましないで しないでください 夜が明けるまでそれまで AC / DCで AFRIKA BAMBAATAAでしょ ANDY VOTEL ART OF NOISE B-52'S BIG STICK BLONDIE BRIAN ENO BUSH TETRAS CAPTAIN BEEFHEART CRASH CREW CUT CHEMIST DJ RASHAD DJ QBERT DJ UPPERCUT EDAN ERIC B. RAKIM FLYING LIZARDS FUNKY FOUR クラシック classic iPod クラシック classic iPod ぐるぐるまわしてる あなたをさがしてる GABI DELGADO GANG OF FOUR GARY BARTZ GRACE JONES HATFIELD and the NORTH HERBIE HANCOCK HOLGER CZUKAY HOLGER HILLER IAN DURY the BLOCKHEADS JACK BRUCE JAMES BROWN JOHN COLTRANE KITTY, DAISY LEWIS KRAFTWERK KID KOALA LARRY YOUNG LEE "SCRATCH" PERRY iPod ではひきつづき、Mからお願いします。 ほいオッケー。 MALCOLM MCLAREN MATS / MORGAN MOUSE ON MARS MR.OIZO NEW AGE STEPPERS OORUTAICHI ORNETTE COLEMAN PALAIS SCHAUMBURG Q-TIP RP BOO RUN-D.M.C. SATANICPORNOCULTSHOP SEEPING PEOPLE SLY ROBBIE SOFT MACHINE TALKING HEADS TOM TOM CLUB UFFIE VAN HALEN WILD BUNCH XTC YMO ZZ TOP まあというわけで、 これからもよろしくたのむぜ、相棒。 コメント 名前 コメント
https://w.atwiki.jp/fallout3/pages/915.html
クエスト/Kid in a Fridge 概要 ビリーを家まで送り届ける 発生方法 ユニバーシティポイント近くの冷蔵庫に近づく。その他の目標「声の正体を調べる」。 主な流れ ビリーと話す ビリーを家に連れて行く バレットと話す マット・ピーボディと話す 詳細と補足 冷蔵庫の場所はユニバーシティポイントとネポンセット公園のちょうど中間地点あたり。海沿いの崩壊した家の外。近づくと助けを求める声が聴こえ「声の正体を調べる」発生。 ビリーの家はクインシー警察署の南東にあるピーボディ・ハウス ビリーを家に連れていく途中でバレットが登場(会わなかった場合は家に直接やってくる)。ビリーを渡せと迫ってくるので倒すかスピーチチャレンジで追い払う。渡すという選択肢を選ぶとキャップが貰えクエストが完了となるが、その直後にバレットを殺せばその後もビリーを家まで案内することができる。 戦闘になった場合はバレットの他にガンナー数人も相手になる。 すぐ近くにあるクインシー跡地のガンナーが釣られて参戦することもある。 ピーボディ・ハウスでバレットと会話する場合、一家を守る・一家を売る・スピーチチャレンジ(赤)でごまかして追い払うかのいずれかを選ぶ事に。バレットに話しかけても汎用セリフしか言わずクエストが進まなくなる場合がある。その場合でも攻撃して倒してしまえば一家を守ったことになりクエストが進む。 一家を無事再会させ安心させるには戦闘か高難易度スピーチ判定のどちらかが必須。悪に徹するなら(高く売りとばすつもりが無ければ)ただ選択肢を選ぶだけでよい。 報酬 250キャップ 経験値 クエストの元ネタ 冷蔵庫に隠れて核爆弾をやり過ごすというネタは映画『インディ・ジョーンズ/クリスタル・スカルの王国』のパロディ。 New Vegasでも同じネタがあった。
https://w.atwiki.jp/warband/pages/145.html
マルチプレイ用MODをプレイしたことがありますか? マルチプレイ用MODは、マルチプレイを大幅に強化します。 ここでは、マルチプレイ用MODを紹介していきます。 NeoGK bundle Ver1.153~最新バージョン対応DOWNLOAD NeoGK 2.20 #ref error :画像を取得できませんでした。しばらく時間を置いてから再度お試しください。 解 説 マルチプレイ用Native互換Mod。新アクションにしゃがみ避けが加わった。また、攻城兵器として投石機、バリスタ、ランチャー、船も登場し、操作することができる。天候や空の色の設定も可能。Native互換ModなのでNative環境の人も一緒に遊ぶことができる。他のNativeサーバーでは通常のNativeとして動作する。 Nativeのマルチプレイに機能を追加したようなMOD。基本的なところは変わらない。しかし既存のゲーム性を気に入ってる人なら良いMODである Persistent World DL先 #ref error :画像を取得できませんでした。しばらく時間を置いてから再度お試しください。 解 説 マルチプレイ専用MOD。通常のマルチプレイと違い、二つの軍に分かれて勝利を競い合うといったような目的がない。分かりやすく言えばMMO版Warband。Roleplayを前提としている。Mapが広く、その中で鉱夫となってお金を稼いだり、兵士として国に仕えたり、盗賊になって村を荒らしまわったりできる。現在ではver4.4まで出ている。興味を持った人はこちらのページを見てみよう。 {非常に自由度が高くゲームシステムもかなり変わっている。 オープンワールドの世界で自由に暮らすというのは、なかなかいいものです。 他のMODが戦闘主体なのに対してこのMODは、生産などの要素があるため戦闘がうまくなくても楽しめます。} cRPG DL先 解 説 マルチプレイ専用MOD。参考URL:http //forums.taleworlds.com/index.php?topic=116868.0 普通のマルチとは大きく違い。プレイを重ねて経験値とお金を稼ぎ、キャラクターのステータスと装備を整えていく。初期は完全に追いはぎ。一度プレイし、その名前と好きなパスワードでDL先のURLからログインし、そこで買い物とステータス上げを行う。武具の種類は大幅に追加されており、自分の好きなようにキャラクターを作っていくことができる。 {これは、CRPGのサイトで登録してゲーム内と連携して、キャラクターの育成ができるというもの。 装備も決めれるので、戦闘がより楽しくなることまちがいなしだ!} Extrainvasion http //megagames.com/mods/mount-and-blade-warband-extra-invasion-v941 解 説 全員が死ぬまで襲撃してくる敵と戦うMOD。ラウンドがあがるごとに敵が強くなります。 AdvancedWB Download Ver4.1 readme_english Ver1.134専用マルチプレイ用国産MOD。既存のNativeのシステムに加え、新兵種の追加、工兵による建設、投石器による城壁破壊、火炎の実装等、RTSに似たシステムが追加されている。(このMODは開発終了しました) PWMOD WAR DL先 解 説 マルチプレイ専用MOD。コンクエストモードで旗の占領を競い合う。PWの名を冠しているが、システムは大きく違っている。資源を集めて武器を作れたり、城壁建設ができるなど新要素が面白い。現状まだベータ版だが、今後の発展が楽しみなMOD。 Nord Invasion DL先 解 説 マルチプレイ専用MOD。PV:https //www.youtube.com/watch?v=dzjhnldujWI feature=player_embedded 通常のマルチプレイとは異なり、他プレイヤーと協力してCPUを撃退するCoopゲーム。プレイヤーはスワディア王国の一員として、ノルド王国からの侵略を撃退しなければならない。味方が全滅すれば敗北、一定数の敵を倒すと次の敵が襲来するWave制のバトルとなっている。プレイを重ねて経験値と資金を稼ぎ、キャラクターのステータスと装備を整えていく点ではcRPGと同様だが、敵を倒すことで各種素材や強力な装備を手に入れることの出来るLootシステム・素材を元に武器を作成可能となるCraftシステムなどが特徴的。他プレイヤーとアイテムのトレードも可能であるため、資金さえあれば序盤から強力なアイテムを使用することも可能。序盤は非常に弱く何も出来ないが、レベルアップと共に歩兵・弓兵・騎兵の3種の職業にジョブチェンジできるようになる。1つの職業を極めるだけでなく、複数職業にまたがったデュアル職も可能。アイテムの種類は多種多様で、自分の好みのキャラクターを作っていくことができる。
https://w.atwiki.jp/bannerlord/pages/84.html
開発環境の準備 練習用 MOD の準備配置場所 設定ファイル Visual Studio による作業プロジェクトの作成と設定 コーディング コンパイル 動作テスト Mount Blade II Bannerlord の MOD 制作には、XML の改変によるものや C# プログラミングによるものがありますが、ここでは C# による MOD 制作の初歩について解説していきます。 開発環境の準備 作業を始める前に、プログラミングのための環境を構築しましょう。 Microsoft のサイトから Visual Studio Community のインストーラーをダウンロードして実行 Visual Studio インストーラーで「.NET デスクトップ開発」を選択 一応、右側に「.NET Framework 4.7.2 開発ツール」が含まれていることを確認した上でインストール (インストールオプションの変更は特に必要ありません) ちなみに、Visual Studio Community は無料で利用できますが、ライセンスが30日で切れてしまいます。使用を継続するには Microsoft アカウントでサインインしなければなりません。アカウントの作成はこちらから、サインインは Visual Studio 起動後に右上のアイコンから行えます。 練習用 MOD の準備 今回は、練習用に ExampleMod という名前で MOD を作っていきます。 配置場所 [Bannerlord インストールフォルダ]\Modules に ExampleMod というフォルダを作成 ExampleMod フォルダの中に bin、さらに bin の中に Win64_Shipping_Client というフォルダを作成 今回の例で言うと、最終的なディレクトリ階層は [Bannerlord インストールフォルダ]\Modules\ExampleMod\bin\Win64_Shipping_Client となります。 設定ファイル 以下をテキストエディタにコピペし、SubModule.xml というファイル名で ExampleMod フォルダの中に保存します。 Module Name value="Example Mod"/ Id value="ExampleMod"/ Version value="v1.0.0"/ SingleplayerModule value="true"/ MultiplayerModule value="false"/ DependedModules DependedModule Id="Native"/ DependedModule Id="SandBoxCore"/ DependedModule Id="Sandbox"/ DependedModule Id="CustomBattle"/ DependedModule Id="StoryMode"/ /DependedModules SubModules SubModule Name value="ExampleMod"/ DLLName value="ExampleMod.dll"/ SubModuleClassType value="ExampleMod.MySubModule"/ Tags Tag key="DedicatedServerType" value="none" / Tag key="IsNoRenderModeElement" value="false" / /Tags /SubModule /SubModules Xmls/ /Module Visual Studio による作業 プロジェクトの作成と設定 1. 新しいプロジェクトの作成 ドロップダウンリストは、「すべての言語」を「C#」に、「すべてのプロジェクトの種類」を「ライブラリ」にします。 下の方に「クラスライブラリ (.NET Framework) C# クラスライブラリ(.dll)を作成するためのプロジェクトです」があるはずなので選択します (「クラスライブラリ .NET Standard または .NET Core を対象とする…」と間違えないように)。 2. プロジェクトの構成 プロジェクト名は、今回は練習用の ExampleMod です。フレームワークが 4.7.2 になっていることを確認しておきましょう。 3. 参照の設定 新規プロジェクトが作成されて Visual Studio が開いたら、プロジェクト(P) メニューから、参照の追加(R)... を選択します。 参照マネージャー下部の「参照(B)...」をクリックし、以下のフォルダにある DLL を全て追加し、OK を押してください。 [Bannerlord インストールフォルダ]\bin\Win64_Shipping_Client (TaleWorlds.○○.dll だけ。ただし、TaleWorlds.Native.dll は選択しないでください。) [Bannerlord インストールフォルダ]\Modules\CustomBattle\bin\Win64_Shipping_Client [Bannerlord インストールフォルダ]\Modules\Native\bin\Win64_Shipping_Client [Bannerlord インストールフォルダ]\Modules\SandBox\bin\Win64_Shipping_Client [Bannerlord インストールフォルダ]\Modules\SandBoxCore\bin\Win64_Shipping_Client (筆者の環境ではここは空っぽ) [Bannerlord インストールフォルダ]\Modules\StoryMode\bin\Win64_Shipping_Client コーディング エディタのタブで Class1.cs をアクティブにします。 勝手にいくつか using されていると思うので、その下に using TaleWorlds.Core; using TaleWorlds.Localization; using TaleWorlds.MountAndBlade; を記述します。 次に、MBSubModuleBase を継承したクラスを public 宣言してください。この時のクラス名は、準備で作成した SubModule.xml の SubModuleClassType の項目と一致させる必要がありますので、今回は MySubModule となります。 MySubModule クラスに、OnSubModuleLoad() メソッドを protected オーバーライドします。 メソッドには Module.CurrentModule.AddInitialStateOption( new InitialStateOption( "Message", new TextObject("Message", null), 9990, () = { InformationManager.DisplayMessage(new InformationMessage("Hello World")); }, () = { return (false, TextObject.Empty); } ) ); と記述します。(e1.5.10にて InitialStateOption() の引数が変更されました) コードの最終形は using TaleWorlds.Core;using TaleWorlds.Localization;using TaleWorlds.MountAndBlade; namespace ExampleMod{ public class MySubModule MBSubModuleBase { protected override void OnSubModuleLoad() { Module.CurrentModule.AddInitialStateOption( new InitialStateOption( "Message", new TextObject("Message", null), 9990, () = { InformationManager.DisplayMessage(new InformationMessage("Hello World")); }, () = { return (false, TextObject.Empty); } ) ); } }} となります。 コンパイル ビルド(B) メニューから、ExampleMod のビルド(U) を選択します ビルドが終わったら、出力先のフォルダ (デフォルトでは %UserProfile%\source\repos\ExampleMod\ExampleMod\bin\Debug) にある ExampleMod.dll を [Bannerlord インストールフォルダ]\Modules\ExampleMod\bin\Win64_Shipping_Client の中にコピペします 動作テスト Bannerlord を起動し、ランチャーで Singleplayer - Mods をクリックします。 リストに Example Mod があるはずなのでチェックを入れます。 PLAY ボタンを押すと You re loading unverified code from ExampleMod と表示されますが、ここでは Confirm を押します。 ゲームのメニュー画面に Message の項目が追加されており、クリックすると Hello World と表示されるはずです。 以上で練習用 MOD は完成です。ランチャーで Example Mod のチェックを外しておきましょう。 出典:Bannerlord Documentation - Basic C# Mod 次の記事 名前
https://w.atwiki.jp/thecockrockshockpop/pages/96.html
▼ 0~9 1ST AVENUE 3D IN YOUR FACE 7TH ANGEL 7TH HEAVEN 14 KARAT SOUL 17 20/20 21ST CENTURY GIRLS 30 SECONDS TO MARS 40 FT. RINGO 44 CALIBER 58 the 69 EYES 77 91 SUITE 220 VOLT 1969 ▼ A A-HA a1 ABBA ABO ABORYM A BOY S SONG ACCEPT Ace Frehley ACE OF BASE Acey Slade the DARK PARTY A.C.T. ADELITAS WAY ADLER ADLER S APPETITE the ADVENTURES OF LILY AEROSMITH AESTHESIA AFTER SCHOOL AIRLESS Alexander Zonjic Alex Band ALIAS Alice Cooper ALLEY CATS LV ALLEYCAT SCRATCH ALLSTAR WEEKEND ALOHA FROM HELL AMERICAN ANTHEM AMERICAN HEARTBREAK AMERICAN PEARL the AMORETTES AMSTERDAM Amy Winehouse Ana Johnsson ANAL CUNT A NEW REVENGE Anders Fernette Anders Johansson Andrew Tyrone Rodgers Andrew W.K. ANDROIDS Andy Timmons ANGELFIRE ANGELINE ANGRA ANIMETAL USA Annekei ANNIHILATOR ANOUK AOR APOCALYPTICA AQUILA ARIA ( Ария ) Ari Koivunen ARTHEMIS Ashlyne Huff ASFALT ASPHALT VALENTINE ASSCANCER AUDIO FICTION AVENGED SEVENFOLD Avril Lavigne ▼ B Baby Face BABY JANE BABYLON A.D. The BABYSITTERS BABYLON BOMBS BACKSTREET BOYS BACKSTREET GIRLS BACKYARD BABIES BAD CITY BADGER BAD INFLUENCE BADLANDS BAI BANG the BANG GANG BANGKOK SHOCK BANGLES BANG TANGO Barry Sparks ( RIOT ON MARS ) BASTARDZ BATAAR BAY CITY ROLLERS Baz Francis B.B.King BEAUTIFUL BEAST Bei Xu Belinda Carlisle Ben E. King BETA WOLF Bette Midler Beyonce BIGBANG BIG BANG BABIES the BIGGER LIGHTS Billy Carri Billy Klippert Billy Ocean Billy Sheehan BIRDLAND BLACKBOARD JUNGLE BLACK LABEL SOCIETY the BLACK MOLLEYS BLACKMORE S NIGHT BLACK RAIN the BLACK STARS BLACK TIDE BLACK UNIFORMS BLACK VEIL BRIDES The BLAIRS BLESSED BY A BROKENHEART BLIND GUARDIAN BLOODLIGHTS BLOODPIT BLOOD RED SHOES BLOODY HEELS Blues Saraceno BLUE TEARS Bobby Caldwell Bob Dylan BOMBSHELL CRUSH BONE MACHINE BON JOVI BOSTON BOSTON SPACESHIPS BOUDREAUX BOYZ II MEN BOYS LIKE GIRLS Boz Scaggs Bret Michaels Brian Jack Brian McDonald Group Brian Setzer Orchestra BRIDES OF DESTRUCTION BROKEN TEETH Bruce Kulick Bruce Springsteen BRUNETTE Bryan Adams BUBBLE BUBBLEGUM KISS BUBBLEGUM MAFIA BUBBLEGUM SCREW BUCKCHERRY Buckethead BUGZY BURNING RAIN Burt Bacharach BULLET BOYS BULLET FOR MY VALENTINE BULLETRAIN Butch Walker ▼ C CANDY Carmine Appice Carole King Carol Welsman Carrie Underwood CASABLANCA CASANOVA Cato Salsa EXPERIENCE Catrin Finch CAT POWER CATS IN BOOTS CATS IN SPACE Chaka Khan Charlie Overbey CHARM CITY DEVILS CHEAP TRICK Che Nelle CHERRY LIPS Cheyenne Kimball Chez Kane CHICAGO CHICKENFOOT CHICKS WITH GUNS → DARKH Chris Caffery Chris Laney ( LANEY S LEGION ) Chuck Berry CINDERELLA CINDER ROAD CIRCUS CJ Szuter CLEAVAGE Clementine the CLICK FIVE CLOSE QUARTERS CLOUDBERRY JAM COBRA SPELL COLD BLUE REBELS COLDPLAY COLD SHOT CONFESS CONSPIRACY THEORY CONTRABAND CORELEONI The CORRS COUP DE GRACE COVERED CALL Cozy Powell CRASHDIET CRASH KELLY CRASH MIDNIGHT CRAZY LIXX CREATURE Criss Sexx CRUCIFIED BARBARA CRUELLA D VILLE CRUZH the CRY CRY WOLF the CULT CUSTOM MADE SCARE CYANIDE 4 ▼ D DAMAGED DOLLS DANGER DANGER ANGEL DANGER DANGER DANGEROUS CURVES Daniel Ho Danny & Ben DANTE FOX ( pre-GREAT WHITE ) DARKH ← CHICKS WITH GUNS DARKHOUSE DARKNESS DARLING DIED SUICIDE Daryl Hall & John Oates DAVE RUDE BAND David Bowie David Lee Roth the DEAD DAISIES DEAD OR ALIVE DEADSTAR ASSEMBLY Debbie Gibson DECRY DEEP PURPLE the DEFIANTS DEF LEPPARD DE LA CRUZ DELANY Demi Lovato DEMON DRIVE DESTINY S CHILD DEVIL PARTY ANTHEMS, INC. DEXRESS Diana King Diana Krall Diane Birch Dianne Reeves DIE MANNEQUIN DIO Dionne Warwick DIRTY AMERICANS DIRTY BLONDE DIRTY LOOKS DIRTY PASSION DIRTY PENNY DIRTY SWEET DISCIPLE DISTORTED WONDERLAND DISTURBED DIZZY BITCH DJ Deckstream D MOLLS DOCTOR MIDNIGHT & THE MERCY CULT DOKKEN DOLL the DOLLYROTS DOMENICA DONNAS Donnie Vie DOPE DORO Doug Aldrich DOWN & DIRTY DRAMA QUEN DIE DRUTS DUM.DUMS DURAN DURAN DUST BOWL JOKIES DYNAZTY ▼ E the EAGLES EDEN S CURSE EKLYPCE ELECTRIC ANGELS ELECTRIC LIGHT ORCHESTRA ELECTRIC MARY Elisa Fiorillo Elton John ELUVEITIE Elvis Costello Elvis Presley Eminem Emma Roberts ENDEVERAFTER the ENEMY ENEMY YOU ENGINES OF AGGRESSION ENUFF Z NUFF Enya Eric Clapton Eric Martin EROTIC PSYCHO EROTIC SUICIDE ESCAPE ESP ( Eric Singer Project ) EUROPE Evan Taubenfeld EVERLIFE the EXIES EXODUS EXTREME EYE ▼ F FABER DRIVE FAIR WARNING FARCRY FARTHEMIS FASTER PUSSYCAT FASTWAY Fergie Frederiksen FIONA FIREHOUSE FIREWIND FIVE EASY PIECES FIZZY BANGERS FLAIRS FM FONZIE FORCEFIELD FOREPLAY FOXEY FOXY ROXX FOZZY FRANKIE + THE STUDS Frank Zappa FRANZ FERDINAND FRENCHEE FRONT BACK Funky DL FUTURE 86 ▼ G GAMMA RAY Gary Moore GASOLINE STARS GENITORTURERS George Clinton George Lynch ( LYNCH MOB ) GIGANTOR Gilby Clarke Ginger GINGER - fr Glam ( Åge Sten Nilsen ) GLAMOUR the GLAMOUR PUNKS Glenn Hughes GOODBYE THRILL GOODNIGHT GRACIE GOTHAM SAINTS GOTTHARD Grace Potter & THE NOCTURNALS Graham Bonnet GRAND DESIGN GREAT WHITE GREEN DAY GRINSPOON GRP ALL-STAR BIG BAND the GUESTZ GUNNER SIXX GUNS N ROSES GYNGER LYNN GYPSY PISTOLEROS ▼ H HALFORD HALO FRIENDLIES HANDSOME DEVIL HANNON TRAMP HANOI ROCKS HANSON H.A.R.D HARDCORE CIRCUS HARDCORE SUPERSTAR HARDLINE HAREM SCAREM HEART HEART THROB MOB H.E.A.T HEAVEN S BASEMENT HELIX HELL IN THE CLUB HELL N DIESEL HELLOWEEN HELLYEAH HELTER SKELTER Herbie Hancock HERMES HOUSE BAND HEY MONDAY the HELLACOPTERS HIGH NOON HIGH-SCHOOL MOTHERFUCKERS Hilary Kole HIM HINDER HOLLYHELL HOLLYWOOD BURNOUTS HOLLYWOOD GROUPIES HOLLYWOOD KILLERZ HOLLYWOOD TEASZE HOLLYWOOD UNDEAD HOLY GRAIL HOT LEG HOTTNYTE HOUSE OF LORDS HOUSTON HUNG JURY HUNGRYHEART HURRICANE ▼ I IMPELLITTERI IMPERIAL STATE ELECTRIC I,NAPOLEON INDICA INNOCENT ROSIE IOMMI IRON HORSE IRON MAIDEN Issa the ISSUES ITS REVENGE Izzy Stradlin ▼ J JACKYL Jacob Koller JADE JADED HEART the JADE-Finland James LaBrie JAILBAIT JAIMZ VOKINS Jani Lane Janis Joplin Janet Kay JEDWARD Jeff Beck Jeff Keith Jeff LaBar JELLYFISH Jennyfer Star Jesse Harte JET JET 68 JET RED Jimmy Scott Jimmy Waldo & Steven Rosen Jizzy Pearl Joanna Martino Joan Jett And THE BLACKHEARTS Jody Watley Joe Elliott Joe Lynn Turner Joe Perry Joey C. Jones Joey C. Jones and THE GLORY HOUNDS John Corabi John Diva AND THE ROCKETS OF LOVE John Lawton & Steve Dunning John Nathaniel Johnny Lima Johnny Monaco John Norum John Waite Jon Oliva JONAS BROTHERS JONES STREET JORN Josh Todd JOURNEY JUDAS PRIEST JUICY LUCY JULIET S VICE Justin Bieber JUSTIN HEAT ▼ K KALMAH KAMELOT Karl Allweier KASABIAN Katharine McPhee KATRA Katy Perry Kay Hanley Keith Foti Kelly Clarkson Kelly Fairchild Kenny McGee Keri Hilson KERY DOLL KID EGO KID ROCKER KIDS IN GLASS HOUSES KID WIKKID KILL CITY KILLS KILL FOR THRILLS KILLINGBIRD KINGDOM COME KING ZEBRA Kiske-Somerville KISS KISSIN DYNAMITE KITTIE Kjetil By KNYGHT KORN KOTTAK KRAYOLA KIDS Kristina Train Kristy Frank Kristy Majors KRUNK KRYSTAL Kyle Vincent Kylie Minogue KXM ▼ L Lady Gaga LAGE L.A. GUNS LANEY S LEGION ( Chris Laney ) L.A. ROCKS LAROXX Larry Carlton Larry Graham LA SMOGG LAST AUTUMN S DREAM LAST TEMPTATION the LAST VEGAS LEADED FUEL LED ZEPPELIN LEN Lesley Roy LETHAL LIPSTICK LIARS N CHEATS LIBERATORS LIBERTY N JUSTICE LILLIX Lindsay Lohan Linus Of Hollywood LIPSHOCK LIPSTIXX N BULLETZ Lita Ford Liz Phair LIZZY BORDEN LOADED the LOCAL BAND LOGAN S HEROES LONDON LONG GONE LORD LORDI LOST ANGELS the LOST BOYZ LOSTPROPHETS LOUD & CLEAR LOVEBLAST LOVE/HATE LOVELESS LOVEMAKER LOVE RAZER LOVEX LUCKY SOUL LYNAM LYNCH MOB ( George Lynch ) LYNYRD SKYNYRD LYXX ▼ M MADAM X MADINA LAKE MAJOR MALICE MALICE IN WONDERLAND MAMA KIN Mariah Carey MARILYN MANSON Marty Friedman Marshall Crenshaw MASTERPLAN Matthew Sweet & Susanna Hoffs Matt Sorum MEAT LOAF MEGADETH MELEE MELODICA MELODY CLUB MEST METALLICA METAL SCENT METHODS OF MAYHEM Mia Klose MIAMI RIOT Michael C. Dragon Michael Jackson Michael Monroe Michael Schenker Michael Sweet Mick Jagger MIDNITE EVE MIDNITE CITY Mike Stern Mike Tramp Miles Davis Miley Cyrus MIND INFECTION Misha Williams the MISTAKES MISTERNOTHING MR. REALITY MRS. FRIZZLE Mitch Malloy MODEL SAINT MOTLEY CRUE MOTOR CITY ROCKERS MOTORHEAD MR.BIG MURDER BAY MURDERDOLLS MY CHEMICAL ROMANCE MYSTERY ▼ N NAKED NA LEO NASHVILLE PUSSY NASTY HABIT NASTY NUNS NASTY RATZ Natalie Cole Nathan NEEDLE PARK NEGATIVE NELSON NEUROTIC OUTSIDERS NEW WORLD IDOLS Ne-Yo NIACIN NICKELBACK NICE N SLEEZY Nicole Scherzinger Nicollette Knight NIGHT RANGER NINA NINEDAYS NITERAIN NITRATE NITRO NOBODYS CHILDREN NO SYMPATHY NOTORIOUS Nuno Bettencourt NYMPHO ▼ O OASIS Olivia Newton John OOMPH! the ORDINARY BOYS Orianthi OUTLOUD OVERDRIVE Ozzy Osbourne ▼ P PAPA ROACH PARAMORE PARIAH PANZER PRINCESS Paul Alan Paul Gilbert Paul Gilbert & Jimi Kidd Paul Laine Paul McCartney Paul Weller PEARL PENDULUM PENNY LANE PEPPERMINT CREEPS PERFECT PLAN Phil Lewis PINK DOLLS PINK ROSE the PIPETTES PLACEBO PLAIN JANE PLASTIC TEARS PLEASURE ADDICTION PLEASURE CLUB PLEASURE DOME PLEASURE MAKER the PLEASURES POISON ( aka PARIS ) Poley / Pichler POMPEI NIGHTS the POODLES Pop Levi POPULATION 1 POWER TRIP PRETTY BOY FLOYD PRETTY LITTLE SUICIDE PRETTY MAIDS the PRETTY RECKLESS PRETTY SUICIDE PRETTY WILD PRINCESS PANG PRIVATE LINE the PROFESSIONALS PROPHETS OF ADDICTION PSYCHO BARBIES PSYCHOTIC 4 PSYCHOPUNCH PUMP PUNCHBOX PUSH UK PUSSYCAT DOLLS PUSSY SISSTER ▼ Q QUEEN QUEENY BLAST POP QUIET RIOT The QUIREBOYS ▼ R the RADIO SUN RAGDOLLS RAGE RAGING DEAD RAINBOW RAKEL TRAXX Randy Rhoads the RASKINS RASPBERRIES RATT Ray C Ray Charles Ray Parker Jr. REACH RECKLESS RECKLESS LOVE RED DRAGON CARTEL RED HOT CHILIPEPPERS the REJECTS REVERSE GRIP Richie Kotzen Rick Springfield RIOT RIOT ON MARS ( Barry Sparks ) Robben Ford Robert Marcello ROCK CANDY ROCKNEE ROCKSTARS ON MARS ROCK SUGAR Rod Stewart Roger Joseph Manning Jr. The ROLLING STONES ROMEO RIOT Ron Keel Ron Thal RUSS DWARF RXUXDXJ Ryan Star ▼ S SABATON SALUTE SAND & GOLD SANDNESS SANTA CRUZ Sara Gazarek SAVANNAH NIX SAVING ABEL SCHOOLBOY CRUSH SCORPIONS Sebastian Bach SEMPLE SENCELLED SEVEN DAYS LOST SHA-BOOM SHAMLESS Shane Gaalaas Shania Twain Sheryl Crow SHIRAZ LANE SHIT RAVE S.H.O.T. SHOTGUN MESSIAH Sidsel Storm SIGUE SIGUE SPUTNIK SILKED AND STAINED SILVER SILVER-Norway Simon Phillips Simon Soderstrom SIN CITY SINNERS SINS OF AMERICA SISTER SISTERS DOLL SISTER HYDE SISTER SIN SIXX A.M. SKID ROW SKIP ROCK SKIT SKAT SKULL DAZE SKY LARK Slash SLIK HELVETIKA SMITH/KOTZEN SNAKE OIL & HARMONY SNEW SOILWORK SONS OF APOLLO SOULFLY SOULS OF WE SOUTHGANG SPINNING CHAIN STALA & SO. Stan Bush STAR RATS STARWOOD STAR WORLD STATES OF PANIC STEEL HEART STEEL PANTHER Steevi Jaimz STEREO JUNKS! STEREO FALLOUT Steve Lukather Steve Vai Steven Tyler STICK IT OUT STIKKY SUITE STONE SOUR ST. PROSTITUTE STROKES STRYPER SUEDE SUGAR SUGAAR SUICIDE BOMBERS SUITE 19 SUPERCOOL SUPERGROUPIES SUPERHORRORFUCK SUPERNOVA PLASMAJETS SWEDISH EROTICA SWEET LEOPARD SWEET LIPS SWEET THING SWING OUT SISTER Sylvie Vartan ▼ T TALES FROM THE PORN TALKS CHEAP TANGO DOWN Tarja Taylor Swift TEENAGE CASKET COMPANY TEENAGE FANCLUB TERRA NOVA Terry Bozzio TESLA THE WAY IN THIN LIZZY THOSE DANCING DAYS the THROBS THUNDER TIGERTAILZ TILTERWORLD Tim Christensen Tim Skold the TING TINGS TNT Tobias Sammet ( AVANTASIA ) Tommy Lee TONIGHT ALIVE Tony Harnell Tony Milles TOTO TOWN KLOWN TOXIC HEART TOXICROSE TOXIC TASTE TOY ROZ TRACY GANG PUSSY TRASH BRATS TRAUMA DEVILLE TREAT The TREATMENT TRENCH DOGS TRIANGLE Trijntje Oosterhuis TRIUMPH TRIXTER TRUE LOVE TRYX TUFF TWISTED SISTER TYKETTO ▼ U UFO UNSUN USER of a common name ▼ V VAIN VAINS OF JENNA VAIN VIPERS VALERIE VAMPIRE WEEKEND the VANGUARD JAZZ ORCHESTRA Vanessa Paradis VAN HALEN VANILLA NINJA VANITY INSANITY VARGA VAUDEVILLE VAUXDVIHL / Australia VENDETTA VENUS MOUNTAINS the VERONICAS VILE CALIBER Ville Valo AGENTS Vince Neil VINNIE VINCENT INVASION ( Vinnie Vincent ) VIOLENT DIVINE VITNE VIXEN VOICES OF ROCK ▼ W WALTARI WARRANT W.A.S.P. WHITEFOXX WHITEHEAT WHITE LION WHITESNAKE WHITE WIDDOW WICKED JESTER WICKED SETISATION WICKED STARRR WIKKED GYPSY WILD BOYZ the WILDHEARTS WILD MACHINE WILD ROSE WILDSTREET the WINERY DOGS WINGER WOLFPAKK WORLDS APART WRATHCHILD UK Wynton Marsalis ▼ X XXX XYZ ▼ Y Y&T Yngwie Malmsteen ▼ Z Zakk Wylde ZAPP ZARIF ZENO ZODIAC MINDWARP the ZOMBIE DANDIES ▼ V.A. V.A. world V.A. world movie V.A. world tribute
