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This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. This article or section needs to be updated. Job Base(s) Knight Lord Knight Job Type 3-1 Changes At Prontera× Number of Skills 11 Total Skill Points 75 Total Quest Skills 0 Job Bonuses STR AGI VIT INT DEX LUK +3 +3 +5 +10 +7 +3 Overview Job Change Guide Builds Class DataSkills Job Bonuses External Links Overview Job Change Guide See Rune Knight Job Change Guide for detailed information. Builds Class Data Skills See Knight Skills or Lord Knight Skills for 2nd class Skills. Skill Description Levels Type Enchant Blade× Enchants your weapon with magic, allowing you to deal additional magic damage with your physical attacks.. 5 Supportive Sonic Wave× Slam your weapon into the ground to unleash a shockwave that strikes an opponent at a distance. Has a range of 11 cells. 5 Offensive Death Bound× The damage you receive is amplified and used against the attacker. However, you still receive half of the amplified damage. 10 Active Hundred Spears× Spear exclusive skill. A skill that strikes a single target rapidly in quick succession to deal high damage. 10 Offensive Wind Cutter× Creates a huge pressure that throws enemies away. There is a chance to inflict Fear status on those affected. 5 Offensive Ignition Break× The rune knight makes their weapon incredibly hot, triggering an explosion that deals damage to all targets nearby. Targets closer to the player receive higher damage. 5 Offensive Phantom Thrust× Spear Exclusive Skill. The rune knight strikes a target from far away, pulling that target towards the user. 5 Offensive Dragon Training× Allows the user to use a dragon mount. Increasing the skill level recovers your lost attack speed when using the mount, and also slightly increases the damage of Dragon Breath. 10 Passive Dragon Breath× Causes the dragon to breath incredibly hot fire, with a chance to cause burning which deals damage over time. 10 Offensive Dragon Howling× The dragon lets out a terrible howl, causing Fear status to those within range. 5 Active Rune Mastery× Allows the Rune Knight to craft Runes. 10 Passive Job Bonuses Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 STR 10 11 33 AGI 20 21 41 VIT 4 14 23 32 45 INT 1 2 5 12 13 22 30 39 46 50 DEX 3 15 19 24 31 40 44 LUK 47 48 49 External Links - Knight ・ Lord Knight ・ Rune Knight Knight ・ Lord Knight ・ Rune Knight 2nd ClassSkills Bowling Bash× ・ Brandish Spear× ・ Cavalier Mastery× ・ Charge Attack× ・ Counter Attack× ・ One-Hand Quicken× ・ Peco Peco Ride× ・ Pierce× ・ Spear Boomerang× ・ Spear Mastery× ・ Spear Stab× ・ Twohand Quicken× TranscendentSkills Aura Blade× ・ Clashing Spiral× ・ Frenzy× ・ Fury (2)× ・ Parry× ・ Relax× ・ Spear Dynamo× ・ Traumatic Blow× ・ Vital Strike× 3rd ClassSkills Death Bound× ・ Dragon Breath× ・ Dragon Howling× ・ Dragon Training× ・ Enchant Blade× ・ Hundred Spears× ・ Ignition Break× ・ Phantom Thrust× ・ Rune Mastery× ・ Sonic Wave× ・ Wind Cutter× Quests Knight Job Change Guide ・ Knight Skill Quest ・ Rebirth Walkthrough ・ Rune Knight Job Change Guide Weapons× One Handed Sword× ・ Spear× ・ Two Handed Sword× - Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Pages needing expert attention | Articles Needing To Be Updated | Rune Knight | Classes | Knight | Lord Knight
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(UPDATED:2011.06.02) 【Kawaguchi lake,Yamanashi】Shimizu Kuniaki produced "Paradise of forests and lakes" "Ikiru chikara- Power for life! Summer Kid s Camp!"July 15 to August 31. Duration July 15 to August 31. Admitted for the participation at any time. Target Group Mothers Childen s evacuation, or Only Children s evacuation needlessDamage certification Participation Fee all the financial support The 1st application has closed. Now we are ready for the second one. Admission by the afflicted people will be charged. From other places, please call 0555-73-4116 for the apply first of all. Information Link Source Blog of Kuniaki Shimizu"Ikiru chikara- Power for life! Summer Kid s Camp!" (2011-05-13 08 29 20) http //ameblo.jp/kuniaki-shimizu/theme-10036922183.html Blog of Kuniaki Shimizu about "Secondary call of Summer Kid s Camp! (2011-05-30 05 50 22) http //ameblo.jp/kuniaki-shimizu/entry-10907540473.html (written by in Japanese)
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qstr_You_are_in_the_kingd|You are in the kingdom of CAMELOT.^^Camelot is an important state in this Age. The new Kingdom not only maintains their independence against the powerful Saxon tide but has also fought hard to unify the island against this new threat. A strong central authority has been established at Arthur's round table - here the majority of British Monarchs sit, united in their hope of removing Saxon blood from the Isles. qstr_You_are_in_the_kingdo|You are in the kingdom of GWENT.^^Surrounded by mountainous terrain and fjords form strong natural boundaries. Its capital of Caer Went was once a roman town, although most of the roman era buildings have been neglected . The most powerful leader of the petty kingdom is also a close friend of Arthur and one of his strongest supporters . Across the sea the Kingdom has also established a colony at Bro Erech, and the people have become skilled traders and explorers of the continent. The recent Saxon invasion has promoted many in Brittain to leave their island home and head for the relative safety of Bro Erech. Although the Kingdom has currently been spared Saxon raids, Caradog Freichfras sees the danger and has vowed to drive them from the island. qstr_You_are_in_the_kingdom|You are in the kingdom of SUSSEX.^^The new Kingdom was recently founded by Elle, the first Saxon king to earn the title Brytenwalda. It dominates much of the southern shore of Britain. This kingdom has become an operating base for Saxon expansion in the British Isles. On the other hand, even though Elle has recently captured Chichester, his new position is a tenuous one. qstr_You_are_in_the_kingdom_|You are in the kingdom of BRITTONS.^^The kingdom is the last beacon of Roman central authority. A British Romano culture still exists here, and Ambrosius Aurelianus (nicknamed the last roman) has been high king ever since killing King Vortigern in a short but bloody civil war. The realm however is currently in decline. Ambrosius Aurelianus is sick and old, turning the title of high king to his nephew Arthur. Many have left the realm for other lands and the capital at Londium is under constant threat. qstr_You_are_in_the_kingdom_o|You are in the kingdom of POWYS.^^One of the largest Briton Kingdoms, it is also the main challenger to Arthur's claim for the High Kingship, although King Cyngen sees the greater threat in the Saxons for now. Raising his black banner of three Saxon mare heads, one to represent each of the Saxon armies he has driven from his lands. For now the Kingdom enjoys its position of strength; and many of it's former roman cities are still in full use. qstr_You_are_in_the_kingdom_of|You are in the kingdom of GWYNEDD.^^The Kingdom of Gwynedd is one of the successor states that emerged during the fall of the Roman Empire and the arrival of the Saxons. Based in Northwest Wales, the rulers of Gwynedd are currently considered one of the more backwater Kingdoms being the first to loss much of their Roman knowledge. The Britons of Gwynedd remain however conscious of their Romano-British heritage, and their king continues to link his rule to the old imperial Roman order with the continued adoption of Latin and Christianity. The current King Cadwallon 'the long hand' aims to drive the Irish invaders out of ynys mon and has little interest in the Saxon invasion. Gwynedd has shifted towards a militaristic tribal society that although considered backwards, is one of the few Kingdoms to treat women more equally, thus seeing female warriors isnt uncommon. qstr_You_are_in_the_kingdom_of_|You are in the kingdom of DUMNONIA.^^The Kingdom of Dumnonia occupies the southeastern peninsula of Great Britain, bordered on the north by the Celtic Sea and on the south by the English Channel. Dumnonia was the home of the Celtic tribe known as the Cornovii. Their economy has been largely based off tin since ancient times. Currently the Kingdom also rules over much of Cornubia to the west and enjoys close family ties with Arthur's court - Guinevere being the kings eldest daughter. qstr_You_are_in_the_kingdom_of_D|You are in the kingdom of DYFED.^^Dyfed is based in Southwest wales. It extends from south of the Pembroke coast and is surrounded on three sides by the Celtic Sea . It was originally occupied by Irish raiders, however has recently been reestablished as a Briton Kingdom. The current King Vortipor has crowned himself 'High King', though in reality, this title doesn't go far beyond his own lands. qstr_You_are_in_the_kingdom_of_G|You are in the kingdom of GLYWYSSING.^^The small Celtic kingdom of Glywyssing was founded out of a western chunk of the former Silures by Eugenius, the son of High King Magnus Maximus. This is the most Romanized part of Wales, although they were descended from the Iron Age tribe of the Silures. Glywyssing is said to be named after Glywys, a legendary early monarch. Today the kingdom is actually a unification of three smaller ones, each ruled by the Kings three brothers holding a title of Brenin, while the eldest holds the title Brenin Uchel^ Lately, it is trying to keep its independence from the ever growing power of Gwent. qstr_You_are_in_the_kingdom_of_B|You are in the kingdom of BRYCHEINIOG.^^Brycheiniog is a small independent kingdom in South Wales. It often acts as a buffer between Powys to the north and the Briton realms to the south. The kingdom was founded by Irish raiders, very likely the Ui Liathain, whose power is growing in Wales under their current King Rhain Dremrydd. Currently the new kingdom is trying to remain independent from the growing power of Powys. qstr_You_are_in_the_sub_k|You are in the sub kingdom of CORNUBIA.^^The Kingdom of Cornubia occupies the southeastern peninsula of Great Britain, bordered on the north and west by the Celtic Sea and on the south by the English Channel. Cornubia was the home of the Celtic tribe known as the Cornovii. Their economy has been based on tin since ancient times. Currently they are under the dominance of Dumnonia and have close ties to Lyoness. As the Kingdom is home to Tintagel, Arthur's birthplace - the royal family also keeps ties and family bonds to Arthur's court. qstr_You_are_in_the_kingdom_of_L|You are in the kingdom of LYONESSE.^^The Kingdom of Lyoness occupies the islands of Scilly, Surrounded by the Celtic Sea and under regular flooding by the ocean. A small semi independent kingdom often under the protection of Cornubia. These islands are also a stop over for refugees bound for the continent and fleeing the Saxon invaders. qstr_You_are_in_the_lands|You are in the lands of the MID SEAXE.^^Not truly yet a kingdom of its own, these lands are being filled with fresh Saxon setters every day. Currently semi independent, these lands are ruled by Ebusa, brother of King Oeric of Kent. They are fiercely loyal to their Kentish-Saxon alliance. qstr_You_are_in_the_kingdom_of_K|You are in the kingdom of KENT.^^Kent is the kingdom located in the southeast most corner of the island, originally the homeland of the Briton Kingdom of Cent where Vortigern gave Jutish mercenaries lands as payment for their services. It was also here that 40 years ago those same mercenaries rebelled, killed Vortigern's son and founded their own Kingdom. The current dynasty (descendants of Hengist and Horsa), have absorbed the kingdom of Cent, dominating it from their base in Cantwareburh. qstr_You_are_in_the_terri|You are in the territory of Caer Colun.^^Caer Colun is a free city in mid east England. Although tide to British central authority by trade, the city maintains its own government. An important sub-Roman town, the town's walls have been in place since the first century - following Boudicca's revolt. The city boasts many roman era buildings, some still in current use. Nevertheless, the city is in decline following the loss of Cent and encroaching threats from both the north and the east. qstr_You_are_in_the_territ|You are in the territory of Caer Celemion.^^After ties with Rome were formally severed in AD 410, the city of Calleva Atrebatum, the walled capital of the Romano-British tribal canton of the Atrebates, has survived as Caer Celemion. The town has commanding views to the east and south and the only access from ground level is from the west, making it an ideal position to conduct the defense of the territory.The city is loosely tide to the British central authority, yet has its own government under a city magistrate qstr_You_are_in_the_kingdom_of_GE|You are in the kingdom of GEWISSAE.^^Gewissae is a new kingdom founded out of a rebellion against the British central authority. Their leader Cerdic being a former Briton magistrate before seizing power for himself. Ironically Centuries later, it will be Cerdics descendants who drives Viking invaders from England, but for now it is Cerdic himself who is inviting more invaders to his homeland. The kingdom is currently looking to seize control of Venta Belgarum, held by Cerdic's former superior Natanleod. qstr_You_are_in_the_territo|You are in the territory of Cair Guinntguic.^^Guinntguic was formally the roman province of Belgae during roman occupation. During the civil war between King Vortigern and Ambrosius, the British central authority lost much of its control over of the region. And now it's current magistrate is also fighting to control his own territory from Saxon hords. The territories capital is Venta Belgarum. qstr_You_are_in_the_kingdom_of_C|You are in the kingdom of CYNWIDION.^^Following the death of Mor ap Ceneu and the further division of the kingdom of Northern Briton, Mor's son Arthwys was given the Pennines while Arthwys youngest son led followers south and founded the Kingdom of Cynwidion. Sometimes referred to as the Kingdom of Middle Britain, the territory stretches from Powys in the north, east angles to the east and the river Thames to the south. The young nation will be lucky to survive long against the tide of East angle advances and new pressures from the Middil Engle to the north. Many of its newer towns don't even have walls yet making them easy targets for invaders. qstr_You_are_in_the_kingdom_of_E|You are in the kingdom of ELMET.^^In the North of Britain, Elmet emerged in the late fifth century as a result of the fragmentation of the powerful 'Kingdom of Northern Britain'. The kingdom is located south of the Pennines, sharing a long eastern border with Ebrec, and a southern border with Linnuis. King Mascuid was originally granted the territory of Elmet by his father, Gwrast Lledlwm, king of Rheged and the city of Loidis has formed his capital. Today Elmet is ruled by Mascuid's son who is starting to face conflict with the Angles of Linnuis. qstr_You_are_in_the_kingdom_of_P|You are in the kingdom of PENNINES.^^Upon the death of Mor ap Cenau, grandson of Coel Hen, his 'Kingdom of Northern Britain' was divided between his remaining sons. While the eldest gained the capital of Ebrauc, the next in line Arthuis was crowned the first 'King of the Pennines',. The name 'Pennines' derives from the Celtic word 'penn' which means 'mountain', or 'summit' for which the region has plenty, and also provides natural defense against any foolish enough to attempt to conquer.The kingdom's current ruler Pabo Post Prydein has been nicknamed the 'pillar of Britain' - likely for his continued defense of the northern lands against invading Picts. qstr_You_are_in_the_kingdom_of_R|You are in the kingdom of RHEGED.^^On the northwest coast of Britain, the kingdom of Rheged emerged as a result of fragmentation from the powerful 'Kingdom of Northern Britain'. A vast Kingdom, it stretches from Hadrian's wall all the way south to Cair Legion. known as the defenders on the wall, they maintain a garrison even though the kingdoms directly north of it - Bryneich and Galwyddel are currently friendly. The capital at Caer Ligualid is a marvel, one of the few roman towns not just in full use, but being properly maintained and repaired. The city boasts strong walls, running water, and even the last working fountain in all Britannia. qstr_You_are_in_the_kingdom_of_EB|You are in the kingdom of EBRAUC.^^In North Britain, Ebrauc emerged as a result of the fragmentation of the 'Kingdom of Northern Britain'. It borders the North Sea to the east and Elmet to the west. One of the lesser kingdoms formed from the division, it now faces threats from not only the Angles of Linnuis, but Ebrauc's own Angle mercenaries at Deywr. Many say the Kingdom is Cursed - its own capital being swallowed up by the river Ouse. Thousands have drowned, thousands more have packed their bags and left the city for good. qstr_You_are_in_the_kingdom_of_LI|You are in the kingdom of LINNUIS.^^The Kingdom of Linnuis is a small independent kingdom on the eastern shores of Britain and surrounded by rivers for natural defense, it was settled by the Angles earlier than many other British regions. Recently taken over by the Anglian Lindiswaras from the region of the Humber, little is known about the Pangans who dwell here qstr_You_are_in_the_kingdom_of_EA|You are in the kingdom of EAST ANGLES.^^The Kingdom of East Angle is a small independent kingdom in the eastern extremity of Britain, settled by the Angles earlier than many other British regions. It was founded by King Eomaer of the Angle homeland, and is currently being managed mostly by his sons Esa and Eoppa. qstr_You_are_in_the_Brito|You are in the Briton kingdom of BRYNEICH.^^The Bernaccian Britons are the descendants of the southern Votadini tribes. Calling upon Coria (just south of Hadrian's Wall) as its capital. Bryneich encompasses the lands north east of the Pennines, the northern border of Ebrauc, the mass of the Lammermuir Hills and all the way up to Din Eidyn.As Gawain now serves at Arthur's round table, his kingdom of Gododdin is now also under the temporary control and protection of Bryneich qstr_You_are_in_the_Briton|You are in the Briton kingdom of Ceredigion.^^ qstr_You_are_in_the_Scott|You are in the Scotti kingdom of GALWYDDEL.^^The territory of Galwyddel re-emerged following the departure of Roman administration. Being ruled from Trusty's Hill Fort, the seat of the royal court for the region's chieftains. Galwyddel was originally part of the Kingdom of Alt Cult, the formerly united territory broke apart following a long and bloody civil war.The Scotti culture is actually a combination of Briton and Goidel cultures mixed together as one qstr_You_are_in_the_kingdom_of_A|You are in the kingdom of ALT CLUT.^^Alt Clut is a Briton kingdom located northwest of the Anglo-Saxon realms and south of Alban, along the banks of the river Clyde. It emerged after the fall of Roman Empire with the town of Alt Clut as its capital. From its high, fortified rock (Alt), the kingdom hopes to remain independent from the growing Pictish threats. qstr_You_are_in_the_kingdom_of_DA|You are in the kingdom of DAL RIADA.^^Recently settled by the Irish Clans, they have followed their legendary king Fergus Mor across the sea to Alban. The hill-fort of Dunadd is believed to be its capital, standing strong against the growing Pictish threat. qstr_You_are_in_the_lands_|You are in the lands of the Picts.^^Considered a savage brutal place of ice and mountains. these lands, sometimes called Alba, are the only in Britain where Roman legions dared not tread. Currently the high King is more concerned with his peoples faith then raiding the south as centuries past. Being the first to embrace Christianity - he now faces a large Pagan revolt in his homeland. qstr_You_are_in_the_kingdom_of_M|You are in the kingdom of MUMAIN.^^Situated in the south of Ireland, the kingdom of Mumain is ruled by the Eoganachta dynasty. Their current king Eochaid mac Oengusa is the first to follow the Christian beliefs. Ruling strong from his rock of Cashel. qstr_You_are_in_the_kingdom_of_CO|You are in the kingdom of CONNACHTA.^^Connachta is an Irish kingdom situated in the northwest of the island. Conn of the Hundred Battles, a legendary king of Ireland, was progenitor of the later ruling Connachta tribes and the namesake for the kingdom of Connacht. The Kingdom today is actually a combination of several Irish tribes under the protection of a single high king only now giving sway to their tribal identities in the pursuit of a strong unified dynasty. The current dynasty of Daui Tenga Uma is fighting hard to keep his lands being overrun by the Ui Neill - Marrying his eldest daughter to their King in the hopes of keeping peace. qstr_You_are_in_the_territor|You are in the territory of the Ui Neill of AILEACH.^^Aileach is an Irish kingdom in far northwestern Ireland. The kings of Ailech belong to the northern Ui Neill, said to be descended from Niall of the Nine Hostages. The kingdom takes its name from the hill fort Grianan of Ailech. This kingdom broke away from the Kingdom of Uladh, inhabited and under the sovereignty of the Cenel nEogain tribe. Now pushing into the lands of the south, the rulers engage in a 'tradition' of alternating the crown of the High King of Ireland between them. qstr_You_are_in_the_territory|You are in the territory of Tyrone.^^ qstr_You_are_in_the_kingdom_of_U|You are in the kingdom of ULADH.^^Uladh is the kingdom located in the north of the island, the homeland of the Gaelic Ulaid, after whom the kingdom is named, and the Cruithne tribes, an early population linked with the Picts of northern Britannia. The Ui Neill dynasty, descendants of Niall of the Nine Hostages, are absorbing the kingdom, dominating it from their base in Tir Eoghain. qstr_You_are_in_the_kingdom_of_LA|You are in the kingdom of LAIGIN.^^Situated in the southeast of Ireland, the tribes of Laigin were united by Ugaine Mor, its first historical king, who built the hill-fort of Dun Ailinne. When the Roman legions left Britain, the people from Laigin settled North Wales. Once the birthplace of many high Kings of Ireland, their power has declined with the loss of Tara to the Ui Neill. qstr_You_are_in_the_kingdom_of_COR|You are in the kingdom of CORNOUAILLE.^^Situated on the northern tip of Gaul, in the lands called Britony. The kingdom is home to many who have fled the Saxon invasion. The current king is also cousin to Arthur. qstr_You_are_in_the_land_|You are in the land of the Franks.^^Once known as the province of Gaul, these lands have only recently fallen to Frankish invasion. The last Roman governor being defeated and murdered by Clovis just twelve short years ago. qstr_You_are_in_the_kingdom_of_t|You are in the kingdom of the VISGOTHS.^^Located in the former province of Gaul, these lands were settled by Visgoth tribes as part of the treaty of 382AD. This treaty with Rome held until the death of Emperor Theodosius in 395AD and the crowning of king Alaric I of the Visgoths in the same year. Over the next 15 years, an uneasy peace was broken by occasional conflicts between Alaric and the powerful Germanic generals who commanded the Roman armies, but in 408AD Theodosius's son had the western general Stilicho executed and his legions massacred the families of thousands of Visgoth soldiers trying to assimilate into the Roman empire. With this Alaric decided to march on Rome and it fell to his forces in 410AD. Since his death Alaric's Visigothic Kingdom has become one of the most powerful in all of Europe. qstr_You_are_in_the_kingdom_of_th|You are in the kingdom of the BURGUNDIANS.^^ qstr_You_are_in_the_kingdom_of_F|You are in the kingdom of FRIESE.^^Friese is region along the southeastern coast of the North Sea, the homeland of the Frisians, a people closely related to the Jutish by language. The Frisian realm is an important trading region that extends from the north of Frankia to the border of Denmark. qstr_You_are_in_your_{s7}|You are in your {s7}.^^{s7} is a region you inherited upon your {s8}'s death. Its people and its culture belong to you. Everywhere you go peasants call out your name and bow to their {reg59?queen king}. qstr_You_are_in_{s7}.^^|You are in {s7}.^^ qstr_Plain.|Plain. qstr_Snow.|Snow. qstr_Forest.|Forest. qstr_Snow_Forest.|Snow Forest. qstr_Ocean.|Ocean. qstr_Sea.|Sea. qstr_Standard_Bearer _{re|Standard Bearer {reg1}^Leadership Bonus {reg2} (max 3) qstr_Musician _{reg1}^Tac|Musician {reg1}^Tactics Bonus {reg2} (max 3) qstr_Note _You_re_close_t|Note You're close to the enemy settlement, forcing you to exercise caution. qstr_{s16}^^_____________|{s16}^^-------------------^^Camp Info ^^^{s6}^^{s7}^^Terrain around {s2}^^Scouts {s5}^^Foragers {s3}^^Fortified camp {s4}^^{s11} qstr_Camp_Info ^^^^Positi|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^If you are next to a coast, you can search for the closest landing point with a right click on your party. qstr_Camp_Info ^^^^Positio|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^In a sea battle, you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_Priests_in_followers|Priests in followers' party {reg1}^Surgery Bonus {reg2} (max 3) qstr_Women_in_followers__|Women in followers' party {reg1}^Wound Treatment Bonus {reg2} (max 3)^^Note Every 10 women (as refugees, camp women, soldiers' wives and peasants) will give +1 morale each 72 hours. Maximum +10 morale points. qstr_^^^^Followers ^^{s2}|^^^^Followers ^^{s2}^^--------------^^{s3} qstr_{s5}_has_been_defeat|{s5} has been defeated! qstr_This_lord_is_a_priso|This lord is a prisoner of {s10} qstr_Christian_Lord|Christian Lord qstr_Pagan_Lord|Pagan Lord qstr_{s37}__his_betrothed|{s37} (his betrothed) qstr_{s40}._His_love_inte|{s40}. His love interests are reported to be {s37}. qstr_His_love_interests_a|His love interests are reported to be {s37}. qstr_{s40}._His_love_inter|{s40}. His love interest is reported to be {s37}. qstr_His_love_interest_is|His love interest is reported to be {s37}. qstr_{s1}^^{s4}^Kingdom _|{s1}^^{s4}^Kingdom {s3}^Relation {reg4}^Centers {reg5}^{s5}^{s47} qstr_Army_size _{reg26}|Army size {reg26} qstr_{s40}._His_love_intere|{s40}. His love interest is {s39}. qstr_{s40}._He_is_betroth|{s40}. He is betrothed to {s39}. qstr_{s1}^^{s2}_of_the_{s|{s1}^^{s2} of the {s3}^Relation {reg3}^Last visit {reg4} days ago qstr_{s1}^^You_started_co|{s1}^^You started courting your companion {s2}^Relation {reg3} qstr_{s1}^^{s2}_s_father_|{s1}^^{s2}'s father has told you to seek out their son in the {s3} qstr_{reg2}_warriors_acco|{reg2} warriors accompany the {reg59?queen king}. qstr_{s2}^^{reg2}_warrior|{s2}^^{reg2} warriors serve various lords of the kingdom. qstr_{s2}^^{reg2}_warriors|{s2}^^{reg2} warriors garrison our towns. qstr_{s2}^^{reg2}_warriors_|{s2}^^{reg2} warriors garrison our forts. qstr_Kingdom_Armies_Repor|Kingdom Armies Report ^Land levy not included^^^{s2} qstr_{s10}Current_fleet {|{s10}Current fleet {s0}^^ qstr_{s10}Refuge {s0}^^|{s10}Refuge {s0}^^ qstr_{s10}Port_of_{s9} {s|{s10}Port of {s9} {s0}^^ qstr_{s10}Landed_ships_ne|{s10}Landed ships next to {s9} {s0}^^ qstr_You_don_t_own_any_sh|You don't own any ships. qstr_Your_ships_with_ship|Your ships with ship type, name, current condition and type of wood ^^{s10} qstr_Rents_and_taxes_from|Rents and taxes from the {reg59?queen king}'s holdings {reg0} coins. qstr_{s2}^Taxes_from_king|{s2}^Taxes from kingdom lords {reg0} coins. qstr_{s2}^^Kingdom_Total_|{s2}^^Kingdom Total Income {reg0} coins. qstr_Payroll_for_the_{reg|Payroll for the {reg59?queen king}'s army {reg1} coins. qstr_{s3}^Payroll_for_gar|{s3}^Payroll for garrisons {reg1} coins. qstr_{s3}^^Kingdom_Total_|{s3}^^Kingdom Total Expenses {reg1} coins. qstr_Kingdom_Economy_Repo|Kingdom Economy Report ^^INCOME ^Tax losses are variable^^{s2}^^^^EXPENSES ^These values could vary because of events or extraordinary expenses.