https://w.atwiki.jp/warband/pages/644.html
qstr_You_are_in_the_kingd|You are in the kingdom of CAMELOT.^^Camelot is an important state in this Age. The new Kingdom not only maintains their independence against the powerful Saxon tide but has also fought hard to unify the island against this new threat. A strong central authority has been established at Arthur's round table - here the majority of British Monarchs sit, united in their hope of removing Saxon blood from the Isles. qstr_You_are_in_the_kingdo|You are in the kingdom of GWENT.^^Surrounded by mountainous terrain and fjords form strong natural boundaries. Its capital of Caer Went was once a roman town, although most of the roman era buildings have been neglected . The most powerful leader of the petty kingdom is also a close friend of Arthur and one of his strongest supporters . Across the sea the Kingdom has also established a colony at Bro Erech, and the people have become skilled traders and explorers of the continent. The recent Saxon invasion has promoted many in Brittain to leave their island home and head for the relative safety of Bro Erech. Although the Kingdom has currently been spared Saxon raids, Caradog Freichfras sees the danger and has vowed to drive them from the island. qstr_You_are_in_the_kingdom|You are in the kingdom of SUSSEX.^^The new Kingdom was recently founded by Elle, the first Saxon king to earn the title Brytenwalda. It dominates much of the southern shore of Britain. This kingdom has become an operating base for Saxon expansion in the British Isles. On the other hand, even though Elle has recently captured Chichester, his new position is a tenuous one. qstr_You_are_in_the_kingdom_|You are in the kingdom of BRITTONS.^^The kingdom is the last beacon of Roman central authority. A British Romano culture still exists here, and Ambrosius Aurelianus (nicknamed the last roman) has been high king ever since killing King Vortigern in a short but bloody civil war. The realm however is currently in decline. Ambrosius Aurelianus is sick and old, turning the title of high king to his nephew Arthur. Many have left the realm for other lands and the capital at Londium is under constant threat. qstr_You_are_in_the_kingdom_o|You are in the kingdom of POWYS.^^One of the largest Briton Kingdoms, it is also the main challenger to Arthur's claim for the High Kingship, although King Cyngen sees the greater threat in the Saxons for now. Raising his black banner of three Saxon mare heads, one to represent each of the Saxon armies he has driven from his lands. For now the Kingdom enjoys its position of strength; and many of it's former roman cities are still in full use. qstr_You_are_in_the_kingdom_of|You are in the kingdom of GWYNEDD.^^The Kingdom of Gwynedd is one of the successor states that emerged during the fall of the Roman Empire and the arrival of the Saxons. Based in Northwest Wales, the rulers of Gwynedd are currently considered one of the more backwater Kingdoms being the first to loss much of their Roman knowledge. The Britons of Gwynedd remain however conscious of their Romano-British heritage, and their king continues to link his rule to the old imperial Roman order with the continued adoption of Latin and Christianity. The current King Cadwallon 'the long hand' aims to drive the Irish invaders out of ynys mon and has little interest in the Saxon invasion. Gwynedd has shifted towards a militaristic tribal society that although considered backwards, is one of the few Kingdoms to treat women more equally, thus seeing female warriors isnt uncommon. qstr_You_are_in_the_kingdom_of_|You are in the kingdom of DUMNONIA.^^The Kingdom of Dumnonia occupies the southeastern peninsula of Great Britain, bordered on the north by the Celtic Sea and on the south by the English Channel. Dumnonia was the home of the Celtic tribe known as the Cornovii. Their economy has been largely based off tin since ancient times. Currently the Kingdom also rules over much of Cornubia to the west and enjoys close family ties with Arthur's court - Guinevere being the kings eldest daughter. qstr_You_are_in_the_kingdom_of_D|You are in the kingdom of DYFED.^^Dyfed is based in Southwest wales. It extends from south of the Pembroke coast and is surrounded on three sides by the Celtic Sea . It was originally occupied by Irish raiders, however has recently been reestablished as a Briton Kingdom. The current King Vortipor has crowned himself 'High King', though in reality, this title doesn't go far beyond his own lands. qstr_You_are_in_the_kingdom_of_G|You are in the kingdom of GLYWYSSING.^^The small Celtic kingdom of Glywyssing was founded out of a western chunk of the former Silures by Eugenius, the son of High King Magnus Maximus. This is the most Romanized part of Wales, although they were descended from the Iron Age tribe of the Silures. Glywyssing is said to be named after Glywys, a legendary early monarch. Today the kingdom is actually a unification of three smaller ones, each ruled by the Kings three brothers holding a title of Brenin, while the eldest holds the title Brenin Uchel^ Lately, it is trying to keep its independence from the ever growing power of Gwent. qstr_You_are_in_the_kingdom_of_B|You are in the kingdom of BRYCHEINIOG.^^Brycheiniog is a small independent kingdom in South Wales. It often acts as a buffer between Powys to the north and the Briton realms to the south. The kingdom was founded by Irish raiders, very likely the Ui Liathain, whose power is growing in Wales under their current King Rhain Dremrydd. Currently the new kingdom is trying to remain independent from the growing power of Powys. qstr_You_are_in_the_sub_k|You are in the sub kingdom of CORNUBIA.^^The Kingdom of Cornubia occupies the southeastern peninsula of Great Britain, bordered on the north and west by the Celtic Sea and on the south by the English Channel. Cornubia was the home of the Celtic tribe known as the Cornovii. Their economy has been based on tin since ancient times. Currently they are under the dominance of Dumnonia and have close ties to Lyoness. As the Kingdom is home to Tintagel, Arthur's birthplace - the royal family also keeps ties and family bonds to Arthur's court. qstr_You_are_in_the_kingdom_of_L|You are in the kingdom of LYONESSE.^^The Kingdom of Lyoness occupies the islands of Scilly, Surrounded by the Celtic Sea and under regular flooding by the ocean. A small semi independent kingdom often under the protection of Cornubia. These islands are also a stop over for refugees bound for the continent and fleeing the Saxon invaders. qstr_You_are_in_the_lands|You are in the lands of the MID SEAXE.^^Not truly yet a kingdom of its own, these lands are being filled with fresh Saxon setters every day. Currently semi independent, these lands are ruled by Ebusa, brother of King Oeric of Kent. They are fiercely loyal to their Kentish-Saxon alliance. qstr_You_are_in_the_kingdom_of_K|You are in the kingdom of KENT.^^Kent is the kingdom located in the southeast most corner of the island, originally the homeland of the Briton Kingdom of Cent where Vortigern gave Jutish mercenaries lands as payment for their services. It was also here that 40 years ago those same mercenaries rebelled, killed Vortigern's son and founded their own Kingdom. The current dynasty (descendants of Hengist and Horsa), have absorbed the kingdom of Cent, dominating it from their base in Cantwareburh. qstr_You_are_in_the_terri|You are in the territory of Caer Colun.^^Caer Colun is a free city in mid east England. Although tide to British central authority by trade, the city maintains its own government. An important sub-Roman town, the town's walls have been in place since the first century - following Boudicca's revolt. The city boasts many roman era buildings, some still in current use. Nevertheless, the city is in decline following the loss of Cent and encroaching threats from both the north and the east. qstr_You_are_in_the_territ|You are in the territory of Caer Celemion.^^After ties with Rome were formally severed in AD 410, the city of Calleva Atrebatum, the walled capital of the Romano-British tribal canton of the Atrebates, has survived as Caer Celemion. The town has commanding views to the east and south and the only access from ground level is from the west, making it an ideal position to conduct the defense of the territory.The city is loosely tide to the British central authority, yet has its own government under a city magistrate qstr_You_are_in_the_kingdom_of_GE|You are in the kingdom of GEWISSAE.^^Gewissae is a new kingdom founded out of a rebellion against the British central authority. Their leader Cerdic being a former Briton magistrate before seizing power for himself. Ironically Centuries later, it will be Cerdics descendants who drives Viking invaders from England, but for now it is Cerdic himself who is inviting more invaders to his homeland. The kingdom is currently looking to seize control of Venta Belgarum, held by Cerdic's former superior Natanleod. qstr_You_are_in_the_territo|You are in the territory of Cair Guinntguic.^^Guinntguic was formally the roman province of Belgae during roman occupation. During the civil war between King Vortigern and Ambrosius, the British central authority lost much of its control over of the region. And now it's current magistrate is also fighting to control his own territory from Saxon hords. The territories capital is Venta Belgarum. qstr_You_are_in_the_kingdom_of_C|You are in the kingdom of CYNWIDION.^^Following the death of Mor ap Ceneu and the further division of the kingdom of Northern Briton, Mor's son Arthwys was given the Pennines while Arthwys youngest son led followers south and founded the Kingdom of Cynwidion. Sometimes referred to as the Kingdom of Middle Britain, the territory stretches from Powys in the north, east angles to the east and the river Thames to the south. The young nation will be lucky to survive long against the tide of East angle advances and new pressures from the Middil Engle to the north. Many of its newer towns don't even have walls yet making them easy targets for invaders. qstr_You_are_in_the_kingdom_of_E|You are in the kingdom of ELMET.^^In the North of Britain, Elmet emerged in the late fifth century as a result of the fragmentation of the powerful 'Kingdom of Northern Britain'. The kingdom is located south of the Pennines, sharing a long eastern border with Ebrec, and a southern border with Linnuis. King Mascuid was originally granted the territory of Elmet by his father, Gwrast Lledlwm, king of Rheged and the city of Loidis has formed his capital. Today Elmet is ruled by Mascuid's son who is starting to face conflict with the Angles of Linnuis. qstr_You_are_in_the_kingdom_of_P|You are in the kingdom of PENNINES.^^Upon the death of Mor ap Cenau, grandson of Coel Hen, his 'Kingdom of Northern Britain' was divided between his remaining sons. While the eldest gained the capital of Ebrauc, the next in line Arthuis was crowned the first 'King of the Pennines',. The name 'Pennines' derives from the Celtic word 'penn' which means 'mountain', or 'summit' for which the region has plenty, and also provides natural defense against any foolish enough to attempt to conquer.The kingdom's current ruler Pabo Post Prydein has been nicknamed the 'pillar of Britain' - likely for his continued defense of the northern lands against invading Picts. qstr_You_are_in_the_kingdom_of_R|You are in the kingdom of RHEGED.^^On the northwest coast of Britain, the kingdom of Rheged emerged as a result of fragmentation from the powerful 'Kingdom of Northern Britain'. A vast Kingdom, it stretches from Hadrian's wall all the way south to Cair Legion. known as the defenders on the wall, they maintain a garrison even though the kingdoms directly north of it - Bryneich and Galwyddel are currently friendly. The capital at Caer Ligualid is a marvel, one of the few roman towns not just in full use, but being properly maintained and repaired. The city boasts strong walls, running water, and even the last working fountain in all Britannia. qstr_You_are_in_the_kingdom_of_EB|You are in the kingdom of EBRAUC.^^In North Britain, Ebrauc emerged as a result of the fragmentation of the 'Kingdom of Northern Britain'. It borders the North Sea to the east and Elmet to the west. One of the lesser kingdoms formed from the division, it now faces threats from not only the Angles of Linnuis, but Ebrauc's own Angle mercenaries at Deywr. Many say the Kingdom is Cursed - its own capital being swallowed up by the river Ouse. Thousands have drowned, thousands more have packed their bags and left the city for good. qstr_You_are_in_the_kingdom_of_LI|You are in the kingdom of LINNUIS.^^The Kingdom of Linnuis is a small independent kingdom on the eastern shores of Britain and surrounded by rivers for natural defense, it was settled by the Angles earlier than many other British regions. Recently taken over by the Anglian Lindiswaras from the region of the Humber, little is known about the Pangans who dwell here qstr_You_are_in_the_kingdom_of_EA|You are in the kingdom of EAST ANGLES.^^The Kingdom of East Angle is a small independent kingdom in the eastern extremity of Britain, settled by the Angles earlier than many other British regions. It was founded by King Eomaer of the Angle homeland, and is currently being managed mostly by his sons Esa and Eoppa. qstr_You_are_in_the_Brito|You are in the Briton kingdom of BRYNEICH.^^The Bernaccian Britons are the descendants of the southern Votadini tribes. Calling upon Coria (just south of Hadrian's Wall) as its capital. Bryneich encompasses the lands north east of the Pennines, the northern border of Ebrauc, the mass of the Lammermuir Hills and all the way up to Din Eidyn.As Gawain now serves at Arthur's round table, his kingdom of Gododdin is now also under the temporary control and protection of Bryneich qstr_You_are_in_the_Briton|You are in the Briton kingdom of Ceredigion.^^ qstr_You_are_in_the_Scott|You are in the Scotti kingdom of GALWYDDEL.^^The territory of Galwyddel re-emerged following the departure of Roman administration. Being ruled from Trusty's Hill Fort, the seat of the royal court for the region's chieftains. Galwyddel was originally part of the Kingdom of Alt Cult, the formerly united territory broke apart following a long and bloody civil war.The Scotti culture is actually a combination of Briton and Goidel cultures mixed together as one qstr_You_are_in_the_kingdom_of_A|You are in the kingdom of ALT CLUT.^^Alt Clut is a Briton kingdom located northwest of the Anglo-Saxon realms and south of Alban, along the banks of the river Clyde. It emerged after the fall of Roman Empire with the town of Alt Clut as its capital. From its high, fortified rock (Alt), the kingdom hopes to remain independent from the growing Pictish threats. qstr_You_are_in_the_kingdom_of_DA|You are in the kingdom of DAL RIADA.^^Recently settled by the Irish Clans, they have followed their legendary king Fergus Mor across the sea to Alban. The hill-fort of Dunadd is believed to be its capital, standing strong against the growing Pictish threat. qstr_You_are_in_the_lands_|You are in the lands of the Picts.^^Considered a savage brutal place of ice and mountains. these lands, sometimes called Alba, are the only in Britain where Roman legions dared not tread. Currently the high King is more concerned with his peoples faith then raiding the south as centuries past. Being the first to embrace Christianity - he now faces a large Pagan revolt in his homeland. qstr_You_are_in_the_kingdom_of_M|You are in the kingdom of MUMAIN.^^Situated in the south of Ireland, the kingdom of Mumain is ruled by the Eoganachta dynasty. Their current king Eochaid mac Oengusa is the first to follow the Christian beliefs. Ruling strong from his rock of Cashel. qstr_You_are_in_the_kingdom_of_CO|You are in the kingdom of CONNACHTA.^^Connachta is an Irish kingdom situated in the northwest of the island. Conn of the Hundred Battles, a legendary king of Ireland, was progenitor of the later ruling Connachta tribes and the namesake for the kingdom of Connacht. The Kingdom today is actually a combination of several Irish tribes under the protection of a single high king only now giving sway to their tribal identities in the pursuit of a strong unified dynasty. The current dynasty of Daui Tenga Uma is fighting hard to keep his lands being overrun by the Ui Neill - Marrying his eldest daughter to their King in the hopes of keeping peace. qstr_You_are_in_the_territor|You are in the territory of the Ui Neill of AILEACH.^^Aileach is an Irish kingdom in far northwestern Ireland. The kings of Ailech belong to the northern Ui Neill, said to be descended from Niall of the Nine Hostages. The kingdom takes its name from the hill fort Grianan of Ailech. This kingdom broke away from the Kingdom of Uladh, inhabited and under the sovereignty of the Cenel nEogain tribe. Now pushing into the lands of the south, the rulers engage in a 'tradition' of alternating the crown of the High King of Ireland between them. qstr_You_are_in_the_territory|You are in the territory of Tyrone.^^ qstr_You_are_in_the_kingdom_of_U|You are in the kingdom of ULADH.^^Uladh is the kingdom located in the north of the island, the homeland of the Gaelic Ulaid, after whom the kingdom is named, and the Cruithne tribes, an early population linked with the Picts of northern Britannia. The Ui Neill dynasty, descendants of Niall of the Nine Hostages, are absorbing the kingdom, dominating it from their base in Tir Eoghain. qstr_You_are_in_the_kingdom_of_LA|You are in the kingdom of LAIGIN.