^^{s3}^^^^The result of the accounts of the realm is {reg0} coins^^Population of the Realm {reg1} qstr_Very_Good|Very Good qstr_Good|Good qstr_Acceptable|Acceptable qstr_Bad|Bad qstr_Very_Bad|Very Bad qstr_Dangerous|Dangerous qstr_{s0}^ _{s1}__{s2}_|{s0}^ {s1}, '{s2}', {s3}, {s4} qstr_You_have_lost_the_tr|You have lost the traders because you landed without them. qstr_You_have_lost_the_tra|You have lost the traders because you embarked without them. qstr_debug__found_stuck_l|debug- found stuck lord {s7} near {s8} moving their party. qstr_debug__moved_{s7}_to|debug- moved {s7} to near travel town. qstr_debug__moved_{s7}_to_|debug- moved {s7} to near travel point. qstr_debug__moved_{s7}_to_n|debug- moved {s7} to near home. qstr_debug__moved_{s7}_to_r|debug- moved {s7} to random town. qstr_debug__{s7}_s_party_|debug- {s7}'s party near {s8} was removed. qstr_Wank_ERROR!|Wank ERROR! qstr_SHIP_{reg8}_ERROR _g|SHIP {reg8} ERROR gtbws not the same! qstr_Landing_near_{s2}|Landing near {s2} qstr_You_have_been_enlist|You have been enlisted! qstr_Current_rank _{s5}|Current rank {s5} qstr_You_have_left_your_c|You have left your commander! qstr_You_have_been_grante|You have been granted leave! qstr_You_have_rejoined_yo|You have rejoined your commander! qstr_{s6}_has_also_placed|{s6} has also placed bounty on your head for desertion! qstr_{s3}_{s2}|{s3}, {s2} qstr_The_equipment_of_a_{|The equipment of a {s1} {s2}is assigned to you. qstr_The_equipment_of_a_{s|The equipment of a {s1} {s2}is taken from you. qstr_Your_man_s_sacrifice|Your man's sacrifice was for nothing, {s6} was able to plead their inocence! qstr_{s4}|{s4} qstr_Foragers|Foragers qstr_Scouts|Scouts qstr_Each_day_of_the_sieg|Each day of the siege, you need to cover a number of expenses. You pay for rewards, digging latrines, cleaning stables, buying and bringing water and food, cooking, entertaining the troops... qstr_You_do_not_have_mone|You do not have money to cover the basic expenses of a siege. This greatly undermines morale. qstr_Morale|Morale qstr_You_re_too_close_to_|You're too close to a town to set an ambush qstr_You_need_at_least_tw|You need at least twenty men to ambush qstr_Breaking_ambush...|Breaking ambush... qstr_The_released_prisone|The released prisoners were not be trusted and they are preparing to attack you! qstr_Warning!|Warning! qstr_The_released_prisoner|The released prisoners scattered as soon as the battle finished. You will not be seeing them again. qstr_Notice!|Notice! qstr_The_released_prisoners|The released prisoners have remained loyal and will join your party qstr_You_have_{reg0}_days_|You have {reg0} days left till you are declared as a deserter! qstr_You_have_now_been_de|You have now been declared as a deserter! qstr_Swaefa_ham|Swaefa ham qstr_Bearnoch|Bearnoch qstr_Bearnoch_|Bearnoch qstr_Bernicia|Bernicia qstr_Caer_Greu|Caer Greu qstr_Aethelric|Aethelric qstr_Kingdom_of_Wessex|Kingdom of Wessex qstr_Gewissae_has_changed|Gewissae has changed their name to Wessex. qstr_A_local_strongman_{s|A local strongman {s8} fights for Tara, and leads the {s6}! qstr_{reg61}.0{reg62}|{reg61}.0{reg62} qstr_{reg61}.{reg62}|{reg61}.{reg62} qstr_Shot_distance _{s1}_|Shot distance {s1} meters. qstr_{s1}_|{s1} qstr_Next_Page|Next Page qstr_Game_Rules ^|Game Rules ^ qstr_0|0 qstr_Show_game_rules|Show game rules qstr_Continue...|Continue... qstr_Candidate_#1 _{s1}|Candidate #1 {s1} qstr_Candidate_#2 _{s1}|Candidate #2 {s1} qstr_{s3}_of_the_{s4}_wis|{s3} of the {s4} wishes to select a new marshall and invites their vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Who_do_you_wish_to_s|Who do you wish to support? qstr_{s1}_gives_his_suppo|{s1} gives his support to {s2}. qstr_Number_of_Supporters|Number of Supporters {reg0} qstr_{s2}_has_heard_their|{s2} has heard their vassals' counsel. They select {s1} as the marshall of the {s3}. qstr_Strategy_Camera _pre|Strategy Camera press the Enter key.' qstr_Orders|Orders qstr_Attack_Order|Attack Order qstr_Retreat|Retreat qstr_Stand_Ground|Stand Ground qstr_Charge|Charge qstr_Follow_Me|Follow Me qstr_Hold_This_Position|Hold This Position qstr_Spread_Out|Spread Out qstr_Stand_Closer|Stand Closer qstr_Fall_Back|Fall Back qstr_Advance|Advance qstr_Fire_At_Will|Fire At Will qstr_Hold_Your_Fire|Hold Your Fire qstr_Use_Blunt_Weapons|Use Blunt Weapons qstr_Use_Any_Weapon|Use Any Weapon qstr_Ready|Ready qstr_Wounded|Wounded qstr_Dead|Dead qstr_Number_of_men_knocke|Number of men knocked down {reg1} qstr_Number_of_men_left _|Number of men left {reg1} qstr_Opponents_Beaten _{r|Opponents Beaten {reg1} qstr_Opponents_Remaining |Opponents Remaining {reg1} qstr_Remain_in_retirement|Remain in retirement. qstr_Go_back_to_the_adven|Go back to the adventuring. qstr_You_have_retired_at_|You have retired at level {reg4} after {reg5} days of adventuring. qstr_Effect_on_Score|Effect on Score qstr_Settlements_owned_by|Settlements owned by you {reg0} qstr_Friendly_Settlements|Friendly Settlements {reg0} qstr_Hostile_Settlements |Hostile Settlements {reg0} qstr_Friendly_Lords _{reg|Friendly Lords {reg0} qstr_Enemy_Lords _{reg0}|Enemy Lords {reg0} qstr_Victories _{reg0}|Victories {reg0} qstr_Defeats _{reg0}|Defeats {reg0} qstr_Quests_Completed _{r|Quests Completed {reg0} qstr_Companions_Found _{r|Companions Found {reg0} qstr_Companions_Lost/Depa|Companions Lost/Departed {reg0} qstr_Wealth _{reg0}_coins|Wealth {reg0} coins qstr_Inventory _{reg0}_co|Inventory {reg0} coins qstr_Renown _{reg0}|Renown {reg0} qstr_Experience _{reg0}|Experience {reg0} qstr_Days_Passed _{reg0}|Days Passed {reg0} qstr_Difficulty _{reg0}%|Difficulty {reg0}% qstr_TOTAL_SCORE _{reg0}|TOTAL SCORE {reg0} qstr_{s0}__{s50}_|{s0} ({s50}) qstr_Rents_from_gold_mine|Rents from gold mine in {s0} qstr_{s55}__{reg0}%_|{s55} ({reg0}%) qstr_{s55}|{s55} qstr_Staff |Staff qstr_Mercenary_Pay |Mercenary Pay qstr_Tributes_from_your_n|Tributes from your nobles qstr_You_paid_{reg0}_cash|You paid {reg0} cash to liquidate a debt qstr_Earlier_cash |Earlier cash qstr_New_cash |New cash qstr_Your_troops_are_unpa|Your troops are unpaid! Morale has dropped. qstr_Your_Mercenary_s_are|Your Mercenary's are unpaid! They've disbanded. qstr_F4___Complex_formati|F4 - Complex formations qstr_F7___Memorize_div._p|F7 - Memorize div. placement qstr_F8___Default_divisio|F8 - Default division placement qstr_F4___Ranks|F4 - Ranks qstr_F5___Shield_Wall|F5 - Shield Wall qstr_F6___Wedge|F6 - Wedge qstr_F7___Square|F7 - Square qstr_F8___No_Formation|F8 - No Formation qstr_{reg2}|{reg2} qstr_Anno_Domini_498|Anno Domini 498 qstr_We_are_at_the_end_of|We are at the end of the 5th century.^The light of Rome has flicked and gone out,^absorbed by the darkness,^Their armies leaving England 80 years ago^The golden age of knights and princesses^... are yet a distant dream.^^It is a dark and ruthless^era of raw strength and survival,^where men go to bed every night^praying to see a new day. qstr_It_is_the_age_of_Cam|It is the age of Camelot,^the clans of Ireland, the ascension^of the Franks and the emergence of the^Saxons.^^It all awaits you... qstr_Done|Done qstr_Default|Default qstr_Randomize|Randomize qstr_Who_are_you?|Who are you? qstr_Be_careful_^_your_c|Be careful, ^ your choices will affect your attributes, skills, dialogs, and opening story. qstr_You_ve_reached_this_|You've reached this from going back from major king selection, ^ don't change ANYTHING except your race/culture! qstr_Bio |Bio qstr_Gender |Gender qstr_Height |Height qstr_Age |Age qstr_Greatest_Virtue |Greatest Virtue qstr_Race |Race qstr_Father_s_Background |Father's Background qstr_As_a_Child_You_Liked|As a Child You Liked qstr_Startng_Out_You_Were|Startng Out You Were qstr_Religion |Religion qstr_Female|Female qstr_Male|Male qstr_Normal|Normal qstr_Tall|Tall qstr_Short|Short qstr_Young__16_22_years_o|Young (16-22 years old) qstr_Adult__23_40_years_o|Adult (23-40 years old) qstr_Elder__40_or_more_ye|Elder (40 or more years old) qstr_Justice|Justice qstr_Temperance|Temperance qstr_Fortitude|Fortitude qstr_Wisdom|Wisdom qstr_Irish|Irish qstr_Foreigner|Foreigner qstr_Romano_Briton|Romano-Briton qstr_Brigantes|Brigantes qstr_Anglo|Anglo qstr_Outlaw|Outlaw qstr_Peasant|Peasant qstr_Priest|Priest qstr_Craftsman|Craftsman qstr_Merchant|Merchant qstr_Petty_King|Petty King qstr_Major_King|Major King qstr_Knight|Knight qstr_Farming|Farming qstr_Stealing|Stealing qstr_Oratory|Oratory qstr_Crafts|Crafts qstr_Martial_Arts|Martial Arts qstr_A_Traveler|A Traveler qstr_A_Hunter|A Hunter qstr_A_Landowner|A Landowner qstr_A_Slave|A Slave qstr_Your_Kingdom|Your Kingdom qstr_Name_^{playername}|Name ^{playername} qstr_Level |Level qstr_Health |Health qstr_Stamina |Stamina qstr_Stress |Stress qstr_ _Low| Low qstr_ _Some| Some qstr_ _High| High qstr_ _Unbearable| Unbearable qstr_ _None| None qstr_Renown |Renown qstr_Reputation |Reputation qstr_Right_to_Rule |Right to Rule qstr_Money |Money qstr_The_Old_Gods|The Old Gods qstr_Can_read |Can read qstr_Reading |Reading qstr_No_books.|No books. qstr_Children |Children qstr_1|1 qstr_2|2 qstr_3|3 qstr_4|4 qstr_none|none qstr__but_pregnant|, but pregnant qstr__ _pregnant|, pregnant qstr_Special_Trait |Special Trait qstr_Words_smith|Words-smith qstr_Trickster|Trickster qstr_Musician|Musician qstr_Spell_craft|Spell-craft qstr_Scars |Scars qstr_{reg1}|{reg1} qstr_Wounds |Wounds qstr_Enemies_Killed |Enemies Killed qstr_Enemies_Wounded |Enemies Wounded qstr_Allies_Killed |Allies Killed qstr_Allies_Wounded |Allies Wounded qstr_Story|Story qstr_Attributes/Skills|Attributes/Skills qstr_Wounds|Wounds qstr_Quest|Quest qstr_Party|Party qstr_Relations|Relations qstr_Budget|Budget qstr_Statistics|Statistics qstr_Companions|Companions qstr_Factions|Factions qstr_Known_Lords|Known Lords qstr_Courtship|Courtship qstr_Level _{reg4}_^Days_|Level {reg4} ^Days of Adventuring {reg5}. qstr_Settlements_Owned_by|Settlements Owned by You {reg0} qstr_Hostile_Lords _{reg0|Hostile Lords {reg0} qstr_Wealth _{reg0}_penin|Wealth {reg0} peningas qstr_Inventory _{reg0}_pe|Inventory {reg0} peningas qstr_You_need_to_be_the_r|You need to be the ruler of your faction in order to access your kingdom control panel. qstr_^^^^Wounds_Informati|^^^^Wounds Information ^^{s3}^^----------^^{s4}^^----------^^{s5}^^----------^^{s6} qstr_Kingdom_Report|Kingdom Report qstr_{reg59?Queen King} |{reg59?Queen King} qstr_{reg59?Queen King}_s|{reg59?Queen King}'s Towns qstr_{reg59?Queen King}_s_|{reg59?Queen King}'s Forts qstr_{reg59?Queen King}_s_V|{reg59?Queen King}'s Villages qstr_Lords |Lords qstr_Caravans |Caravans qstr_Kingdom_Towns |Kingdom Towns qstr_Kingdom_Forts |Kingdom Forts qstr_Kingdom_Villages |Kingdom Villages qstr_Places_without_Lord |Places without Lord qstr_Prisoner_Lords |Prisoner Lords qstr_Minister |Minister qstr_Tax_Enforcement |Tax Enforcement qstr_Yes__costs_3000_coin|Yes (costs 3000 coins/week) qstr_No__tax_revenue_lowe|No (tax revenue lower) qstr_{reg59?Queen King}_s_A|{reg59?Queen King}'s Army Size qstr_Partition_Laws |Partition Laws qstr_Confederate__all_hei|Confederate (all heirs can inherit) qstr_Regular__only_sons_i|Regular (only sons inherit) qstr_High__Only_two_oldes|High (Only two oldest inherit) qstr_Single__Only_one_wil|Single (Only one will inherit) qstr_Royal_Decree|Royal Decree qstr_Summary|Summary qstr_Lords|Lords qstr_Economy|Economy qstr_Diplomacy|Diplomacy qstr_Armies|Armies qstr_Centers|Centers qstr_Rename|Rename qstr_Map_Colour|Map Colour qstr_Decisions|Decisions qstr_Make_a_Royal_Decree |Make a Royal Decree ^^Changing orders will take a few hours,^as messengers need time to reach your vassals.^Once you select your order click DONE for confirmation. qstr_Gather_Our_Forces|Gather Our Forces qstr_Defend_the_Kingdom|Defend the Kingdom qstr_Current_decree _{s4}|Current decree {s4} qstr_Call_out_the_Kingdom|Call out the Kingdom Levy! qstr_You_order_the_lords_|You order the lords to present themselves with their household armies. qstr_You_order_the_kingdo|You order the kingdom to be defended. qstr_You_draft_the_kingdo|You draft the kingdom levy. qstr_You_cannot_do_this_n|You cannot do this now. qstr_{reg1}_{reg2}|{reg1}, {reg2} qstr_Choose_a_colour_for_|Choose a colour for your kingdom! qstr_Red|Red qstr_Green|Green qstr_Blue|Blue qstr_Resume_Traveling|Resume Traveling qstr_Your_Sea_Camp|Your Sea Camp qstr_The_ship_is_at_the_m|The ship is at the mercy of the wind when you stop to rest.^Here you can manage your camp's resources. qstr_Calm^^The_sails_lik|Calm^^The sails, like the sea, are flat. qstr_Light_breeze^^On_the|Light breeze^^On the sea, you notice some small wavelets.^The sails swell a little. qstr_Moderate_breeze^^Sma|Moderate breeze^^Small waves with breaking crests are rolling on the sea.^The sails fill with wind. qstr_Strong_breeze^^Moder|Strong breeze^^Moderate waves begin to form larger ones.^The sails are swollen tight and will need to be reefed soon. qstr_High_wind^^There_are|High wind^^There are many breaking waves visible. The sails are reefed.^There is some chance now that ships will be damaged. qstr_Gale^^The_sea_is_vio|Gale^^The sea is violent. The sails are almost completely reefed.^There is a high risk of a damaged hull. qstr_Storm^^The_waves_tos|Storm^^The waves toss about the ships, which threaten to capsize. qstr_Number_of_sailors |Number of sailors qstr_{reg5}|{reg5} qstr_Speed_from_sailors |Speed from sailors qstr_{reg6}%|{reg6}% qstr_Troop_Tree|Troop Tree qstr_Read_Book|Read Book qstr_Retire|Retire qstr_Recruit_Prisoners|Recruit Prisoners qstr_Fish|Fish qstr_Check_Location|Check Location qstr_You_cannot_read._You|You cannot read. You can learn to do so at a monastery. qstr_No_one_is_interested|No one is interested this time. qstr_My_Boats|My Boats qstr_Boats_for_Sale|Boats for Sale qstr_No_ships_for_sale^in|No ships for sale^in this town. qstr_No_Name|No Name qstr_{reg7}._Ship|{reg7}. Ship qstr_Flagship|Flagship qstr_Repair _{reg8}_penin|Repair {reg8} peningas qstr_Type _{s7}^Wood _{s6|Type {s7}^Wood {s6}^Condition {s1}^Speed {reg1} knots^Crew {reg6} men^Price {reg7} peningas^{s2} qstr_Repair_Ship|Repair Ship qstr_Customize_Ship|Customize Ship qstr_Sell_Ship|Sell Ship qstr_Buy_Ship|Buy Ship qstr_Are_you_sure_you_wan|Are you sure you want to do this transaction? qstr_Leave_ship_at_the_sh|Leave ship at the shore qstr_Next_ship|Next ship qstr_Capacity _men/max_cr|Capacity men/max crew qstr_{reg1}/{reg2}|{reg1}/{reg2} qstr_You_cannot_buy_this_|You cannot buy this boat, because you cannot have more then seven boats per town. qstr_You_cannot_buy_this_b|You cannot buy this boat, because you don't have the Sea-King skill. qstr_You_cannot_buy_this_bo|You cannot buy this boat, as it requires a higher Sea-King skill to manage more boats. qstr_You_cannot_buy_this_boa|You cannot buy this boat, because you don't have enough money. qstr_You_can_t_leave_your|You can't leave your last ship at the shore. qstr_You_can_t_leave_this|You can't leave this ship at the shore, because otherwise your crew wouldn't fit any more in the rest of the ships. qstr_You_need_to_get_clos|You need to get closer to the shore if you want to leave ships there. qstr_You_cannot_repair_th|You cannot repair this boat, because you don't have enough money. qstr_From_Troop _|From Troop qstr__Click_on_a_unit_for|(Click on a unit for details) qstr_No_ships_for_sell^in|No ships for sell^in this Town. qstr_Wood _{s0}^|Wood {s0}^ qstr_custom|custom qstr_blue_and_white|blue and white qstr_red_and_white|red and white qstr_rich_striped|rich striped qstr_green_and_yellow|green and yellow qstr_red|red qstr_blue_and_red|blue and red qstr_green|green qstr_blue_and_yellow|blue and yellow qstr_Sail _{s0}^|Sail {s0}^ qstr_tarred|tarred qstr_tarred_and_red|tarred and red qstr_varnished|varnished qstr_varnished_and_purple|varnished and purple qstr_blue|blue qstr_blue_red_and_green|blue, red and green qstr_plain|plain qstr_Finish _{s0}^|Finish {s0}^ qstr_Price _{reg7}_pening|Price {reg7} peningas qstr_{s1}{s2}{s3}{s4}|{s1}{s2}{s3}{s4} qstr_Change_Finish|Change Finish qstr_Change_Sail|Change Sail qstr_Apply|Apply qstr_Fleet_Capacity |Fleet Capacity qstr_Only_ships_made_of_o|Only ships made of oak are considered to deserve a special finish. qstr_You_don_t_have_enough_|You don't have enough money. qstr_Your_Camp|Your Camp qstr_You_stop_to_rest.^He|You stop to rest.^Here you can manage your camp's resources. qstr_Send_Scouts |Send Scouts qstr_^Sending_scouts_ahea|^Sending scouts ahead of the army will increase your chances of spotting enemies. However, these men always move very exposed, so their life expectancy is low. qstr_Thirty_men_are_neede|Thirty men are needed. qstr_Send_Foragers |Send Foragers qstr_^Send_men_to_forage_|^Send men to forage as your army travels. They return with extra food every half day. qstr_Forty_men_are_needed|Forty men are needed. qstr_Fortify_Camp |Fortify Camp qstr_^Fortify_your_camp_w|^Fortify your camp with basic defenses. The men engaged in this difficult work will need a reward of 200 coins, or you could face troubles. qstr_Sixty_men_are_needed|Sixty men are needed. qstr_Build_Fort|Build Fort qstr_Wait_Here|Wait Here qstr_Check_Inventory|Check Inventory qstr_Start_Hunting|Start Hunting qstr_Mod_Options|Mod Options qstr_Cheat_Menu|Cheat Menu qstr_Station_Troops|Station Troops qstr_Build_Village|Build Village qstr_Visit_Camp|Visit Camp qstr_You_re_a_soldier_wit|You're a soldier with no time to build. qstr_You_cannot_build_a_f|You cannot build a fort so close to a settlement. qstr_You_re_a_soldier_with|You're a soldier with no time to rest. qstr_You_re_too_close_to_a|You're too close to a settlement for camping. qstr_You_re_a_common_sold|You're a common soldier and have no access to prisoners. qstr_Your_army_morale_is_|Your army morale is low! qstr_You_ve_managed_to_fl|You've managed to flush out a boar! qstr_You_re_needed_in_the|You're needed in the army, there is no time to hunt. qstr_You_ve_already_hunte|You've already hunted today, you're too tired. qstr_You_didn_t_find_any_|You didn't find any animals qstr_Some_of_your_compani|Some of your companions would like to speak in camp. qstr_You_re_a_common_soldi|You're a common soldier, the commander choses where to camp. qstr_You_re_a_common_soldie|You're a common soldier, you can't build anything. qstr_You_cannot_build_a_v|You cannot build a village so close to a settlement. qstr_This_area_of_{s1}_ca|This area of {s1} can best be described as the very core of the town.^^ You can almost see the strings that are being pulled from here, the money that comes and goes at seemingly endless rates. Here you can buy the land that is cultivated outside the towns gates and benefit from the ones working hard. Of course you might not have the coins required to do so, but the moneylenders are known to have some spare change. qstr_{reg1}_people_live_i|{reg1} people live in {s1}. There are currently {reg2} acres of land available for cultivation to provide them with food and other goods. You own {reg3} acres of land in this town. You currently owe the local moneylenders of {s1} {reg4} coins. The interest rate is 20% and the contract period amounts to 2 weeks. If you dont manage to pay off your debt until the deadline, the interest is raised to 40%. Buying an existing acre costs {reg9} coins, while it sells for {reg10} coins. Building a new one requires {reg11} coins. The rent paid to landowners currently accumulates to {reg13} coins per acre every 2 weeks and has to be collected in the town. Land wont be rented if a town is already well supplied. qstr_Choose_how_many_acre|Choose how many acres you wish to sell qstr_Choose_how_many_acres|Choose how many acres you wish to buy qstr_Verify|Verify qstr_Choose_how_much_mone|Choose how much money you wish to borrow qstr_Buy_and_prepare_uncu|Buy and prepare uncultivated land qstr_Pay_off_your_debt_ |Pay off your debt qstr_You_cant_sell_0_acre|You cant sell 0 acres of land. qstr_You_cant_buy_0_acres|You cant buy 0 acres of land. qstr_{reg6}|{reg6} qstr_You_cant_borrow_0_co|You cant borrow 0 coins. qstr_{reg7}|{reg7} qstr_{reg8}|{reg8} qstr_You_cant_pay_back_0_|You cant pay back 0 coin. qstr__Press_Tab_to_Exit_|-Press Tab to Exit- qstr_Town|Town qstr_Acres|Acres qstr_Owned|Owned qstr_Balance|Balance qstr_Assets|Assets qstr_Debt|Debt qstr_Deadline|Deadline qstr_{s9}|{s9} qstr_{reg3}|{reg3} qstr_{reg4}|{reg4} qstr_Exhausted|Exhausted qstr_Very_Tired|Very Tired qstr_Tired|Tired qstr_High|High qstr_On_several_occasions|On several occasions throughout your life, you have seen these strange scratches on paper. The monks here call these markings Latin letters, and offers you the chance to learn them. ^^This will require you to stay a week at the monastery. Do you still want to learn to read? qstr_Yes.|Yes. qstr_No.|No. qstr_Select_your_domestic|Select your domestic policy qstr_Centralization |Centralization qstr_Aristocracy |Aristocracy qstr_Serfdom |Serfdom qstr_Troop_quality |Troop quality qstr_Mercantilism |Mercantilism qstr_High_centralization_|High centralization reduces tax inefficiency for the king and raises it for vassals. This will interfere the relations between ruler and vassals. qstr_High_aristocracy_wil|High aristocracy will improve the relations between the king and his vassals who will be able to raise bigger armies but it will decreased trade. qstr_High_serfdom_reduces|High serfdom reduces tax inefficiency for the king and his vassals and vassals can maintain bigger armies but troops loose moral. qstr_High_troop_quality_i|High troop quality increases the strength of troops but decreases army size. qstr_Mercantilistic_polic|Mercantilistic policies maximize exports while minimizing imports, and increase government regulation of industry. qstr_No_available_childre|No available children troops yet... qstr__and_could_jeopardiz| and could jeopardize your relationship with your husband qstr_You_are_pregnant_and|You are pregnant and trying to enter the field of battle! If you continue you are risking the life of your unborn child. ^^This will no doubt cause great controversy{s6}, do you wish to continue?^ Choosing no will remove your ability to lead armies until after your child is born. qstr_Bet _{reg51}Denar|Bet {reg51}Denar qstr_Roll_Dice|Roll Dice qstr_{s1}_Rolls|{s1} Rolls qstr_Draw!_Bet_Twice?|Draw! Bet Twice? qstr_You_win!_Try_again?|You win! Try again? qstr_You_lose._Try_again?|You lose. Try again? qstr_Yes|Yes qstr_No|No qstr_Money _{reg1}Denar|Money {reg1}Denar qstr_Start_Game|Start Game qstr_Find_the_Lady|Find the Lady qstr_Draw_Runes|Draw Runes qstr_Gods_Gift!_Try_again|Gods Gift! Try again? qstr_Call_Heads|Call Heads qstr_Call_Tails|Call Tails qstr_What_name_would_you_|What name would you like to give to your refuge? qstr_Save_it_as _{s5}.|Save it as {s5}. qstr_Accept|Accept qstr_Dismiss_Staff|Dismiss Staff qstr_Recruit_staff_for_yo|Recruit staff for your refuge qstr_^Hiring_staff_has_bo|^Hiring staff has both initial and continuing costs. A good reputation and an impressive refuge will attract a greater variety of candidates. qstr_Description |Description qstr_Captain |Captain qstr_Priest |Priest qstr_Bard |Bard qstr_Bottler |Bottler qstr_Happy_Widow |Happy Widow qstr_Trainer |Trainer qstr_Smith |Smith qstr_Armorer |Armorer qstr_Physician |Physician qstr_Cook |Cook qstr_Captain_Marcus|Captain Marcus qstr_Dismiss/No_Captain|Dismiss/No Captain qstr_Priest_Beda|Priest Beda qstr_Godi_Olafr|Godi Olafr qstr_Dismiss/No_Priest|Dismiss/No Priest qstr_No_bard_wants_to_ser|No bard wants to serve you. qstr_Skald_Bragi|Skald Bragi qstr_Bard_Siwi|Bard Siwi qstr_Dismiss/No_Bard|Dismiss/No Bard qstr_Casius|Casius qstr_Dismiss/No_Bottler|Dismiss/No Bottler qstr_No_happy_widow_is_av|No happy widow is available. qstr_Suaibsech|Suaibsech qstr_Tancoystl|Tancoystl qstr_Gulla|Gulla qstr_Eadgyd|Eadgyd qstr_Dismiss/No_Whore|Dismiss/No Whore qstr_Trainer_Harald|Trainer Harald qstr_Dismiss/No_Trainer|Dismiss/No Trainer qstr_Ulfberht|Ulfberht qstr_Dismiss/No_Smith|Dismiss/No Smith qstr_Armorer__The_Hungry_|Armorer 'The Hungry Hammer' qstr_Dismiss/No_Armorer|Dismiss/No Armorer qstr_No_physicians_are_av|No physicians are available. qstr_Aurelius|Aurelius qstr_Morgan|Morgan qstr_Alexander|Alexander qstr_Ailill|Ailill qstr_Dismiss/No_Physician|Dismiss/No Physician qstr_Wamba|Wamba qstr_Dismiss/No_Cook|Dismiss/No Cook qstr_{s10}|{s10} qstr_You_do_not_have_enou|You do not have enough money to increase your staff this much. Please reduce the number of people to hire! qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_One_{s3}_volunteers_|One {s3} volunteers to follow you. qstr_{reg5}_{s3}_voluntee|{reg5} {s3} volunteer to follow you. qstr_Recruit_them__{reg6}|Recruit them ({reg6} peningas). qstr_You_re_in_luck_today|You're in luck today, one of the town merchants is selling off {reg5} of his {s3}. qstr_Recruit_them__{reg6}_|Recruit them ({reg6} coins). qstr_You_visit_the_port_o|You visit the port of {s1}. ^^ While you look around you feel the strong wind from the ocean pulling on your clothes while the sea birds fly overhead qstr_Set_sail_with_your_s|Set sail with your ship. qstr_Visit_the_port|Visit the port qstr_Speak_with_the_portm|Speak with the portmaster. qstr_Head_back|Head back qstr_You_don_t_own_a_ship|You don't own a ship qstr_You_can_t_fit_all_yo|You can't fit all your men on board qstr_Head_of_cattle_to_ta|Head of cattle to take (max {reg22}) qstr_Cattle_is_{reg33}_v|Cattle is {reg33}, value is {reg34} qstr_Back_to_Siege|Back to Siege qstr_Your_Siege_Camp|Your Siege Camp qstr_You_are_besieging_th|You are besieging the enemy.^Here you can manage your camp's resources. qstr_^Send_men_to_forage_n|^Send men to forage nearby. They return with extra food every half day. qstr_Launch_Raid|Launch Raid qstr_Inventory_Tent|Inventory Tent qstr_Command_Tent|Command Tent qstr_Scout_Report|Scout Report qstr_You_need_more_than_3|You need more than 30 men for this. qstr_You_have_already_ord|You have already ordered a mission recently. qstr_fort|fort qstr_Infiltration|Infiltration qstr_A_good_way_to_hasten|A good way to hasten the fall of the {s2} is to infiltrate it with a group of men to damage the defenses, food stores, water supplies and loyalty of the defenders. It is a difficult and risky maneuver, almost suicidal. Those you send in have low chances of returning, but if successful, they could cause great damage to the enemy. They need 600 coins for their families. What objective would you like their raid to focus on? qstr_Poison_the_{s2}_s_wa|Poison the {s2}'s water. qstr_Kill_the_{s2}_s_live|Kill the {s2}'s livestock. qstr_Burn_the_{s2}_s_food|Burn the {s2}'s food. qstr_Kill_as_many_defende|Kill as many defenders as possible. qstr_____| qstr_A_group_of_chosen_me|A group of chosen men will be sent to poison the water supplies. qstr_A_group_of_chosen_men|A group of chosen men will be sent to kill the cattle. qstr_A_group_of_chosen_men_|A group of chosen men will be sent to burn the granaries. qstr_A_group_of_chosen_men_w|A group of chosen men will be sent to attack the defenders. qstr_You_do_not_have_the_|You do not have the 600 coins to pay for this mission. qstr_Accept_offer.|Accept offer. qstr_Delcine_offer|Delcine offer qstr_Given_by _Your_Uncle|Given by Your Uncle Cassiodorus qstr_Your_uncle_Cassiodor|Your uncle Cassiodorus in Rome has asked your help restoring the great Roman Empire! You should start gathering your strength and supporters while you await futher instructions. qstr_Your_uncle_Cassiodoru|Your uncle Cassiodorus in Rome has asked your help at restoring the great Roman Empire! You should start gathering your strength and supporters while you await futher instructions. qstr_You_have_refused_to_|You have refused to help your uncle in his quest. qstr_Accept_Mission.|Accept Mission. qstr_Delcine_Mission|Delcine Mission qstr_Your_uncle_Cassiodorus|Your uncle Cassiodorus has asked you to capture a settlement in the name of Rome qstr_Your_uncle_Cassiodorus_|Your uncle Cassiodorus has asked you to give these decrees to Romano-Briton Cities - asking them to rejoin the empire. qstr_Your_uncle_Cassiodorus_h|Your uncle Cassiodorus has asked you to capture a settlement in the name of Rome. qstr_You_have_abandoned_y|You have abandoned your uncle in his quest. He will not write you again. qstr_Request_for_aid...|Request for aid... qstr_Your_uncle_Cassiodorus_i|Your uncle Cassiodorus in Rome is sending you an army! It should arrive in about a months time. qstr_Continue.|Continue. qstr_Your_uncle_Cassiodorus_in|Your uncle Cassiodorus in Rome is unable to help at this time.. qstr_Roman_Empire|Roman Empire qstr_Your_court_has_moved|Your court has moved to {s6} qstr_You_are_now_governor|You are now governor of both Brittannia and Gaul, however the title is meaningless without defeating those who don't recognize your authority, your mission is simple...rule them all! qstr_Roman_Provincia|Roman Provincia qstr_Next_Page...|Next Page... qstr_Second_Page...|Second Page... qstr_Close|Close qstr_Given_by _Your_Dead_|Given by Your Dead Mother qstr_Your_mother_believed|Your mother believed your father was murdered! You could start by going to the place your father died, or start asking people about 'the Treachery of the Long Knives' qstr_Note_Reads;{s7}_as_|Note Reads;{s7}, as promised his name is Aurelius Conanus, on the table you will find keys to my lock box in the Weald, there you will find the proof you need.^^ Take care my friend. qstr_In_the_lock_box_you_|In the lock box you find an old treaty signed by Conanus! You now have all the proof you need to confront him openly' qstr_You_now_have_all_the|You now have all the proof you need, but the lord is already dead! Still you could take this to Arthur so the world knows the truth.' qstr_More|More qstr_Difficulty_Type|Difficulty Type qstr_Impossible|Impossible qstr_Full_Realism|Full Realism qstr_Custom|Custom qstr_Options|Options qstr_These_options_can_be|These options can be changed later in the camp menu. qstr_Reduced_to_1/4__Easi|Reduced to 1/4 (Easiest) qstr_Reduced_to_1/2__Easy|Reduced to 1/2 (Easy) qstr_Reduced_to_1/2__Easi|Reduced to 1/2 (Easiest) qstr_Reduced_to_3/4__Easy|Reduced to 3/4 (Easy) qstr_Slowest|Slowest qstr_Slower|Slower qstr_Faster|Faster qstr_Fastest|Fastest qstr_Less|Less qstr_Less_2%|Less 2% qstr_Normal_10%|Normal 10% qstr_More_20%|More 20% qstr_Less_5%|Less 5% qstr_More_25%|More 25% qstr_Standard|Standard qstr_Quick|Quick qstr_AI_ON__can_hurt_perf|AI ON (can hurt performance) qstr_Half_OFF__complex_mo|Half OFF (complex moral / warcrys) qstr_AI_OFF__totally_off_|AI OFF (totally off) qstr_Choose_a_difficulty_|Choose a difficulty type! qstr_Stamina_is_calculate|Stamina is calculated from Health and Athletic skills and affects physical endurance during battle. When a character's stamina is exhausted, he or she won't be able to run and his or her weapons' damage will be halved.^^{s8} qstr_In_Age_of_Arthur_tho|In Age of Arthur those wanting more fantasy can switch magic from light to full, at light only specific quests will have supernatural elements and magic will be reduced to simple curses effecting luck. qstr_Your_skill_points_wi|Your skill points will deteriorate when you equip heavy armor. This skill brings better balance to the game, as light troops become more important. Other equipment may have positive effect on skills.^^{s8} qstr_Your_army_needs_regu|Your army needs regular rest in a settlement, your camp site or your refuge from time to time. Lack of rest will lower your troop morale, while resting will improve it. qstr_Your_enemies_will_ca|Your enemies will cause double damage while you cause only half. qstr_Add_decapitation_to_|Add decapitation to battles. qstr_The_divisions_of_the|The divisions of the player's army will not adopt the formations of shield wall, wedge, or square. Moreover, the F4 menu that contains these selections will no longer appear.^^The default ranks formations will always be adopted when the player closes ranks beyond the point needed to make a shoulder-to-shoulder line. qstr_When_multiple_divisi|When multiple divisions are placed, they will set up to face the center of the enemy forces. Without this option, they will set up along the facing that the player has when he/she places them, although individual divisions will still turn to face the enemy.^^For example, with the option OFF and the player facing AWAY from the attacker, infantry will set up on the RIGHT flank rather than the LEFT. qstr_The_army_opposing_th|The army opposing the player never takes a defensive position at the back of the map, but will always charge the armies of the player and his/her allies. qstr_Disable_music_in_bat|Disable music in battles and add more ambient sounds. qstr_Set_how_much_damage_|Set how much damage is done to your character. qstr_Set_how_much_damage_i|Set how much damage is done to your army. qstr_Set_how_well_troops_|Set how well troops fight. They fight worst at Beginner level. qstr_Campaign_AI_affects_|Campaign AI affects many aspects of the game, like ^- size of bandit parties^- renown loss in battles^- chance of recruiting lords^- taxes^- how lords get reinforcements^- how lords respond to the player's requests qstr_Set_the_running_spee|Set the running speed of troops in battle.^^{s8} qstr_{s2}_{reg0}|{s2} {reg0} qstr_The_player_may_recei|The player may receive specific, debilitating wounds in battle. Physicians in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed. If wound is not treated after some time, it will change to a scar, and the negative effects will then be permanent. qstr_Wounded_troops_take_|Wounded troops take damage from blood loss.^^{s8} qstr_From_now_on_spawn_3|From now on, spawn 33% less or 50% more bandits, raiders, etc. qstr_From_now_on_Lords_c|From now on, Lords can be killed in battle between 2% and 20%. qstr_From_now_on_You_can|From now on, You can be killed in battle between 5% and 25%.^^ Note Your choosen rate doesn't effect failing some quest missions, or having too many untreated wounds. qstr_You_can_now_set_time|You can now set time to progress by season, so four months is equal to one year. Seaons and festivals have been adjusted and are dependent on setting. qstr_Finding_too_much_lag|Finding too much lag in battles? First try and reduce the battle size limit slidder above, if that doesn't help then turn off complex battle AI here. This will revert battle AI to native and should improve performance. qstr_Sets_the_player_as_c|Sets the player as commander of the chosen division. This division will set up immediately left and behind the player on Hold and Follow commands (Wedge will put player on the point). Consider it for bodyguard divisions. qstr_{s3}^^{s4}|{s3}^^{s4} qstr_AI_set_to_{reg3}._0=|AI set to {reg3}. 0=ON,1=half,2 OFF qstr_{s3}_of_the_{s4}_wish|{s3} of the {s4} wishes to select a new marshal and invites his vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Whom_do_you_wish_to_|Whom do you wish to support? qstr_{s2}_has_heard_his_v|{s2} has heard his vassals' counsel. He selects {s1} as the marshal of the {s3}. qstr_______| qstr_The_ceremony_goes_on|The ceremony goes on for hours, Merlin yelling in a forgotten tong of the ancients... qstr_Just_as_Merlin_finis|Just as Merlin finishes his work a howl rises up in the distance! qstr_Minas_Tirith___The_W|Minas Tirith - The White City qstr_The_White_Tree_stand|The White Tree stands dead since the line of the Kings had failed qstr_The_Shadow_grows_eve|The Shadow grows ever stronger in the East qstr_Minas_Morgul___City_|Minas Morgul - City of the Nazgul qstr_Sauron_s_armies_marc|Sauron's armies march into War! qstr_Adventurers_at_audie|Adventurers at audience with Steward Denethor... qstr___What_business_do_y| 'What business do you have here, supplicants?' qstr___Your_Stewardship_| 'Your Stewardship, we have come from distant lands to... jump!' qstr___Enough_of_this_mad| 'Enough of this madness! Guards!!' qstr___I_ve_had_enough_of| 'I've had enough of these pranks... The next bunch would have to kneel!' qstr_CURRENT_COMMANDER_S_|CURRENT COMMANDER'S REPORT! qstr_Your_Commander _{s19|Your Commander {s19} qstr_Commander_Relation _|Commander Relation {reg0} qstr_Enlisted_Faction _{s|Enlisted Faction {s20} qstr_Current_Rank _{s21}|Current Rank {s21} qstr_Experience_to_next_p|Experience to next promotion {s1} qstr_Days_in_service _{re|Days in service {reg20} qstr_Current_Wage _{reg23|Current Wage {reg23} coin. qstr_Next_Pay/Promotion_d|Next Pay/Promotion day {s25} qstr_Commander_s_Army|Commander's Army qstr_{s1}_of_the_{s2}|{s1} of the {s2} qstr_Send|Send qstr_You_are_hiring_a_mes|You are hiring a messenger.^You can do three kinds of things with a message give Orders, change Relations and make Diplomacy. qstr_Message_Type |Message Type qstr_Select_a_Place_for_y|Select a Place for your orders qstr_ _Orders ^_You_cann| Orders ^ You cannot give orders to a lord who doesn't belong to your kingdom. qstr_Orders _None.|Orders None. qstr_Orders _Meet_and_Fol|Orders Meet and Follow You. qstr_Orders _Go_to_a_Plac|Orders Go to a Place. qstr_Orders _Patrol_an_Ar|Orders Patrol an Area. qstr_Orders _Besiege_a_Pl|Orders Besiege a Place. qstr_ _Relations ^This_{| Relations ^This {reg65?Lady Lord} belongs to your kingdom. qstr_Relations _None.|Relations None. qstr_Relations _Insult_an|Relations Insult and Provoke. qstr_Relations _Send_a_Gi|Relations Send a Gift. qstr_ Diplomacy ^It_is_o| Diplomacy ^It is only possible to negotiate between faction leaders.^You aren't a {reg59?queen king}. qstr_ Diplomacy ^It_is_on| Diplomacy ^It is only possible to negotiate between faction leaders.^{s1} isn't a {reg65?queen king}. qstr_Diplomacy _None.|Diplomacy None. qstr_Diplomacy _Suggest_a|Diplomacy Suggest an Alliance. qstr_Diplomacy _Suggest_P|Diplomacy Suggest Peace. qstr_Diplomacy _Declare_W|Diplomacy Declare War. qstr_You_want_to_order_{s|You want to order {s9} to meet and follow you. qstr_You_want_to_order_{s9|You want to order {s9} to go to... qstr_You_want_to_order_{s9}|You want to order {s9} to patrol around.... qstr_You_want_to_order_{s9}_|You want to order {s9} to besiege... qstr_You_want_to_send_a_m|You want to send a message to insult and provoke {s9}. Perhaps this will make {reg65?her him} attack you. qstr_You_want_to_send_a_g|You want to send a gift of rings, bracelets and other jewelry valued at 2000 coins to {s9}, with the intention of improving your relationship. qstr_You_want_to_invite_{|You want to invite {s9} to make an alliance with you. qstr_You_want_to_make_pea|You want to make peace with {s9}. qstr_You_want_to_declare_|You want to declare war on {s9}. Remember that declaring a war without bad relations can cause other realms discomfort with and mistrust of you, especially if your kingdom has a truce or alliance with the other kingdom. qstr_No_message_chosen.|No message chosen. qstr_ _You_are_sending_a_| You are sending a message to {s9}^^ Distance {reg2} km.^^ Messenger services will cost {reg3} coins.^^^ {s10} qstr_You_have_not_chosen_|You have not chosen a message to send. qstr_This_place_is_alread|This place is already besieged by another realm. qstr_You_have_good_relati|You have good relations with this kingdom. Your lord won't attack it. qstr_You_re_already_at_pe|You're already at peace with this kingdom. It isn't necessary to send a messenger. qstr_You_need_to_improve_|You need to improve your relationship with this kingdom before proposing an alliance. qstr_You_already_have_an_|You already have an alliance with this kingdom. Wait until the current alliance finishes before you send your petition. qstr_You_are_already_at_w|You are already at war with this kingdom. qstr_You_do_not_have_the_n|You do not have the needed coin to pay to messenger. qstr_Note_Reads;_As_promi|Note Reads; As promised you will receive the coin after {s7} is dead. Meet me at night in {s10) when the job is done.^^ Should you investigate? qstr_The_note_says_that_i|The note says that in a few days, under cover of darkness, the killers are meeting in {s63} to make their final payment. qstr_As_a_member_of_the_c|As a member of the church, you have the option of paying to go on a pilgrimage to Rome. The monks here will guild you on your journey, though the trek can be long and dangerous. ^^This will require you to travel for about two weeks and has the chance of either great rewards or possible tragedy. Do you still want to learn to travel to Rome? qstr_Your_faction_has_cal|Your faction has called the vote on changing their succession laws. qstr_Votes_Yes |Votes Yes qstr_Votes_No |Votes No qstr_{s3}_of_the_{s4}_wishe|{s3} of the {s4} wishes to change their Succession laws back to Confederate partition. The vessals will now vote yes or no. qstr_{s3}_of_the_{s4}_wishes|{s3} of the {s4} wishes to change their Succession laws to Regular partition. The vessals will now vote yes or no. qstr_{s3}_of_the_{s4}_wishes_|{s3} of the {s4} wishes to change their Succession laws to High partition. The vessals will now vote yes or no. qstr_{s3}_of_the_{s4}_wishes_t|{s3} of the {s4} wishes to do away with their Succession laws in favor of single inheritance. The vessals will now vote yes or no. qstr_Which_do_you_support|Which do you support? qstr_yes|yes qstr_{s1}_votes_{s2}.|{s1} votes {s2}. qstr_Number_of_Yes_Votes |Number of Yes Votes {reg0} qstr_Number_of_No_Votes _|Number of No Votes {reg0} qstr_The_law_will_not_be_|The law will not be changed. qstr_The_law_has_been_cha|The law has been changed. qstr_{s2}_has_heard_their_|{s2} has heard their vassals' counsel. {s1} qstr_Are_you_sure_you_want|Are you sure you want to kill yourself? If you have no heirs or children your journey will end! ^^ qstr_You_can_only_access_|You can only access this on land qstr_Saxlands|Saxlands qstr_Anglands|Anglands qstr_Brilands|Brilands qstr_Rolands|Rolands qstr_Franklands|Franklands qstr_Jutlands|Jutlands qstr_Friland|Friland qstr_Gallands|Gallands qstr_Norlands|Norlands qstr_Scolands|Scolands qstr_Pictlands|Pictlands qstr_{s26}|{s26} qstr_Back_to_the_beginnin|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_to_purchase_lands_of|to purchase lands of your own qstr_to_become_a_great_hu|to become a great hunter qstr_to_explore_these_lan|to explore these lands and people qstr_to_join_the_church_a|to join the church and teach gods grace qstr_only_to_be_captured_|only to be captured by a slaver and forced to work in the mines qstr_to_purchase_your_own|to purchase your own lands in Camalet qstr_Your_Uncle|Your Uncle qstr_Strange..._You_ve_be|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly are Saxon warriors, plunging their weapons into the bodies of the Veteran, your mother's guards, and your uncle, blind, but still fighting like a lion until surrounded. You hear his words in your consciousness, '{playername}! Fight! I am right behind you!'^^You remember the death -- your death -- when your enemies fell upon you. You still feel the soil where it smashed into your cheek before you could hardly breathe a goodbye to the world. Your eyes met your mother's, just before the end, as a huge Saxon, cracked her to the ground and dragged her away screaming.^^You crawled, leaving a trail of blood, preferring to give your body to a dog, but you remember no more.^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, the taste of earth on your lips, or the heat of a nearby fire? How is it that you can clench your hands, open your eyes and distinguish the sun beamed sky's?^^ qstr_Victory!_^^You_have_|Victory!'^^You have won against all odds, but the cost was high. You remember seeing your uncle fall - surrounded and fighting like a lion. You saw the death of the veteran ^and many of your mothers guards, however, you don't remember seeing your mother fall, and as you scan the battlefield you don't see her body among the dead.^^You have to find her!^^ qstr_Victory!_^^You_have_w|Victory!'^^You have won the battle, yet searching the bodies you do not see Dorca among the dead, nor any sign of your mother, they must have taken her across the ocean to Dorca's stronghold. With a deep breath you and your men board the ship and set sail for the isle of Vectis^^ qstr_Defeat!_^^You_have_l|Defeat!'^^You have lost the battle, as your men fall back, and you loss consciousness, it becomes clear you will need to return when stronger.^^ qstr_You_arrive_at_Dorca_|You arrive at Dorca's stronghold, Once a roman villa, now a bandits paradise. The gates are open and no one is expecting an attack on their island fortress. You should begin at once! qstr_You_arrive_at_Dorca_s|You arrive at Dorca's stronghold. From the gates the bandits eye you carefully. You announce your arrival and are led to meet with Dorca qstr_You_arrive_at_your_s|You arrive at your stronghold. Your fellow bandits cheer at your arrival as you enter the gates. qstr_You_collect_your_sha|You collect your share of your bandits bounty. qstr_You_should_remove_an|You should remove any troops prisoners stationed here first qstr_Your_garrison_size_e|Your garrison size exceeds the maximum allowed number of soldiers that can be stationed at your refuge. This will produce discontent among men and desertions! qstr_Garrison_limit _{reg|Garrison limit {reg0} qstr_The_ramshackle_priso|The ramshackle prison at your refuge is not very secure. Your captain suggests not to keep lords here! qstr_You_arrive_at_the_ho|You arrive at the home of your family, now a pile of rubble. Perhaps some day it shall be rebuilt to its former glory, but not this day. qstr_You_arrive_at_your_f|You arrive at your family homestead, although rebuilt it doesn't feel right visiting while your mother is still a capture. qstr_You_arrive_at_your_fa|You arrive at your family homestead, somehow it doesn't feel right visiting while your mother is a capture. qstr_You_arrive_at_{s7}_s|You arrive at {s7}'s family home, although with your {s8} and grand-mother now both gone - it feels a very empty and unfamiliar place... qstr_You_arrive_at_the_hom|You arrive at the home of your family, although with your mother and father now gone - it feels a very empty place... qstr_You_arrive_at_the_home|You arrive at the home of your grand-mother, you wonder if news has reached them of your {s8}'s passing. qstr_You_arrive_at_the_home_|You arrive at the home of your family, your mother has been busy rebuilding and will be happy to see you. qstr_Your_families_rents_|Your families rents have been paid. qstr_Slave_Master|Slave Master qstr_Former_Master|Former Master qstr_Strange..._You_ve_bee|Strange... You've been a slave for so long you don't know any other life...'^^Where do you go? The world seems suddenly full of limitless possibilities that it overwhelms you. And suddenly a question begins forming in your mind... who is {playername}? ^^You don't remember your family, can't even remember the name of the village you grew up in, perhaps one day you will answer these questions, but for today your mission is a simple one.Find some food, then maybe some work, some coin and a bed to sleep in. Find a place to carve out as your own in this world and fill it with as many things as you can buy...^^Is this what freedom is? You ask. Where do free {reg59?women men} go? qstr_Strange..._You_ve_been|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly are bandit warriors, plunging their weapons into the bodies of the Slave Master and his men'^^You remember the death -- your death -- when your enemies fell upon you. You still feel the soil where it smashed into your cheek before you could hardly breathe a goodbye to the world. ^^You crawled, leaving a trail of blood, preferring to give your body to a dog, but you remember no more.^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, the taste of earth on your lips, or the heat of a nearby fire? How is it that you can clench your hands, open your eyes and distinguish a sun beamed sky?^^Is this freedom you feel? Where do free {reg59?women men} go? qstr_Strange..._You_ve_been_|Strange... You've been a slave for so long you don't know any other life...'^^But now as you look around the battle field and see your masters dead the world seems suddenly full of limitless possibilities. Suddenly a question begins forming in your mind... who is {playername}? ^^You don't remember your family, can't even remember the name of the village you grew up in, perhaps one day you will answer these questions, but for today your mission simple.Find some food, then maybe some work, some coin and a bed to sleep in. Find a place to carve out as your own in this world and fill it with as many things as you can buy...^^Is this what freedom is? You ask yourself. Where do free {reg59?women men} go? qstr_Rummaging_through_yo|Rummaging through your masters pockets you find a hundred coins qstr_You_look_around_the_|You look around the field and see so many of your brothers dead or dieing.'^^While smoke and fire burns away the only place you've called home for the last five years. Where do I go? - You ask. ^^Your family is long gone, along with the village you grew up in, and now that wonderful feeling of peace you came to cherish all these years is gone too.Replaced by a burning desire for revenge... the {s2} asked for justice, but you will do them one step more, you personally will deliver the blows^^You will see the blood spill, soil the ground with it - the world will know what it means to kill {s2}'s, what happens when they cross {playername}. qstr_Bishop|Bishop qstr_High_Proest|High Proest qstr_You_look_around_the_f|You look around the field and see so many of your brothers dead or dieing.'^^While smoke and fire burns away the only place you've called home for the last five years. Where do I go? - You ask. ^^Your family is long gone, along with the village you grew up in, and now that wonderful feeling of peace you came to cherish all these years is gone too.Replaced by a burning desire for revenge... the {s2}'s death deserves justice, but you will do them one step more, you will find out who sent this attack and will personally deliver the blows^^You will see the blood spill, soil the ground with it - the world will know what it means to kill {s2}'s, and what happens when they cross {playername}. qstr_You_awake_from_what_|You awake from what feels like a long sleep and look around the field, many of your brothers lay dead or dieing.'^^The smoke and fire burns away the only place you've called home for the last five years. Where do I go? - You ask. ^^Your family is long gone, along with the village you grew up in, and now that wonderful feeling of peace you came to cherish all these years is gone too.Replaced by a burning desire for revenge... the {s2}'s death deserves justice, but you will do them one step more, you will find out who sent this attack and will personally deliver the blows^^You will see the blood spill, soil the ground with it - the world will know what it means to kill {s2}'s, and what happens when they cross {playername}. qstr_Boris|Boris qstr_Strange..._You_ve_been_a|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly is {s6} driving his blade into your chest'^^You remember the death -- your death -- when your new enemies fell upon you. You still feel the soil where it smashed into your cheek before you could hardly breathe a goodbye to the world. ^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, the taste of earth on your lips, or the heat of the sun? How is it that you can clench your hands, open your eyes and distinguish a blue beamed sky?^^As you rise from this sleep only one thing you do know for sure...{s6} will pay for what they've done! qstr_{s6}_lies_on_the_gro|{s6} lies on the ground in front of you, you can still see his chest rising and falling in shallow breaths'^^Not dead -- yet barely alive either -- as you stand there, watching this man's body struggle to stay alive, you wonder what you shall do next... ^^Does he deserve mercy, or should you end this feud right here and now? If he dies, you will be free - yet if he lives you will not only be his enemy, but he could bring the entire force of the {s7} against you!^^The choice is yours to make... qstr_{s11}_{s12}|{s11} {s12}, qstr_These_Christian_troo|These Christian troops could cause some problems with party morale {s11} qstr_These_pagan_troops_c|These pagan troops could cause some problems with party morale {s11} qstr_Current_party_morale_|Current party morale is {reg5}.^Current party morale modifiers are ^^Base morale +{reg6}^Party size penalty {s2}{reg1}^Lack of rest {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^Recent events {s7}{reg4}^{s13}^^TOTAL {reg5}^^^ qstr_Selected_faction_is |Selected faction is {s10}^^{s9} qstr_You_are_currently_re|You are currently reading {s8}. qstr_You_are_not_reading_|You are not reading any books. qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Your_estates_are _{s|Your estates are {s8}.^{s9} qstr_Current_party_size_li|Current party size limit is {reg0}.