^^Situated in the southeast of Ireland, the tribes of Laigin were united by Ugaine Mor, its first historical king, who built the hill-fort of Dun Ailinne. When the Roman legions left Britain, the people from Laigin settled North Wales. Once the birthplace of many high Kings of Ireland, their power has declined with the loss of Tara to the Ui Neill. qstr_You_are_in_the_kingdom_of_COR|You are in the kingdom of CORNOUAILLE.^^Situated on the northern tip of Gaul, in the lands called Britony. The kingdom is home to many who have fled the Saxon invasion. The current king is also cousin to Arthur. qstr_You_are_in_the_land_|You are in the land of the Franks.^^Once known as the province of Gaul, these lands have only recently fallen to Frankish invasion. The last Roman governor being defeated and murdered by Clovis just twelve short years ago. qstr_You_are_in_the_kingdom_of_t|You are in the kingdom of the VISGOTHS.^^Located in the former province of Gaul, these lands were settled by Visgoth tribes as part of the treaty of 382AD. This treaty with Rome held until the death of Emperor Theodosius in 395AD and the crowning of king Alaric I of the Visgoths in the same year. Over the next 15 years, an uneasy peace was broken by occasional conflicts between Alaric and the powerful Germanic generals who commanded the Roman armies, but in 408AD Theodosius's son had the western general Stilicho executed and his legions massacred the families of thousands of Visgoth soldiers trying to assimilate into the Roman empire. With this Alaric decided to march on Rome and it fell to his forces in 410AD. Since his death Alaric's Visigothic Kingdom has become one of the most powerful in all of Europe. qstr_You_are_in_the_kingdom_of_th|You are in the kingdom of the BURGUNDIANS.^^ qstr_You_are_in_the_kingdom_of_F|You are in the kingdom of FRIESE.^^Friese is region along the southeastern coast of the North Sea, the homeland of the Frisians, a people closely related to the Jutish by language. The Frisian realm is an important trading region that extends from the north of Frankia to the border of Denmark. qstr_You_are_in_your_{s7}|You are in your {s7}.^^{s7} is a region you inherited upon your {s8}'s death. Its people and its culture belong to you. Everywhere you go peasants call out your name and bow to their {reg59?queen king}. qstr_You_are_in_{s7}.^^|You are in {s7}.^^ qstr_Plain.|Plain. qstr_Snow.|Snow. qstr_Forest.|Forest. qstr_Snow_Forest.|Snow Forest. qstr_Ocean.|Ocean. qstr_Sea.|Sea. qstr_Standard_Bearer _{re|Standard Bearer {reg1}^Leadership Bonus {reg2} (max 3) qstr_Musician _{reg1}^Tac|Musician {reg1}^Tactics Bonus {reg2} (max 3) qstr_Note _You_re_close_t|Note You're close to the enemy settlement, forcing you to exercise caution. qstr_{s16}^^_____________|{s16}^^-------------------^^Camp Info ^^^{s6}^^{s7}^^Terrain around {s2}^^Scouts {s5}^^Foragers {s3}^^Fortified camp {s4}^^{s11} qstr_Camp_Info ^^^^Positi|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^If you are next to a coast, you can search for the closest landing point with a right click on your party. qstr_Camp_Info ^^^^Positio|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^In a sea battle, you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_Priests_in_followers|Priests in followers' party {reg1}^Surgery Bonus {reg2} (max 3) qstr_Women_in_followers__|Women in followers' party {reg1}^Wound Treatment Bonus {reg2} (max 3)^^Note Every 10 women (as refugees, camp women, soldiers' wives and peasants) will give +1 morale each 72 hours. Maximum +10 morale points. qstr_^^^^Followers ^^{s2}|^^^^Followers ^^{s2}^^--------------^^{s3} qstr_{s5}_has_been_defeat|{s5} has been defeated! qstr_This_lord_is_a_priso|This lord is a prisoner of {s10} qstr_Christian_Lord|Christian Lord qstr_Pagan_Lord|Pagan Lord qstr_{s37}__his_betrothed|{s37} (his betrothed) qstr_{s40}._His_love_inte|{s40}. His love interests are reported to be {s37}. qstr_His_love_interests_a|His love interests are reported to be {s37}. qstr_{s40}._His_love_inter|{s40}. His love interest is reported to be {s37}. qstr_His_love_interest_is|His love interest is reported to be {s37}. qstr_{s1}^^{s4}^Kingdom _|{s1}^^{s4}^Kingdom {s3}^Relation {reg4}^Centers {reg5}^{s5}^{s47} qstr_Army_size _{reg26}|Army size {reg26} qstr_{s40}._His_love_intere|{s40}. His love interest is {s39}. qstr_{s40}._He_is_betroth|{s40}. He is betrothed to {s39}. qstr_{s1}^^{s2}_of_the_{s|{s1}^^{s2} of the {s3}^Relation {reg3}^Last visit {reg4} days ago qstr_{s1}^^You_started_co|{s1}^^You started courting your companion {s2}^Relation {reg3} qstr_{s1}^^{s2}_s_father_|{s1}^^{s2}'s father has told you to seek out their son in the {s3} qstr_{reg2}_warriors_acco|{reg2} warriors accompany the {reg59?queen king}. qstr_{s2}^^{reg2}_warrior|{s2}^^{reg2} warriors serve various lords of the kingdom. qstr_{s2}^^{reg2}_warriors|{s2}^^{reg2} warriors garrison our towns. qstr_{s2}^^{reg2}_warriors_|{s2}^^{reg2} warriors garrison our forts. qstr_Kingdom_Armies_Repor|Kingdom Armies Report ^Land levy not included^^^{s2} qstr_{s10}Current_fleet {|{s10}Current fleet {s0}^^ qstr_{s10}Refuge {s0}^^|{s10}Refuge {s0}^^ qstr_{s10}Port_of_{s9} {s|{s10}Port of {s9} {s0}^^ qstr_{s10}Landed_ships_ne|{s10}Landed ships next to {s9} {s0}^^ qstr_You_don_t_own_any_sh|You don't own any ships. qstr_Your_ships_with_ship|Your ships with ship type, name, current condition and type of wood ^^{s10} qstr_Rents_and_taxes_from|Rents and taxes from the {reg59?queen king}'s holdings {reg0} coins. qstr_{s2}^Taxes_from_king|{s2}^Taxes from kingdom lords {reg0} coins. qstr_{s2}^^Kingdom_Total_|{s2}^^Kingdom Total Income {reg0} coins. qstr_Payroll_for_the_{reg|Payroll for the {reg59?queen king}'s army {reg1} coins. qstr_{s3}^Payroll_for_gar|{s3}^Payroll for garrisons {reg1} coins. qstr_{s3}^^Kingdom_Total_|{s3}^^Kingdom Total Expenses {reg1} coins. qstr_Kingdom_Economy_Repo|Kingdom Economy Report ^^INCOME ^Tax losses are variable^^{s2}^^^^EXPENSES ^These values could vary because of events or extraordinary expenses.^^{s3}^^^^The result of the accounts of the realm is {reg0} coins^^Population of the Realm {reg1} qstr_Very_Good|Very Good qstr_Good|Good qstr_Acceptable|Acceptable qstr_Bad|Bad qstr_Very_Bad|Very Bad qstr_Dangerous|Dangerous qstr_{s0}^ _{s1}__{s2}_|{s0}^ {s1}, '{s2}', {s3}, {s4} qstr_You_have_lost_the_tr|You have lost the traders because you landed without them. qstr_You_have_lost_the_tra|You have lost the traders because you embarked without them. qstr_debug__found_stuck_l|debug- found stuck lord {s7} near {s8} moving their party. qstr_debug__moved_{s7}_to|debug- moved {s7} to near travel town. qstr_debug__moved_{s7}_to_|debug- moved {s7} to near travel point. qstr_debug__moved_{s7}_to_n|debug- moved {s7} to near home. qstr_debug__moved_{s7}_to_r|debug- moved {s7} to random town. qstr_debug__{s7}_s_party_|debug- {s7}'s party near {s8} was removed. qstr_Wank_ERROR!|Wank ERROR! qstr_SHIP_{reg8}_ERROR _g|SHIP {reg8} ERROR gtbws not the same! qstr_Landing_near_{s2}|Landing near {s2} qstr_You_have_been_enlist|You have been enlisted! qstr_Current_rank _{s5}|Current rank {s5} qstr_You_have_left_your_c|You have left your commander! qstr_You_have_been_grante|You have been granted leave! qstr_You_have_rejoined_yo|You have rejoined your commander! qstr_{s6}_has_also_placed|{s6} has also placed bounty on your head for desertion! qstr_{s3}_{s2}|{s3}, {s2} qstr_The_equipment_of_a_{|The equipment of a {s1} {s2}is assigned to you. qstr_The_equipment_of_a_{s|The equipment of a {s1} {s2}is taken from you. qstr_Your_man_s_sacrifice|Your man's sacrifice was for nothing, {s6} was able to plead their inocence! qstr_{s4}|{s4} qstr_Foragers|Foragers qstr_Scouts|Scouts qstr_Each_day_of_the_sieg|Each day of the siege, you need to cover a number of expenses. You pay for rewards, digging latrines, cleaning stables, buying and bringing water and food, cooking, entertaining the troops... qstr_You_do_not_have_mone|You do not have money to cover the basic expenses of a siege. This greatly undermines morale. qstr_Morale|Morale qstr_You_re_too_close_to_|You're too close to a town to set an ambush qstr_You_need_at_least_tw|You need at least twenty men to ambush qstr_Breaking_ambush...|Breaking ambush... qstr_The_released_prisone|The released prisoners were not be trusted and they are preparing to attack you! qstr_Warning!|Warning! qstr_The_released_prisoner|The released prisoners scattered as soon as the battle finished. You will not be seeing them again. qstr_Notice!|Notice! qstr_The_released_prisoners|The released prisoners have remained loyal and will join your party qstr_You_have_{reg0}_days_|You have {reg0} days left till you are declared as a deserter! qstr_You_have_now_been_de|You have now been declared as a deserter! qstr_Swaefa_ham|Swaefa ham qstr_Bearnoch|Bearnoch qstr_Bearnoch_|Bearnoch qstr_Bernicia|Bernicia qstr_Caer_Greu|Caer Greu qstr_Aethelric|Aethelric qstr_Kingdom_of_Wessex|Kingdom of Wessex qstr_Gewissae_has_changed|Gewissae has changed their name to Wessex. qstr_A_local_strongman_{s|A local strongman {s8} fights for Tara, and leads the {s6}! qstr_{reg61}.0{reg62}|{reg61}.0{reg62} qstr_{reg61}.{reg62}|{reg61}.{reg62} qstr_Shot_distance _{s1}_|Shot distance {s1} meters. qstr_{s1}_|{s1} qstr_Next_Page|Next Page qstr_Game_Rules ^|Game Rules ^ qstr_0|0 qstr_Show_game_rules|Show game rules qstr_Continue...|Continue... qstr_Candidate_#1 _{s1}|Candidate #1 {s1} qstr_Candidate_#2 _{s1}|Candidate #2 {s1} qstr_{s3}_of_the_{s4}_wis|{s3} of the {s4} wishes to select a new marshall and invites their vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Who_do_you_wish_to_s|Who do you wish to support? qstr_{s1}_gives_his_suppo|{s1} gives his support to {s2}. qstr_Number_of_Supporters|Number of Supporters {reg0} qstr_{s2}_has_heard_their|{s2} has heard their vassals' counsel. They select {s1} as the marshall of the {s3}. qstr_Strategy_Camera _pre|Strategy Camera press the Enter key.' qstr_Orders|Orders qstr_Attack_Order|Attack Order qstr_Retreat|Retreat qstr_Stand_Ground|Stand Ground qstr_Charge|Charge qstr_Follow_Me|Follow Me qstr_Hold_This_Position|Hold This Position qstr_Spread_Out|Spread Out qstr_Stand_Closer|Stand Closer qstr_Fall_Back|Fall Back qstr_Advance|Advance qstr_Fire_At_Will|Fire At Will qstr_Hold_Your_Fire|Hold Your Fire qstr_Use_Blunt_Weapons|Use Blunt Weapons qstr_Use_Any_Weapon|Use Any Weapon qstr_Ready|Ready qstr_Wounded|Wounded qstr_Dead|Dead qstr_Number_of_men_knocke|Number of men knocked down {reg1} qstr_Number_of_men_left _|Number of men left {reg1} qstr_Opponents_Beaten _{r|Opponents Beaten {reg1} qstr_Opponents_Remaining |Opponents Remaining {reg1} qstr_Remain_in_retirement|Remain in retirement. qstr_Go_back_to_the_adven|Go back to the adventuring. qstr_You_have_retired_at_|You have retired at level {reg4} after {reg5} days of adventuring. qstr_Effect_on_Score|Effect on Score qstr_Settlements_owned_by|Settlements owned by you {reg0} qstr_Friendly_Settlements|Friendly Settlements {reg0} qstr_Hostile_Settlements |Hostile Settlements {reg0} qstr_Friendly_Lords _{reg|Friendly Lords {reg0} qstr_Enemy_Lords _{reg0}|Enemy Lords {reg0} qstr_Victories _{reg0}|Victories {reg0} qstr_Defeats _{reg0}|Defeats {reg0} qstr_Quests_Completed _{r|Quests Completed {reg0} qstr_Companions_Found _{r|Companions Found {reg0} qstr_Companions_Lost/Depa|Companions Lost/Departed {reg0} qstr_Wealth _{reg0}_coins|Wealth {reg0} coins qstr_Inventory _{reg0}_co|Inventory {reg0} coins qstr_Renown _{reg0}|Renown {reg0} qstr_Experience _{reg0}|Experience {reg0} qstr_Days_Passed _{reg0}|Days Passed {reg0} qstr_Difficulty _{reg0}%|Difficulty {reg0}% qstr_TOTAL_SCORE _{reg0}|TOTAL SCORE {reg0} qstr_{s0}__{s50}_|{s0} ({s50}) qstr_Rents_from_gold_mine|Rents from gold mine in {s0} qstr_{s55}__{reg0}%_|{s55} ({reg0}%) qstr_{s55}|{s55} qstr_Staff |Staff qstr_Mercenary_Pay |Mercenary Pay qstr_Tributes_from_your_n|Tributes from your nobles qstr_You_paid_{reg0}_cash|You paid {reg0} cash to liquidate a debt qstr_Earlier_cash |Earlier cash qstr_New_cash |New cash qstr_Your_troops_are_unpa|Your troops are unpaid! Morale has dropped. qstr_Your_Mercenary_s_are|Your Mercenary's are unpaid! They've disbanded. qstr_F4___Complex_formati|F4 - Complex formations qstr_F7___Memorize_div._p|F7 - Memorize div. placement qstr_F8___Default_divisio|F8 - Default division placement qstr_F4___Ranks|F4 - Ranks qstr_F5___Shield_Wall|F5 - Shield Wall qstr_F6___Wedge|F6 - Wedge qstr_F7___Square|F7 - Square qstr_F8___No_Formation|F8 - No Formation qstr_{reg2}|{reg2} qstr_Anno_Domini_498|Anno Domini 498 qstr_We_are_at_the_end_of|We are at the end of the 5th century.^The light of Rome has flicked and gone out,^absorbed by the darkness,^Their armies leaving England 80 years ago^The golden age of knights and princesses^... are yet a distant dream.^^It is a dark and ruthless^era of raw strength and survival,^where men go to bed every night^praying to see a new day. qstr_It_is_the_age_of_Cam|It is the age of Camelot,^the clans of Ireland, the ascension^of the Franks and the emergence of the^Saxons.^^It all awaits you... qstr_Done|Done qstr_Default|Default qstr_Randomize|Randomize qstr_Who_are_you?|Who are you? qstr_Be_careful_^_your_c|Be careful, ^ your choices will affect your attributes, skills, dialogs, and opening story. qstr_You_ve_reached_this_|You've reached this from going back from major king selection, ^ don't change ANYTHING except your race/culture! qstr_Bio |Bio qstr_Gender |Gender qstr_Height |Height qstr_Age |Age qstr_Greatest_Virtue |Greatest Virtue qstr_Race |Race qstr_Father_s_Background |Father's Background qstr_As_a_Child_You_Liked|As a Child You Liked qstr_Startng_Out_You_Were|Startng Out You Were qstr_Religion |Religion qstr_Female|Female qstr_Male|Male qstr_Normal|Normal qstr_Tall|Tall qstr_Short|Short qstr_Young__16_22_years_o|Young (16-22 years old) qstr_Adult__23_40_years_o|Adult (23-40 years old) qstr_Elder__40_or_more_ye|Elder (40 or more years old) qstr_Justice|Justice qstr_Temperance|Temperance qstr_Fortitude|Fortitude qstr_Wisdom|Wisdom qstr_Irish|Irish qstr_Foreigner|Foreigner qstr_Romano_Briton|Romano-Briton qstr_Brigantes|Brigantes qstr_Anglo|Anglo qstr_Outlaw|Outlaw qstr_Peasant|Peasant qstr_Priest|Priest qstr_Craftsman|Craftsman qstr_Merchant|Merchant qstr_Petty_King|Petty King qstr_Major_King|Major King qstr_Knight|Knight qstr_Farming|Farming qstr_Stealing|Stealing qstr_Oratory|Oratory qstr_Crafts|Crafts qstr_Martial_Arts|Martial Arts qstr_A_Traveler|A Traveler qstr_A_Hunter|A Hunter qstr_A_Landowner|A Landowner qstr_A_Slave|A Slave qstr_Your_Kingdom|Your Kingdom qstr_Name_^{playername}|Name ^{playername} qstr_Level |Level qstr_Health |Health qstr_Stamina |Stamina qstr_Stress |Stress qstr_ _Low| Low qstr_ _Some| Some qstr_ _High| High qstr_ _Unbearable| Unbearable qstr_ _None| None qstr_Renown |Renown qstr_Reputation |Reputation qstr_Right_to_Rule |Right to Rule qstr_Money |Money qstr_The_Old_Gods|The Old Gods qstr_Can_read |Can read qstr_Reading |Reading qstr_No_books.|No books. qstr_Children |Children qstr_1|1 qstr_2|2 qstr_3|3 qstr_4|4 qstr_none|none qstr__but_pregnant|, but pregnant qstr__ _pregnant|, pregnant qstr_Special_Trait |Special Trait qstr_Words_smith|Words-smith qstr_Trickster|Trickster qstr_Musician|Musician qstr_Spell_craft|Spell-craft qstr_Scars |Scars qstr_{reg1}|{reg1} qstr_Wounds |Wounds qstr_Enemies_Killed |Enemies Killed qstr_Enemies_Wounded |Enemies Wounded qstr_Allies_Killed |Allies Killed qstr_Allies_Wounded |Allies Wounded qstr_Story|Story qstr_Attributes/Skills|Attributes/Skills qstr_Wounds|Wounds qstr_Quest|Quest qstr_Party|Party qstr_Relations|Relations qstr_Budget|Budget qstr_Statistics|Statistics qstr_Companions|Companions qstr_Factions|Factions qstr_Known_Lords|Known Lords qstr_Courtship|Courtship qstr_Level _{reg4}_^Days_|Level {reg4} ^Days of Adventuring {reg5}. qstr_Settlements_Owned_by|Settlements Owned by You {reg0} qstr_Hostile_Lords _{reg0|Hostile Lords {reg0} qstr_Wealth _{reg0}_penin|Wealth {reg0} peningas qstr_Inventory _{reg0}_pe|Inventory {reg0} peningas qstr_You_need_to_be_the_r|You need to be the ruler of your faction in order to access your kingdom control panel. qstr_^^^^Wounds_Informati|^^^^Wounds Information ^^{s3}^^----------^^{s4}^^----------^^{s5}^^----------^^{s6} qstr_Kingdom_Report|Kingdom Report qstr_{reg59?Queen King} |{reg59?Queen King} qstr_{reg59?Queen King}_s|{reg59?Queen King}'s Towns qstr_{reg59?Queen King}_s_|{reg59?Queen King}'s Forts qstr_{reg59?Queen King}_s_V|{reg59?Queen King}'s Villages qstr_Lords |Lords qstr_Caravans |Caravans qstr_Kingdom_Towns |Kingdom Towns qstr_Kingdom_Forts |Kingdom Forts qstr_Kingdom_Villages |Kingdom Villages qstr_Places_without_Lord |Places without Lord qstr_Prisoner_Lords |Prisoner Lords qstr_Minister |Minister qstr_Tax_Enforcement |Tax Enforcement qstr_Yes__costs_3000_coin|Yes (costs 3000 coins/week) qstr_No__tax_revenue_lowe|No (tax revenue lower) qstr_{reg59?Queen King}_s_A|{reg59?Queen King}'s Army Size qstr_Partition_Laws |Partition Laws qstr_Confederate__all_hei|Confederate (all heirs can inherit) qstr_Regular__only_sons_i|Regular (only sons inherit) qstr_High__Only_two_oldes|High (Only two oldest inherit) qstr_Single__Only_one_wil|Single (Only one will inherit) qstr_Royal_Decree|Royal Decree qstr_Summary|Summary qstr_Lords|Lords qstr_Economy|Economy qstr_Diplomacy|Diplomacy qstr_Armies|Armies qstr_Centers|Centers qstr_Rename|Rename qstr_Map_Colour|Map Colour qstr_Decisions|Decisions qstr_Make_a_Royal_Decree |Make a Royal Decree ^^Changing orders will take a few hours,^as messengers need time to reach your vassals.^Once you select your order click DONE for confirmation. qstr_Gather_Our_Forces|Gather Our Forces qstr_Defend_the_Kingdom|Defend the Kingdom qstr_Current_decree _{s4}|Current decree {s4} qstr_Call_out_the_Kingdom|Call out the Kingdom Levy! qstr_You_order_the_lords_|You order the lords to present themselves with their household armies. qstr_You_order_the_kingdo|You order the kingdom to be defended. qstr_You_draft_the_kingdo|You draft the kingdom levy. qstr_You_cannot_do_this_n|You cannot do this now. qstr_{reg1}_{reg2}|{reg1}, {reg2} qstr_Choose_a_colour_for_|Choose a colour for your kingdom! qstr_Red|Red qstr_Green|Green qstr_Blue|Blue qstr_Resume_Traveling|Resume Traveling qstr_Your_Sea_Camp|Your Sea Camp qstr_The_ship_is_at_the_m|The ship is at the mercy of the wind when you stop to rest.^Here you can manage your camp's resources. qstr_Calm^^The_sails_lik|Calm^^The sails, like the sea, are flat. qstr_Light_breeze^^On_the|Light breeze^^On the sea, you notice some small wavelets.^The sails swell a little. qstr_Moderate_breeze^^Sma|Moderate breeze^^Small waves with breaking crests are rolling on the sea.^The sails fill with wind. qstr_Strong_breeze^^Moder|Strong breeze^^Moderate waves begin to form larger ones.^The sails are swollen tight and will need to be reefed soon. qstr_High_wind^^There_are|High wind^^There are many breaking waves visible. The sails are reefed.^There is some chance now that ships will be damaged. qstr_Gale^^The_sea_is_vio|Gale^^The sea is violent. The sails are almost completely reefed.^There is a high risk of a damaged hull. qstr_Storm^^The_waves_tos|Storm^^The waves toss about the ships, which threaten to capsize. qstr_Number_of_sailors |Number of sailors qstr_{reg5}|{reg5} qstr_Speed_from_sailors |Speed from sailors qstr_{reg6}%|{reg6}% qstr_Troop_Tree|Troop Tree qstr_Read_Book|Read Book qstr_Retire|Retire qstr_Recruit_Prisoners|Recruit Prisoners qstr_Fish|Fish qstr_Check_Location|Check Location qstr_You_cannot_read._You|You cannot read. You can learn to do so at a monastery. qstr_No_one_is_interested|No one is interested this time. qstr_My_Boats|My Boats qstr_Boats_for_Sale|Boats for Sale qstr_No_ships_for_sale^in|No ships for sale^in this town. qstr_No_Name|No Name qstr_{reg7}._Ship|{reg7}. Ship qstr_Flagship|Flagship qstr_Repair _{reg8}_penin|Repair {reg8} peningas qstr_Type _{s7}^Wood _{s6|Type {s7}^Wood {s6}^Condition {s1}^Speed {reg1} knots^Crew {reg6} men^Price {reg7} peningas^{s2} qstr_Repair_Ship|Repair Ship qstr_Customize_Ship|Customize Ship qstr_Sell_Ship|Sell Ship qstr_Buy_Ship|Buy Ship qstr_Are_you_sure_you_wan|Are you sure you want to do this transaction? qstr_Leave_ship_at_the_sh|Leave ship at the shore qstr_Next_ship|Next ship qstr_Capacity _men/max_cr|Capacity men/max crew qstr_{reg1}/{reg2}|{reg1}/{reg2} qstr_You_cannot_buy_this_|You cannot buy this boat, because you cannot have more then seven boats per town. qstr_You_cannot_buy_this_b|You cannot buy this boat, because you don't have the Sea-King skill. qstr_You_cannot_buy_this_bo|You cannot buy this boat, as it requires a higher Sea-King skill to manage more boats. qstr_You_cannot_buy_this_boa|You cannot buy this boat, because you don't have enough money. qstr_You_can_t_leave_your|You can't leave your last ship at the shore. qstr_You_can_t_leave_this|You can't leave this ship at the shore, because otherwise your crew wouldn't fit any more in the rest of the ships. qstr_You_need_to_get_clos|You need to get closer to the shore if you want to leave ships there. qstr_You_cannot_repair_th|You cannot repair this boat, because you don't have enough money. qstr_From_Troop _|From Troop qstr__Click_on_a_unit_for|(Click on a unit for details) qstr_No_ships_for_sell^in|No ships for sell^in this Town. qstr_Wood _{s0}^|Wood {s0}^ qstr_custom|custom qstr_blue_and_white|blue and white qstr_red_and_white|red and white qstr_rich_striped|rich striped qstr_green_and_yellow|green and yellow qstr_red|red qstr_blue_and_red|blue and red qstr_green|green qstr_blue_and_yellow|blue and yellow qstr_Sail _{s0}^|Sail {s0}^ qstr_tarred|tarred qstr_tarred_and_red|tarred and red qstr_varnished|varnished qstr_varnished_and_purple|varnished and purple qstr_blue|blue qstr_blue_red_and_green|blue, red and green qstr_plain|plain qstr_Finish _{s0}^|Finish {s0}^ qstr_Price _{reg7}_pening|Price {reg7} peningas qstr_{s1}{s2}{s3}{s4}|{s1}{s2}{s3}{s4} qstr_Change_Finish|Change Finish qstr_Change_Sail|Change Sail qstr_Apply|Apply qstr_Fleet_Capacity |Fleet Capacity qstr_Only_ships_made_of_o|Only ships made of oak are considered to deserve a special finish. qstr_You_don_t_have_enough_|You don't have enough money. qstr_Your_Camp|Your Camp qstr_You_stop_to_rest.^He|You stop to rest.^Here you can manage your camp's resources. qstr_Send_Scouts |Send Scouts qstr_^Sending_scouts_ahea|^Sending scouts ahead of the army will increase your chances of spotting enemies. However, these men always move very exposed, so their life expectancy is low. qstr_Thirty_men_are_neede|Thirty men are needed. qstr_Send_Foragers |Send Foragers qstr_^Send_men_to_forage_|^Send men to forage as your army travels. They return with extra food every half day. qstr_Forty_men_are_needed|Forty men are needed. qstr_Fortify_Camp |Fortify Camp qstr_^Fortify_your_camp_w|^Fortify your camp with basic defenses. The men engaged in this difficult work will need a reward of 200 coins, or you could face troubles. qstr_Sixty_men_are_needed|Sixty men are needed. qstr_Build_Fort|Build Fort qstr_Wait_Here|Wait Here qstr_Check_Inventory|Check Inventory qstr_Start_Hunting|Start Hunting qstr_Mod_Options|Mod Options qstr_Cheat_Menu|Cheat Menu qstr_Station_Troops|Station Troops qstr_Build_Village|Build Village qstr_Visit_Camp|Visit Camp qstr_You_re_a_soldier_wit|You're a soldier with no time to build. qstr_You_cannot_build_a_f|You cannot build a fort so close to a settlement. qstr_You_re_a_soldier_with|You're a soldier with no time to rest. qstr_You_re_too_close_to_a|You're too close to a settlement for camping. qstr_You_re_a_common_sold|You're a common soldier and have no access to prisoners. qstr_Your_army_morale_is_|Your army morale is low! qstr_You_ve_managed_to_fl|You've managed to flush out a boar! qstr_You_re_needed_in_the|You're needed in the army, there is no time to hunt. qstr_You_ve_already_hunte|You've already hunted today, you're too tired. qstr_You_didn_t_find_any_|You didn't find any animals qstr_Some_of_your_compani|Some of your companions would like to speak in camp. qstr_You_re_a_common_soldi|You're a common soldier, the commander choses where to camp. qstr_You_re_a_common_soldie|You're a common soldier, you can't build anything. qstr_You_cannot_build_a_v|You cannot build a village so close to a settlement. qstr_This_area_of_{s1}_ca|This area of {s1} can best be described as the very core of the town.^^ You can almost see the strings that are being pulled from here, the money that comes and goes at seemingly endless rates. Here you can buy the land that is cultivated outside the towns gates and benefit from the ones working hard. Of course you might not have the coins required to do so, but the moneylenders are known to have some spare change. qstr_{reg1}_people_live_i|{reg1} people live in {s1}. There are currently {reg2} acres of land available for cultivation to provide them with food and other goods. You own {reg3} acres of land in this town. You currently owe the local moneylenders of {s1} {reg4} coins. The interest rate is 20% and the contract period amounts to 2 weeks. If you dont manage to pay off your debt until the deadline, the interest is raised to 40%. Buying an existing acre costs {reg9} coins, while it sells for {reg10} coins. Building a new one requires {reg11} coins. The rent paid to landowners currently accumulates to {reg13} coins per acre every 2 weeks and has to be collected in the town. Land wont be rented if a town is already well supplied. qstr_Choose_how_many_acre|Choose how many acres you wish to sell qstr_Choose_how_many_acres|Choose how many acres you wish to buy qstr_Verify|Verify qstr_Choose_how_much_mone|Choose how much money you wish to borrow qstr_Buy_and_prepare_uncu|Buy and prepare uncultivated land qstr_Pay_off_your_debt_ |Pay off your debt qstr_You_cant_sell_0_acre|You cant sell 0 acres of land. qstr_You_cant_buy_0_acres|You cant buy 0 acres of land. qstr_{reg6}|{reg6} qstr_You_cant_borrow_0_co|You cant borrow 0 coins. qstr_{reg7}|{reg7} qstr_{reg8}|{reg8} qstr_You_cant_pay_back_0_|You cant pay back 0 coin. qstr__Press_Tab_to_Exit_|-Press Tab to Exit- qstr_Town|Town qstr_Acres|Acres qstr_Owned|Owned qstr_Balance|Balance qstr_Assets|Assets qstr_Debt|Debt qstr_Deadline|Deadline qstr_{s9}|{s9} qstr_{reg3}|{reg3} qstr_{reg4}|{reg4} qstr_Exhausted|Exhausted qstr_Very_Tired|Very Tired qstr_Tired|Tired qstr_High|High qstr_On_several_occasions|On several occasions throughout your life, you have seen these strange scratches on paper. The monks here call these markings Latin letters, and offers you the chance to learn them. ^^This will require you to stay a week at the monastery. Do you still want to learn to read? qstr_Yes.|Yes. qstr_No.|No. qstr_Select_your_domestic|Select your domestic policy qstr_Centralization |Centralization qstr_Aristocracy |Aristocracy qstr_Serfdom |Serfdom qstr_Troop_quality |Troop quality qstr_Mercantilism |Mercantilism qstr_High_centralization_|High centralization reduces tax inefficiency for the king and raises it for vassals. This will interfere the relations between ruler and vassals. qstr_High_aristocracy_wil|High aristocracy will improve the relations between the king and his vassals who will be able to raise bigger armies but it will decreased trade. qstr_High_serfdom_reduces|High serfdom reduces tax inefficiency for the king and his vassals and vassals can maintain bigger armies but troops loose moral. qstr_High_troop_quality_i|High troop quality increases the strength of troops but decreases army size. qstr_Mercantilistic_polic|Mercantilistic policies maximize exports while minimizing imports, and increase government regulation of industry. qstr_No_available_childre|No available children troops yet... qstr__and_could_jeopardiz| and could jeopardize your relationship with your husband qstr_You_are_pregnant_and|You are pregnant and trying to enter the field of battle! If you continue you are risking the life of your unborn child. ^^This will no doubt cause great controversy{s6}, do you wish to continue?^ Choosing no will remove your ability to lead armies until after your child is born. qstr_Bet _{reg51}Denar|Bet {reg51}Denar qstr_Roll_Dice|Roll Dice qstr_{s1}_Rolls|{s1} Rolls qstr_Draw!_Bet_Twice?|Draw! Bet Twice? qstr_You_win!_Try_again?|You win! Try again? qstr_You_lose._Try_again?|You lose. Try again? qstr_Yes|Yes qstr_No|No qstr_Money _{reg1}Denar|Money {reg1}Denar qstr_Start_Game|Start Game qstr_Find_the_Lady|Find the Lady qstr_Draw_Runes|Draw Runes qstr_Gods_Gift!_Try_again|Gods Gift! Try again? qstr_Call_Heads|Call Heads qstr_Call_Tails|Call Tails qstr_What_name_would_you_|What name would you like to give to your refuge? qstr_Save_it_as _{s5}.|Save it as {s5}. qstr_Accept|Accept qstr_Dismiss_Staff|Dismiss Staff qstr_Recruit_staff_for_yo|Recruit staff for your refuge qstr_^Hiring_staff_has_bo|^Hiring staff has both initial and continuing costs. A good reputation and an impressive refuge will attract a greater variety of candidates. qstr_Description |Description qstr_Captain |Captain qstr_Priest |Priest qstr_Bard |Bard qstr_Bottler |Bottler qstr_Happy_Widow |Happy Widow qstr_Trainer |Trainer qstr_Smith |Smith qstr_Armorer |Armorer qstr_Physician |Physician qstr_Cook |Cook qstr_Captain_Marcus|Captain Marcus qstr_Dismiss/No_Captain|Dismiss/No Captain qstr_Priest_Beda|Priest Beda qstr_Godi_Olafr|Godi Olafr qstr_Dismiss/No_Priest|Dismiss/No Priest qstr_No_bard_wants_to_ser|No bard wants to serve you. qstr_Skald_Bragi|Skald Bragi qstr_Bard_Siwi|Bard Siwi qstr_Dismiss/No_Bard|Dismiss/No Bard qstr_Casius|Casius qstr_Dismiss/No_Bottler|Dismiss/No Bottler qstr_No_happy_widow_is_av|No happy widow is available. qstr_Suaibsech|Suaibsech qstr_Tancoystl|Tancoystl qstr_Gulla|Gulla qstr_Eadgyd|Eadgyd qstr_Dismiss/No_Whore|Dismiss/No Whore qstr_Trainer_Harald|Trainer Harald qstr_Dismiss/No_Trainer|Dismiss/No Trainer qstr_Ulfberht|Ulfberht qstr_Dismiss/No_Smith|Dismiss/No Smith qstr_Armorer__The_Hungry_|Armorer 'The Hungry Hammer' qstr_Dismiss/No_Armorer|Dismiss/No Armorer qstr_No_physicians_are_av|No physicians are available. qstr_Aurelius|Aurelius qstr_Morgan|Morgan qstr_Alexander|Alexander qstr_Ailill|Ailill qstr_Dismiss/No_Physician|Dismiss/No Physician qstr_Wamba|Wamba qstr_Dismiss/No_Cook|Dismiss/No Cook qstr_{s10}|{s10} qstr_You_do_not_have_enou|You do not have enough money to increase your staff this much. Please reduce the number of people to hire! qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_One_{s3}_volunteers_|One {s3} volunteers to follow you. qstr_{reg5}_{s3}_voluntee|{reg5} {s3} volunteer to follow you. qstr_Recruit_them__{reg6}|Recruit them ({reg6} peningas). qstr_You_re_in_luck_today|You're in luck today, one of the town merchants is selling off {reg5} of his {s3}. qstr_Recruit_them__{reg6}_|Recruit them ({reg6} coins). qstr_You_visit_the_port_o|You visit the port of {s1}. ^^ While you look around you feel the strong wind from the ocean pulling on your clothes while the sea birds fly overhead qstr_Set_sail_with_your_s|Set sail with your ship. qstr_Visit_the_port|Visit the port qstr_Speak_with_the_portm|Speak with the portmaster. qstr_Head_back|Head back qstr_You_don_t_own_a_ship|You don't own a ship qstr_You_can_t_fit_all_yo|You can't fit all your men on board qstr_Head_of_cattle_to_ta|Head of cattle to take (max {reg22}) qstr_Cattle_is_{reg33}_v|Cattle is {reg33}, value is {reg34} qstr_Back_to_Siege|Back to Siege qstr_Your_Siege_Camp|Your Siege Camp qstr_You_are_besieging_th|You are besieging the enemy.^Here you can manage your camp's resources. qstr_^Send_men_to_forage_n|^Send men to forage nearby. They return with extra food every half day. qstr_Launch_Raid|Launch Raid qstr_Inventory_Tent|Inventory Tent qstr_Command_Tent|Command Tent qstr_Scout_Report|Scout Report qstr_You_need_more_than_3|You need more than 30 men for this. qstr_You_have_already_ord|You have already ordered a mission recently. qstr_fort|fort qstr_Infiltration|Infiltration qstr_A_good_way_to_hasten|A good way to hasten the fall of the {s2} is to infiltrate it with a group of men to damage the defenses, food stores, water supplies and loyalty of the defenders. It is a difficult and risky maneuver, almost suicidal. Those you send in have low chances of returning, but if successful, they could cause great damage to the enemy. They need 600 coins for their families. What objective would you like their raid to focus on? qstr_Poison_the_{s2}_s_wa|Poison the {s2}'s water. qstr_Kill_the_{s2}_s_live|Kill the {s2}'s livestock. qstr_Burn_the_{s2}_s_food|Burn the {s2}'s food. qstr_Kill_as_many_defende|Kill as many defenders as possible. qstr_____| qstr_A_group_of_chosen_me|A group of chosen men will be sent to poison the water supplies. qstr_A_group_of_chosen_men|A group of chosen men will be sent to kill the cattle. qstr_A_group_of_chosen_men_|A group of chosen men will be sent to burn the granaries. qstr_A_group_of_chosen_men_w|A group of chosen men will be sent to attack the defenders. qstr_You_do_not_have_the_|You do not have the 600 coins to pay for this mission. qstr_Accept_offer.|Accept offer. qstr_Delcine_offer|Delcine offer qstr_Given_by _Your_Uncle|Given by Your Uncle Cassiodorus qstr_Your_uncle_Cassiodor|Your uncle Cassiodorus in Rome has asked your help restoring the great Roman Empire! You should start gathering your strength and supporters while you await futher instructions. qstr_Your_uncle_Cassiodoru|Your uncle Cassiodorus in Rome has asked your help at restoring the great Roman Empire! You should start gathering your strength and supporters while you await futher instructions. qstr_You_have_refused_to_|You have refused to help your uncle in his quest. qstr_Accept_Mission.|Accept Mission. qstr_Delcine_Mission|Delcine Mission qstr_Your_uncle_Cassiodorus|Your uncle Cassiodorus has asked you to capture a settlement in the name of Rome qstr_Your_uncle_Cassiodorus_|Your uncle Cassiodorus has asked you to give these decrees to Romano-Briton Cities - asking them to rejoin the empire. qstr_Your_uncle_Cassiodorus_h|Your uncle Cassiodorus has asked you to capture a settlement in the name of Rome. qstr_You_have_abandoned_y|You have abandoned your uncle in his quest. He will not write you again. qstr_Request_for_aid...|Request for aid... qstr_Your_uncle_Cassiodorus_i|Your uncle Cassiodorus in Rome is sending you an army! It should arrive in about a months time. qstr_Continue.|Continue. qstr_Your_uncle_Cassiodorus_in|Your uncle Cassiodorus in Rome is unable to help at this time.. qstr_Roman_Empire|Roman Empire qstr_Your_court_has_moved|Your court has moved to {s6} qstr_You_are_now_governor|You are now governor of both Brittannia and Gaul, however the title is meaningless without defeating those who don't recognize your authority, your mission is simple...rule them all! qstr_Roman_Provincia|Roman Provincia qstr_Next_Page...|Next Page... qstr_Second_Page...|Second Page... qstr_Close|Close qstr_Given_by _Your_Dead_|Given by Your Dead Mother qstr_Your_mother_believed|Your mother believed your father was murdered! You could start by going to the place your father died, or start asking people about 'the Treachery of the Long Knives' qstr_Note_Reads;{s7}_as_|Note Reads;{s7}, as promised his name is Aurelius Conanus, on the table you will find keys to my lock box in the Weald, there you will find the proof you need.^^ Take care my friend. qstr_In_the_lock_box_you_|In the lock box you find an old treaty signed by Conanus! You now have all the proof you need to confront him openly' qstr_You_now_have_all_the|You now have all the proof you need, but the lord is already dead! Still you could take this to Arthur so the world knows the truth.' qstr_More|More qstr_Difficulty_Type|Difficulty Type qstr_Impossible|Impossible qstr_Full_Realism|Full Realism qstr_Custom|Custom qstr_Options|Options qstr_These_options_can_be|These options can be changed later in the camp menu. qstr_Reduced_to_1/4__Easi|Reduced to 1/4 (Easiest) qstr_Reduced_to_1/2__Easy|Reduced to 1/2 (Easy) qstr_Reduced_to_1/2__Easi|Reduced to 1/2 (Easiest) qstr_Reduced_to_3/4__Easy|Reduced to 3/4 (Easy) qstr_Slowest|Slowest qstr_Slower|Slower qstr_Faster|Faster qstr_Fastest|Fastest qstr_Less|Less qstr_Less_2%|Less 2% qstr_Normal_10%|Normal 10% qstr_More_20%|More 20% qstr_Less_5%|Less 5% qstr_More_25%|More 25% qstr_Standard|Standard qstr_Quick|Quick qstr_AI_ON__can_hurt_perf|AI ON (can hurt performance) qstr_Half_OFF__complex_mo|Half OFF (complex moral / warcrys) qstr_AI_OFF__totally_off_|AI OFF (totally off) qstr_Choose_a_difficulty_|Choose a difficulty type! qstr_Stamina_is_calculate|Stamina is calculated from Health and Athletic skills and affects physical endurance during battle. When a character's stamina is exhausted, he or she won't be able to run and his or her weapons' damage will be halved.^^{s8} qstr_In_Age_of_Arthur_tho|In Age of Arthur those wanting more fantasy can switch magic from light to full, at light only specific quests will have supernatural elements and magic will be reduced to simple curses effecting luck. qstr_Your_skill_points_wi|Your skill points will deteriorate when you equip heavy armor. This skill brings better balance to the game, as light troops become more important. Other equipment may have positive effect on skills.^^{s8} qstr_Your_army_needs_regu|Your army needs regular rest in a settlement, your camp site or your refuge from time to time. Lack of rest will lower your troop morale, while resting will improve it. qstr_Your_enemies_will_ca|Your enemies will cause double damage while you cause only half. qstr_Add_decapitation_to_|Add decapitation to battles. qstr_The_divisions_of_the|The divisions of the player's army will not adopt the formations of shield wall, wedge, or square. Moreover, the F4 menu that contains these selections will no longer appear.