^Current party size modifiers are ^^Base size {s5}{reg31}^Combined leadership {s2}{reg32}^Charisma {s3}{reg33}^Renown {s4}{reg34}^TOTAL {reg0} qstr_Your_relations_with_t|Your relations with the kingdoms are ^{s2} qstr_You_don_t_have_the_m|You don't have the money to pay your men to fortify the camp. They do the job, but angrily. qstr_After_you_buy_the_ma|After you buy the materials, your men build a permanent shelter for you. qstr_village_should_be_yo|village should be your faith with more of your faith then not. qstr_village_should_not_b|village should not be your faith with more not your faith then is. qstr_village_should_be_you|village should be your faith, equal match, mismatch. qstr_Cheat_mode _village_|Cheat mode village religion test. Total troops is {reg2}, troops of your faith {reg3}, troops not of your faith {reg4}...faith ratio should be {reg5} Christian.^^{s3} qstr_You_can_t_found_a_vi|You can't found a village while supporting a pretender. qstr_You_are_bound_to_ano|You are bound to another kingdom, you must build your village near your factions borders. qstr_After_you_buy_the_mat|After you buy the materials, your men build a permanent village for you. qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_honor_is_incr|Player honor is increased by 1 and it is now {reg7}. qstr_Reseted.|Reseted. qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_Mothers_Letter|Mothers Letter qstr_Lords_Note|Lords Note qstr_Assassins_note|Assassins note qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_Villagers|Villagers qstr_Ambush!_The_enemy_ha|Ambush! The enemy has maneuvered to gain a good position, and you fell into an ambush.^^Being ambushed puts you in a poor and disorganized defensive position, and your men will have morale problems and reduced ability to cause damage to your enemies.^^ qstr_You_have_encountered|You have encountered {s1}.^^Before we were prepared, we were surprised by enemy missile troops. They caused some casualties.^^ qstr_You_have_encountered_|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_You_have_taken_the_w|You have taken the weekly mining profits from {s6} qstr_Some_of_your_men_fee|Some of your men feel uneasy about attacking innocents. qstr_Some_of_your_men_feel|Some of your men feel uneasy about attacking caravans. qstr_Your_men_feel_good_a|Your men feel good about attacking outlaws. qstr_{s8}_has_a_reputatio|{s8} has a reputation of weakness, your troops feel more confident than usual. qstr_Your_men_feel_uneasy|Your men feel uneasy about attacking {s8}, who is loved by the people. qstr_Your_men_feel_uneasy_|Your men feel uneasy about being attacked by {s8}, because he is feared. qstr_Your_men_are_eager_t|Your men are eager to attack {s8}, because he is hated. qstr_You_re_wounded._Our_|You're wounded. Our ambush failed without your leadership! qstr_Our_ambush_failed_an|Our ambush failed and we suffered casualties in the skirmish! qstr_Board|Board qstr_You_are_risking_your|You are risking your unborn child's life! qstr_Refuge_Troops|Refuge Troops qstr_You_need_to_have_50_|You need to have 50 or more men in order to use the commander panel. qstr_You_were_victorious!|You were victorious! qstr_Battle_was_lost._You|Battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_the_{s3}_man|{s1} of the {s3} managed to escape. qstr_Your_party_lost_{reg|Your party lost {reg1} morale. qstr_Your_party_gained_{r|Your party gained {reg1} morale. qstr_TEST _Loot_value_bef|TEST Loot value before {reg1} and after {reg2} qstr_Your_party_gained_{re|Your party gained {reg1} morale for the loot you shared. qstr_Your_party_lost_{reg1|Your party lost {reg1} morale, because your troops think you keep too much loot for yourself. qstr_Blood_pours_out_of_y|Blood pours out of you for days and you've lost your child as a result!! qstr_Blood_pours_out_of_yo|Blood pours out of you for what seems like days, and you've lost your child as a result qstr_You_fall_on_the_grou|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes, you hope that someone will just remember there was once a {reg59?lady man} called {playername}. qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_You_took_a_nasty_wou|You took a nasty wound which will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_fall_on_the_groun|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes, you hope that someone will just remember that there was once a {reg59?lady man} called {playername}. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_You_pillage_the_camp|You pillage the camp, unfortunately this is winter - there is little to be had qstr_You_pillage_the_camp_|You pillage the camp for refusing protection. qstr_You_have_{reg22}_hea|You have {reg22} head of cattle grazing here. qstr_You_pillage_the_farm|You pillage the farm, unfortunately this is winter - there is little to be had qstr_You_pillage_the_farm_|You pillage the farm, unfortunately this is planting season - we didn't get much qstr_You_pillage_the_farm_i|You pillage the farm, it is close to harvesting season and we fill our bellies! qstr_One_thing_is_for_sur|One thing is for sure, no one is letting you inside today. qstr_{s8}_of_the_{s9}|{s8} of the {s9} qstr__Your_own_banner_^_f| Your own banner ^ flies over the castle gate. qstr__You_see_the_banner_| You see the banner of ^ {s7} ^ over the castle gate. qstr__Your_own_banner_fli| Your own banner flies over ^ the town gates. qstr__You_see_the_banner_o| You see the banner of ^ {s7}^ over the town gates. qstr_The_rulers_of_the_re|The rulers of the realms are troubled by your offense against the majesty of your lord. qstr_The_{reg6?town_s for|The {reg6?town's fort's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s fort|The {reg6?town's fort's} food stores have run out and the defenders are starving. qstr_ Your_men_are_build| Your men are building checkpoints and small camps around {s4} to prevent anyone from going in or out.^^ qstr_ Your_perimeter_con| Your perimeter control is ready. You have set a perimeter for surveillance around {s4}. No one can enter or leave without the knowledge of your men.^This will be beneficial especially when you have to negotiate the surrender of the castle with its commander.^^ qstr_ Your_men_are_ready| Your men are ready for assault.^^ qstr_ As_a_disciplined_a| As a disciplined army, your men have made latrines, a healers tent, and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_ Your_men_have_fini| Your men have finished building mantles. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_ Your_men_have_finis| Your men have finished making the siege equipment.^^ qstr_ Your_men_are_buildi| Your men are building a battering ram!^ qstr_ Your_men_are_buildin| Your men are building ladders!^ qstr_ Your_attempt_to_fi| Your attempt to find a traitor in the settlement has failed.^^ qstr_ You_have_found_a_t| You have found a traitor within {s7} that has supported your efforts to conquer it. This will make it more receptive to surrendering.^^ qstr_ Your_attempt_to_ha| Your attempt to have your men infiltrate {s4} has failed.^^ qstr_ Your_men_have_succ| Your men have succeeded in infiltrating {s4} and damaging the enemy in a raid.^^ qstr_ You_ve_managed_to_| You've managed to pillage the crops and farms nearby.^^ qstr_You_have_a_spy_withi|You have a spy within the walls, they can attempt to open the gates for us. qstr_You_have_no_spy_with|You have no spy within the walls to assist us. qstr_Blood_pours_out_of_you|Blood pours out of you for days and you've lost your child as a result qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. IF you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_center_is_y|The town center is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_You_ve_taken_the_set|You've taken the settlement! Your advisor reminds you it could be a few days before you're able to manage it. qstr_Following_{s7}_s_adv|Following {s7}'s advice you fall upon the city and set it to torch, hundreds die in the chaos that follows - but you have completed your mission. qstr_Rome|Rome qstr_Since_you_are_the_{r|Since you are the {reg59?wife husband} of {s9}, there is a good chance {reg0?she he} would recognize you as the {reg59?lady lord} of this {reg8?town castle}. qstr_However_since_you_a|However, since you are not a sworn {reg59?follower man} of {s9}, there is no chance {reg0?she he} would recognize you as the {reg59?lady lord} of this {reg8?town castle}. qstr_No_one|No one qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {s10}. qstr_As_you_approach_you_|As you approach, you are spotted by the ^ castle guards, who welcome you and open the gates for their {king/queen}. qstr_As_you_approach_you_a|As you approach, you are spotted by the ^ castle guards, who welcome you and open the gates for their {lord/lady}. qstr_^Christians_aren_t_w|^Christians aren't welcome here. qstr_^Christians_are_acce|^Christians are accepted here. qstr_^Christians_are_in_t|^Christians are in the majority here. qstr_^Christians_are_domi|^Christians are dominant here. qstr_^This_village_is_a_b|^This village is a bastion of your faith. qstr_^Rumor_has_it_that_C|^Rumor has it that Christian faith is nothing more than a veil, and the population continues to worship pagan gods... qstr_^Pagans_aren_t_welco|^Pagans aren't welcome here. qstr_^Pagans_are_accepted|^Pagans are accepted here. qstr_^Pagans_are_in_the_m|^Pagans are in the majority here. qstr_^Pagans_are_dominant|^Pagans are dominant here. qstr_^Rumor_has_it_that_o|^Rumor has it that old pagan gods are being forgotten in favour of Christendom. qstr_This_village_and_the|This village and the surrounding lands belong to you. qstr_You_remember_that_th|You remember that this village and the surrounding lands belong to {s7}. qstr_These_lands_belong_t|These lands belong to no one. qstr_The_village_is_infes|The village is infested by {reg8} {s35}. qstr_The_village_has_been|The village has been pillaged. A handful of souls scatter as you pass through the burnt out houses. qstr_The_village_is_being|The village is being raided. qstr_{s10}_{s12}^{s11}{s6|{s10} {s12}^{s11}{s6}{s7}{s15} qstr_You_need_100_men_for|You need 100 men for this! qstr_You_need_at_least_20|You need at least 20 men for this! qstr_You_need_at_least_25|You need at least 25 men for this! qstr_Try_as_you_might_yo|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_Your_efforts_prove_s|Your efforts prove successful,^ some people have changed their beliefs. qstr_Your_efforts_to_conv|Your efforts to convert people have failed ^miserably. qstr_The_{s17}_has_the_fol|The {s17} has the following improvements {s18}. qstr___Christian_riots_co| (Christian riots could cause {reg33} relations drop) qstr___Pagan_riots_could_| (Pagan riots could cause {reg33} relations drop) qstr_The_assassins_beat_y|The assassins beat you down and leave you for dead. . qstr_You_have_fallen._The|You have fallen. The bandits quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily some passing townspeople find you lying by the side of the road, and recognize you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr_People_aren_t_very_h|People aren't very happy with your presence in their home. qstr_^This_town_is_a_bast|^This town is a bastion of your faith. qstr__As_you_reach_the_se| As you reach the settlement, you are greeted by your men.^{s15} qstr_{s11}^{s15}|{s11}^{s15} qstr__As_you_reach_the_set| As you reach the settlement, you are greeted by men loyal to Lord {s7}.^{s15} qstr__This_fort_seems_to_| This fort seems to belong to no one.^{s15} qstr_You_are_greeted_by_m|You are greeted by men loyal to you.^{s15} qstr_You_are_greeted_by_me|You are greeted by men loyal to {s7}.^{s15} qstr__This_town_seems_to_| This town seems to belong to no one.^{s15} qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr_{s10}_{s14}^{s11}{s1|{s10} {s14}^{s11}{s12}{s13} qstr_Moreover_you_earn_{|Moreover, you earn {reg8} coin from the clever bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_However_{reg3?You_a|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} coins per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_You_fall_on_the_ground|You fall on the ground. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes your body, you hope someone will remember there was once a {reg59?lady man} named {playername}. qstr_You_fall_on_the_ground_|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes your body, you hope that someone will remember there was once someone special called {playername}. qstr_After_losing_the_sea|After losing the sea battle, you manage to escape with one of your ships. qstr_After_losing_the_sea_|After losing the sea battle, you cling to floating debris until passing fishermen bring you to a nearby shore. You have lost all your crew and all your ships.. qstr_Your_enemies_take_yo|Your enemies take you prisoner. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_{|Find and speak with {s3} of the {s4} to give {reg4?her him} your oath of homage. qstr_Truce_Has_Expired^^T|Truce Has Expired^^The truce between {s1} and {s2} has expired. qstr_Alliance_Expired^^Th|Alliance Expired^^The truce between {s1} and {s2} has degraded to a trade agreement -- both kingdoms are weaker as a result. qstr_The_{s1}_ignores_{s2|The {s1} ignores {s2}'s provocations. {s3} suffers a loss of face qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_Border_incident _{s9|Border incident {s9}. {s4} and {s3} may soon be at war... qstr_through_the_town_gat|through the town gates qstr_through_the_fort_gat|through the fort gates qstr_across_the_wheat_fie|across the wheat fields qstr_^{reg59?Madame Sire}|^{reg59?Madame Sire}... qstr_{s1}_has_declared_wa|{s1} has declared war against the {s2}. qstr_{s1}_has_declared_war|{s1} has declared war against {s2}. qstr_^{s64}^|^{s64}^ qstr__They_have_already_b| They have already burned your family's home to the ground and killed many of your faithful servants. qstr__They_have_already_bu| They have already burned your fields and killed many of your faithful servants in {s8}. qstr_^^Note_that_so_long_|^^Note that so long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_^^SPRING...^^_The_da|^^SPRING...^^ The days get longer and the bony grip of winter loosens. Green crowns adorn the trees once more. qstr_^^SUMMER...^^_Warm_s|^^SUMMER...^^ Warm sunlight greets you in the morning, and warm winds carry you to bed. qstr_^^AUTUMN...^^_As_the|^^AUTUMN...^^ As the world becomes a plethora of colours, people replenish their stores and prepare for winter. qstr_^^WINTER...^^_The_ni|^^WINTER...^^ The night steals from the day and grows longer, while the frost does away with the weak and the old. qstr_Temporary_quarters_a|Temporary quarters are not a good place to hold prisoners. {reg1} prisoners have escaped. qstr_One_lord_can_disemba|One lord can disembark here with you. qstr_{reg1}_lords_can_dis|{reg1} lords can disembark here with you. qstr_One_lord_will_lose_t|One lord will lose track of you. He must disembark at the next port and then come find you. qstr_{reg1}_lords_will_lo|{reg1} lords will lose track of you. They must disembark at the next port and then come find you. qstr_One_lord_can_embark_|One lord can embark here with you. qstr_{reg1}_lords_can_emb|{reg1} lords can embark here with you. qstr_One_lord_will_lose_tr|One lord will lose track of you. He must embark at the next port and then come find you. qstr_{reg1}_lords_will_los|{reg1} lords will lose track of you. They must embark at the next port and then come find you. qstr_Can_t_merge_both_fle|Can't merge both fleets because your sea-king skill isn't high enough. qstr_Can_t_merge_both_flee|Can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_Fleets_merged.|Fleets merged. qstr_The_trader_you_are_e|The trader you are escorting does not want to use a ferry. qstr_The_ferrymen_doesn_t|The ferrymen doesn't have the ships to transport an entire army. qstr_You_can_t_enter_the_|You can't enter the port because you are not welcome in this town. qstr_You_can_t_enter_the_p|You can't enter the port because you are not welcome in this town. Moreover, this town can't be attacked from its sea side. qstr_You_can_t_enter_the_po|You can't enter the port. You already have a fleet in the port and your sea-king skill isn't high enough to merge both fleets. qstr_You_can_t_enter_the_por|You can't enter the port. You already have a fleet in the port and you can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_You_already_have_a_f|You already have a fleet in the port. Do you want to merge both fleets? qstr_Number_of_Sailors _{|Number of Sailors {reg5}^Speed from Sailors {reg6} qstr_The_delegation_takes|The delegation takes one look at your ragged war band and laughs qstr_you_ve_already_taken|you've already taken tribute today qstr_You_slaughter_them_b|You slaughter them before they can utter a word qstr_The_rulers_of_these_|The rulers of these realms are troubled by your lack of honour qstr_boy|boy qstr_girl|girl qstr_It_is_night_and_the|It is night, and the monastery seems quiet. qstr_The_monks_bless_you|The monks bless you, and you continue on your way. qstr_You_don_t_have_enough_s|You don't have enough silver. How embarrassing! qstr_You_are_now_a_Christ|You are now a Christian. qstr_You_need_to_have_more_|You need to have more men for this. qstr_Here_the_pagan_buri|Here, the pagan burial grounds of the Angles nobility surround you. qstr_The_great_stones_nea|The great stones near Amesbury. qstr_Scattered_through_ou|Scattered through out the isles, these standing stones are sacred to the few remaining druids that live nearby qstr_Here_the_great_paga|Here, the great pagan temple of Woden stretches into the sky. qstr_This_sacred_forest_h|This sacred forest holds great power qstr_It_is_night_and_the_|It is night, and the place is empty. qstr_The_gothi_has_sacrif|The gothi has sacrificed animals to appease the gods on your behalf. qstr_You_are_now_a_pagan_a_f|You are now a pagan, a follower of Zeus and the other Roman gods. qstr_You_are_now_a_pagan_a_fo|You are now a pagan, a follower of Anu and the other Celtic gods. qstr_You_are_now_a_pagan_a_fol|You are now a pagan, a follower of Taranis and the other Ancient gods. qstr_You_are_now_a_pagan_a_foll|You are now a pagan, a follower of Odin and the other Germanic gods. qstr_Cut_the_tree_down_b|Cut the tree down, build a church from the wood! qstr_Pillage_the_site.|Pillage the site. qstr_The_majority_of_your|The majority of your troops are Christian and support your action. qstr_The_majority_of_your_|The majority of your troops are pagan and hate your action. qstr_The_majority_of_your_t|The majority of your troops is Pagan and supports your action. qstr_The_majority_of_your_tr|The majority of your troops is Christian and hates your action. qstr_You_receive_word_the|You receive word the peasants of the {s5} are rioting! The skies above {s6} are black with smoke, and cries of death fill the air. Only time will tell if this is the beginning of open revolt.... qstr_The_assassin_plunges|The assassin plunges their dagger into your heart - then, only darkness. Your journey has ended here. qstr_The_assassin_plunges_|The assassin plunges their dagger into your heart - then, only darkness. Although {playername}'s journey ends here, you have children to carry on your legacy. Do you wish to keep playing as one of them? qstr_A_raving_mad_{reg59?|A raving mad {reg59?woman man} at the end of life, {playername} often suffered from horrible visions and losses of sanity. qstr_A_brillent_strategis|A brillent strategist, {playername} used their keen tactical insights to defeat their enemies. qstr_A_towering_intellict|A towering intellict, {playername} used knowledge to defeat their enemies. qstr_A_towering_strength|A towering strength, {playername} used their overwhelming prowess to defeat their enemies. qstr_A_{reg59?woman man}_|A {reg59?woman man} of words and diplomacy, {playername} used their quick lips to defeat their enemies. qstr_A_{reg59?woman man}_w|A {reg59?woman man} who struggled with weight issues most of their life, perhaps contributing to their cause of death. qstr_A_towering_{reg59?wo|A towering {reg59?woman man} on the battlefield, {playername} often looked down on their enemies due to their impressive height. qstr_{playername}_has_pas|{playername} has passed away at the age of {reg5}. Known throughout their life as {s5}terrifing, they are no doubt paying a horrible price in {reg4?Neorxnawang Hell} for their many crimes.^^ They leave behind {reg6} children to continue on their legacy, do you wish to continue as one of them? qstr_{playername}_has_pass|{playername} has passed away at the age of {reg5}. Known throughout their life for their {s5}heroic deeds, they rest now in the arms of their {reg4?Gods Lord}.^{s7}^^ They leave behind {reg6} children to continue on their legacy, do you wish to continue as one of them? qstr_{playername}_has_passe|{playername} has passed away at the ripe old age of {reg5}. A product of good breeding, they are known for their {s5}heroic deeds, their soul rests now in the arms of their {reg4?Gods Lord}.^{s7}^^ They leave behind {reg6} children to continue on their legacy, do you wish to continue as one of them? qstr_In_the_middle_of_the|In the middle of the night you awake, coughing and sore. Your chest wrenching with pain - then, only darkness. You have passed in the night an old warlord, yet you may still have children to carry on your legacy. Do you wish to continue as one of them? qstr_A_towering_strength_|A towering strength, {playername} often used their overwhelming prowess to defeat their enemies. qstr_A_{reg59?woman man}_o|A {reg59?woman man} of words and diplomacy, {playername} used their quick lips to defeat their enemies and make friends. qstr_{playername}_s_journ|{playername}'s journey has ended at the age of {reg5}, known throughout their life for {s5}heroic deeds, they rest now in {reg4?Neorxnawang the arms of their Lord}.^{s7}^^ They also leave behind {reg6} children to carry on their legacy. Do you wish to keep playing as one of them? qstr_{playername}_s_journe|{playername}'s journey has ended at the age of {reg5}, known throughout their life for {s5}heroic deeds, they rest now in {reg4?Neorxnawang the arms of their Lord}.^{s7}^^ They also leave behind {reg6} children to carry on their legacy... Do you wish to keep playing as one of them? qstr_Like_their_{s20}_bef|Like their {s20} before them, {playername}'s journey has ended at the age of {reg5}, known throughout their life for their {s5}heroic deeds; they rest now in {reg4?Neorxnawang the arms of their Lord}.^{s7}^^ Yet they too have children to carry on their families legacy. Do you wish to keep playing as your oldest child? qstr_Your_journey_is_over|Your journey is over. qstr_You_and_your_men_had|You and your men had been planing this surprise for days, having already built the equipment you'll need for the assault. qstr_You_re_men_are_build|You're men are building new ladders. qstr_Your_men_are_buildin|Your men are building a new ram. qstr_You_and_your_men_had_|You and your men had been planing this surprise attack for days, already building the equipment you'll need for the assault. qstr_positive|positive qstr_negative|negative qstr_{playername}_^^I_al|{playername}, ^^I always knew you were a bad egg, since the day you have pledged allegiance to my clan. ^Did you really think you could set my family against me? You've dropped your mask, you snake! You are an infliction, and I will not bear it anymore. ^Hereby, I disown and ban you from my house. I have urged my family to fight you, and I will warn all lords about your infamy. ^Tremble with fear, you have a deadly enemy! ^^{s9}. qstr_{playername}^^_I_ve|{playername},^^ I've received a letter from {s9}, telling me about your disgraceful jiggery-pokery. In the present circumstances, {s9} could not provide evidence. But unlike you, {reg1?she he} is a distinguished member of my family; and since all these years, I never had any reason to distrust {reg1?her him}. I take {reg1?her him} charges for granted. ^Hopefully, you failed to breakup my family unit. Hereby I reject your pledge you are no longer related to my house. Each membership will retaliate against you in all conscience... ^I would be ashamed to confess how you maliciously fooled me, so I will not challenge you, to not be accountable for your death to my {s11}. However I'm not used to telling {reg0?her him} about every rat I crush in the wilderness, and someday I may find you there ! ^^{s10} qstr_{s11}^^_The_current_|{s11}^^ The current garrison consists of {reg5} men.^The food stock lasts for {reg6} days. qstr_^^Additional_the_fol|^^Additional the following parties are currently inside ^ qstr_{s12}_{s3}_with_{reg|{s12} {s3} with {reg1} troops.^ qstr_^^Additionally_our_s|^^Additionally our spy reports ^ qstr_{s13}_The_centers_po|{s13} The centers population is {reg3} ^ Also.... ^{s7}.^ qstr_Your_wicked_plot_to_|Your wicked plot to join your husbands kingdom with yours through murder has been discoverd! qstr_Your_husband_has_iss|Your husband has issued a divorce! qstr_You_are_at_{s2}.|You are at {s2}. qstr_Garrison _{reg5}__li|Garrison {reg5} (limit {reg0})^^ Having your men garrison the refuge, like for castles and cities, allows them to rest away from the dangers of road and battle and reduces their maintenance cost. qstr_You_collect_your_shar|You collect your share of the bandits bounty. qstr_You_need_to_hire_a_c|You need to hire a cook first. qstr_It_is_night_and_you|It is night, and your refuge seems quiet, with some men watching while others are asleep. qstr_You_do_not_have_enoug|You do not have enough money to pay men to demolish your refuge. qstr_Refuge_demolished!|Refuge demolished! qstr_You_awake_in_the_morn|You awake in the morning to find thieves have made off with supplies in the night! You dream of a day when you will have an army large enough that no one would dare steal from you. qstr_The_man_s_eyes_sadly|The man's eyes sadly follow you while you go on your way. qstr_You_feel_good_for_he|You feel good for helping him. qstr_When_you_give_him_ar|When you give him armor and food, he proves to be a mighty warrior. qstr_Your_men_are_shaken_|Your men are shaken by the recent turn of events and some of the more superstitious begin to whisper of curses. qstr_On_the_remains_of_a_|On the remains of a corpse are a sword and armor of a king. They turn out to be magnificent weapons, once the rust is removed to reveal their high quality. Now they are yours -- if you do not mind the bad luck that attends grave robbers. qstr_Someday_perhaps_yo|Someday, perhaps, you might have the honor of being buried like a king. qstr_You_successfully_hun|You successfully hunted {reg6} deer. qstr_You_have_lost_track_|You have lost track of the deer. qstr_You_become_stressed!|You become stressed! qstr_It_felt_good_leaving|It felt good leaving them there! qstr_The_man_agrees_to_yo|The man agrees to your suggestion, although you really left him little choice qstr_Some_of_your_men_feel_|Some of your men feel the women should be buried. qstr_{s11}_loves_this.|{s11} loves this. qstr_You_lost_some_stress|You lost some stress qstr_It_felt_wronge_doing|It felt wronge doing good things! qstr_As_her_body_is_laid_|As her body is laid to rest a soft breeze touches your face, you feel blessed by the gods qstr_You_gained_stress!|You gained stress! qstr_Your_men_resent_the_|Your men resent the punishment, but recognize your authority. The action sets a precedent for discipline. qstr_{s11}_hated_this.|{s11} hated this. qstr_You_gained_some_stre|You gained some stress qstr_That_felt_good!|That felt good! qstr_Offended_by_your_con|Offended by your contempt for his request, the farmer leaves and spreads the claim of your villainy. qstr_Your_men_resent_the_p|Your men resent the punishment, but recognize your authority. The action sets a precedent for discipline.. qstr_Before_you_can_utter|Before you can utter a word your men cut the women down, you leave the grove with a strange feeling, some of your men seem shaken by the incident qstr_{s11}_thinks_that_yo|{s11} thinks that you are a bad leader. qstr_Some_of_your_men_feel_t|Some of your men feel the soldier should be punished. qstr_{s11}_thinks_that_you|{s11} thinks that you are a strong leader. qstr_It_felt_wronge_doing_|It felt wronge doing honorable things! qstr_Your_men_are_happy_j|Your men are happy justice has been served. qstr_Some_of_your_men_feel_th|Some of your men feel the boy has no place your army. qstr_The_boy_goes_back_to|The boy goes back to tending his sheep. qstr_That_felt_right!|That felt right! qstr_During_the_night_at|During the night, at a fire ceremony and dance, the girl is burned as an offering to the gods. qstr_It_felt_wronge_being|It felt wronge being honorable! qstr_People_superstitiou|People, superstitious, are angry with you. Some time later, you find out that another girl was sacrificed. qstr_The_animal_runs_free|The animal runs free without looking back. qstr_You_increase_your_me|You increase your meat reserves. qstr_Your_men_think_you_r|Your men think you're a weak leader who is easily manipulated. qstr_Your_men_seem_uncomf|Your men seem uncomfortable, and some of them leave you. You should try to improve morale of the rest soon. qstr_You_gained_stress_be|You gained stress because you are honorable qstr_It_felt_good_to_kill|It felt good to kill! qstr_Your_men_seem_uncomfo|Your men seem uncomfortable, but no one says a word. It looks like you got a little more respect, but should strive to improve their morale. qstr_Your_men_seem_uncomfor|Your men seem uncomfortable. You should try to improve morale soon. qstr_The_man_heads_home_|The man heads home, disappointed. qstr_It_felt_right_being_|It felt right being dishonorable! qstr_You_spend_time_with_|You spend time with the priest's wife, and when her husband returns, you escape to the stable without being seen! qstr_There_are_rumors_the|There are rumors the child is not your husbands. qstr_It_felt_good_being_d|It felt good being dishonorable! qstr_You_spend_time_with_t|You spend time with the man, then he returns to his wife!! qstr_You_spend_time_with_th|You spend time with the man, a few weeks later you're horrified to learn you are pregnant!! qstr_The_man_who_had_sto|The man, who had stolen money, spreads the rumor among your men that you are greedy. qstr_The_man_hides_his_tr|The man hides his treasure without anyone else knowing. qstr_The_distribution_of_|The distribution of the coins brings happiness to the rest of your men, and they think that you are a fair leader. qstr_The_noble_takes_your|The noble takes your gold and agrees not to press the issue qstr_The_word_spreads_tha|The word spreads that you're a bandit leader! The noble is able to convinces others to post a bounty on your head! qstr_{s11}_thinks_that_you_|{s11} thinks that you are a weak leader. qstr_The_word_spreads_you|The word spreads you are easy to manipulate and lose renown! qstr_The_crane_was_a_symb|The crane was a symbol of war for the ancient Celts. Your men are impressed by your knowledge and grateful that the gods are with them. qstr_Your_men_pass_the_bi|Your men pass the bird without noticing it. qstr_The_crane_was_a_symbo|The crane was a symbol of war for the ancient Celts. Your ignorance troubles your men, and they begin to doubt your fitness to lead. qstr_The_men_take_the_mon|The men take the money and let you go on your way. qstr_Without_warning_you|Without warning, you order your men to attack. The two strangers try to flee but are killed by your warriors. No one comes to reinforce them. qstr_The_two_men_move_asi|The two men move aside when you ignore them and continue on your way. No one attacks your army. It was all a lie. qstr_Their_leader_says_th|Their leader says they knew your father - a great bandit, and wish to serve their {reg59?daughter son}, as they did the father qstr_Their_leader_says_the|Their leader says they've heard of your reputation and ask to join you. qstr_New_troops_join_your|New troops join your party. But some of your men seem uneasy about these rabble joining their ranks. qstr_The_bandits_turn_awa|The bandits turn away, greatly disappointed. qstr_{s11}_hated_that!|{s11} hated that! qstr_After_two_hours_the|After two hours, the bandits return with some loot and someone's head... qstr_Your_men_cut_down_al|Your men cut down all the bandits before they can reach their blades. qstr_Your_men_attack_the_|Your men attack the farm, kill the farmer and his slaves, and return with a bounty of food. qstr_Your_men_think_you_re|Your men think you're a weak leader unable to take action against those who insult you. qstr_The_merchant_takes_t|The merchant takes the money and gives you a bag of beans. When you eat them you're amazed how much stronger you feel. qstr_The_merchant_takes_h|The merchant takes his leave and goes back the way he came. qstr_That_felt_wrong_some|That felt wrong somehow! qstr_The_woman_and_her_hu|The woman and her husband are happy for your generosity! qstr_Other_men_join_in_an|Other men join in and also leave to help their families. qstr_Meat_is_a_welcome_ad|Meat is a welcome addition to the diet of your men. qstr_Britons|Britons qstr_Picts|Picts qstr_Gaelics|Gaelics qstr_Scots|Scots qstr_Saxons|Saxons qstr_Franks|Franks qstr_The_farmers_give_you|The farmers give you thanks and promise to name the next of their children after you. Word soon spreads of your generosity. qstr_The_farmers_give_you_|The farmers give you thanks. They seem relieved and very happy. qstr_you_learn_the_farmer|you learn the farmers were massacred, their lord isn't happy with you either qstr_under_pressure_the_f|under pressure the farmers tell their lord who gave them this advice, they are not happy with your meddling qstr_you_learn_the_peasan|you learn the peasants gave in and paid their taxes, many starved. qstr_The_farmers_thank_yo|The farmers thank you. Later {s6}. qstr_The_farmers_thank_you|The farmers thank you, although they are not happy with your counsel. It will cost the lives of many of their children next winter. qstr_That_felt_wrong!|That felt wrong! qstr_The_farmers_give_you_t|The farmers give you thanks and promise to name the next of their children after you. qstr_The_farmers_watch_wi|The farmers watch with sad eyes as your party leaves them, you know many of them won't survive the winter. qstr_A_group_of_six_women|A group of six women joins your army. qstr_Your_fame_grows_with|Your fame grows with the bard's song, but soon he replaces your name with that of another lord who pays him. qstr_Your_fame_grows_high|Your fame grows higher with each bard song. qstr_Three_veterans_join_|Three veterans join your army. qstr_The_veterans_leave_|The veterans leave, defaming your name. qstr_Among_the_bodies_yo|Among the bodies, your men find a 1000 coin. qstr_The_rumors_hurt_your|The rumors hurt your fame a little, but soon the merchant gets tired of your lack of interest. qstr_The_man_accepts_the_|The man accepts the money and stops circulating rumors. qstr_A_new_rumor_that_you|A new rumor that you're a murderer and a tyrant spreads among the population after the death of the merchant! qstr_The_low_morale_of_yo|The low morale of your army has led some men to conspire against you. One of your warriors committed the imprudence of talking too much while you could hear him. Feeling exposed, the warrior has insulted you publicly and has challenged you to a duel for leadership... A duel to the death. qstr_The_problems_of_mora|The problems of morale of your army have moved one of your warriors to propose himself a candidate to replace you. He has challenged you to a duel to the death... qstr_Morale_is_so_low_a_|Morale is so low, a warrior insults you when you go near him, accusing you of being a bad leader. Then he challenges you to a duel. The victor occupies your post. qstr_The_messenger_rides_|The messenger rides off and you never see them again. qstr_Perhaps_news_of_your|Perhaps news of your {s8}'s death was too much for her, but regardless the reason, your grand-mother is dead. Attend the funeral before its over. qstr_You_ve_received_word|You've received word your mother has died, attend the funeral before its over. qstr_You_will_need_to_att|You will need to attend the funeral within three days. qstr_The_man_rides_off_an|The man rides off and you don't attend the funeral. qstr_{s7}_wants_you_to_me|{s7} wants you to meet and discuss an important mission. qstr_You_can_not_read!|You can not read! qstr_You_received_a_stran|You received a strange letter asking you to meet at Lewesian inside the abandoned fort. qstr_The_Letter...^^{play|The Letter...^^{playername}, I served your father, king of the Bandits. There is a matter we must speak of. Meet me in person at Lewesian, inside the abandoned fort. qstr_dead!_You_quickly_ru|dead! You quickly run from the cottage and into the woods before falling over your own feet and hitting the earth. You've failed to get the proof you need and will have to try again to make friends with another Saxon lord. qstr_gone_when_you_awake_|gone when you awake with a splitting headache. You have failed to get the information you need and will have to try again with another lord. Perhaps there is others with the information. qstr_You_can_not_read|You can not read qstr_Conanus_is_dead!_You|Conanus is dead! You should talk to Arthur so the world knows why.' qstr_to|to qstr_and_his_personal_Mag|and his personal Magister officiorum to help qstr_It_felt_good_giving_|It felt good giving orders to kill! qstr_Later_you_learn_the_|Later you learn the men were {s6} on a diplomatic mission! News has spread of your evil deed. qstr_Your_men_return_with|Your men return with 300 coins and two survivors. qstr_A_messenger_sent_fro|A messenger sent from {s12} arrives and gives you a present of silver and jewelry in appreciation of your friendship. qstr_A_messenger_sent_from|A messenger sent from {s12} arrives and gives you a message with all kinds of insults and profanities, {s12} invites you to go and look for them if you have guts which {s12} believes you don't, as you're a notorious coward. qstr_Beggars_everywhere_b|Beggars everywhere bless your name when you pass by and celebrate your generosity. qstr_Beggars_soon_tire_of|Beggars soon tire of following you. qstr_You_laugh_to_see_how|You laugh to see how sprightly these broken-down old fellows can actually run. qstr_The_young_noble_flee|The young noble flees rather than duel with you! qstr_The_young_noble_acce|The young noble accepts your challenge! qstr_The_word_spreads_that|The word spreads that it is easy to insult you and diminish your reputation! qstr_The_witch_joins_your|The witch joins your army! qstr_Eventually_the_man_d|Eventually the man dies in torment while your soldiers try to force him to pay his taxes. His last words were, 'Boys, beyond, where you are, I am coming.' His home city is shocked by his death, and many people complain about you in {s4}. qstr_The_man_seems_calmed|The man seems calmed by your words. You see in his eyes an infinite sadness, but he promises to pay his taxes from now on. qstr_Your_renown_with_you|Your renown with your warriors suffers, as does your money bag and local authority, but the people of {s4} seem happy with the money you have given them. qstr_Your_men_push_the_cr|Your men push the crowd, injuring some. Suddenly, the people turn against them, causing some casualties before being dispersed. qstr_You_run_through_the_|You run through the back door while the crowd calls you a coward and miser, even as they continue to beg for money. qstr_{s11}_thinks_that_you_a|{s11} thinks that you are a great leader. qstr_People_through_out_y|People through out your lands are happy you responded to their needs. qstr_People_in_are_unhapp|People in are unhappy with you couldn't respond to their needs. Many have left the kingdom, and the total deaths this winter is expected to reach {reg3}! qstr_People_in_are_unhappy|People in are unhappy you couldn't respond to their needs. Many have left the kingdom, and the total deaths this winter is expected to reach {reg3}! qstr_People_appreciate_yo|People appreciate your help, but were expecting more. {reg3} people will die this winter qstr_People_are_happy_you|People are happy you responded to their needs. Even if it meant threatening war. For now your plan worked and no one will die this winter. qstr_People_are_happy_you_|People are happy you responded to their needs, but upset it means war is the result! qstr_People_are_unhappy_y|People are unhappy you couldn't respond to their needs. but the starving have now joined your armies - desperate to fight for their next meal qstr_Also_word_has_reache|Also word has reached your wife, she is not happy with your choices qstr_Although_you_may_hav|Although you may have done the right thing, your men think it is a disgrace to have the bastard and adulterer among them. {s6} qstr_The_women_leaves_wit|The women leaves with the gold and you never bother to ask where she is going. A part of you hopes to neither see her or the child again qstr_The_women_breaks_dow|The women breaks down in tears at the thought of you not accepting her child. She leaves broken into the night. qstr__the_village_of_{s6|, the village of {s6} qstr_The_healers_you_send|The healers you send manage to save some lives and prevent the epidemic from spreading to other areas. qstr_the_place|the place qstr_The_epidemic_wipes_o|The epidemic wipes out {reg3} souls from the {s5}. Although your measures prevented anyone from spreading the disease beyond {s4}, many lost relatives who lived in the {s5} call you a murderer. qstr_another_town|another town qstr_The_epidemic_wipes_ou|The epidemic wipes out {reg3} souls from the {s5} of {s6}. Your belief the virus will just magicly disappear on its own eventually becomes true, but not before spreading to other areas and causing {reg4} more deaths in {s8}. qstr__Burned_|(Burned) qstr_the_village|the village qstr_The_people_of_{s6}_h|The people of {s6} have been burned alive, at least the disease hasn't spread. qstr_The_people_of_the_{s|The people of the {s4} do not want their children to starve for your tax, and are openly against you. qstr_The_people_of_{s4}_a|The people of {s4} are very happy for your help in hard times. qstr_The_people_of_{s4}_ar|The people of {s4} are angry that you don't care about their problems. qstr_Word_reaches_you_it_|Word reaches you it was peasants in {s5} that attacked your village, even though their leader claims no responsibility it has damaged relations. qstr_Soon_you_learn_it_wa|Soon you learn it was men from {s5} that attacked your village and you declare war... Only later do you learn their leader wasn't behind the attack. qstr_Word_reaches_you_it_w|Word reaches you it was peasants in {s5} that attacked your village, their leader claims no responsibility and says it was probably bandits. qstr_{s6}_The_people_of_{|{s6} The people of {s4} are happy you rebuilt their village, but upset this has led to war; fearing many more will die in the fighting. qstr_{s6}_The_people_of_{s|{s6} The people of {s4} are happy you rebuilt their village, and that war has been avoided. qstr_Your_men_appreciate_|Your men appreciate your concern for their families. qstr_Your_men_are_unhappy|Your men are unhappy that you don't take care of their widows. qstr_Your_men_are_unhappy_|Your men are unhappy that you don't take care of their widows, but understand you are strapped at the moment. qstr_Your_men_are_upset_t|Your men are upset that you won't take care of their widows if they are killed. qstr_Your_men_are_happy_t|Your men are happy to hear that you care about their families. qstr_Your_men_are_very_ha|Your men are very happy that you protect their families. qstr_The_local_father_mak|The local father makes sure the people of {s4} know that justice doesn't apply to your family, even more troubling - you learn that your child is becoming more terrible the older he grows without discipline. qstr_The_people_in_{s4}_a|The people in {s4} are happy to hear justice was done, the other father agrees not to push the issue. qstr_And_although_discipl|And although discipline has improved your sons temperament there are still those who say he is quarrelsome. qstr_And_although_discipli|And although discipline has improved your sons temperament there are those who say he is still a problem child. qstr_The_local_father_in_|The local father in {s4} still mutters to anyone who will listen. {s6} qstr_The_rumor_that_you_h|The rumor that you have brought back human sacrifice leads the Christian faithful to curse your name. qstr_Everywhere_Pagans_pr|Everywhere Pagans praise you! qstr_{s2}{s4}.|{s2}{s4}. qstr_Although_upset_their|Although upset their demands weren't addressed. they crowd is happy with the gold and leave peacefully. qstr_The_guards_are_able_|The guards are able to disperse the crowd with no loss of life, however the pagans are not happy with this show of force. qstr_The_guards_you_send_|The guards you send are able to disperse the crowd, killing many, however not without suffering casualties. Even pagans who don't support human sacrifice are angry with this show of force. qstr_{s6}_is_happy_you_gr|{s6} is happy you granted their request and promises to repay this when able. qstr_Although_grateful_fo|Although grateful for something, {s6} says some of his men will need be disbanded. qstr_{s6}_says_some_of_hi|{s6} says some of his men have disbanded, and is not happy to serve a {reg59?Queen King} that can not help their vessels in times of need. qstr_{s6}_is_furious_you_|{s6} is furious you refused their request, they have disbanded many of their army, and isn't happy to be serving a {reg59?Queen King} unwilling to help their vessels. qstr_The_man_is_quick_to_|The man is quick to thank you and hurry off, but news of your decision has angered {s6}. qstr_{s6}_is_grateful_for|{s6} is grateful for the gold, however upset you've freed one of their prized slaves. The former Slave however is grateful for his freedom. qstr_{s6}_is_grateful_you|{s6} is grateful you've returned their slave in one piece. Later, you learn the slave was beaten to death for running away. qstr_The_people_are_not_h|The people are not happy you have refused their request. Slaves everywhere are against you! qstr_The_people_are_very_|The people are very happy you have reduced slavery in your kingdom. qstr_The_people_are_not_ha|The people are not happy you have ignored their pleas, although happy they can now buy bread, the crimes against them will continue. qstr_The_people_are_angry|The people are angry you ignored their pleas for help. qstr_The_people_are_happy|The people are happy to hear their lord won't be troubling them for awhile qstr_The_peasants_leave_|The peasants leave, later you learn it was a trick, these men sent by the lords enemies. qstr_You_later_learn_it_w|You later learn it was a trick, these men sent to your camp by the lords enemies. qstr_It_is_good_you_did_n|It is good you did nothing...Later you learn it was a trick, these men sent to your camp by the lords enemies. qstr_People_in_{s4}_think|People in {s4} think that you will not guarantee their families' protection against those who abuse their power under your favor. Rumors spread that you are a bad {reg59?lady lord}. qstr_People_in_{s4}_think_|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished. Rumors spread that you are unjust. qstr_People_in_{s4}_think_t|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished, but at least their fellow citizen will not be punished. However, your men are not happy with your generosity to a man who attacked someone under your protection. qstr_People_in_{s4}_think_th|People in {s4} think that you will guarantee their families' protection, and they seem happy. However, you men are not happy that you will kill their companion. qstr_The_outcome_of_the_t|The outcome of the trial has seriously shaken the people of {s4} and has called into question your authority. qstr_Farmers_in_{s4}_are_|Farmers in {s4} are reassured when you pay, while the local leader is happy not to be punished. qstr_The_facility_makes_y|The facility makes you smarter. qstr_The_facility_makes_yo|The facility makes you stronger. qstr_The_facilities_make_|The facilities make you both smarter and stronger. qstr_The_other_man_is_not|The other man is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_Neither_man_is_happy|Neither man is happy or unhappy. You seem to have found a balance. qstr_The_two_men_are_not_|The two men are not very happy and criticize you when you leave, generating unfavorable rumors. qstr_People_think_the_mea|People think the measure is fair to both. qstr_The_tree_owner_is_no|The tree owner is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_The_man_who_cut_the_|The man who cut the trees is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_The_rumor_that_you_r|The rumor that you refuse to buy the relic leads the faithful to curse your name. qstr_The_monk_is_removed_|The monk is removed from your presence, distressed. In {s4}, the inhabitants are happy that you respect their beliefs. qstr_The_relic_causes_a_s|The relic causes a stir among the faithful, who flock to see it and praise your name for its purchase. qstr_The_monk_is_happy_to|The monk is happy to use the relic to evangelize the pagans of {s4}. They, on the other hand, curse your name. qstr_Although_the_local_l|Although the local leader supports your position in {s4}, your men think it is a disgrace to have the boy among them. qstr_Although_the_local_le|Although the local leader pays you well, your men think it is a disgrace to have the boy among them. qstr_The_local_leader_lev|The local leader leverages his position to undermine yours in {s4} as punishment for you not accepting his son. qstr_The_local_leader_is_|The local leader is upset with you and talks bad about you to the elites of {s4}. qstr_People_in_{s4}_are_s|People in {s4} are surprised by your drastic measures, and everyone seems more willing to follow your rules. qstr_Farmers_in_{s4}_are_c|Farmers in {s4} are concerned about their daughters as you favor the powerful who take advantage of their weakness. qstr_{s4}_is_a_Christian_|{s4} is a Christian settlement, and everyone obeys your orders quickly. Somehow it seems that your prayers are successful and the girl and the child survive. qstr_{s4}_is_a_pagan_sett|{s4} is a pagan settlement, and nobody obeys your orders. It seems that your prayers weren't necessary, for the girl and the child survive. qstr_{s4}_is_a_Christian_s|{s4} is a Christian settlement, and nobody obeys your orders. It seems that the wise-woman wasn't necessary, for the girl and the child survive. qstr_{s4}_is_a_pagan_settl|{s4} is a pagan settlement, and everyone obeys your orders quickly. Somehow, it seems that wise-woman's support let the girl and the child survive. qstr_Everyone_in_{s4}_thi|Everyone in {s4} thinks you've been wise and just to find the mother of the child and return the baby, while punishing the liar without being influenced by her wealth. qstr_The_crowd_kills_the_|The crowd kills the rich woman. The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. Some disturbances ending in violence occur. During the fighting, many citizens die before retiring, but you also lose some men. qstr_Your_men_are_happy_th|Your men are happy that you are concerned about their welfare, especially when they make sacrifices for you. qstr_The_sum_is_enough_fo|The sum is enough for the local lord to fulfill his duty, but it is not munificent. The man is grateful, but not happy. qstr_{s11}_thinks_that_you_ar|{s11} thinks that you are a poor leader. qstr_Your_men_are_angry_t|Your men are angry that you do not back a man who spent his money to serve you. They fear that your stinginess will affect them next. qstr_The_witch_leaves_the|The witch leaves the town for an unknown destination. qstr_The_witch_appreciate|The witch appreciates your confidence and leaves her old job to worship the old gods openly. qstr_The_witch_hunt_costs|The witch-hunt costs some innocent lives, causing unrest among the population. qstr_The_rich_woman_s_hus|The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{s|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. qstr_{s4}_is_a_Christian_se|{s4} is a Christian settlement, so in the end, your orders are obeyed. qstr_{s4}_is_a_pagan_settle|{s4} is a pagan settlement, so there is much anger when the tree is felled. qstr_{s4}_is_a_Christian_set|{s4} is a Christian settlement, and the murder of the missionary and his followers shocks the population. They are terrified of you. qstr_{s4}_is_a_pagan_settlem|{s4} is a pagan settlement, and the murder of the missionary and his followers is supported. Soon after, you hear the missionary is canonized as Saint Cuthberh. qstr_The_missionary_and_h|The missionary and his followers leave {s4}, escorted by your men, without much fuss. qstr_Your_followers_feel_|Your followers feel that you will protect them at any cost, but the people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_Your_followers_feel_t|Your followers feel that you do not protect them as they deserve for their services, but the people in {s4} are very happy with your decision. The rumor spreads that you are just. qstr_Your_followers_feel_th|Your followers feel that you do not protect them as they deserve for their services. The people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_To_arms!_Some_citize|To arms! Some citizens have revolted and try to kill you! qstr_Your_efforts_turn_to|Your efforts turn to not and the situation spirals out of control, soon the entire town joins the riot qstr_Your_men_charge_down|Your men charge down the streets, using the sword at the slightest provocation, avenging their fallen fellows. A bloodbath ensues as the people of {s4} flee to their homes to hide. {s6} qstr_Your_men_are_very_an|Your men are very angry that you have taken no action against the murder of their fellows. Meanwhile, local leaders try to quell the hatred against you in {s4}. qstr_Mercilessly_your_men|Mercilessly your men kill anyone that crosses their way, then enter the houses, killing all men over 14 years of age. The fame of your cruelty travels as the wind. Fear seizes all who talk about you. Now {s4} is pacified, but the cost has been very high. qstr_A_new_year_dawns...|A new year dawns...