^^The default ranks formations will always be adopted when the player closes ranks beyond the point needed to make a shoulder-to-shoulder line. qstr_When_multiple_divisi|When multiple divisions are placed, they will set up to face the center of the enemy forces. Without this option, they will set up along the facing that the player has when he/she places them, although individual divisions will still turn to face the enemy.^^For example, with the option OFF and the player facing AWAY from the attacker, infantry will set up on the RIGHT flank rather than the LEFT. qstr_The_army_opposing_th|The army opposing the player never takes a defensive position at the back of the map, but will always charge the armies of the player and his/her allies. qstr_Disable_music_in_bat|Disable music in battles and add more ambient sounds. qstr_Set_how_much_damage_|Set how much damage is done to your character. qstr_Set_how_much_damage_i|Set how much damage is done to your army. qstr_Set_how_well_troops_|Set how well troops fight. They fight worst at Beginner level. qstr_Campaign_AI_affects_|Campaign AI affects many aspects of the game, like ^- size of bandit parties^- renown loss in battles^- chance of recruiting lords^- taxes^- how lords get reinforcements^- how lords respond to the player's requests qstr_Set_the_running_spee|Set the running speed of troops in battle.^^{s8} qstr_{s2}_{reg0}|{s2} {reg0} qstr_The_player_may_recei|The player may receive specific, debilitating wounds in battle. Physicians in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed. If wound is not treated after some time, it will change to a scar, and the negative effects will then be permanent. qstr_Wounded_troops_take_|Wounded troops take damage from blood loss.^^{s8} qstr_From_now_on_spawn_3|From now on, spawn 33% less or 50% more bandits, raiders, etc. qstr_From_now_on_Lords_c|From now on, Lords can be killed in battle between 2% and 20%. qstr_From_now_on_You_can|From now on, You can be killed in battle between 5% and 25%.^^ Note Your choosen rate doesn't effect failing some quest missions, or having too many untreated wounds. qstr_You_can_now_set_time|You can now set time to progress by season, so four months is equal to one year. Seaons and festivals have been adjusted and are dependent on setting. qstr_Finding_too_much_lag|Finding too much lag in battles? First try and reduce the battle size limit slidder above, if that doesn't help then turn off complex battle AI here. This will revert battle AI to native and should improve performance. qstr_Sets_the_player_as_c|Sets the player as commander of the chosen division. This division will set up immediately left and behind the player on Hold and Follow commands (Wedge will put player on the point). Consider it for bodyguard divisions. qstr_{s3}^^{s4}|{s3}^^{s4} qstr_AI_set_to_{reg3}._0=|AI set to {reg3}. 0=ON,1=half,2 OFF qstr_{s3}_of_the_{s4}_wish|{s3} of the {s4} wishes to select a new marshal and invites his vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Whom_do_you_wish_to_|Whom do you wish to support? qstr_{s2}_has_heard_his_v|{s2} has heard his vassals' counsel. He selects {s1} as the marshal of the {s3}. qstr_______| qstr_The_ceremony_goes_on|The ceremony goes on for hours, Merlin yelling in a forgotten tong of the ancients... qstr_Just_as_Merlin_finis|Just as Merlin finishes his work a howl rises up in the distance! qstr_Minas_Tirith___The_W|Minas Tirith - The White City qstr_The_White_Tree_stand|The White Tree stands dead since the line of the Kings had failed qstr_The_Shadow_grows_eve|The Shadow grows ever stronger in the East qstr_Minas_Morgul___City_|Minas Morgul - City of the Nazgul qstr_Sauron_s_armies_marc|Sauron's armies march into War! qstr_Adventurers_at_audie|Adventurers at audience with Steward Denethor... qstr___What_business_do_y| 'What business do you have here, supplicants?' qstr___Your_Stewardship_| 'Your Stewardship, we have come from distant lands to... jump!' qstr___Enough_of_this_mad| 'Enough of this madness! Guards!!' qstr___I_ve_had_enough_of| 'I've had enough of these pranks... The next bunch would have to kneel!' qstr_CURRENT_COMMANDER_S_|CURRENT COMMANDER'S REPORT! qstr_Your_Commander _{s19|Your Commander {s19} qstr_Commander_Relation _|Commander Relation {reg0} qstr_Enlisted_Faction _{s|Enlisted Faction {s20} qstr_Current_Rank _{s21}|Current Rank {s21} qstr_Experience_to_next_p|Experience to next promotion {s1} qstr_Days_in_service _{re|Days in service {reg20} qstr_Current_Wage _{reg23|Current Wage {reg23} coin. qstr_Next_Pay/Promotion_d|Next Pay/Promotion day {s25} qstr_Commander_s_Army|Commander's Army qstr_{s1}_of_the_{s2}|{s1} of the {s2} qstr_Send|Send qstr_You_are_hiring_a_mes|You are hiring a messenger.^You can do three kinds of things with a message give Orders, change Relations and make Diplomacy. qstr_Message_Type |Message Type qstr_Select_a_Place_for_y|Select a Place for your orders qstr_ _Orders ^_You_cann| Orders ^ You cannot give orders to a lord who doesn't belong to your kingdom. qstr_Orders _None.|Orders None. qstr_Orders _Meet_and_Fol|Orders Meet and Follow You. qstr_Orders _Go_to_a_Plac|Orders Go to a Place. qstr_Orders _Patrol_an_Ar|Orders Patrol an Area. qstr_Orders _Besiege_a_Pl|Orders Besiege a Place. qstr_ _Relations ^This_{| Relations ^This {reg65?Lady Lord} belongs to your kingdom. qstr_Relations _None.|Relations None. qstr_Relations _Insult_an|Relations Insult and Provoke. qstr_Relations _Send_a_Gi|Relations Send a Gift. qstr_ Diplomacy ^It_is_o| Diplomacy ^It is only possible to negotiate between faction leaders.^You aren't a {reg59?queen king}. qstr_ Diplomacy ^It_is_on| Diplomacy ^It is only possible to negotiate between faction leaders.^{s1} isn't a {reg65?queen king}. qstr_Diplomacy _None.|Diplomacy None. qstr_Diplomacy _Suggest_a|Diplomacy Suggest an Alliance. qstr_Diplomacy _Suggest_P|Diplomacy Suggest Peace. qstr_Diplomacy _Declare_W|Diplomacy Declare War. qstr_You_want_to_order_{s|You want to order {s9} to meet and follow you. qstr_You_want_to_order_{s9|You want to order {s9} to go to... qstr_You_want_to_order_{s9}|You want to order {s9} to patrol around.... qstr_You_want_to_order_{s9}_|You want to order {s9} to besiege... qstr_You_want_to_send_a_m|You want to send a message to insult and provoke {s9}. Perhaps this will make {reg65?her him} attack you. qstr_You_want_to_send_a_g|You want to send a gift of rings, bracelets and other jewelry valued at 2000 coins to {s9}, with the intention of improving your relationship. qstr_You_want_to_invite_{|You want to invite {s9} to make an alliance with you. qstr_You_want_to_make_pea|You want to make peace with {s9}. qstr_You_want_to_declare_|You want to declare war on {s9}. Remember that declaring a war without bad relations can cause other realms discomfort with and mistrust of you, especially if your kingdom has a truce or alliance with the other kingdom. qstr_No_message_chosen.|No message chosen. qstr_ _You_are_sending_a_| You are sending a message to {s9}^^ Distance {reg2} km.^^ Messenger services will cost {reg3} coins.^^^ {s10} qstr_You_have_not_chosen_|You have not chosen a message to send. qstr_This_place_is_alread|This place is already besieged by another realm. qstr_You_have_good_relati|You have good relations with this kingdom. Your lord won't attack it. qstr_You_re_already_at_pe|You're already at peace with this kingdom. It isn't necessary to send a messenger. qstr_You_need_to_improve_|You need to improve your relationship with this kingdom before proposing an alliance. qstr_You_already_have_an_|You already have an alliance with this kingdom. Wait until the current alliance finishes before you send your petition. qstr_You_are_already_at_w|You are already at war with this kingdom. qstr_You_do_not_have_the_n|You do not have the needed coin to pay to messenger. qstr_Note_Reads;_As_promi|Note Reads; As promised you will receive the coin after {s7} is dead. Meet me at night in {s10) when the job is done.^^ Should you investigate? qstr_The_note_says_that_i|The note says that in a few days, under cover of darkness, the killers are meeting in {s63} to make their final payment. qstr_As_a_member_of_the_c|As a member of the church, you have the option of paying to go on a pilgrimage to Rome. The monks here will guild you on your journey, though the trek can be long and dangerous. ^^This will require you to travel for about two weeks and has the chance of either great rewards or possible tragedy. Do you still want to learn to travel to Rome? qstr_Your_faction_has_cal|Your faction has called the vote on changing their succession laws. qstr_Votes_Yes |Votes Yes qstr_Votes_No |Votes No qstr_{s3}_of_the_{s4}_wishe|{s3} of the {s4} wishes to change their Succession laws back to Confederate partition. The vessals will now vote yes or no. qstr_{s3}_of_the_{s4}_wishes|{s3} of the {s4} wishes to change their Succession laws to Regular partition. The vessals will now vote yes or no. qstr_{s3}_of_the_{s4}_wishes_|{s3} of the {s4} wishes to change their Succession laws to High partition. The vessals will now vote yes or no. qstr_{s3}_of_the_{s4}_wishes_t|{s3} of the {s4} wishes to do away with their Succession laws in favor of single inheritance. The vessals will now vote yes or no. qstr_Which_do_you_support|Which do you support? qstr_yes|yes qstr_{s1}_votes_{s2}.|{s1} votes {s2}. qstr_Number_of_Yes_Votes |Number of Yes Votes {reg0} qstr_Number_of_No_Votes _|Number of No Votes {reg0} qstr_The_law_will_not_be_|The law will not be changed. qstr_The_law_has_been_cha|The law has been changed. qstr_{s2}_has_heard_their_|{s2} has heard their vassals' counsel. {s1} qstr_Are_you_sure_you_want|Are you sure you want to kill yourself? If you have no heirs or children your journey will end! ^^ qstr_You_can_only_access_|You can only access this on land qstr_Saxlands|Saxlands qstr_Anglands|Anglands qstr_Brilands|Brilands qstr_Rolands|Rolands qstr_Franklands|Franklands qstr_Jutlands|Jutlands qstr_Friland|Friland qstr_Gallands|Gallands qstr_Norlands|Norlands qstr_Scolands|Scolands qstr_Pictlands|Pictlands qstr_{s26}|{s26} qstr_Back_to_the_beginnin|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_to_purchase_lands_of|to purchase lands of your own qstr_to_become_a_great_hu|to become a great hunter qstr_to_explore_these_lan|to explore these lands and people qstr_to_join_the_church_a|to join the church and teach gods grace qstr_only_to_be_captured_|only to be captured by a slaver and forced to work in the mines qstr_to_purchase_your_own|to purchase your own lands in Camalet qstr_Your_Uncle|Your Uncle qstr_Strange..._You_ve_be|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly are Saxon warriors, plunging their weapons into the bodies of the Veteran, your mother's guards, and your uncle, blind, but still fighting like a lion until surrounded. You hear his words in your consciousness, '{playername}! Fight! I am right behind you!'^^You remember the death -- your death -- when your enemies fell upon you. You still feel the soil where it smashed into your cheek before you could hardly breathe a goodbye to the world. Your eyes met your mother's, just before the end, as a huge Saxon, cracked her to the ground and dragged her away screaming.^^You crawled, leaving a trail of blood, preferring to give your body to a dog, but you remember no more.^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, the taste of earth on your lips, or the heat of a nearby fire? How is it that you can clench your hands, open your eyes and distinguish the sun beamed sky's?^^ qstr_Victory!_^^You_have_|Victory!'^^You have won against all odds, but the cost was high. You remember seeing your uncle fall - surrounded and fighting like a lion. You saw the death of the veteran ^and many of your mothers guards, however, you don't remember seeing your mother fall, and as you scan the battlefield you don't see her body among the dead.^^You have to find her!^^ qstr_Victory!_^^You_have_w|Victory!'^^You have won the battle, yet searching the bodies you do not see Dorca among the dead, nor any sign of your mother, they must have taken her across the ocean to Dorca's stronghold. With a deep breath you and your men board the ship and set sail for the isle of Vectis^^ qstr_Defeat!_^^You_have_l|Defeat!'^^You have lost the battle, as your men fall back, and you loss consciousness, it becomes clear you will need to return when stronger.^^ qstr_You_arrive_at_Dorca_|You arrive at Dorca's stronghold, Once a roman villa, now a bandits paradise. The gates are open and no one is expecting an attack on their island fortress. You should begin at once! qstr_You_arrive_at_Dorca_s|You arrive at Dorca's stronghold. From the gates the bandits eye you carefully. You announce your arrival and are led to meet with Dorca qstr_You_arrive_at_your_s|You arrive at your stronghold. Your fellow bandits cheer at your arrival as you enter the gates. qstr_You_collect_your_sha|You collect your share of your bandits bounty. qstr_You_should_remove_an|You should remove any troops prisoners stationed here first qstr_Your_garrison_size_e|Your garrison size exceeds the maximum allowed number of soldiers that can be stationed at your refuge. This will produce discontent among men and desertions! qstr_Garrison_limit _{reg|Garrison limit {reg0} qstr_The_ramshackle_priso|The ramshackle prison at your refuge is not very secure. Your captain suggests not to keep lords here! qstr_You_arrive_at_the_ho|You arrive at the home of your family, now a pile of rubble. Perhaps some day it shall be rebuilt to its former glory, but not this day. qstr_You_arrive_at_your_f|You arrive at your family homestead, although rebuilt it doesn't feel right visiting while your mother is still a capture. qstr_You_arrive_at_your_fa|You arrive at your family homestead, somehow it doesn't feel right visiting while your mother is a capture. qstr_You_arrive_at_{s7}_s|You arrive at {s7}'s family home, although with your {s8} and grand-mother now both gone - it feels a very empty and unfamiliar place... qstr_You_arrive_at_the_hom|You arrive at the home of your family, although with your mother and father now gone - it feels a very empty place... qstr_You_arrive_at_the_home|You arrive at the home of your grand-mother, you wonder if news has reached them of your {s8}'s passing. qstr_You_arrive_at_the_home_|You arrive at the home of your family, your mother has been busy rebuilding and will be happy to see you. qstr_Your_families_rents_|Your families rents have been paid. qstr_Slave_Master|Slave Master qstr_Former_Master|Former Master qstr_Strange..._You_ve_bee|Strange... You've been a slave for so long you don't know any other life...'^^Where do you go? The world seems suddenly full of limitless possibilities that it overwhelms you. And suddenly a question begins forming in your mind... who is {playername}? ^^You don't remember your family, can't even remember the name of the village you grew up in, perhaps one day you will answer these questions, but for today your mission is a simple one.Find some food, then maybe some work, some coin and a bed to sleep in. Find a place to carve out as your own in this world and fill it with as many things as you can buy...^^Is this what freedom is? You ask. Where do free {reg59?women men} go? qstr_Strange..._You_ve_been|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly are bandit warriors, plunging their weapons into the bodies of the Slave Master and his men'^^You remember the death -- your death -- when your enemies fell upon you. You still feel the soil where it smashed into your cheek before you could hardly breathe a goodbye to the world. ^^You crawled, leaving a trail of blood, preferring to give your body to a dog, but you remember no more.^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, the taste of earth on your lips, or the heat of a nearby fire? How is it that you can clench your hands, open your eyes and distinguish a sun beamed sky?^^Is this freedom you feel? Where do free {reg59?women men} go? qstr_Strange..._You_ve_been_|Strange... You've been a slave for so long you don't know any other life...'^^But now as you look around the battle field and see your masters dead the world seems suddenly full of limitless possibilities. Suddenly a question begins forming in your mind... who is {playername}? ^^You don't remember your family, can't even remember the name of the village you grew up in, perhaps one day you will answer these questions, but for today your mission simple.Find some food, then maybe some work, some coin and a bed to sleep in. Find a place to carve out as your own in this world and fill it with as many things as you can buy...^^Is this what freedom is? You ask yourself. Where do free {reg59?women men} go? qstr_Rummaging_through_yo|Rummaging through your masters pockets you find a hundred coins qstr_You_look_around_the_|You look around the field and see so many of your brothers dead or dieing.'^^While smoke and fire burns away the only place you've called home for the last five years. Where do I go? - You ask. ^^Your family is long gone, along with the village you grew up in, and now that wonderful feeling of peace you came to cherish all these years is gone too.Replaced by a burning desire for revenge... the {s2} asked for justice, but you will do them one step more, you personally will deliver the blows^^You will see the blood spill, soil the ground with it - the world will know what it means to kill {s2}'s, what happens when they cross {playername}. qstr_Bishop|Bishop qstr_High_Proest|High Proest qstr_You_look_around_the_f|You look around the field and see so many of your brothers dead or dieing.'^^While smoke and fire burns away the only place you've called home for the last five years. Where do I go? - You ask. ^^Your family is long gone, along with the village you grew up in, and now that wonderful feeling of peace you came to cherish all these years is gone too.Replaced by a burning desire for revenge... the {s2}'s death deserves justice, but you will do them one step more, you will find out who sent this attack and will personally deliver the blows^^You will see the blood spill, soil the ground with it - the world will know what it means to kill {s2}'s, and what happens when they cross {playername}. qstr_You_awake_from_what_|You awake from what feels like a long sleep and look around the field, many of your brothers lay dead or dieing.'