https://w.atwiki.jp/fabunofficialacademy/pages/19.html
Brute概要 Rhinar, Reckless Rampage [Brute] Levia, Shadowborn Abomination [Shadow Brute] Kayo, Berserker Runt [Brute] Brute概要 Bruteは野蛮な戦士ですが、同時に狡猾なハンターでもあります。相手の手札を一時的に追放し防御を困難にするintimidiate、手札を捨てることにより得ることのできる追加効果を駆使して相手ヒーローを追い詰めましょう。 Rhinar, Reckless Rampage [Brute] ヒーロー能力 自分のアクションフェイズ中に6以上の手札を捨てた時、Intimidateする。 収録パック Welcome to Rathe(WTR) Crucible of War(CRU) History Pack 1(1HP) Classic Battles Rhinar vs Dorinthea Romping Club 得意武器 各ターン1回限定アクション-:アタック 各ターン1回限定1回効果- あなたが6以上を持つカードを捨てたとき、ターン終了時までRomping Clubは +1 を得る。 【サンプルリスト】 2022/11/6 Calling San Jose 優勝 フォーマット CC https //fabrary.net/decks/01GJCSC3PR12A7AMTMECHTV6YK ページ上へ Levia, Shadowborn Abomination [Shadow Brute] ヒーロー能力 このターンに6以上を持つカードが自分の追放ゾーンに置かれているなら、エンドフェイズの間あなたのカードはBlood Debtを失う。 収録パック Monarch(MON) Hexagore, the Death Hydra 得意武器 各ターン1回限定アクション- アタックあなたがHexagoreで攻撃するたび、それはあなたに6からあなたの追放ゾーンにあるBlood Debtを持つカードの枚数を引いた数に等しいダメージを与える。 【サンプルリスト】 2022/7/11 Road to Nationals 17勝3敗 フォーマット CC https //fabrary.net/decks/01GJCT7KTX7XSPR1CCFPJH9PWA ページ上へ Kayo, Berserker Runt [Brute] BLITZ限定ヒーロー ヒーロー能力 あなたが基礎6以上を持つアタックアクションカードをプレイするたび、6面ダイスを振る。 1~4 - アタックの基礎が半分になる。(端数切り捨て) 5、6 - アタックの基礎が2倍になる。 収録パック Crucible of War(CRU) History Pack 1(1HP) Mandible Claw 得意武器 各ターン1回限定アクション- アタック このターンに6以上のカードを捨てていた場合、Mandible Clawはgo againを得る。 ページ上へ
https://w.atwiki.jp/fallout3/pages/915.html
クエスト/Kid in a Fridge 概要 ビリーを家まで送り届ける 発生方法 ユニバーシティポイント近くの冷蔵庫に近づく。その他の目標「声の正体を調べる」。 主な流れ ビリーと話す ビリーを家に連れて行く バレットと話す マット・ピーボディと話す 詳細と補足 冷蔵庫の場所はユニバーシティポイントとネポンセット公園のちょうど中間地点あたり。海沿いの崩壊した家の外。近づくと助けを求める声が聴こえ「声の正体を調べる」発生。 ビリーの家はクインシー警察署の南東にあるピーボディ・ハウス ビリーを家に連れていく途中でバレットが登場(会わなかった場合は家に直接やってくる)。ビリーを渡せと迫ってくるので倒すかスピーチチャレンジで追い払う。渡すという選択肢を選ぶとキャップが貰えクエストが完了となるが、その直後にバレットを殺せばその後もビリーを家まで案内することができる。 戦闘になった場合はバレットの他にガンナー数人も相手になる。 すぐ近くにあるクインシー跡地のガンナーが釣られて参戦することもある。 ピーボディ・ハウスでバレットと会話する場合、一家を守る・一家を売る・スピーチチャレンジ(赤)でごまかして追い払うかのいずれかを選ぶ事に。バレットに話しかけても汎用セリフしか言わずクエストが進まなくなる場合がある。その場合でも攻撃して倒してしまえば一家を守ったことになりクエストが進む。 一家を無事再会させ安心させるには戦闘か高難易度スピーチ判定のどちらかが必須。悪に徹するなら(高く売りとばすつもりが無ければ)ただ選択肢を選ぶだけでよい。 報酬 250キャップ 経験値 クエストの元ネタ 冷蔵庫に隠れて核爆弾をやり過ごすというネタは映画『インディ・ジョーンズ/クリスタル・スカルの王国』のパロディ。 New Vegasでも同じネタがあった。
https://w.atwiki.jp/warband/pages/301.html
menu_start_game_0|Welcome to Perisno! A land where Naphali and Giants roam in the ancient moors and forests, Dwarves craft great works in their mountain strongholds and men form mighty empires. The ancient kingdoms have all but fallen, but Klymorian forces are still lurking in the shadows. They watch, waiting for any signs of the old kingdom of Perisno to return once again. Will you be the one who restores the ancient kingdom to its former glory? Or will you build a new empire atop its ruins? Be wary, hero. There is danger at every turn...^^ Before you move on, be sure to join us on the discord at ^ https //discord.com/invite/0k6DmW5RNojqnyiC ^^ You can also stay up to date on our Trello, with the link at^ https //trello.com/b/vJgPKdfR/perisno-community-updates ^^ All characters and factions appearing in this work are fictitious. Any resemblance to real persons or kingdoms were either inspired by or purely coincidental.^^ mno_continue.1|Continue... mno_go_back_1|Go back menu_start_phase_2|{s1} mno_town_1|Take a ship to Leuven, in the Kingdom of Tolrania mno_town_2|Join a caravan to Freising, in the Reich des Drachen. mno_town_3|Join a caravan to Uliastai, in the Drahara Desert Nation. mno_town_4|Take a ship to Forde, in the Maccavian Republic. mno_town_5|Join a caravan to Amarna, in the Hakkon Empire. mno_town_6|Take a ship to Grund, in the Valahir Clan. mno_town_7|Take a ship to Forniron, in the Elintoran Nation. mno_town_8|Take a ship to the Azure Keep, in the Geldarin forest. mno_town_9|Join a caravan to Karnoth, capital of the Kaikoth Confederacy. mno_town_10|Join a caravan to Dwallnor, mountain town of the Kaikoth Confederacy. mno_town_11|Take a ship to Vellinaz, capital of the Bakhal Giants. mno_town_12|Join a caravan to Sut, capital of the Sut Giants. menu_start_game_3|Choose your scenario mno_go_back_24|Go back menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. mno_continue_1|Continue... mno_go_back_dot_1|Go back. menu_reports|Character Renown {reg5}^Honor Rating {reg6}^Party Morale {reg8}^Party Size Limit {reg7}^ mno_troop_tree_viewer|View Troop Trees mno_troop_tree_viewer_minor|View Troop Trees (minor factions) mno_action_view_trade_ledger|View Your Trade Ledger. mno_action_view_trade_ledger_denied|Assess Items to start your Trade Ledger. mno_view_character_report|View character report. mno_view_party_size_report|View party size report. mno_view_weekly_budget_report|View weekly budget report. mno_view_morale_report|View party morale report. mno_view_bank_report|View Financial Report mno_dplmc_show_economic_report|View prosperity report. mno_view_political_reports|View Political and Courtship Reports mno_view_reference_materials|Reference Material mno_resume_travelling|Resume travelling. menu_reports_political|Political and Courtship Reports mno_view_npc_mission_report|View companion mission report. mno_lord_relations_2|View list of known lords by relation. mno_view_affiliated_family_report|View affiliated family member / spouse report. mno_courtship_relations|View courtship relations. menu_reference_reports|Reference Material mno_action_view_all_troops1|View All Troops (main factions) mno_action_view_all_troops2|View All Troops (minor factions) mno_action_view_all_troops3|View All Lords mno_action_view_all_items|View All Items mno_return|Return menu_custom_battle_scene|(NO TRANS) menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle. You personally slew {reg7} men in the fighting. mno_continue.96|Continue. menu_start_game_0_5|Toggle Mod Options (Permanent) mno_continue_2|Continue... mno_start_with_peace|Start with Canonical Wars (Currently {s10}) mno_fog_of_war|Toggle Fog of War (Currently {s10}) mno_hard_mode|Toggle Hard Mode (Currently {s10}) mno_go_back_17|Go back menu_start_game_1|Select your character's gender. mno_start_male|Male mno_start_female|Female mno_go_back_3|Go back menu_start_game_male|Select your character's race. mno_start_human_male|Human Male mno_start_elven_male|Naphali Male mno_start_dwarf_male|Dwarven Male mno_start_giant_male|Giant Male mno_go_back_28|Go back menu_start_game_female|Select your character's race. mno_start_human_female|Human Female mno_start_elven_female|Naphali Female mno_start_dwarven_female|Dwarven Female mno_go_back_4|Go back menu_start_game_human|Where were you born? mno_start_human_northern|A cold island far to the north. mno_start_human_western|A small village on Perisno's western coast. mno_start_human_native_warband_backstory|A land far from Perisno (Classic Start). mno_go_back_18|Go back menu_start_game_dwarf|Where were you born? mno_start_dwarf_karnoth|Karnoth, the capital of the Dwarven Kingdom. mno_start_dwarf_native_warband_backstory|A land far from Perisno (Classic Start). mno_go_back_5|Go back menu_start_character_1_karnoth_dwarf|You began your life as a young Dwarf born to a Kaikoth Ironfist, one of the fiercest dwarven fighters around. However, your father died in a war with the Hakkon Empire when you were but an infant, and you were raised by your mother. mno_continue.2|Continue... mno_go_back_25|Go back menu_start_character_2_karnoth_dwarf|Your father's brothers in arms taught you the basics in wielding a sword when you were young, but as life went on, those father figures soon left your life. Their training, however, stayed with you. At this point your mother had sold off the rest of your father's wealth; save for one banner from his conquests, which she refused to sell. mno_continue_3|Continue... mno_go_back_6|Go back menu_start_character_3_karnoth_dwarf|You were forced to take up work in the mines, even as a young {reg3?girl boy}, to provide for your family. You managed to eke out a living and provide for your mother, but not much else. mno_continue.50|Continue... mno_go_back_19|Go back menu_start_character_4_karnoth_dwarf|Eventually, you were able to earn yourself dwarven armor of your own by squiring to one of the ironfists, your father's former comrade. This meant you needed to work in the mines even more however; to provide for your family and for half the cost of each piece of your expensive equipment. However, one day you saw something amiss in the mines... mno_continue_4|Continue... mno_go_back_7|Go back menu_start_character_1_tropical_human|You never knew your mother, no doubt some whore your father took a fancy to on his travels. All that was told to you was that one time when your father returned from a trading voyage, he brought a child with him, claiming it to be his seed. mno_continue.3|Continue... mno_go_back_30|Go back menu_start_character_2_tropical_human|You grew up helping him with his trading, living well in whatever city you were in, then coming back to the village for a time to deposit your earnings in your growing estate. mno_continue_5|Continue... mno_go_back_8|Go back menu_start_character_3_tropical_human|Then, you went on one more trading mission. This one was to the Aroulo islands to the west, tribal places, mostly ignored by the main kingdoms in Perisno. mno_continue.74|Continue... mno_go_back_20|Go back menu_start_character_4_tropical_human|To your dismay, a group of pirates attacked your ship, destroying it and killing your father, along with the rest of the crew. You managed to escape by swimming to a nearby island. mno_continue_6|Continue... mno_go_back_9|Go back menu_start_character_1_north_human|You were born into this world the {reg3?daughter son} of a family of warriors and fishermen on your small island; which your kinsmen called Hylr. mno_continue.4|Continue... mno_go_back_26|Go back menu_start_character_2_north_human|Your father had the name Izgromar, but he died when you were young. Your only memory of him is the time he returned from a raid, and taught you to throw the spear. Following his death, besides fishing for subsistence, you spent your early days training, your goal to honor the name of your father. mno_continue_7|Continue... mno_go_back_10|Go back menu_start_character_3_north_human|You were poorer than most, but given your skill with the spear, you did not go hungry much. As you grew older, you trained more with your weapons, and finally were accepted to the next raiding party travelling to the rich Valahir lands to the south. mno_continue.51|Continue... mno_go_back_21|Go back menu_start_character_4_north_human|The raid went well at first. When a Valahir patrol came upon the party, your leader, Torsson, managed to fight off three Hersirs singlehandedly. You even managed to kill a Thrall or two. However, one bit of Valahir scum in the patrol managed to escape, and soon after, Aethling Svafar himself descended upon you. Your wits left you, and several other men, and you and your party rode back to your ship as fast as humanly possible on your stolen horses, left with but a pittance; without your leader. mno_continue_8|Continue... mno_go_back_11|Go back menu_choose_skill|{s13} mno_begin_adventuring|Become an adventurer and ride to your destiny. menu_past_life_explanation|{s3} mno_view_next|{s5} mno_continue.5|Continue... mno_go_back_dot_12|Go back. menu_morale_report|{s1} mno_continue_9|Continue... menu_courtship_relations|{s1} mno_continue.86|Continue... menu_lord_relations|{s1} mno_continue_10|Continue... menu_companion_report|{s7}{s1} mno_continue.6|Continue... menu_character_report|{s9} mno_continue_14|Continue... menu_party_size_report|{s1} mno_continue.8|Continue... menu_faction_relations_report|{s1} mno_continue_15|Continue... menu_camp|You set up camp. What do you want to do? mno_camp_action_1|Walk around. mno_camp_mod_opition|Change Game Settings. mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. mno_camp_cheat|CHEAT MENU! mno_dplmc_camp_manage_inventory|Manage auto-loot settings. mno_dplmc_camp_manage_inventory_disabled|Auto-loot requires Inventory Management or Looting at rank 2. menu_camp_cheat|Select a cheat mno_camp_perisno|Perisno Options mno_camp_cheat_find_item|Find an item... mno_camp_change_weather|Change weather.. mno_camp_cheat_buff_me|Buff me! mno_camp_cheat_su.1|Perisno Development Cheats. mno_camp_cheat_su.2|Give me Troop Templates. mno_camp_cheat_coordinates|Give me coordinates of this location! mno_camp_cheat_coordinates_2|Turn timer on/off. mno_camp_change_race|Change race mno_camp_movetopage2|Next page menu_camp_cheat_two|Select a cheat mno_cheat_random_check|Give me back Khivachis! mno_cheat_reset_treachery|Reset lords' treacherous intentions mno_cheat_start_tournament|Spawn minors! mno_cheat_end_merc_contract|I want to end my mercenary contract mno_camp_cheat_325|Reset banners mno_cheat_temp_1|Tournaments mno_camp_movetopage3|Next page menu_camp_cheat_three|Select a cheat mno_camp_cheatleo_resume_travelling|Resume travelling mno_cheat_spawn_rdahcim|Spawn Rdahcim mno_cheat_spawn_locallord|Spawn Local Reich Lord mno_cheat_spawn_gunnar|Spawn Gunnarr mno_cheat_spawn_ripatrol|Spawn RI Patrol mno_cheat_minister|Fix the minister (for bugged princesses only)! mno_cheat_playsupfix|Fix relations with player supporters mno_cheat_minister_2|Reinit item info mno_cheat_infested_villages|Infest all villages! mno_camp_cheat_exchange_screen_temp_party|Remind me the password mno_camp_cheat_give_100k_aurums|I'm poor! Give me money! mno_camp_cheat_give_ingvar_troops|Give me Ingvarians! menu_camp_changerace|Select a race mno_cheat_change_race_hum_male|Human male mno_cheat_change_race_hum_female|Human female mno_cheat_change_race_elf_male|Naphali male mno_cheat_change_race_elf_female|Naphali female mno_cheat_change_race_dwa_male|Dwarf male mno_cheat_change_race_dwa_female|Dwarf female mno_cheat_change_race_gia_male|Giant male mno_cheat_change_race_gia_female|Giant female mno_cheat_change_race_undead|Undead mno_cheat_change_race_skeleton|Skeleton mno_cheat_change_race_troll|Troll mno_cheat_change_race_fugly_elven_female|Fugly Naphali Female mno_cheat_change_race_resume|Resume travelling menu_camp_cheatleo|Select a cheat menu_su_cheat_menu|Select a cheat menu_su_unique_sp_cheat_menu|Select a cheat menu_et_troop_tree_menu|Select a cheat menu_et_troop_tree_menu2|Select a cheat menu_perisno_options|Perisno Options mno_camp_minimap|Toggle Battle Minimap (Currently {s10}) mno_camp_companion|Toggle Companion Complaints (Currently {s10}) mno_camp_factions_color|Change faction's color mno_camp_go_back|Back to camp menu. menu_camp_action|Choose an action mno_camp_examine_map|Examine {s15} mno_camp_recruit_prisoners|Recruit some of your prisoners to your party. mno_action_read_book|Select a book to read. mno_action_rename_kingdom|Rename your kingdom. mno_action_change_party_name|Change your party's name. mno_action_change_vassal_title|Change your vassals' title of nobility. mno_action_modify_banner|Modify your banner mno_action_retire|Retire from adventuring. mno_camp_smoke_food|Preserve some of the raw food in your inventory. mno_camp_craft_armor|Craft an armor. mno_et_leave_troops_behind|Leave some troops here. mno_et_create_a_patrol_here|Order troops to patrol this area. mno_camp_action_4|Back to camp menu. menu_camp_smoking_food|What food will you try to preserve (either through smoking or salting) ? Some of it may get lost in the process, depending on your cooking skill, and it will take some time. mno_smoke_fish|I will preserve my fish. mno_smoke_cattle_meat|I will preserve my beef. mno_smoke_venison|I will preserve my venison. mno_smoke_pork|I will preserve my pork. mno_smoke_chicken|I will preserve my chicken. mno_smoke_apples|I will preserve my fruit. mno_smoke_grapes|I will preserve my grapes. mno_smoke_deer_meat|I will preserve my deer meat. mno_smoke_boar_meat|I will preserve my boar meat. mno_smoke_wolf_meat|I will preserve my wolf meat. mno_smoke_goat_meat|I will preserve my goat meat. mno_smoke_goat_meat2|I will preserve my goat meat. mno_smoke_wilddonkey_meat|I will preserve my wild donkey meat. mno_smoke_rhino_meat|I will preserve my rhino meat. mno_leave.1|Leave menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. mno_continue.53|Go back. menu_camp_lose_map|As you're about to put the map back, a strong gust of wind blows it out of your hands... mno_go_back_29|Go back menu_camp_no_prisoners|You have no prisoners to recruit from. mno_continue_16|Continue... menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. mno_action_read_book_8|{s1}. mno_action_read_book_9|{s1}. mno_action_read_book_10|{s1}. mno_camp_action_5|Back to camp menu. menu_camp_action_read_book_start|{s1} mno_continue.9|Continue... menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave.22|Leave. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. mno_go_back_dot_9|Go back. menu_arena_duel_fight|You and your opponent prepare to duel. mno_continue_17|Continue... mno_continue.92|Continue... menu_duel_menu|{s1}{s2} mno_start_fight|Start the duel. mno_duel_again|Duel again. mno_leave.2|Leave. menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}. mno_encounter_attack|Charge the enemy. mno_encounter_attack_2|Close in and board the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape with your lives, but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. mno_continue_18|Continue... menu_order_attack_begin|Your troops prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. mno_continue.10|Continue... menu_battle_debrief|{s11}^^Your Casualties {s8}{s10}^^Enemy Casualties {s9} mno_continue_19|Continue... menu_total_victory|You shouldn't be reading this... {s9} mno_continue.54|Continue... menu_enemy_slipped_away|{s17} mno_continue_20|Continue... menu_total_victory_exception|You shouldn't be reading this... {s9} mno_continue.11|Continue... menu_permanent_damage|{s0} mno_s0|{s0} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. mno_pre_join_help_defenders|Rush to the aid of the {s1}. mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_join_attack|Charge the enemy. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_leave|Leave. mno_join_wounded|You are too wounded to fight. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} mno_continue_21|Continue... menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town center. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_salt_mine|You enter the salt mine. mno_enter_1|Enter. mno_leave.40|Leave. menu_four_ways_inn|You arrive at the Four Ways Inn. mno_enter_2|Enter. mno_leave.3|Leave. menu_test_scene|You enter the test scene. mno_enter_18|Enter 1. mno_enter_3|Enter 2. mno_enter_11|Enter 3. mno_enter_4|Enter 4. mno_enter_15|Enter 5. mno_enter_5|Enter 6. mno_enter_12|Enter 7. mno_enter_6|Enter 8. mno_enter_17|Enter 9. mno_leave.23|Leave. mno_leave.4|Leave. menu_dhorak_keep|You enter the Dhorak Keep mno_enter_7|Enter. mno_leave.33|Leave. menu_zann_outpost|You enter the Zann Outpost mno_enter_13|Enter. mno_talk_merchant|Talk to the Zann Merchant. mno_talk_merchant_door|Exit to the camp. mno_talk_zann_fort_captain|Talk to the Zann Fort Captain. mno_talk_zann_fort_captain_door|Exit to the camp. mno_leave.5|Leave. menu_elkaru|You ride into the snowy castle of Elkaru, which was once a haven for the world's worst murderers, bandits, and plunderers. mno_enter_8|Enter. mno_leave.24|Leave. menu_freelancer_outpost|You approach the Freelancer Outpost mno_enter_16|Enter. mno_leave.6|Leave. menu_castle_merc_guild|You are approaching the castle of the Mercenary Guild. mno_enter_merc_guild|Approach the castle. mno_enter_merc_guild_cortyard|Enter the courtyard. mno_merc_change_race|[Hire recruits of a different race] mno_leave.38|Leave. menu_merc_changerace|Select a race mno_merc_change_race_hum_male|Human males mno_merc_change_race_hum_female|Human females mno_merc_change_race_elf_male|Naphali males mno_merc_change_race_elf_female|Naphali females mno_merc_change_race_dwa_male|Dwarf males (Can't use human armor) mno_merc_change_race_dwa_female|Dwarf females mno_merc_change_race_gia_male|Giant males (the current equipment will be removed!) mno_merc_change_race_resume|Resume travelling menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. mno_leave.7|Leave. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. mno_continue.76|Continue... menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander| Request a meeting with the commander. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. mno_leave.25|Leave. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into the {s7} mno_dplmc_riot_start_siege|Besiege the {reg6?town castle} to counter the insurgency. mno_dplmc_riot_negotiate|Begin negotiations. mno_castle_start_siege|Besiege the {reg6?town castle}. mno_castle_leave|Leave. menu_castle_guard|You approach the gate. The men on the walls watch you closely. mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates for you and allow your party inside. mno_continue_22|Continue... menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. mno_continue.12|Continue... menu_castle_meeting|With whom do you want to meet? mno_guard_meet_s5|{s5}. mno_forget_it_8|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. mno_continue_castle_meeting|Continue... menu_castle_besiege|You are laying siege to {s1}. {s2} {s3} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_wait_24_hours|Wait until tomorrow. mno_castle_lead_attack|Lead your soldiers in an assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_build_ladders|Prepare ladders to attack the walls. mno_build_siege_tower|Build a siege tower. mno_lift_siege|Abandon the siege. menu_deer_herd|You encounter a herd of deer. mno_deer_kill|Hunt some of the animals. mno_leave.8|Leave. menu_deer_herd_kill_end|You shouldn't be reading this. menu_coat_herd|You encounter a herd of goat. They belong to the flock of a pastor who swings his sling at you until you move away. mno_leave.34|Leave. menu_coat_herd_kill_end|You shouldn't be reading this. menu_coatb_herd|You encounter a herd of goat. mno_coatb_kill|Hunt some of the animals. mno_leave.9|Leave. menu_coatb_herd_kill_end|You shouldn't be reading this. menu_boar_herd|You encounter a herd of boars. mno_boar_kill|Hunt some of the animals. mno_leave.26|Leave. menu_boar_herd_kill_end|You shouldn't be reading this. menu_wolf_herd|You encounter a pack of wolves. mno_wolf_kill|Hunt some of the wolves. mno_leave.10|Leave. menu_wolf_herd_kill_end|You shouldn't be reading this. menu_wilddonkey_herd|You encounter a herd of Wild Donkey. mno_wilddonkey_kill|Hunt some of the animals. mno_leave.42|Leave. menu_wilddonkey_herd_kill_end|You shouldn't be reading this. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. mno_continue.55|Continue... menu_castle_besiege_inner_battle|{s1} mno_continue_24|Continue... menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough scaling ladders for the assault. mno_build_ladders_cont|Do it. mno_go_back_12|Go back. menu_construct_siege_tower|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower will take {reg4} hours. mno_build_siege_tower_cont|Start building. mno_go_back_22|Go back. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties were {s9} mno_continue.13|Continue... menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} mno_continue_25|Continue... menu_castle_taken_by_friends|Nothing to see here. menu_castle_taken|{s3} has fallen to your troops, and you now have full control of the {reg2?town castle}. You can plunder spoils of war worth {reg3} aurums.{reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } mno_dplmc_spoils_yourself|Plunder it and keep the spoils all for yourself. mno_dplmc_spoils_accompanying_vassals|Plunder it and share the spoils equally between the vassals accompanying you and yourself. mno_dplmc_spoils_all_vassals|Plunder it and share the spoils equally between your vassals and yourself. mno_continue.87|Continue... menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {reg65?wife husband}. mno_castle_taken_no_claim|Ask no rewards. menu_requested_castle_granted_to_player|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to you, with all due incomes and titles, to hold in {reg4?her his} name for as long as you maintain your oath of homage.. mno_continue_26|Continue. menu_requested_castle_granted_to_player_husband|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to your husband, {s7}. mno_continue.14|Continue. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favour which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} aurums to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your spouse, but that is a favour which I fear I cannot grant, as your spouse already holds significant estates in my realm. Instead I have sent you {reg6} aurums to cover the expenses of your campaign, but {s2} I give to {s5}.' menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, he may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that {reg4?she he} is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. mno_continue_27|Continue... menu_oath_fulfilled|You had a contract with {s1} to serve {reg4?her him} for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... mno_dplmc_negotiate_with_besieger|Negotiate with the besieger. mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} mno_continue.56|Continue... menu_enter_your_own_castle|{s10} mno_continue_28|Continue... menu_village|{s10} {s12}^{s11} This village worships {s40}.^{s6}{s7} mno_village_manage|Manage this village. mno_recruit_volunteers|Recruit Volunteers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center. mno_dplmc_village_elder_meeting|Meet the Village Elder. mno_village_buy_food|Buy supplies from the peasants. mno_dplmc_village_auto_buy_food|Buy food automatically. mno_village_attack_bandits|Attack the bandits. mno_village_wait|Wait here for some time. mno_dplmc_village_counter_insurgency|Counter the insurgency. mno_dplmc_village_negotiate|Begin negotiations. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_reports|Show reports. mno_unloot_village|! CHEAT unloot village mno_repair_village|Scout the surroundings. mno_village_leave|Leave... mno_village_leave_2|Leave the villagers. menu_village_hostile_action|What action do you have in mind? mno_village_take_food|Force the peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_village_loot_1|Loot and burn this village. mno_forget_it_1|Forget it. menu_recruit_volunteers|{s18} mno_continue_29_not_enough_gold|I don't have enough money... mno_continue.77|Continue... mno_recruit_them|Recruit them ({reg6} aurums). mno_forget_it_6|Forget it. menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. mno_continue_30|Continue... menu_village_infest_bandits_result|{s9} mno_continue.16|Continue... menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_center_build_manor|Build a manor. mno_center_build_fish_pond|Build a mill. mno_center_build_well|Build a well. mno_center_build_watch_tower|Build a watch tower. mno_center_build_guard_tower|Build a guard post. mno_center_build_school|Build a school. mno_center_build_academy|Build an academy. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. mno_center_build_palisade|Build a palisade. mno_center_build_caltrops|Build caltrops. mno_center_build_guild|Build a guild hall. mno_center_build_university|Build a university. mno_center_build_blacksmith|Build a blacksmith forge. mno_center_build_caravan_escort|Build a caravan escort outpost. mno_center_build_bookstore|Build a bookstore. mno_center_build_festival_square|Build a festival square. mno_center_build_mercenaryguild|Build a mercenary guild. mno_go_back_dot_3|Go back. menu_center_improve|{s19} As the party member with the highest engineer skill ({reg2}), {reg3?you reckon {s3} reckons} that building the {s4} will cost you {reg5} aurums and will take {reg6} days. mno_dplmc_improve_cont|Go on. (Pay from treasury) mno_improve_cont|Go on. mno_improve_not_enough_gold|I don't have enough money for that. mno_forget_it_2|Forget it. menu_town_enemies_failed|{s4} {s5} mno_continue_31|Continue... menu_town_enemies_succeeded|The locals fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse belonging to one of these fools. Perhaps you should improve your reputation in this place to avoid further hostilities... mno_continue.57|Continue... menu_town_bandits_failed|{s4} {s5} mno_continue_32|Continue... menu_town_bandits_succeeded|The bandits fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. mno_continue.17|Continue... menu_village_steal_cattle_confirm|As the party member with the highest looting skill ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of village's cattle. mno_village_steal_cattle_confirm|Go on. mno_forget_it_10|Forget it. menu_village_steal_cattle|{s1} mno_continue_33|Continue... menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. mno_forget_it_3|Forget it. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you. The village is at your mercy. mno_village_loot_2|Plunder the village, then raze it. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} aurums. mno_continue.95|Continue... menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. mno_continue_34|Continue... menu_village_loot_continue|Do you wish to continue looting this village? mno_disembark_yes|Yes. mno_disembark_no|No. menu_close|Nothing. menu_town|{s10} {s14} This town worships {s40}.^{s11}{s12}{s13} mno_castle_castle|Go to the Lord's hall{s1}. mno_castle_castle_door|Door to the castle. mno_join_tournament|Join the tournament. mno_town_castle|Go to the castle{s1}. mno_town_castle_door|Door to the castle. mno_town_center|Take a walk around the streets. mno_town_center_door|Door to the town center. mno_town_tavern|Visit the tavern. mno_town_tavern_door|Door to the tavern. mno_town_merchant|Speak with the merchant. mno_town_merchant_door|Door to the shop. mno_town_arena|Enter the arena. mno_town_arena_door|Door to the arena. mno_town_dungeon|Never Enter the prison. mno_town_dungeon_door|Door to the dungeon. mno_castle_inspect|Take a walk around the courtyard. mno_castle_inspect_door|To the castle courtyard. mno_fort_trilond_inspect|Take a walk around the fort. mno_fort_trilond_inspect_door|To the fort's courtyard. mno_visit_lady|Attempt to visit a lady mno_visit_lady_door|Door to the garden. mno_trade_with_merchants|Go to the marketplace. mno_castle_station_troops|Manage the garrison {s10} mno_dplmc_castle_give_troops|Give troops to the garrison (cannot remove) mno_town_bank|Visit the landlords and moneylenders. mno_dplmc_guild_master_meeting|Meet the Guild Master. mno_castle_wait|Wait here for some time{s1}. mno_recruit_falcaonacademy|Recruit from Falcon Academy. mno_recruit_nobles|Recruit Nobles. mno_recruit_mercenaryguild|Recruit Mercenaries. mno_walled_center_manage|Manage this {reg0?town castle}. mno_manage_kingdom|Manage your kingdom. mno_walled_center_move_court|Move your court here. mno_et_local_castle_merchant|Trade with the local merchant mno_town_leave|Leave... mno_town_leave_door|Leave Area. mno_center_reports|Show reports. menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress... mno_continue_35|Continue menu_lady_visit|Whom do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden. mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} mno_leave.11|Leave menu_town_tournament_lost|You have been eliminated from the tournament.{s8} mno_continue.58|Continue... menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honour, fame and glory, you earn a prize of {reg9} aurums. {s8} mno_continue_36|Continue... menu_town_tournament_won_by_another|As the only {reg3?fighter man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. mno_continue.19|Continue... menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} aurums on yourself, and if you win, you will earn {reg2} aurums. } How much do you want to bet? mno_bet_500_denars|500 aurums. mno_bet_200_denars|200 aurums. mno_bet_100_denars|100 aurums. mno_bet_50_denars|50 aurums. mno_bet_25_denars|25 aurums. mno_go_back_dot_14|Go back. menu_tournament_bet_confirm|If you bet {reg1} aurums, you will earn {reg2} aurums if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} mno_go_back_dot_4|Go back. menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} aurums in taxes from {s3}. {s19} will be expecting you to take the money to {reg4?her him}. mno_continue_37|Continue... menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. mno_continue.78|Continue... menu_collect_taxes_failed|You could collect only {reg3} aurums as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate {reg4?her him} better than nothing at all... mno_continue_38|Continue... menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! mno_continue_39|Continue... menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} mno_continue.20|Continue... menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarms. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} mno_continue_40|Continue... menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_disembark|Do you wish to disembark? menu_ship_reembark|Do you wish to embark? mno_reembark_yes|Yes. mno_reembark_no|No. menu_center_reports|Town Name {s1}^Rent Income {reg1} aurums^Tariff Income {reg2} aurums^Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. mno_go_back_dot_10|Go back. menu_price_and_production|Productions are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} mno_go_back_dot_5|Go back. menu_town_trade|You head towards the marketplace. mno_town_enterprise|Visit your {s3}. mno_town_enterprise_door|Door to your enterprise. mno_auto_sell|Sell items automatically. mno_assess_prices|Assess the local prices. mno_trade_with_arms_merchant|Trade with the arms merchant. mno_trade_with_armor_merchant|Trade with the armor merchant. mno_trade_with_horse_merchant|Trade with the horse merchant. mno_trade_with_goods_merchant|Trade with the goods merchant. mno_auto_buy_food|Buy food automatically. mno_back_to_town_menu|Head back. menu_manage_kingdom|Which aspect of your kingdom would you like to modify? mno_action_change_town_name|Change this town's name mno_noble_swap|Change Nobles in this Fief ({s5}). mno_hhg_as_guards_in_town|Household Guards as Guards in Towns ({s4}). mno_get_adviser|Hire an adviser to assist in managing your kingdom. mno_back|Go back to town menu. mno_player_retainers_change_race|[Change Race of Royal Household Guards] mno_player_retainers_minor_change_race_noble|[Change Race of Noble Household Guards] mno_player_retainers_minor_change_race_common|[Change Race of Common Household Guards] menu_playerretainers_changerace|Select a race mno_playerretainers_change_race_hum_male|Human Males mno_playerretainers_change_race_hum_female|Human Females mno_playerretainers_change_race_elf_male|Naphali Males mno_playerretainers_change_race_elf_female|Naphali Females mno_playerretainers_change_race_dwa_male|Dwarf Males mno_playerretainers_change_race_dwa_female|Dwarf Females mno_playerretainers_change_race_gia_male|Giant Males (most of the equipment is incompatible with Giants!) mno_playerretainers_change_race_gia_female|Giant Females mno_playerretainers_change_race_resume|Resume travelling menu_playerretainers_minor_changerace|Select a race mno_playerretainers_change_race_minor_hum_male|Human Males mno_playerretainers_change_race_minor_hum_female|Human Females mno_playerretainers_change_race_minor_elf_male|Naphali Males mno_playerretainers_change_race_minor_elf_female|Naphali Females mno_playerretainers_change_race_minor_dwa_male|Dwarf Males mno_playerretainers_change_race_minor_dwa_female|Dwarf Females mno_playerretainers_change_race_minor_gia_female|Giant Females menu_dplmc_trade_auto_sell_begin|Items in your inventory whose type is marked as sellable and whose prices are below {reg1} aurums will be sold to the {reg2?appropriate merchants elder} in the current {reg2?town village} automatically. Specifically food, trade goods, and books will never be sold. ^^You can change some settings here freely. mno_continue.59|Continue... mno_change_settings|Change settings. mno_go_back_13|Go back menu_dplmc_trade_auto_buy_food_begin|You will automatically buy food according to your shopping list. Do you want to continue?^^You can view and configure the shopping list here. mno_continue_41|Continue... mno_dplmc_change_shopping_list_of_food|Configure your shopping list. mno_go_back_27|Go back menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area.^You listen closely, trying to work out the best deals around. mno_continue.21|Continue... mno_go_back_dot_13|Go back. menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} mno_continue_42|Continue... menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town. mno_continue.88|Continue... menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. mno_continue_43|Continue... menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} mno_continue.22|Continue... menu_enemy_offer_ransom_for_prisoner|{s2} offers you a sum of {reg12} aurums in silver if you are willing to sell them {s1}. mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. mno_leave.27|Leave. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. mno_go_back_dot_6|Cancel. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. mno_go_back_dot_11|Go back. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. mno_go_back_dot_7|Go back. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. mno_go_back_dot_15|Go back. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. mno_go_back_dot_8|Go back. menu_training_ground_description|{s0} mno_continue_44|Continue... menu_training_ground_training_result|{s7}{s2} mno_continue.60|Continue... menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your conciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wound were lethal, and altough you feel awful, you find out that can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_captivity_wilderness_taken_prisoner|Your enemies take you prisoner. mno_continue_45|Continue... menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! mno_continue.23|Continue... menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. mno_continue_46|Continue... menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... mno_continue.79|Continue... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. mno_continue_47|Continue... menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} aurums of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... mno_continue.24|Continue... menu_kingdom_army_quest_report_to_army|{s8} sends word that {reg4?she he} wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. mno_continue_48|Continue... menu_kingdom_army_quest_messenger|{s8} sends word that {reg4?she he} wishes to speak with you about a task {reg4?she he} needs performed. {reg4?She He} requests you to come and see {reg4?her him} as soon as possible. mno_continue.61|Continue... menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. mno_continue_49|Continue... menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. mno_continue.25|Continue... menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invititation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {reg33?lady lord} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, although {reg4?she he} offers you no lands or titles. {reg4?She He} will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invititation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {reg33?lady lord} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, offering you the fief of {s2} for your loyal service. {reg4?She He} will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find {reg4?her him} and give {reg4?her him} your oath in person. {s5} mno_continue_50|Continue... menu_question_peace_offer|You Receive a Peace Offer^^The {s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_dplmc_peace_offer_terms|Dictate the peace terms mno_peace_offer_reject|Reject menu_notification_truce_expired|Truce Has Expired^^The truce between {s1} and {s2} has expired. mno_continue.93|Continue menu_notification_feast_quest_expired|{s10} mno_continue_51|Continue menu_notification_sortie_possible|Enemy Sighted Enemies have been sighted outside the walls of {s4}, and {s5} and others are preparing for a sortie. You may join them if you wish. mno_continue.26|Continue menu_notification_casus_belli_expired|Kingdom Fails to Respond^^The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects...^ mno_continue_52|Continue menu_notification_lord_defects|Defection {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her his} fiefs with {reg4?her him} mno_continue.62|Continue menu_notification_treason_indictment|Treason Indictment^^{s9} mno_continue_53|Continue menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the {s4}, making it easier for them to go to war against the {s3}, if they want it... mno_continue.27|Continue menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings in Perisno will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your {reg0?wife husband}, {s10}... mno_dplmc_appoint_spouse_plus_1|Appoint your {reg0?wife husband}, {s10}... mno_appoint_default|Appoint a prominent citizen from the area... mno_appoint_npc1|Appoint {s10} mno_appoint_npc2|Appoint {s10} mno_appoint_npc3|Appoint {s10} mno_appoint_npc4|Appoint {s10} mno_appoint_npc5|Appoint {s10} mno_appoint_npc6|Appoint {s10} mno_appoint_npc7|Appoint {s10} mno_appoint_npc8|Appoint {s10} mno_appoint_npc9|Appoint {s10} mno_appoint_npc10|Appoint {s10} mno_appoint_npc11|Appoint {s10} mno_appoint_npc12|Appoint {s10} mno_appoint_npc13|Appoint {s10} mno_appoint_npc14|Appoint {s10} mno_appoint_npc15|Appoint {s10} mno_appoint_npc16|Appoint {s10} mno_appoint_npc17|Appoint {s10} mno_appoint_npc18|Appoint {s10} mno_appoint_npc19|Appoint {s10} menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority... mno_continue_54|Continue... menu_notification_court_lost|{s12} mno_continue.80|Continue... menu_notification_player_faction_deactive|Your kingdom no longer holds any land. mno_continue_55|Continue... menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently . mno_continue.28|Continue... menu_notification_player_kingdom_holds_feast|{s11} mno_continue_56|Continue... menu_notification_center_under_siege|{s1} has been besieged by {s2} of {s3}! mno_continue.63|Continue... menu_notification_village_raid_started|Your Village is under Attack!^^{s2} of {s3} is laying waste to {s1}. mno_continue_57|Continue... menu_notification_one_faction_left|Perisno Conquered by One Kingdom^^{s1} has defeated all rivals and stands as the sole kingdom. mno_continue.29|Continue... menu_notification_oath_renounced_faction_defeated|Your Old Faction was Defeated^^You won the battle against {s1}! This ends your struggle which started after you renounced your oath to them. mno_continue_58|Continue... menu_notification_center_lost|An Estate was Lost^^You have lost {s1} to {s2}. mno_continue.89|Continue... menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left {s2} and joined {s3}. mno_continue_59|Continue... menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left {s2} and joined {s3}. mno_continue.30|Continue... menu_notification_war_declared|Declaration of War^^{s1} has declared war against {s2}! mno_continue_60|Continue... menu_notification_peace_declared|Peace Agreement^^{s1} and {s2} have made peace!^{s57} mno_continue.64|Continue... menu_notification_faction_defeated|Faction Eliminated^^{s1} is no more! mno_continue_61|Continue... menu_notification_rebels_switched_to_faction|Rebellion Success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of {s11}, with {s12} as the single ruler. mno_continue.31|Continue... menu_notification_player_should_consult|{reg0?Your minister {s11}} send word that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with {reg4?her him} at your earliest convenience mno_continue_62|Continue... menu_notification_player_feast_in_progress|Feast in Preparation^^Your {reg33?husband wife} has started preparations for a feast in your hall in {s11} mno_continue.81|Continue... menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' mno_continue_63|Tell the woman to inform her mistress that you will come shortly mno_continue.32|Tell the woman to inform her mistress that you are indisposed menu_garden|{s12} mno_enter_9|Enter mno_nurse_1|Go with the nurse mno_nurse_2|Wait by the spring mno_leave.12|Leave menu_nibor_in_p_village_15|Nibor Hood's party occupied this village. Though it doesn't seem that locals mind their presence. mno_continue_64|Continue... menu_result_nibor_in_village_15|{s2} mno_continue.65|Continue... mno_continue_65|Continue... menu_schlacht_im_randomdorf_1|A band of rogue nobles and their mercenaries took residence in this village. Someone needs to deal with them. mno_continue.33|Continue... menu_result_schlacht_im_randomdorf_1|{s2} mno_continue_66|Continue... mno_continue.97|Continue... menu_nibor_rebellion_in_town|Nibor Hood's brigands found their way into the town! Many citizens as well as a part of garrison troops joined them. Others prefer not to interfere. Deal with the rebels! mno_continue_67|Continue... menu_result_nibor_rebellion_in_town|{s2} mno_continue.34|Continue... mno_continue_68|Continue... menu_oim_talk_to_bandits_horse|{s2} mno_continue.66|Continue... mno_defend_village_|Prepare for a fight! menu_oim_bandits_battle_for_horse_result|{s2} mno_continue_69|Continue... mno_continue.35|Continue... menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. mno_continue_70|Continue... menu_weeping_murder_noble|You spot Lord Bersculta leaving the tavern, and follow him for a moment. mno_continue.82|Continue... menu_weeping_hello_zolona|Lord Bersculta falls to the ground, dead. You pick up the dagger, but from the shadows, Zolona appears. mno_continue_71|Continue... menu_debug_alert_from_s65|DEBUG ALERT {s65} mno_continue.36|Continue... menu_auto_return_to_map|stub menu_bandit_lair|{s3} mno_continue_72_1|Attack the hideout... mno_leave_no_attack|Leave... mno_leave_victory|Continue... mno_leave_defeat|Continue... menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. mno_continue.67|Continue... menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honor, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honor mno_decline|Decline the honor mno_continue_73|Approach {s1}... menu_start_phase_3|{s16}^^You are exhausted by the time you find the inn in {s1}, and fall asleep quickly. However, you awake before dawn and are eager to explore your surroundings. You venture out onto the streets, which are still deserted. All of a sudden, you hear a sound that stands the hairs of your neck on end -- the rasp of a blade sliding from its scabbard... mno_continue.37|Continue... menu_lost_tavern_duel|{s11} mno_continue_74|Continue... menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and a bolt of velvet. it may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court mno_establish_2|Establish {s4} as your court mno_establish_ask_minister|Request your Minister to establish {s4} as your court (15,000 aurums) mno_establish_ask_minister_notenough|Request your Minister to establish {s4} as your court (15,000 aurums) mno_continue.90|Hold off... menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honor of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} aurums. mno_continue_75|Continue menu_dplmc_manage_loot_pool|{s10} mno_dplmc_auto_loot|Let your heroes select gear from the items on the ground. mno_dplmc_auto_loot_no|Insufficient item pool space for auto-upgrade. mno_dplmc_loot|Access the items on the ground. mno_dplmc_auto_loot_upgrade_management|Update management of NPCs' equipment. mno_dplmc_leave|{s20} mno_dplmc_leave_and_take_a|Gather {reg0} of the {reg20} items on the ground and leave. mno_dplmc_leave_and_take_b|Gather the remaining {reg20} {reg0?items item} on the ground and leave. mno_dplmc_leave_and_take_c|There is no space left in your bags. menu_dplmc_auto_loot|Your heroes will automatically grab items from the loot pool based on their pre-selected upgrade options. Heroes listed first in the party order will have first pick. Any equipment no longer needed will be dropped back into the loot pool. Any items in the loot pool will be lost when you leave. Are you sure you wish to do this? mno_dplmc_autoloot_no|No, I've changed my mind. mno_dplmc_autoloot_yes|Yes, perform the upgrading. menu_dplmc_notification_alliance_declared|Alliance Agreement^^{s1} and {s2} have formed an alliance!^{s57} mno_dplmc_continue_1|Continue... menu_dplmc_notification_defensive_declared|Defensive Pact^^{s1} and {s2} have agreed to a defensive pact!^{s57} mno_dplmc_continue_13|Continue... menu_dplmc_notification_trade_declared|Trade Agreement^^{s1} and {s2} have signed a trade agreement!^{s57} mno_dplmc_continue_2|Continue... menu_dplmc_notification_nonaggression_declared|Non-aggression Treaty^^{s1} and {s2} have concluded a non-aggression treaty!^{s57} mno_dplmc_continue_14|Continue... menu_dplmc_question_alliance_offer|You Receive an Alliance Offer^^The {s1} wants to form an alliance with you. What is your answer? mno_dplmc_alliance_offer_accept|Accept mno_dplmc_alliance_offer_reject|Reject menu_dplmc_question_defensive_offer|You Receive a Pact Offer^^The {s1} offers you a defensive pact. What is your answer? mno_dplmc_defensive_offer_accept|Accept mno_dplmc_defensive_offer_reject|Reject menu_dplmc_question_trade_offer|You Receive a Pact Offer^^The {s1} offers you a trade pact. What is your answer? mno_dplmc_trade_offer_accept|Accept mno_dplmc_trade_offer_reject|Reject menu_dplmc_question_nonaggression_offer|You Receive a Pact Offer^^The {s1} offers you a non-aggression treaty. What is your answer? mno_dplmc_nonaggression_offer_accept|Accept mno_dplmc_nonaggression_offer_reject|Reject menu_dplmc_notification_alliance_expired|Alliance Has Expired^^The alliance between {s1} and {s2} has expired and was degraded to a defensive pact. mno_dplmc_continue_3|Continue menu_dplmc_notification_defensive_expired|Defensive Pact Has Expired^^The defensive pact between {s1} and {s2} has expired and was degraded to a trade agreement. mno_dplmc_continue_15|Continue menu_dplmc_notification_trade_expired|Trade Agreement Has Expired^^The trade agreement between {s1} and {s2} has expired and was degraded to a non-aggression treaty. mno_dplmc_continue_4|Continue menu_dplmc_dictate_terms|Dictate your peace terms. mno_dplmc_demand_4000|Demand 4000 aurums mno_dplmc_demand_8000|Demand 8000 aurums mno_dplmc_demand_castle|Demand {s2}. mno_dplmc_go_back|Go back menu_dplmc_deny_terms|The {s1} refuses your terms and is breaking off of negotiations. mno_dplmc_continue_16|Continue menu_dplmc_village_riot_result|{s9} mno_dplmc_continue_5|Continue... menu_dplmc_village_riot_removed|In bloody battle you and your men slaughter the rebels and regain control over the village. But there is not much left you can control. mno_dplmc_continue_17|Continue... menu_dplmc_town_riot_removed|In bloody battle you and your men slaughter the rebels and regain control over the town. mno_dplmc_continue_6|Continue... menu_dplmc_riot_negotiate|You approach the angry crowd and begin negotiations. The leader of the riot demands {reg0} aurums. He agrees to lay down arms if you are willing to pay. mno_dplmc_pay_riot_treasury|Induce your chamberlain to pay the money from the treasury. mno_dplmc_pay_riot_cash|Pay cash. mno_dplmc_back|Back... menu_dplmc_notification_riot|The peasants of {s1} launched a riot against you! In a surprise attack, men loyal to you have been slain. The remainder joined the angry crowd. mno_dplmc_continue_18|Continue... menu_dplmc_notification_appoint_chamberlain|As a lord of a fief you can now appoint a chamberlain who resides at you court for a weekly salary of 15 aurums. He will handle all financial affairs like collecting and determining taxes, paying wages and managing your estate. In addition he supervises money transfers between kingdoms giving you more diplomatic options. mno_dplmc_appoint_default|Appoint a prominent nobleman from the area. mno_dplmc_continue_7|Proceed without chamberlain. menu_dplmc_chamberlain_confirm|Your chamberlain can be found at your court. You should consult him if you want to give him any financial advice or you need greater amounts of money. You should always make sure that there is enough money in the treasury to pay for political affairs. mno_dplmc_continue_19|Continue... menu_dplmc_notification_appoint_constable|As a lord of a fief you can now appoint a constable who resides at you court for a weekly salary of 15 aurums. He will recruit new troops and provide information about your army. mno_dplmc_continue_8|Proceed without constable. menu_dplmc_constable_confirm|Your constable can be found at your court. You should consult him if you want to recruit new troops or get detailed information about your standing army. mno_dplmc_continue_20|Continue... menu_dplmc_notification_appoint_chancellor|As a lord of a fief you can now appoint a chancellor who resides at you court for a weekly salary of 20 aurums. He will be the keeper of your seal and conduct the correspondence between you and other important persons. mno_dplmc_continue_9|Proceed without chancellor. menu_dplmc_chancellor_confirm|Your chancellor can be found at your court. You should consult him if you want to send messages or gifts. mno_dplmc_continue_21|Continue... menu_dplmc_deserters|Some of your men don't believe that you will pay their wages and desert. Overall you lose {s11} men. mno_dplmc_continue_10|Continue... menu_dplmc_negotiate_besieger|You appear with a white flag at the top of the wall. After a while a negotiator of {s11} approaches you. He demands {s6} and all associated villages as well as {reg0} aurums for safe conduct. mno_dplmc_comply_treasury|Comply and induce your chamberlain to pay the money from the treasury. mno_dplmc_comply|Comply and pay the money cash. mno_dplmc_break_off|Break off negotiations. menu_dplmc_messenger|Sire, I found {s10} and delivered your message. {reg4?Her His} answer was {s11}. mno_dplmc_continue_22|Continue... menu_dplmc_scout|Your spy returned from {s10}^^{s11}{s12} mno_dplmc_continue_11|Continue... menu_dplmc_domestic_policy|You can now shape the domestic policy of your kingdom. Do you want to change your policy now? mno_dplmc_yes|Yes, I want to change the domestic policy. mno_dplmc_no|No, I don't want to change the domestic policy. mno_dplmc_continue_23|Continue... menu_dplmc_affiliated_family_report|{s0} mno_lord_relations_3|View list of all known lords by relation. mno_continue.38|Continue... menu_dplmc_economic_report|{s0} mno_dplmc_continue_12|Continue... menu_dk_invasion_start_warning|A farmer, his face streaked with sweat and body red with blood, runs up to your entourage as you are traveling. '{s1}!' he cries, running up to you. 'Wait, please! I beg you, hear of what I have to say!^^The farmer takes a moment to catch his breath and then looks at you with desperation. 'Foreign invaders have come, all dressed in strange dark armor and wielding terrifying weapons! Escape, {s1}, when you have the chance! It is doomsday! I have seen them myself! They have conquered two castles already and are going to conquer another! Please, run! Doomsday is upon us!'^^With that, the farmer runs off into the distance. mno_continue_76|Continue... menu_pre_invasion|As you are traveling, you hear rumors from travelers on the road about a mysterious foreign threat called the 'Zann.'^^These men supposedly wield terrifying weapons and have exotic ways of fighting.^^ It is said that their ships will land on Perisno in a month's time, and that they have a massive army of over 4000 elite troops.