^^The smoke and fire burns away the only place you've called home for the last five years. Where do I go? - You ask. ^^Your family is long gone, along with the village you grew up in, and now that wonderful feeling of peace you came to cherish all these years is gone too.Replaced by a burning desire for revenge... the {s2}'s death deserves justice, but you will do them one step more, you will find out who sent this attack and will personally deliver the blows^^You will see the blood spill, soil the ground with it - the world will know what it means to kill {s2}'s, and what happens when they cross {playername}. qstr_Boris|Boris qstr_Strange..._You_ve_been_a|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly is {s6} driving his blade into your chest'^^You remember the death -- your death -- when your new enemies fell upon you. You still feel the soil where it smashed into your cheek before you could hardly breathe a goodbye to the world. ^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, the taste of earth on your lips, or the heat of the sun? How is it that you can clench your hands, open your eyes and distinguish a blue beamed sky?^^As you rise from this sleep only one thing you do know for sure...{s6} will pay for what they've done! qstr_{s6}_lies_on_the_gro|{s6} lies on the ground in front of you, you can still see his chest rising and falling in shallow breaths'^^Not dead -- yet barely alive either -- as you stand there, watching this man's body struggle to stay alive, you wonder what you shall do next... ^^Does he deserve mercy, or should you end this feud right here and now? If he dies, you will be free - yet if he lives you will not only be his enemy, but he could bring the entire force of the {s7} against you!^^The choice is yours to make... qstr_{s11}_{s12}|{s11} {s12}, qstr_These_Christian_troo|These Christian troops could cause some problems with party morale {s11} qstr_These_pagan_troops_c|These pagan troops could cause some problems with party morale {s11} qstr_Current_party_morale_|Current party morale is {reg5}.^Current party morale modifiers are ^^Base morale +{reg6}^Party size penalty {s2}{reg1}^Lack of rest {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^Recent events {s7}{reg4}^{s13}^^TOTAL {reg5}^^^ qstr_Selected_faction_is |Selected faction is {s10}^^{s9} qstr_You_are_currently_re|You are currently reading {s8}. qstr_You_are_not_reading_|You are not reading any books. qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Your_estates_are _{s|Your estates are {s8}.^{s9} qstr_Current_party_size_li|Current party size limit is {reg0}.^Current party size modifiers are ^^Base size {s5}{reg31}^Combined leadership {s2}{reg32}^Charisma {s3}{reg33}^Renown {s4}{reg34}^TOTAL {reg0} qstr_Your_relations_with_t|Your relations with the kingdoms are ^{s2} qstr_You_don_t_have_the_m|You don't have the money to pay your men to fortify the camp. They do the job, but angrily. qstr_After_you_buy_the_ma|After you buy the materials, your men build a permanent shelter for you. qstr_village_should_be_yo|village should be your faith with more of your faith then not. qstr_village_should_not_b|village should not be your faith with more not your faith then is. qstr_village_should_be_you|village should be your faith, equal match, mismatch. qstr_Cheat_mode _village_|Cheat mode village religion test. Total troops is {reg2}, troops of your faith {reg3}, troops not of your faith {reg4}...faith ratio should be {reg5} Christian.^^{s3} qstr_You_can_t_found_a_vi|You can't found a village while supporting a pretender. qstr_You_are_bound_to_ano|You are bound to another kingdom, you must build your village near your factions borders. qstr_After_you_buy_the_mat|After you buy the materials, your men build a permanent village for you. qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_honor_is_incr|Player honor is increased by 1 and it is now {reg7}. qstr_Reseted.|Reseted. qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_Mothers_Letter|Mothers Letter qstr_Lords_Note|Lords Note qstr_Assassins_note|Assassins note qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_Villagers|Villagers qstr_Ambush!_The_enemy_ha|Ambush! The enemy has maneuvered to gain a good position, and you fell into an ambush.^^Being ambushed puts you in a poor and disorganized defensive position, and your men will have morale problems and reduced ability to cause damage to your enemies.^^ qstr_You_have_encountered|You have encountered {s1}.^^Before we were prepared, we were surprised by enemy missile troops. They caused some casualties.^^ qstr_You_have_encountered_|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_You_have_taken_the_w|You have taken the weekly mining profits from {s6} qstr_Some_of_your_men_fee|Some of your men feel uneasy about attacking innocents. qstr_Some_of_your_men_feel|Some of your men feel uneasy about attacking caravans. qstr_Your_men_feel_good_a|Your men feel good about attacking outlaws. qstr_{s8}_has_a_reputatio|{s8} has a reputation of weakness, your troops feel more confident than usual. qstr_Your_men_feel_uneasy|Your men feel uneasy about attacking {s8}, who is loved by the people. qstr_Your_men_feel_uneasy_|Your men feel uneasy about being attacked by {s8}, because he is feared. qstr_Your_men_are_eager_t|Your men are eager to attack {s8}, because he is hated. qstr_You_re_wounded._Our_|You're wounded. Our ambush failed without your leadership! qstr_Our_ambush_failed_an|Our ambush failed and we suffered casualties in the skirmish! qstr_Board|Board qstr_You_are_risking_your|You are risking your unborn child's life! qstr_Refuge_Troops|Refuge Troops qstr_You_need_to_have_50_|You need to have 50 or more men in order to use the commander panel. qstr_You_were_victorious!|You were victorious! qstr_Battle_was_lost._You|Battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_the_{s3}_man|{s1} of the {s3} managed to escape. qstr_Your_party_lost_{reg|Your party lost {reg1} morale. qstr_Your_party_gained_{r|Your party gained {reg1} morale. qstr_TEST _Loot_value_bef|TEST Loot value before {reg1} and after {reg2} qstr_Your_party_gained_{re|Your party gained {reg1} morale for the loot you shared. qstr_Your_party_lost_{reg1|Your party lost {reg1} morale, because your troops think you keep too much loot for yourself. qstr_Blood_pours_out_of_y|Blood pours out of you for days and you've lost your child as a result!! qstr_Blood_pours_out_of_yo|Blood pours out of you for what seems like days, and you've lost your child as a result qstr_You_fall_on_the_grou|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes, you hope that someone will just remember there was once a {reg59?lady man} called {playername}. qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_You_took_a_nasty_wou|You took a nasty wound which will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_fall_on_the_groun|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes, you hope that someone will just remember that there was once a {reg59?lady man} called {playername}. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_You_pillage_the_camp|You pillage the camp, unfortunately this is winter - there is little to be had qstr_You_pillage_the_camp_|You pillage the camp for refusing protection. qstr_You_have_{reg22}_hea|You have {reg22} head of cattle grazing here. qstr_You_pillage_the_farm|You pillage the farm, unfortunately this is winter - there is little to be had qstr_You_pillage_the_farm_|You pillage the farm, unfortunately this is planting season - we didn't get much qstr_You_pillage_the_farm_i|You pillage the farm, it is close to harvesting season and we fill our bellies! qstr_One_thing_is_for_sur|One thing is for sure, no one is letting you inside today. qstr_{s8}_of_the_{s9}|{s8} of the {s9} qstr__Your_own_banner_^_f| Your own banner ^ flies over the castle gate. qstr__You_see_the_banner_| You see the banner of ^ {s7} ^ over the castle gate. qstr__Your_own_banner_fli| Your own banner flies over ^ the town gates. qstr__You_see_the_banner_o| You see the banner of ^ {s7}^ over the town gates. qstr_The_rulers_of_the_re|The rulers of the realms are troubled by your offense against the majesty of your lord. qstr_The_{reg6?town_s for|The {reg6?town's fort's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s fort|The {reg6?town's fort's} food stores have run out and the defenders are starving. qstr_ Your_men_are_build| Your men are building checkpoints and small camps around {s4} to prevent anyone from going in or out.^^ qstr_ Your_perimeter_con| Your perimeter control is ready. You have set a perimeter for surveillance around {s4}. No one can enter or leave without the knowledge of your men.^This will be beneficial especially when you have to negotiate the surrender of the castle with its commander.^^ qstr_ Your_men_are_ready| Your men are ready for assault.^^ qstr_ As_a_disciplined_a| As a disciplined army, your men have made latrines, a healers tent, and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_ Your_men_have_fini| Your men have finished building mantles. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_ Your_men_have_finis| Your men have finished making the siege equipment.^^ qstr_ Your_men_are_buildi| Your men are building a battering ram!^ qstr_ Your_men_are_buildin| Your men are building ladders!^ qstr_ Your_attempt_to_fi| Your attempt to find a traitor in the settlement has failed.^^ qstr_ You_have_found_a_t| You have found a traitor within {s7} that has supported your efforts to conquer it. This will make it more receptive to surrendering.^^ qstr_ Your_attempt_to_ha| Your attempt to have your men infiltrate {s4} has failed.^^ qstr_ Your_men_have_succ| Your men have succeeded in infiltrating {s4} and damaging the enemy in a raid.^^ qstr_ You_ve_managed_to_| You've managed to pillage the crops and farms nearby.^^ qstr_You_have_a_spy_withi|You have a spy within the walls, they can attempt to open the gates for us. qstr_You_have_no_spy_with|You have no spy within the walls to assist us. qstr_Blood_pours_out_of_you|Blood pours out of you for days and you've lost your child as a result qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. IF you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_center_is_y|The town center is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_You_ve_taken_the_set|You've taken the settlement! Your advisor reminds you it could be a few days before you're able to manage it. qstr_Following_{s7}_s_adv|Following {s7}'s advice you fall upon the city and set it to torch, hundreds die in the chaos that follows - but you have completed your mission. qstr_Rome|Rome qstr_Since_you_are_the_{r|Since you are the {reg59?wife husband} of {s9}, there is a good chance {reg0?she he} would recognize you as the {reg59?lady lord} of this {reg8?town castle}. qstr_However_since_you_a|However, since you are not a sworn {reg59?follower man} of {s9}, there is no chance {reg0?she he} would recognize you as the {reg59?lady lord} of this {reg8?town castle}. qstr_No_one|No one qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {s10}. qstr_As_you_approach_you_|As you approach, you are spotted by the ^ castle guards, who welcome you and open the gates for their {king/queen}. qstr_As_you_approach_you_a|As you approach, you are spotted by the ^ castle guards, who welcome you and open the gates for their {lord/lady}. qstr_^Christians_aren_t_w|^Christians aren't welcome here. qstr_^Christians_are_acce|^Christians are accepted here. qstr_^Christians_are_in_t|^Christians are in the majority here. qstr_^Christians_are_domi|^Christians are dominant here. qstr_^This_village_is_a_b|^This village is a bastion of your faith. qstr_^Rumor_has_it_that_C|^Rumor has it that Christian faith is nothing more than a veil, and the population continues to worship pagan gods... qstr_^Pagans_aren_t_welco|^Pagans aren't welcome here. qstr_^Pagans_are_accepted|^Pagans are accepted here. qstr_^Pagans_are_in_the_m|^Pagans are in the majority here. qstr_^Pagans_are_dominant|^Pagans are dominant here. qstr_^Rumor_has_it_that_o|^Rumor has it that old pagan gods are being forgotten in favour of Christendom. qstr_This_village_and_the|This village and the surrounding lands belong to you. qstr_You_remember_that_th|You remember that this village and the surrounding lands belong to {s7}. qstr_These_lands_belong_t|These lands belong to no one. qstr_The_village_is_infes|The village is infested by {reg8} {s35}. qstr_The_village_has_been|The village has been pillaged. A handful of souls scatter as you pass through the burnt out houses. qstr_The_village_is_being|The village is being raided. qstr_{s10}_{s12}^{s11}{s6|{s10} {s12}^{s11}{s6}{s7}{s15} qstr_You_need_100_men_for|You need 100 men for this! qstr_You_need_at_least_20|You need at least 20 men for this! qstr_You_need_at_least_25|You need at least 25 men for this! qstr_Try_as_you_might_yo|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_Your_efforts_prove_s|Your efforts prove successful,^ some people have changed their beliefs. qstr_Your_efforts_to_conv|Your efforts to convert people have failed ^miserably. qstr_The_{s17}_has_the_fol|The {s17} has the following improvements {s18}. qstr___Christian_riots_co| (Christian riots could cause {reg33} relations drop) qstr___Pagan_riots_could_| (Pagan riots could cause {reg33} relations drop) qstr_The_assassins_beat_y|The assassins beat you down and leave you for dead. . qstr_You_have_fallen._The|You have fallen. The bandits quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily some passing townspeople find you lying by the side of the road, and recognize you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr_People_aren_t_very_h|People aren't very happy with your presence in their home. qstr_^This_town_is_a_bast|^This town is a bastion of your faith. qstr__As_you_reach_the_se| As you reach the settlement, you are greeted by your men.^{s15} qstr_{s11}^{s15}|{s11}^{s15} qstr__As_you_reach_the_set| As you reach the settlement, you are greeted by men loyal to Lord {s7}.^{s15} qstr__This_fort_seems_to_| This fort seems to belong to no one.^{s15} qstr_You_are_greeted_by_m|You are greeted by men loyal to you.^{s15} qstr_You_are_greeted_by_me|You are greeted by men loyal to {s7}.^{s15} qstr__This_town_seems_to_| This town seems to belong to no one.^{s15} qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr_{s10}_{s14}^{s11}{s1|{s10} {s14}^{s11}{s12}{s13} qstr_Moreover_you_earn_{|Moreover, you earn {reg8} coin from the clever bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_However_{reg3?You_a|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} coins per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_You_fall_on_the_ground|You fall on the ground. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes your body, you hope someone will remember there was once a {reg59?lady man} named {playername}. qstr_You_fall_on_the_ground_|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes your body, you hope that someone will remember there was once someone special called {playername}. qstr_After_losing_the_sea|After losing the sea battle, you manage to escape with one of your ships. qstr_After_losing_the_sea_|After losing the sea battle, you cling to floating debris until passing fishermen bring you to a nearby shore. You have lost all your crew and all your ships.. qstr_Your_enemies_take_yo|Your enemies take you prisoner. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_{|Find and speak with {s3} of the {s4} to give {reg4?her him} your oath of homage. qstr_Truce_Has_Expired^^T|Truce Has Expired^^The truce between {s1} and {s2} has expired. qstr_Alliance_Expired^^Th|Alliance Expired^^The truce between {s1} and {s2} has degraded to a trade agreement -- both kingdoms are weaker as a result. qstr_The_{s1}_ignores_{s2|The {s1} ignores {s2}'s provocations. {s3} suffers a loss of face qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_Border_incident _{s9|Border incident {s9}. {s4} and {s3} may soon be at war... qstr_through_the_town_gat|through the town gates qstr_through_the_fort_gat|through the fort gates qstr_across_the_wheat_fie|across the wheat fields qstr_^{reg59?Madame Sire}|^{reg59?Madame Sire}... qstr_{s1}_has_declared_wa|{s1} has declared war against the {s2}. qstr_{s1}_has_declared_war|{s1} has declared war against {s2}. qstr_^{s64}^|^{s64}^ qstr__They_have_already_b| They have already burned your family's home to the ground and killed many of your faithful servants. qstr__They_have_already_bu| They have already burned your fields and killed many of your faithful servants in {s8}. qstr_^^Note_that_so_long_|^^Note that so long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_^^SPRING...^^_The_da|^^SPRING...^^ The days get longer and the bony grip of winter loosens. Green crowns adorn the trees once more. qstr_^^SUMMER...^^_Warm_s|^^SUMMER...^^ Warm sunlight greets you in the morning, and warm winds carry you to bed. qstr_^^AUTUMN...^^_As_the|^^AUTUMN...^^ As the world becomes a plethora of colours, people replenish their stores and prepare for winter. qstr_^^WINTER...^^_The_ni|^^WINTER...^^ The night steals from the day and grows longer, while the frost does away with the weak and the old. qstr_Temporary_quarters_a|Temporary quarters are not a good place to hold prisoners. {reg1} prisoners have escaped. qstr_One_lord_can_disemba|One lord can disembark here with you. qstr_{reg1}_lords_can_dis|{reg1} lords can disembark here with you. qstr_One_lord_will_lose_t|One lord will lose track of you. He must disembark at the next port and then come find you. qstr_{reg1}_lords_will_lo|{reg1} lords will lose track of you. They must disembark at the next port and then come find you. qstr_One_lord_can_embark_|One lord can embark here with you. qstr_{reg1}_lords_can_emb|{reg1} lords can embark here with you. qstr_One_lord_will_lose_tr|One lord will lose track of you. He must embark at the next port and then come find you. qstr_{reg1}_lords_will_los|{reg1} lords will lose track of you. They must embark at the next port and then come find you. qstr_Can_t_merge_both_fle|Can't merge both fleets because your sea-king skill isn't high enough. qstr_Can_t_merge_both_flee|Can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_Fleets_merged.|Fleets merged. qstr_The_trader_you_are_e|The trader you are escorting does not want to use a ferry. qstr_The_ferrymen_doesn_t|The ferrymen doesn't have the ships to transport an entire army. qstr_You_can_t_enter_the_|You can't enter the port because you are not welcome in this town. qstr_You_can_t_enter_the_p|You can't enter the port because you are not welcome in this town. Moreover, this town can't be attacked from its sea side. qstr_You_can_t_enter_the_po|You can't enter the port. You already have a fleet in the port and your sea-king skill isn't high enough to merge both fleets. qstr_You_can_t_enter_the_por|You can't enter the port. You already have a fleet in the port and you can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_You_already_have_a_f|You already have a fleet in the port. Do you want to merge both fleets? qstr_Number_of_Sailors _{|Number of Sailors {reg5}^Speed from Sailors {reg6} qstr_The_delegation_takes|The delegation takes one look at your ragged war band and laughs qstr_you_ve_already_taken|you've already taken tribute today qstr_You_slaughter_them_b|You slaughter them before they can utter a word qstr_The_rulers_of_these_|The rulers of these realms are troubled by your lack of honour qstr_boy|boy qstr_girl|girl qstr_It_is_night_and_the|It is night, and the monastery seems quiet. qstr_The_monks_bless_you|The monks bless you, and you continue on your way. qstr_You_don_t_have_enough_s|You don't have enough silver. How embarrassing! qstr_You_are_now_a_Christ|You are now a Christian. qstr_You_need_to_have_more_|You need to have more men for this. qstr_Here_the_pagan_buri|Here, the pagan burial grounds of the Angles nobility surround you. qstr_The_great_stones_nea|The great stones near Amesbury. qstr_Scattered_through_ou|Scattered through out the isles, these standing stones are sacred to the few remaining druids that live nearby qstr_Here_the_great_paga|Here, the great pagan temple of Woden stretches into the sky. qstr_This_sacred_forest_h|This sacred forest holds great power qstr_It_is_night_and_the_|It is night, and the place is empty. qstr_The_gothi_has_sacrif|The gothi has sacrificed animals to appease the gods on your behalf. qstr_You_are_now_a_pagan_a_f|You are now a pagan, a follower of Zeus and the other Roman gods. qstr_You_are_now_a_pagan_a_fo|You are now a pagan, a follower of Anu and the other Celtic gods. qstr_You_are_now_a_pagan_a_fol|You are now a pagan, a follower of Taranis and the other Ancient gods. qstr_You_are_now_a_pagan_a_foll|You are now a pagan, a follower of Odin and the other Germanic gods. qstr_Cut_the_tree_down_b|Cut the tree down, build a church from the wood! qstr_Pillage_the_site.|Pillage the site. qstr_The_majority_of_your|The majority of your troops are Christian and support your action. qstr_The_majority_of_your_|The majority of your troops are pagan and hate your action. qstr_The_majority_of_your_t|The majority of your troops is Pagan and supports your action. qstr_The_majority_of_your_tr|The majority of your troops is Christian and hates your action. qstr_You_receive_word_the|You receive word the peasants of the {s5} are rioting! The skies above {s6} are black with smoke, and cries of death fill the air. Only time will tell if this is the beginning of open revolt.... qstr_The_assassin_plunges|The assassin plunges their dagger into your heart - then, only darkness. Your journey has ended here. qstr_The_assassin_plunges_|The assassin plunges their dagger into your heart - then, only darkness. Although {playername}'s journey ends here, you have children to carry on your legacy. Do you wish to keep playing as one of them? qstr_A_raving_mad_{reg59?|A raving mad {reg59?woman man} at the end of life, {playername} often suffered from horrible visions and losses of sanity. qstr_A_brillent_strategis|A brillent strategist, {playername} used their keen tactical insights to defeat their enemies. qstr_A_towering_intellict|A towering intellict, {playername} used knowledge to defeat their enemies. qstr_A_towering_strength|A towering strength, {playername} used their overwhelming prowess to defeat their enemies. qstr_A_{reg59?woman man}_|A {reg59?woman man} of words and diplomacy, {playername} used their quick lips to defeat their enemies. qstr_A_{reg59?woman man}_w|A {reg59?woman man} who struggled with weight issues most of their life, perhaps contributing to their cause of death. qstr_A_towering_{reg59?wo|A towering {reg59?woman man} on the battlefield, {playername} often looked down on their enemies due to their impressive height. qstr_{playername}_has_pas|{playername} has passed away at the age of {reg5}. Known throughout their life as {s5}terrifing, they are no doubt paying a horrible price in {reg4?Neorxnawang Hell} for their many crimes.^^ They leave behind {reg6} children to continue on their legacy, do you wish to continue as one of them? qstr_{playername}_has_pass|{playername} has passed away at the age of {reg5}. Known throughout their life for their {s5}heroic deeds, they rest now in the arms of their {reg4?Gods Lord}.^{s7}^^ They leave behind {reg6} children to continue on their legacy, do you wish to continue as one of them? qstr_{playername}_has_passe|{playername} has passed away at the ripe old age of {reg5}. A product of good breeding, they are known for their {s5}heroic deeds, their soul rests now in the arms of their {reg4?Gods Lord}.^{s7}^^ They leave behind {reg6} children to continue on their legacy, do you wish to continue as one of them? qstr_In_the_middle_of_the|In the middle of the night you awake, coughing and sore. Your chest wrenching with pain - then, only darkness. You have passed in the night an old warlord, yet you may still have children to carry on your legacy. Do you wish to continue as one of them? qstr_A_towering_strength_|A towering strength, {playername} often used their overwhelming prowess to defeat their enemies. qstr_A_{reg59?woman man}_o|A {reg59?woman man} of words and diplomacy, {playername} used their quick lips to defeat their enemies and make friends. qstr_{playername}_s_journ|{playername}'s journey has ended at the age of {reg5}, known throughout their life for {s5}heroic deeds, they rest now in {reg4?Neorxnawang the arms of their Lord}.^{s7}^^ They also leave behind {reg6} children to carry on their legacy. Do you wish to keep playing as one of them? qstr_{playername}_s_journe|{playername}'s journey has ended at the age of {reg5}, known throughout their life for {s5}heroic deeds, they rest now in {reg4?Neorxnawang the arms of their Lord}.^{s7}^^ They also leave behind {reg6} children to carry on their legacy... Do you wish to keep playing as one of them? qstr_Like_their_{s20}_bef|Like their {s20} before them, {playername}'s journey has ended at the age of {reg5}, known throughout their life for their {s5}heroic deeds; they rest now in {reg4?Neorxnawang the arms of their Lord}.^{s7}^^ Yet they too have children to carry on their families legacy. Do you wish to keep playing as your oldest child? qstr_Your_journey_is_over|Your journey is over. qstr_You_and_your_men_had|You and your men had been planing this surprise for days, having already built the equipment you'll need for the assault. qstr_You_re_men_are_build|You're men are building new ladders. qstr_Your_men_are_buildin|Your men are building a new ram. qstr_You_and_your_men_had_|You and your men had been planing this surprise attack for days, already building the equipment you'll need for the assault. qstr_positive|positive qstr_negative|negative qstr_{playername}_^^I_al|{playername}, ^^I always knew you were a bad egg, since the day you have pledged allegiance to my clan. ^Did you really think you could set my family against me? You've dropped your mask, you snake! You are an infliction, and I will not bear it anymore. ^Hereby, I disown and ban you from my house. I have urged my family to fight you, and I will warn all lords about your infamy. ^Tremble with fear, you have a deadly enemy! ^^{s9}. qstr_{playername}^^_I_ve|{playername},^^ I've received a letter from {s9}, telling me about your disgraceful jiggery-pokery. In the present circumstances, {s9} could not provide evidence. But unlike you, {reg1?she he} is a distinguished member of my family; and since all these years, I never had any reason to distrust {reg1?her him}. I take {reg1?her him} charges for granted. ^Hopefully, you failed to breakup my family unit. Hereby I reject your pledge you are no longer related to my house. Each membership will retaliate against you in all conscience... ^I would be ashamed to confess how you maliciously fooled me, so I will not challenge you, to not be accountable for your death to my {s11}. However I'm not used to telling {reg0?her him} about every rat I crush in the wilderness, and someday I may find you there ! ^^{s10} qstr_{s11}^^_The_current_|{s11}^^ The current garrison consists of {reg5} men.^The food stock lasts for {reg6} days. qstr_^^Additional_the_fol|^^Additional the following parties are currently inside ^ qstr_{s12}_{s3}_with_{reg|{s12} {s3} with {reg1} troops.^ qstr_^^Additionally_our_s|^^Additionally our spy reports ^ qstr_{s13}_The_centers_po|{s13} The centers population is {reg3} ^ Also.... ^{s7}.^ qstr_Your_wicked_plot_to_|Your wicked plot to join your husbands kingdom with yours through murder has been discoverd! qstr_Your_husband_has_iss|Your husband has issued a divorce! qstr_You_are_at_{s2}.|You are at {s2}. qstr_Garrison _{reg5}__li|Garrison {reg5} (limit {reg0})^^ Having your men garrison the refuge, like for castles and cities, allows them to rest away from the dangers of road and battle and reduces their maintenance cost. qstr_You_collect_your_shar|You collect your share of the bandits bounty. qstr_You_need_to_hire_a_c|You need to hire a cook first. qstr_It_is_night_and_you|It is night, and your refuge seems quiet, with some men watching while others are asleep. qstr_You_do_not_have_enoug|You do not have enough money to pay men to demolish your refuge. qstr_Refuge_demolished!|Refuge demolished! qstr_You_awake_in_the_morn|You awake in the morning to find thieves have made off with supplies in the night! You dream of a day when you will have an army large enough that no one would dare steal from you. qstr_The_man_s_eyes_sadly|The man's eyes sadly follow you while you go on your way. qstr_You_feel_good_for_he|You feel good for helping him. qstr_When_you_give_him_ar|When you give him armor and food, he proves to be a mighty warrior. qstr_Your_men_are_shaken_|Your men are shaken by the recent turn of events and some of the more superstitious begin to whisper of curses. qstr_On_the_remains_of_a_|On the remains of a corpse are a sword and armor of a king. They turn out to be magnificent weapons, once the rust is removed to reveal their high quality. Now they are yours -- if you do not mind the bad luck that attends grave robbers. qstr_Someday_perhaps_yo|Someday, perhaps, you might have the honor of being buried like a king. qstr_You_successfully_hun|You successfully hunted {reg6} deer. qstr_You_have_lost_track_|You have lost track of the deer. qstr_You_become_stressed!|You become stressed! qstr_It_felt_good_leaving|It felt good leaving them there! qstr_The_man_agrees_to_yo|The man agrees to your suggestion, although you really left him little choice qstr_Some_of_your_men_feel_|Some of your men feel the women should be buried. qstr_{s11}_loves_this.|{s11} loves this. qstr_You_lost_some_stress|You lost some stress qstr_It_felt_wronge_doing|It felt wronge doing good things! qstr_As_her_body_is_laid_|As her body is laid to rest a soft breeze touches your face, you feel blessed by the gods qstr_You_gained_stress!|You gained stress! qstr_Your_men_resent_the_|Your men resent the punishment, but recognize your authority. The action sets a precedent for discipline. qstr_{s11}_hated_this.|{s11} hated this. qstr_You_gained_some_stre|You gained some stress qstr_That_felt_good!|That felt good! qstr_Offended_by_your_con|Offended by your contempt for his request, the farmer leaves and spreads the claim of your villainy. qstr_Your_men_resent_the_p|Your men resent the punishment, but recognize your authority. The action sets a precedent for discipline.. qstr_Before_you_can_utter|Before you can utter a word your men cut the women down, you leave the grove with a strange feeling, some of your men seem shaken by the incident qstr_{s11}_thinks_that_yo|{s11} thinks that you are a bad leader. qstr_Some_of_your_men_feel_t|Some of your men feel the soldier should be punished. qstr_{s11}_thinks_that_you|{s11} thinks that you are a strong leader. qstr_It_felt_wronge_doing_|It felt wronge doing honorable things! qstr_Your_men_are_happy_j|Your men are happy justice has been served. qstr_Some_of_your_men_feel_th|Some of your men feel the boy has no place your army. qstr_The_boy_goes_back_to|The boy goes back to tending his sheep. qstr_That_felt_right!|That felt right! qstr_During_the_night_at|During the night, at a fire ceremony and dance, the girl is burned as an offering to the gods. qstr_It_felt_wronge_being|It felt wronge being honorable! qstr_People_superstitiou|People, superstitious, are angry with you. Some time later, you find out that another girl was sacrificed. qstr_The_animal_runs_free|The animal runs free without looking back. qstr_You_increase_your_me|You increase your meat reserves. qstr_Your_men_think_you_r|Your men think you're a weak leader who is easily manipulated. qstr_Your_men_seem_uncomf|Your men seem uncomfortable, and some of them leave you. You should try to improve morale of the rest soon. qstr_You_gained_stress_be|You gained stress because you are honorable qstr_It_felt_good_to_kill|It felt good to kill! qstr_Your_men_seem_uncomfo|Your men seem uncomfortable, but no one says a word. It looks like you got a little more respect, but should strive to improve their morale. qstr_Your_men_seem_uncomfor|Your men seem uncomfortable. You should try to improve morale soon. qstr_The_man_heads_home_|The man heads home, disappointed. qstr_It_felt_right_being_|It felt right being dishonorable! qstr_You_spend_time_with_|You spend time with the priest's wife, and when her husband returns, you escape to the stable without being seen! qstr_There_are_rumors_the|There are rumors the child is not your husbands. qstr_It_felt_good_being_d|It felt good being dishonorable! qstr_You_spend_time_with_t|You spend time with the man, then he returns to his wife!! qstr_You_spend_time_with_th|You spend time with the man, a few weeks later you're horrified to learn you are pregnant!! qstr_The_man_who_had_sto|The man, who had stolen money, spreads the rumor among your men that you are greedy. qstr_The_man_hides_his_tr|The man hides his treasure without anyone else knowing. qstr_The_distribution_of_|The distribution of the coins brings happiness to the rest of your men, and they think that you are a fair leader. qstr_The_noble_takes_your|The noble takes your gold and agrees not to press the issue qstr_The_word_spreads_tha|The word spreads that you're a bandit leader! The noble is able to convinces others to post a bounty on your head! qstr_{s11}_thinks_that_you_|{s11} thinks that you are a weak leader. qstr_The_word_spreads_you|The word spreads you are easy to manipulate and lose renown! qstr_The_crane_was_a_symb|The crane was a symbol of war for the ancient Celts. Your men are impressed by your knowledge and grateful that the gods are with them. qstr_Your_men_pass_the_bi|Your men pass the bird without noticing it. qstr_The_crane_was_a_symbo|The crane was a symbol of war for the ancient Celts. Your ignorance troubles your men, and they begin to doubt your fitness to lead. qstr_The_men_take_the_mon|The men take the money and let you go on your way. qstr_Without_warning_you|Without warning, you order your men to attack. The two strangers try to flee but are killed by your warriors. No one comes to reinforce them. qstr_The_two_men_move_asi|The two men move aside when you ignore them and continue on your way. No one attacks your army. It was all a lie. qstr_Their_leader_says_th|Their leader says they knew your father - a great bandit, and wish to serve their {reg59?daughter son}, as they did the father qstr_Their_leader_says_the|Their leader says they've heard of your reputation and ask to join you. qstr_New_troops_join_your|New troops join your party. But some of your men seem uneasy about these rabble joining their ranks. qstr_The_bandits_turn_awa|The bandits turn away, greatly disappointed. qstr_{s11}_hated_that!|{s11} hated that! qstr_After_two_hours_the|After two hours, the bandits return with some loot and someone's head... qstr_Your_men_cut_down_al|Your men cut down all the bandits before they can reach their blades. qstr_Your_men_attack_the_|Your men attack the farm, kill the farmer and his slaves, and return with a bounty of food. qstr_Your_men_think_you_re|Your men think you're a weak leader unable to take action against those who insult you. qstr_The_merchant_takes_t|The merchant takes the money and gives you a bag of beans. When you eat them you're amazed how much stronger you feel. qstr_The_merchant_takes_h|The merchant takes his leave and goes back the way he came. qstr_That_felt_wrong_some|That felt wrong somehow! qstr_The_woman_and_her_hu|The woman and her husband are happy for your generosity! qstr_Other_men_join_in_an|Other men join in and also leave to help their families. qstr_Meat_is_a_welcome_ad|Meat is a welcome addition to the diet of your men. qstr_Britons|Britons qstr_Picts|Picts qstr_Gaelics|Gaelics qstr_Scots|Scots qstr_Saxons|Saxons qstr_Franks|Franks qstr_The_farmers_give_you|The farmers give you thanks and promise to name the next of their children after you. Word soon spreads of your generosity. qstr_The_farmers_give_you_|The farmers give you thanks. They seem relieved and very happy. qstr_you_learn_the_farmer|you learn the farmers were massacred, their lord isn't happy with you either qstr_under_pressure_the_f|under pressure the farmers tell their lord who gave them this advice, they are not happy with your meddling qstr_you_learn_the_peasan|you learn the peasants gave in and paid their taxes, many starved. qstr_The_farmers_thank_yo|The farmers thank you. Later {s6}. qstr_The_farmers_thank_you|The farmers thank you, although they are not happy with your counsel. It will cost the lives of many of their children next winter. qstr_That_felt_wrong!|That felt wrong! qstr_The_farmers_give_you_t|The farmers give you thanks and promise to name the next of their children after you. qstr_The_farmers_watch_wi|The farmers watch with sad eyes as your party leaves them, you know many of them won't survive the winter. qstr_A_group_of_six_women|A group of six women joins your army. qstr_Your_fame_grows_with|Your fame grows with the bard's song, but soon he replaces your name with that of another lord who pays him. qstr_Your_fame_grows_high|Your fame grows higher with each bard song. qstr_Three_veterans_join_|Three veterans join your army. qstr_The_veterans_leave_|The veterans leave, defaming your name. qstr_Among_the_bodies_yo|Among the bodies, your men find a 1000 coin. qstr_The_rumors_hurt_your|The rumors hurt your fame a little, but soon the merchant gets tired of your lack of interest. qstr_The_man_accepts_the_|The man accepts the money and stops circulating rumors. qstr_A_new_rumor_that_you|A new rumor that you're a murderer and a tyrant spreads among the population after the death of the merchant! qstr_The_low_morale_of_yo|The low morale of your army has led some men to conspire against you. One of your warriors committed the imprudence of talking too much while you could hear him. Feeling exposed, the warrior has insulted you publicly and has challenged you to a duel for leadership... A duel to the death. qstr_The_problems_of_mora|The problems of morale of your army have moved one of your warriors to propose himself a candidate to replace you. He has challenged you to a duel to the death... qstr_Morale_is_so_low_a_|Morale is so low, a warrior insults you when you go near him, accusing you of being a bad leader. Then he challenges you to a duel. The victor occupies your post. qstr_The_messenger_rides_|The messenger rides off and you never see them again. qstr_Perhaps_news_of_your|Perhaps news of your {s8}'s death was too much for her, but regardless the reason, your grand-mother is dead. Attend the funeral before its over. qstr_You_ve_received_word|You've received word your mother has died, attend the funeral before its over. qstr_You_will_need_to_att|You will need to attend the funeral within three days. qstr_The_man_rides_off_an|The man rides off and you don't attend the funeral. qstr_{s7}_wants_you_to_me|{s7} wants you to meet and discuss an important mission. qstr_You_can_not_read!|You can not read! qstr_You_received_a_stran|You received a strange letter asking you to meet at Lewesian inside the abandoned fort. qstr_The_Letter...^^{play|The Letter...^^{playername}, I served your father, king of the Bandits. There is a matter we must speak of. Meet me in person at Lewesian, inside the abandoned fort. qstr_dead!_You_quickly_ru|dead! You quickly run from the cottage and into the woods before falling over your own feet and hitting the earth. You've failed to get the proof you need and will have to try again to make friends with another Saxon lord. qstr_gone_when_you_awake_|gone when you awake with a splitting headache. You have failed to get the information you need and will have to try again with another lord. Perhaps there is others with the information. qstr_You_can_not_read|You can not read qstr_Conanus_is_dead!_You|Conanus is dead! You should talk to Arthur so the world knows why.' qstr_to|to qstr_and_his_personal_Mag|and his personal Magister officiorum to help qstr_It_felt_good_giving_|It felt good giving orders to kill! qstr_Later_you_learn_the_|Later you learn the men were {s6} on a diplomatic mission! News has spread of your evil deed. qstr_Your_men_return_with|Your men return with 300 coins and two survivors. qstr_A_messenger_sent_fro|A messenger sent from {s12} arrives and gives you a present of silver and jewelry in appreciation of your friendship. qstr_A_messenger_sent_from|A messenger sent from {s12} arrives and gives you a message with all kinds of insults and profanities, {s12} invites you to go and look for them if you have guts which {s12} believes you don't, as you're a notorious coward. qstr_Beggars_everywhere_b|Beggars everywhere bless your name when you pass by and celebrate your generosity. qstr_Beggars_soon_tire_of|Beggars soon tire of following you. qstr_You_laugh_to_see_how|You laugh to see how sprightly these broken-down old fellows can actually run. qstr_The_young_noble_flee|The young noble flees rather than duel with you! qstr_The_young_noble_acce|The young noble accepts your challenge! qstr_The_word_spreads_that|The word spreads that it is easy to insult you and diminish your reputation! qstr_The_witch_joins_your|The witch joins your army! qstr_Eventually_the_man_d|Eventually the man dies in torment while your soldiers try to force him to pay his taxes. His last words were, 'Boys, beyond, where you are, I am coming.' His home city is shocked by his death, and many people complain about you in {s4}. qstr_The_man_seems_calmed|The man seems calmed by your words. You see in his eyes an infinite sadness, but he promises to pay his taxes from now on. qstr_Your_renown_with_you|Your renown with your warriors suffers, as does your money bag and local authority, but the people of {s4} seem happy with the money you have given them. qstr_Your_men_push_the_cr|Your men push the crowd, injuring some. Suddenly, the people turn against them, causing some casualties before being dispersed. qstr_You_run_through_the_|You run through the back door while the crowd calls you a coward and miser, even as they continue to beg for money. qstr_{s11}_thinks_that_you_a|{s11} thinks that you are a great leader. qstr_People_through_out_y|People through out your lands are happy you responded to their needs. qstr_People_in_are_unhapp|People in are unhappy with you couldn't respond to their needs. Many have left the kingdom, and the total deaths this winter is expected to reach {reg3}! qstr_People_in_are_unhappy|People in are unhappy you couldn't respond to their needs. Many have left the kingdom, and the total deaths this winter is expected to reach {reg3}! qstr_People_appreciate_yo|People appreciate your help, but were expecting more. {reg3} people will die this winter qstr_People_are_happy_you|People are happy you responded to their needs. Even if it meant threatening war. For now your plan worked and no one will die this winter. qstr_People_are_happy_you_|People are happy you responded to their needs, but upset it means war is the result! qstr_People_are_unhappy_y|People are unhappy you couldn't respond to their needs. but the starving have now joined your armies - desperate to fight for their next meal qstr_Also_word_has_reache|Also word has reached your wife, she is not happy with your choices qstr_Although_you_may_hav|Although you may have done the right thing, your men think it is a disgrace to have the bastard and adulterer among them. {s6} qstr_The_women_leaves_wit|The women leaves with the gold and you never bother to ask where she is going. A part of you hopes to neither see her or the child again qstr_The_women_breaks_dow|The women breaks down in tears at the thought of you not accepting her child. She leaves broken into the night. qstr__the_village_of_{s6|, the village of {s6} qstr_The_healers_you_send|The healers you send manage to save some lives and prevent the epidemic from spreading to other areas. qstr_the_place|the place qstr_The_epidemic_wipes_o|The epidemic wipes out {reg3} souls from the {s5}. Although your measures prevented anyone from spreading the disease beyond {s4}, many lost relatives who lived in the {s5} call you a murderer. qstr_another_town|another town qstr_The_epidemic_wipes_ou|The epidemic wipes out {reg3} souls from the {s5} of {s6}. Your belief the virus will just magicly disappear on its own eventually becomes true, but not before spreading to other areas and causing {reg4} more deaths in {s8}. qstr__Burned_|(Burned) qstr_the_village|the village qstr_The_people_of_{s6}_h|The people of {s6} have been burned alive, at least the disease hasn't spread. qstr_The_people_of_the_{s|The people of the {s4} do not want their children to starve for your tax, and are openly against you. qstr_The_people_of_{s4}_a|The people of {s4} are very happy for your help in hard times. qstr_The_people_of_{s4}_ar|The people of {s4} are angry that you don't care about their problems. qstr_Word_reaches_you_it_|Word reaches you it was peasants in {s5} that attacked your village, even though their leader claims no responsibility it has damaged relations. qstr_Soon_you_learn_it_wa|Soon you learn it was men from {s5} that attacked your village and you declare war... Only later do you learn their leader wasn't behind the attack. qstr_Word_reaches_you_it_w|Word reaches you it was peasants in {s5} that attacked your village, their leader claims no responsibility and says it was probably bandits. qstr_{s6}_The_people_of_{|{s6} The people of {s4} are happy you rebuilt their village, but upset this has led to war; fearing many more will die in the fighting. qstr_{s6}_The_people_of_{s|{s6} The people of {s4} are happy you rebuilt their village, and that war has been avoided. qstr_Your_men_appreciate_|Your men appreciate your concern for their families. qstr_Your_men_are_unhappy|Your men are unhappy that you don't take care of their widows. qstr_Your_men_are_unhappy_|Your men are unhappy that you don't take care of their widows, but understand you are strapped at the moment. qstr_Your_men_are_upset_t|Your men are upset that you won't take care of their widows if they are killed. qstr_Your_men_are_happy_t|Your men are happy to hear that you care about their families. qstr_Your_men_are_very_ha|Your men are very happy that you protect their families. qstr_The_local_father_mak|The local father makes sure the people of {s4} know that justice doesn't apply to your family, even more troubling - you learn that your child is becoming more terrible the older he grows without discipline. qstr_The_people_in_{s4}_a|The people in {s4} are happy to hear justice was done, the other father agrees not to push the issue. qstr_And_although_discipl|And although discipline has improved your sons temperament there are still those who say he is quarrelsome. qstr_And_although_discipli|And although discipline has improved your sons temperament there are those who say he is still a problem child. qstr_The_local_father_in_|The local father in {s4} still mutters to anyone who will listen. {s6} qstr_The_rumor_that_you_h|The rumor that you have brought back human sacrifice leads the Christian faithful to curse your name. qstr_Everywhere_Pagans_pr|Everywhere Pagans praise you! qstr_{s2}{s4}.|{s2}{s4}. qstr_Although_upset_their|Although upset their demands weren't addressed. they crowd is happy with the gold and leave peacefully. qstr_The_guards_are_able_|The guards are able to disperse the crowd with no loss of life, however the pagans are not happy with this show of force. qstr_The_guards_you_send_|The guards you send are able to disperse the crowd, killing many, however not without suffering casualties. Even pagans who don't support human sacrifice are angry with this show of force. qstr_{s6}_is_happy_you_gr|{s6} is happy you granted their request and promises to repay this when able. qstr_Although_grateful_fo|Although grateful for something, {s6} says some of his men will need be disbanded. qstr_{s6}_says_some_of_hi|{s6} says some of his men have disbanded, and is not happy to serve a {reg59?Queen King} that can not help their vessels in times of need. qstr_{s6}_is_furious_you_|{s6} is furious you refused their request, they have disbanded many of their army, and isn't happy to be serving a {reg59?Queen King} unwilling to help their vessels. qstr_The_man_is_quick_to_|The man is quick to thank you and hurry off, but news of your decision has angered {s6}. qstr_{s6}_is_grateful_for|{s6} is grateful for the gold, however upset you've freed one of their prized slaves. The former Slave however is grateful for his freedom. qstr_{s6}_is_grateful_you|{s6} is grateful you've returned their slave in one piece. Later, you learn the slave was beaten to death for running away. qstr_The_people_are_not_h|The people are not happy you have refused their request. Slaves everywhere are against you! qstr_The_people_are_very_|The people are very happy you have reduced slavery in your kingdom. qstr_The_people_are_not_ha|The people are not happy you have ignored their pleas, although happy they can now buy bread, the crimes against them will continue. qstr_The_people_are_angry|The people are angry you ignored their pleas for help. qstr_The_people_are_happy|The people are happy to hear their lord won't be troubling them for awhile qstr_The_peasants_leave_|The peasants leave, later you learn it was a trick, these men sent by the lords enemies. qstr_You_later_learn_it_w|You later learn it was a trick, these men sent to your camp by the lords enemies. qstr_It_is_good_you_did_n|It is good you did nothing...Later you learn it was a trick, these men sent to your camp by the lords enemies. qstr_People_in_{s4}_think|People in {s4} think that you will not guarantee their families' protection against those who abuse their power under your favor. Rumors spread that you are a bad {reg59?lady lord}. qstr_People_in_{s4}_think_|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished. Rumors spread that you are unjust. qstr_People_in_{s4}_think_t|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished, but at least their fellow citizen will not be punished. However, your men are not happy with your generosity to a man who attacked someone under your protection. qstr_People_in_{s4}_think_th|People in {s4} think that you will guarantee their families' protection, and they seem happy. However, you men are not happy that you will kill their companion. qstr_The_outcome_of_the_t|The outcome of the trial has seriously shaken the people of {s4} and has called into question your authority. qstr_Farmers_in_{s4}_are_|Farmers in {s4} are reassured when you pay, while the local leader is happy not to be punished. qstr_The_facility_makes_y|The facility makes you smarter. qstr_The_facility_makes_yo|The facility makes you stronger. qstr_The_facilities_make_|The facilities make you both smarter and stronger. qstr_The_other_man_is_not|The other man is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_Neither_man_is_happy|Neither man is happy or unhappy. You seem to have found a balance. qstr_The_two_men_are_not_|The two men are not very happy and criticize you when you leave, generating unfavorable rumors. qstr_People_think_the_mea|People think the measure is fair to both. qstr_The_tree_owner_is_no|The tree owner is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_The_man_who_cut_the_|The man who cut the trees is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_The_rumor_that_you_r|The rumor that you refuse to buy the relic leads the faithful to curse your name. qstr_The_monk_is_removed_|The monk is removed from your presence, distressed. In {s4}, the inhabitants are happy that you respect their beliefs. qstr_The_relic_causes_a_s|The relic causes a stir among the faithful, who flock to see it and praise your name for its purchase. qstr_The_monk_is_happy_to|The monk is happy to use the relic to evangelize the pagans of {s4}. They, on the other hand, curse your name. qstr_Although_the_local_l|Although the local leader supports your position in {s4}, your men think it is a disgrace to have the boy among them. qstr_Although_the_local_le|Although the local leader pays you well, your men think it is a disgrace to have the boy among them. qstr_The_local_leader_lev|The local leader leverages his position to undermine yours in {s4} as punishment for you not accepting his son. qstr_The_local_leader_is_|The local leader is upset with you and talks bad about you to the elites of {s4}. qstr_People_in_{s4}_are_s|People in {s4} are surprised by your drastic measures, and everyone seems more willing to follow your rules. qstr_Farmers_in_{s4}_are_c|Farmers in {s4} are concerned about their daughters as you favor the powerful who take advantage of their weakness. qstr_{s4}_is_a_Christian_|{s4} is a Christian settlement, and everyone obeys your orders quickly. Somehow it seems that your prayers are successful and the girl and the child survive. qstr_{s4}_is_a_pagan_sett|{s4} is a pagan settlement, and nobody obeys your orders. It seems that your prayers weren't necessary, for the girl and the child survive. qstr_{s4}_is_a_Christian_s|{s4} is a Christian settlement, and nobody obeys your orders. It seems that the wise-woman wasn't necessary, for the girl and the child survive. qstr_{s4}_is_a_pagan_settl|{s4} is a pagan settlement, and everyone obeys your orders quickly. Somehow, it seems that wise-woman's support let the girl and the child survive. qstr_Everyone_in_{s4}_thi|Everyone in {s4} thinks you've been wise and just to find the mother of the child and return the baby, while punishing the liar without being influenced by her wealth. qstr_The_crowd_kills_the_|The crowd kills the rich woman. The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. Some disturbances ending in violence occur. During the fighting, many citizens die before retiring, but you also lose some men. qstr_Your_men_are_happy_th|Your men are happy that you are concerned about their welfare, especially when they make sacrifices for you. qstr_The_sum_is_enough_fo|The sum is enough for the local lord to fulfill his duty, but it is not munificent. The man is grateful, but not happy. qstr_{s11}_thinks_that_you_ar|{s11} thinks that you are a poor leader. qstr_Your_men_are_angry_t|Your men are angry that you do not back a man who spent his money to serve you. They fear that your stinginess will affect them next. qstr_The_witch_leaves_the|The witch leaves the town for an unknown destination. qstr_The_witch_appreciate|The witch appreciates your confidence and leaves her old job to worship the old gods openly. qstr_The_witch_hunt_costs|The witch-hunt costs some innocent lives, causing unrest among the population. qstr_The_rich_woman_s_hus|The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{s|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. qstr_{s4}_is_a_Christian_se|{s4} is a Christian settlement, so in the end, your orders are obeyed. qstr_{s4}_is_a_pagan_settle|{s4} is a pagan settlement, so there is much anger when the tree is felled. qstr_{s4}_is_a_Christian_set|{s4} is a Christian settlement, and the murder of the missionary and his followers shocks the population. They are terrified of you. qstr_{s4}_is_a_pagan_settlem|{s4} is a pagan settlement, and the murder of the missionary and his followers is supported. Soon after, you hear the missionary is canonized as Saint Cuthberh. qstr_The_missionary_and_h|The missionary and his followers leave {s4}, escorted by your men, without much fuss. qstr_Your_followers_feel_|Your followers feel that you will protect them at any cost, but the people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_Your_followers_feel_t|Your followers feel that you do not protect them as they deserve for their services, but the people in {s4} are very happy with your decision. The rumor spreads that you are just. qstr_Your_followers_feel_th|Your followers feel that you do not protect them as they deserve for their services. The people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_To_arms!_Some_citize|To arms! Some citizens have revolted and try to kill you! qstr_Your_efforts_turn_to|Your efforts turn to not and the situation spirals out of control, soon the entire town joins the riot qstr_Your_men_charge_down|Your men charge down the streets, using the sword at the slightest provocation, avenging their fallen fellows. A bloodbath ensues as the people of {s4} flee to their homes to hide. {s6} qstr_Your_men_are_very_an|Your men are very angry that you have taken no action against the murder of their fellows. Meanwhile, local leaders try to quell the hatred against you in {s4}. qstr_Mercilessly_your_men|Mercilessly your men kill anyone that crosses their way, then enter the houses, killing all men over 14 years of age. The fame of your cruelty travels as the wind. Fear seizes all who talk about you. Now {s4} is pacified, but the cost has been very high. qstr_A_new_year_dawns...|A new year dawns...
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