^^Though this may not be true, you should prepare yourself for the worst, should the Zann descend upon the land. mno_continue.68|Continue... menu_rafklazan|A messenger rides up to you and tells you that a group of Foreign Invaders under someone called King Rafklazan has landed on the shores of Perisno by accident. mno_continue_77|Continue... menu_ulfhednar|A messenger rides up to you and tells you that an infamous Volheere Raider from Nisaynia has landed with his army of berserkers. mno_continue.39|Continue... menu_zolona|A messenger rides up to you and tells you a nomadic Queen has come from the far deserts and is deciding to stay here in Perisno. mno_continue_78|Continue... menu_thirdlegion|A messenger rides up to you and tells you that a Third Legion general has rallied his soldiers and are now marching for war. mno_continue.83|Continue... menu_zeladeck|A messenger rides up to you and tells you that the Illicans in the mountains of the Reich lands have proclaimed their 'Chosen One' and are now marching for war against the Reich. mno_continue_79|Continue... menu_dreaded_and_faith|You hear urgent rumors and news from travelers everywhere that something huge has happened between the Grazir Worshippers and the Eagle Knights. They say that the two have erupted into a full scale war, and neither side is backing down. Some rumors speak of a dark, evil presence near Galwe, and a large column of light erupting in the mountains near Lille. You may wish to check these occurences out yourself. mno_continue.40|Continue... menu_general_ialoch|A messenger rides up to you and tells you that a demonic general by the name of Ialoch has risen his armies and is now roaming the land. mno_continue_80|Continue... menu_nox_of_zephilli|A messenger rides up to you and tells you that a man by the name of Nox of Zephilli has proclaimed himself as the 'Chosen One' who will rise up and conquer Perisno in the name of an ancient Perisnoan Kingdom. He is now roaming the land, gathering support wherever he goes and challenging any who dare say he is not the rightful Emperor. mno_continue.69|Continue... menu_lord_ceylius|You hear news that the Lord of Mercenaries, Lord Ceylius has gathered a band of mercenaries and are now roaming the land, harassing caravans and razing villages wherever they go. mno_continue_81|Continue... menu_queen_aegea|You hear news that the Amazons have rallied under the banner of their proclaimed Queen, Aegea, and are now roaming the land. mno_continue.41|Continue... menu_count_eton|A weary messenger passes by your party, informing you that Count Eton of Lymbar has mustered his forces to reclaim the county of Lymbar for his order of knights. mno_continue_82|Continue... menu_event_01|A local minstrel has composed a small song about your deeds. mno_choice_01_1|That is great news! mno_choice_01_2|I shall like to reward him with 300 aurums. Let him continue his work! mno_choice_01_3|A song? What kind of fool will sing a song about me? I deserve an epic! Bring me his head! menu_event_02|A lone beggar comes up to you and asks for alms. He smells of rot and his stench is unbearable. mno_choice_02_1|Give the poor man 100 aurums. mno_choice_02_2|Ignore him and continue on. mno_choice_02_3|The fool smells like a pigsty! Throw him to the nearest farm, where he belongs! menu_event_03|A young upstart noble spreads outrageous lies about you behind your back. If this doesn't stop, soon you will be the laughingstock of the country. mno_choice_03_1|I challenge him to a duel! mno_choice_03_2|It's none of my business. mno_choice_03_3|Hire some Assassins of Ral'Daiun for 500 aurums and make sure he meets his end in a 'natural' way. menu_event_04|A bard has composed a long song about your heroic deeds. mno_choice_04_1|That is great news! mno_choice_04_2|I shall like to reward him with 1000 aurums. Let him continue his work! mno_choice_04_3|A song? What kind of fool will sing a song about me? I deserve an epic! Bring me his head, and I'll watch HIM sing - in pain! menu_event_05|A master bard has composed an epic of your legendary deeds. mno_choice_05_1|That is great news! mno_choice_05_2|I shall like to reward him with 3000 aurums. Let him continue his work! mno_choice_05_3|It's not good enough. Tell him to make two epics or I'll have his head. menu_event_06|As you are traveling, a band of farmers approach you and ask if they could join your party. mno_choice_06_1|Of course! mno_choice_06_2|No thanks. I have no space and no need for more troops. menu_event_07|As you are traveling, a small group of peasant woman approach you and ask if they could join your party. They said that their village was raided and now they have nowhere to go. mno_choice_07_1|Of course! mno_choice_07_2|I have no need for new troops. mno_choice_07_3|No, but perhaps you can do my travel weary men some favors... menu_event_08|Your men make camp and you notice something strange. A field of unknown types of mushrooms lay before you. What do you do? mno_choice_08_1|Eat them. mno_choice_08_2|Share them with your army. mno_choice_08_3|Do nothing. menu_event_09|Your men make camp and you notice something strange. A field of unknown types of mushrooms lay before you. What do you do? mno_choice_09_1|Eat them. mno_choice_09_2|Share them with your army. mno_choice_09_3|Do nothing. menu_event_10|As you are traveling, you meet a Knight of the Wolf. His 'pack' has abandoned him, and he wishes to join your party as a straggler. mno_choice_10_1|Of course! mno_choice_10_2|I have no space and no need for more troops. menu_event_11|You come across some runaway Desouk slaves. mno_choice_11_1|Help them on their way. mno_choice_11_2|Return them to the Desouk slavers. menu_event_12|You chance upon a fight between a group of bandits and merchants. The merchants seem to be losing and once they see you, they plead for your help. mno_choice_12_1|Kill all the bandits. mno_choice_12_2|Help the bandits. mno_choice_12_3|Slaughter both groups and take all the loot. menu_event_13|Having heard of your famous exploits, a group of mercenaries approach you and ask if they could join your party. mno_choice_13_1|Let them join. mno_choice_13_2|I don't need mercenaries. menu_event_14|A religous fanatic from the New Gods Worshippers follows your army. He creates much unrest but gain some converts as well. mno_choice_14_1|Let him be. He is a true man of faith to have so much courage. mno_choice_14_2|Offer him a place in your troops! mno_choice_14_3|Kill the fool. menu_event_15|A religous fanatic from the Old Gods Worshippers follows your army. He creates much unrest but gain some converts as well. mno_choice_15_1|Let him be. He is a true man of faith to have so much courage. mno_choice_15_2|Offer him a place in your troops! mno_choice_15_3|Kill the fool. menu_event_16|You encounter a wounded Knight of the Eagle. He tells you that he and his party was ambushed by Grazir Worshippers and asks you to take him into your party. mno_choice_16_1|Let him join. mno_choice_16_2|I don't need any more people. Especially not Eagle Knights. mno_choice_16_3|Torture him and then execute him. Eagle Knights deserve no less. menu_event_17|You encounter a wounded Grazir Priest. He tells you that he and his party was ambushed by Eagle Knights and asks you to take him into your party. mno_choice_17_1|Let him join. mno_choice_17_2|I don't need any more people. Especially not Grazir Priests. mno_choice_17_3|Torture him and then execute him. Grazir Priests deserve no less. menu_event_18|While traveling, your party comes across a small cottage with an adjoining garden. Although there is fish cooking over a fire out front, nobody seems to be here. mno_choice_18_1|Raid the cottage! mno_choice_18_2| Ignore the cottage and continue on your way. mno_choice_18_3|Leave a small bag of 300 aurums by the fire and continue on your way menu_event_19|You stumble across a small herd of cattle. mno_choice_19_1|Slaughter them and eat them! mno_choice_19_2|Continue on. mno_choice_19_3|Hunt them for fun. menu_event_20|You come across a small group of Freelancers. They seem to have recently abandoned their former captain. mno_choice_20_1|Offer them to join you. mno_choice_20_2|Continue on. mno_choice_20_3| Kill them for abandoning their captain. menu_event_21|A scout comes riding up to you and tells you that they have found a man tied to a tree. Upon investigating, you find out he was tied up because local bandits were going to use him as target practice until your troops came by. mno_choice_21_1|Untie him. mno_choice_21_2|Leave him there. Why should we care? mno_choice_21_3|Untie him and give him supplies menu_event_22|Your party stumble upon a wounded steppe urchin. mno_choice_22_1|Take him and ask a ransom to the elder of his village. mno_choice_22_2|Continue on. mno_choice_22_3|Help him along his journey. menu_event_23|You are travelling and passing by a battlefield as you see a plunderer carefully picking through the corpses of honorable men. The man looks up and sees you approach. He looks frightened, but understands that he couldn't escape anyway, so he just stands there trembling and awaiting his fate. mno_choice_23_1|Kill him and take his loot, then set the wolves on him... mno_choice_23_2|Continue on. mno_choice_23_3|This man is right to do so! Anyone with common sense would do the same. menu_event_24|While traversing some particularly rough terrain, you hear an arrow whiz by your head and clank against one of your troops' shields. Before you can react, another arrow impales itself in the ground next to your foot. It is clear that someone has just tried to assassinate you. mno_choice_24_1|Send your swiftest troop to find and capture the assassin. mno_choice_24_2|Send a heavier troop to find and kill the assassin. mno_choice_24_3|Let the assassin escape. The next time, you will be ready. menu_event_25|Your eyes catch a glint of metal in the ground below. mno_choice_25_1|Halt your party and investigate it. mno_choice_25_2|Ignore it and keep moving. menu_event_26|You see a young wolf pup limping across the road in front of you. It is clear that it has been injured and separated from its parents, and it won't survive much longer on its own. mno_choice_26_1|Put it out of its misery. mno_choice_26_2|Offer it some meat. mno_choice_26_3|Leave it be. menu_hire_adviser|Which adviser would you like to hire? mno_intel_adviser|{s1} mno_highmarshal|{s1} mno_back_to_kingdom_management|Return to the kingdom management menu. menu_hire_intel_adviser|A {s1} controls a network of spies throughout Perisno. He can tell you which lords are unhappy in other kingdoms, which castles are least defended, and where the monarchs of each faction are hiding.^A {s1} costs 5000 aurums to hire. Hire one? mno_yes|Yes. mno_no|No. menu_hire_high_marshal|A {s1} is the commander of the armies from the center of the kingdom and has a host of options, including giving the ability to hire war parties and more. He costs 20,000. Hire one? menu_assassination_failed|A messenger reins in beside your party.^^ '{reg33?Madam Sir}, I bring grave news. Your attack on {s2} has failed. The assassins attacked at dawn, as the lord made his way to the privy, but the first quarrel missed high when he stooped to remove something from his shoe. Alas, the element of surprise was lost, and he fought off the assassins. ^^Your Spymaster sends his condolences. mno_continue.94|Continue... menu_assassination_fought_off|A messenger reins in beside your party.^^ '{reg33?Madam Sir}, I bring good news. Your attack on {s2} has failed. The assassins attacked at dusk, but the guards were alert, and engaged the killers. Many died, but the lord escaped. However {s2}'s personal retinue has been reduced, and it will be some time before he can rebuild his forces.^^ Your Spymaster sends word that this might be an auspicious time to launch an attack. mno_continue_83|Continue... menu_assassination_prosperity|A messenger reins in beside your party.^^'{reg33?Madam Sir}, I bring mixed news. Your attack on {s2} was successful. However, the element of surprise was missing, and before they could administer the killing blow, the assassins were cut down.^^ That said, not all is lost. Seeing their lord struck down, his fiefs were shaken by their Lord's vulnerability, and there was talk of war, though with whom, no one knew. The prosperity of all {s2}'s holdings is down by twenty points and this will hit him in his pocketbook, though he lives still.^Your Spymaster sends his congratulations. mno_continue.42|Continue... menu_assassination_fiefed|A messenger reins in beside your party.^^'{reg33?Madam Sir}, I bring great news. Your attack on {s2} has succeeded. Nay, he is not dead, more's the pity. But apparently his liege had already been unsatisfied with his vassalage, and this attack has confirmed {s2}'s weakness. ^^{reg33?Madam Sir}, {s1} has relieved {s2} of all his lands and titles, and has bestowed them upon {s3}! ^^{s2} is humiliated and landless! Your Spymaster congratulates you on your cunning! mno_continue_84|Continue... menu_notification_give_vassal_gift|{s4} is recognizing your loyal service as a vassal by rewarding you with a {s1}. mno_continue.70|Continue... menu_recruit_nobles|{s18} mno_continue_85_not_enough_gold|I don't have enough money... mno_continue.43|Continue... mno_forget_it_7|Forget it. menu_recruit_mercenary|Some mercenaries stand before you. mno_recruit_mercs1|Recruit some new mercenaries. (2500 aurums) mno_recruit_mercs2|Recruit some experienced mercenaries. (5000 aurums) mno_recruit_mercs3|Recruit some veteran mercenaries. (7500 aurums) mno_forget_it_4|Forget it. mno_forget_it2|Forget it, I don't have any money. menu_recruit_falconacademy|You notice the silence of academic studies alongside the clashing of familiar weapons. The volunteers who stand for the Realm of the Falcons are honing their skills in this facility. Some seem to be willing to follow you, but you must pay for their fees. mno_recruit_falcs1|Pay for the fees of some fresh volunteers. (5000 aurums) mno_recruit_falcs2|Pay for the fees of some experienced volunteers. (10000 aurums) mno_recruit_falcs3|Pay for the fees of some veteran volunteers. (20000 aurums) mno_forget_it_9|Forget it. mno_forget_it_5|Forget it, I don't have any money. menu_red_immortals|You have defeated the Red Immortal party. You manage to capture one of the Immortals and interrogate him. He tells you that their leader, called Mactabilus, is nearby and that he will avenge them. Then, the Red Immortal kills himself with a hidden dagger before you and your men can react. mno_continue_86|Continue... menu_khivachis|You have defeated Kunika. Shortly after, a messenger from Khivachis comes up to you and tells you that they watched the entire battle and Khivachis needs you to report to her back at Reichberg. mno_continue.84|Continue... menu_perisno_start_welcome|Welcome to Perisno, adventurer. You will soon find that this mod is a bit harder than Native and brings you to an entire new world. You will meet new NPCs, discover long lost treasures, embark on dangerous quests, and more.^^ Currently the year is 395. You are just one of the thousands of men out there who seek to change the future. The Kingdom of Tolrania spreads across the center of Perisno, the Reich des Drachen - with their strange creatures and heavy cavalry - dominate the north along with Maccavia, the Kingdoms of Drahara and Hakkon share the deserts, and the Naphali Kingdom of Elintor inhabit the forests.^^ Minor factions like the Grazir Worshippers and the Assassins of Ral'Daiun lurk about, waiting to catch easy prey - and in a land far away, a fleet of ships are preparing to set sail for Perisno... In your travels you will encounter rogues, merchants, heroes, and more. ^^ Notes If you wish to check out the faction lores go to Notes. Perisno is a full new world for you to discover. Play it the way you wish to, and good luck, brave adventurer! mno_continue_87|Continue... menu_book_rapier_read1|You close the Anthology on the Dueler, having read it cover to cover. In addition to having learned a bit more about sparring, you discovered an intriguing account made by a Geldarin Naphali. mno_continue.44|Continue... menu_book_rapier_read2|The Naphali, a watchman by the name of Dadithas, claims to have seen the Dueler and his few loyal apprentices arrive on and depart from the shore west of the Azure Keep for the uncharted isles of the Aroulo. If there is one place to look for him, the civilization of the Aroulian jungle may be it. mno_continue_88|Continue... menu_third_legion_fort|You come to a seemingly occupied fort, a relic of the past belonging to the Venetoran Empire. mno_enter_attempt|Attempt to enter the fort. mno_enter_fort|Enter the fort. mno_attack_fort|Attack the fort. mno_claim_fort|Claim the fort for Visavo Austad. mno_leave.35|Leave. menu_enter_third_legion_succeeded|The guards welcome you into the fort. mno_continue_89|Continue... mno_continue_89_door|Exit to the camp. mno_leave.28|Leave. menu_sneak_third_legion_failed|As you draw closer to the entrance to the fort, you spot a few Legion guards keeping watch over the gate. Although they would raise the alarm if they saw you attempt to slip into the fort, you notice that they seem to be letting anyone with proper Legion equipment through without hesitation... mno_leave.14|Leave. menu_sneak_third_legion_failed_nonhuman|As you draw closer to the entrance to the fort, you spot a few Legion guards keeping watch over the gate. You notice that they seem to be letting anyone with proper Legion equipment through without hesitation, but as you are not human you will have little chance to disguise yourself. Perhaps you should help the Legion in some battles so they will view you as a friend... mno_leave.39|Leave. menu_third_legion_stronghold|A large fortress stands before you, in some state of disrepair. mno_approach_stronghold|Approach the walls. mno_attack_stronghold|Prepare ladders and enter the stronghold. mno_attack_stronghold_door|Exit to the camp. mno_enter_stronghold|Enter the stronghold. mno_wait_assassins|Wait at the stronghold for the assault. mno_leave.15|Leave. menu_venetor_complete|{s25} mno_continue.45|Continue... mno_continue_90|Continue... menu_venetor_victory|The last of Ral'Daiun's mercenary army lays defeated at the walls of Venetor. mno_continue.91|Continue... menu_venetor_defeat|Ral'Daiun's mercenary army overruns the valiant defence mounted by the Third Legion and {playername}. Though you manage to slip out a side exit with Atanos Austad and evade capture, as you ride away from the stronghold you see plumes of smoke rising from inside as the Assassins raze it to the ground. mno_continue_91|Continue... menu_austad_arrival|As you and your men are starting to get restless, you hear some commotion outside and suddenly the gate swings open. You grab your weapons and go to investigate. mno_continue.46|Continue... menu_venetor_defence|You quickly go and alert your men of the impending attack. Soon, they are battle ready, and you join Atanos Austad and Visavo Hendrus on the allure of the stronghold. Soon enough, you spot the red hoods of the Assassins' vanguard in the distance. mno_begin_battle|Defend Venetor. menu_venetor_defence_battle|The forces of the Assassins of Ral'Daiun are attacking the stronghold. mno_venetor_defend|Lead your soldiers in the defence. menu_sneak_third_legion_succeeded|Disguised in the equipment of a soldier of the Third, you fool the guards and make your way into the fort. mno_continue_92|Continue... mno_continue_92_door|Exit to the camp. mno_leave.29|Leave. menu_sneak_third_legion_friendly|After your deeds in support of the Third, the guards recognize you as a friend and welcome you into the fort. mno_continue.72|Continue... mno_continue.72_door|Exit to the camp. mno_leave.16|Leave. menu_third_legion_attack|You prepare to attack the Third Legion's fort. mno_third_legion_attack|Lead your soldiers in an assault. mno_leave.36|Go back. menu_mysterious_place|You are at a mysterious place... mno_enter_scene_4|Enter ... mno_enter_scene_4_door|Exit to the camp. mno_leave.17|Leave. menu_grazir_shrine|You stumble upon a seemingly abandoned fort in the woods. However, as you edge closer, you begin hearing whispers and screeches in the back of your mind. You carefully make your way through the gates and read a faded inscription saying, 'The Shrine of Grazir. Outsiders of the Sect, beware ...' You ... mno_enter_scene_1|Go inside the shrine for a closer look. Maybe there are ancient relics that can be found ... mno_enter_scene_1_door|Exit to the camp. mno_leave.30|Leave. menu_grazir_complete|{s25} mno_continue_93|Continue... mno_continue.47|Continue... menu_demon_shrine|You visit the Grazir Shrine. mno_talk_shrine|Go and talk to the Grazir Priests to join their Order. mno_leave.18|Leave. menu_galwe_library|On the outskirts of the city of Galwe you find a palatial building overlooking the Amber Sea. You pass by groups of scholars coming and going from the manor, many carrying heavy stacks of books. mno_visit_library|Visit the great library. mno_visit_library_door|Exit the area. mno_buy_from_library|Buy some books. mno_buy_from_library_door|Exit the area. mno_leave.41|Leave. menu_fountain_temple|As you approach the clandestine gorge, you hear the rush of water as the sounds of civilization around you fade away. You decide to... mno_enter_scene_3|Enter. mno_enter_scene_3_door|Exit to the camp. mno_leave.19|Leave. menu_abandoned_house_one|You encounter an abandoned homestead, but there's still fire burning. Someone must be here, or has been here recently. mno_enter_abandoned_house_one|Enter. mno_leave.31|Leave. menu_lair_pirate|After venturing through miles of dense jungle and intense heat, you spot a small island off the shore of an inland sea. You decide to... mno_enter_scene_2|Build a makeshift boat and take a small scouting party to the island. mno_enter_scene_2_door|Exit to the camp. mno_leave.20|Return to the jungle. menu_start_game_new_backstory_northern|You disembark from your ship in disgrace... mno_continue_94|Continue... mno_go_back_14|Quit game. menu_returning_to_hylr2|You land on Hylr. mno_continue.85|Continue... menu_svafar_duel_menu|You prepare to fight. menu_returning_to_hylr|You are on a boat. mno_return_to_hylr_menu|Return to Hylr. menu_halduril_gravediggers|You enter a gravesite.. mno_enter_the_graveyard_menu|Continue... menu_player_camp|{s13} mno_continue_95|Enter the camp. mno_go_back_23|Leave menu_start_game_new_backstory_human_tropical|Stepping onto the beach, you are approached by a few Aroulo natives... mno_continue.48|Continue... mno_go_back_15|Quit game. menu_start_game_new_backstory_dwarf_karnoth|You decide to investigate... mno_continue_96|Continue... mno_go_back_31|Quit game. menu_backstory_dwarf_karnoth_killed_demon|You have cleansed the mine of the Grazir worshippers, and the master of the mine gives you a reward- such a reward that you would never have to work in the mine again, 3000 gold. He also agrees that your mother will be provided for. The ironfist who you squired with recognizes your valor, saying there is nothing more for him to teach you. The world is yours for the taking, adventurer. mno_continue.73|Continue... menu_backstory_human_tropical_killed_aroulo|You have killed the natives and taken their things, no doubt you have angered the Aroulo. mno_continue_97|Continue... menu_backstory_human_tropical_visit_village|You follow the native back to his village... mno_continue.49|Continue... menu_perisno_inn_first_time|Seemingly in the middle of nowhere you find a inn... mno_interior|Enter the Inn. mno_interior_door|Darkforest Inn mno_exterior_1|Approach the tavern... mno_exterior_1_door|Outdoors mno_leave.37|Leave... menu_perisno_inn|You are at the Darkforest Inn. mno_exterior_2|Explore outside. mno_exterior_2_door|Outdoors mno_campaign_map_inns_buy_drinks|Buy some refreshments for yourself and your company. (100 Aurums) mno_campaign_map_inns_rent_room_24_hours|Arrange for lodgings for a day. (1000 Aurums) mno_leave.21|Leave. menu_et_repair_village|{s11} {s12} mno_continue_98|Repair the village. mno_go_back_16|Forget it. menu_et_krysanna_duel_menu|You stand before Eriallen Krysanna. mno_end_fight|Leave. menu_world_map_soldier|What do you need to do soldier? mno_join_commander_battle|Follow the commander into battle. mno_enter_town|Enter stationed town. mno_commander|Request audience with your commander. mno_revolt|Revolt against the commander! mno_desert|Desert the army.(keep equipment but lose relations) mno_report|Commander's Report mno_return_to_duty|Return to duty. menu_commander_aud|Your request for a meeting is relayed to your commander's camp, and finally {s6} appears from their tent to speak with you. mno_continue_tent_conversation|Continue... mno_reject_talk_lord|No, nevermind. menu_ask_revolt|Are you sure you want to revolt? mno_confirm_revolt|Yes, {s6} will be the death of us all, it is time to act! mno_reject_revolt|No, I am loyal to {s6}. menu_revolt|Do you want to release the prisoners to help your men? mno_revolt_prisoners|Yes, I will take the risk for a greater advantage. mno_revolt_no_prisoners|No, I don't trust prisoners. menu_ask_desert|Do you want to desert? mno_confirm_desert|Yes, this is pointless. mno_reject_desert|No, I am loyal to my commander. menu_desert|While in the army you've made some good friends. Some could possibly follow you. mno_desert_party|Try to convince them to follow you. mno_desert_alone|No, I have a better chance alone. menu_upgrade_path|In recognition of your excellent service, you have been promoted. mno_upgrade_path_1|{s66} mno_upgrade_path_2|{s67} menu_troop_tree_switch_modes|I shouldn't see this. This should automatically be hidden by a new presentation. mno_continue_troop_switch_modes|Leave... menu_prs_switch_modes|I shouldn't see this. This should automatically be hidden by a new presentation. mno_continue_switch_modes|Leave...
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qstr_Lame|Lame qstr_Swaybacked|Swaybacked qstr_Timid|Timid qstr_Meek|Meek qstr_Stubborn|Stubborn qstr_Heavy|Heavy qstr_Spirited|Spirited qstr_Champion|Champion qstr_Cracked|Cracked qstr_Battered|Battered qstr_Thick|Thick qstr_Reinforced|Reinforced qstr_Rusty|Rusty qstr_Tattered|Tattered qstr_Ragged|Ragged qstr_Crude|Crude qstr_Sturdy|Sturdy qstr_Hardened|Hardened qstr_Lordly|Lordly qstr_Broken|Broken qstr_Bent|Bent qstr_Chipped|Chipped qstr_Strong|Strong qstr_Balanced|Balanced qstr_Tempered|Tempered qstr_Masterwork|Masterwork qstr_Large_Bag_of|Large Bag of qstr_Current_rank _{s5}|Current rank {s5} qstr_You_have_left_your_commander!|You have left your commander! qstr_If_you_do_not_return_to_your_commander_i|If you do not return to your commander in time, you will be declared a deserter. qstr_You_have_rejoined_your_commander!|You have rejoined your commander! qstr_You_have_been_captured!_Escape_and_rejoi|You have been captured! Escape and rejoin your commander! qstr___too_weak_for_required_melee_weapons|--too weak for required melee weapons qstr___too_weak_for_required_armor|--too weak for required armor qstr___lacking_required_ranged_skill_or_stren|--lacking required ranged skill or strength qstr___horsemanship_needs_improving|--horsemanship needs improving qstr_{s3}_{s2}|{s3}, {s2} qstr_The_equipment_of_a_{s1} _{s2}is_assigned|The equipment of a {s1} {s2}is assigned to you. qstr_The_equipment_of_a_{s1} _{s2}is_taken_fr|The equipment of a {s1} {s2}is taken from you. qstr_Continue|Continue qstr_Back|Back qstr_Gender|Gender qstr_Race|Race qstr_History|History qstr_Review|Review qstr_You_are_a_man.|You are a man. qstr_You_are_a_woman.|You are a woman. qstr_Humans_are_varied_as_their_cultures_and_|Humans are varied as their cultures, and this is no less true in Perisno as anywhere else. They are often viewed as bland and relatively talentless by the older races, with nothing to separate them in their features save for their differing cultures. They reside in all parts of Perisno, to say nothing of the world. In the North reside the Republic of Maccavia, the Kingdom of Tolrania, the Reich des Drachen, and the Valahir Clans. To the South lie the Hakkon Empire, the Draharan Sultanate, and the Kuu-lan Hordes. To the far West, stories tell of the Aroulo people, who have lived in secrecy since the days of the old Empire. Meanwhile, across all of Perisno reside many who claim their heritage from the old Perisno Empire. Yet whisperings tell of a great empire, who travels the vast oceans to Perisno much like the Hakkon before them. Their black sails herald a new age in Perisno, and only time will tell what their arrival may bring... qstr__There_is_beauty_and_then_there_are_Naph|'There is beauty, and then there are Naphali.' Often described as otherwordly beautiful, Naphali are lithe, slender, and dextrous people. They are master archers, and are incredibly long-lived. They claim to have always been in Perisno, residing in what the old Empire once referred to as the Great Redwood Forest, although the Dwarves vehemently challenge this notion, citing their mutual history of conflict. Three Naphali nations reside in the various Western forests. Elintor, lead by Eriallen Arwen, resides in their claimed homeland South of Tolrania. To their West, their ancient kin and rivals, the Geldar, who hate the Elintor for persecuting and isolating them. To the South resides the Realm of the Falcon, a militarily-led, democratic nation that largely keeps to itself, but is renowned for its powerful elite warriors. qstr__The_Dwarves_are_as_old_as_Perisno_itsel|'The Dwarves are as old as Perisno itself.' This is a common phrase used throughout Perisno to tell of the reclusive and secretive Dwarves. Short, but stout, the Dwarves are master craftsmen, blacksmiths, and miners, and their architechts are the envy of the world. Once an integral part of the old Perisno Empire, their vast and wealthy cities within the Southern Mountains once drew the line between Perisno and the great Southern continent of Canaan. Now, in the wake of the Naphali invasion, the dwarven Kaikoth Confederation is but a shadow of its former self. qstr_Giants_are_a_proud_ancient_race_well_kno|Giants are a proud, ancient race well known to the lands of Perisno, alongside the enigmatic Naphali and the secretive Dwarves. Often viewed by the other races as being stupid or slow. They are physically large and powerful, exerting strength often two to three times greater than the average Perisnoan. They are divided into two factions; the Chieftom of Sut, an ancient tribe residing in the mountains East of the Reich, who are reclusive and traditionalist by nature, and the Kingdom of Bakhal, a war-like nation that dwells far to the East of the Sea of Sorrow, who make up the diaspora that once were the tribes that resided across Perisno and who view their Western Sut kin as race traitors.. qstr_You_were_born_into_this_world_the_{reg3?|You were born into this world the {reg3?daughter son} of a family of warriors and fishermen on your small island, that your kinsmen called Hylr.^^Your father had the name Izgromar, but he died when you were young. Your only memory of him is the time he returned from a raid, and taught you to throw the spear. Following his death, besides fishing for subsistence, you spent your early days training, your goal to honor the name of your father.^^You were poorer than most, but given your skill with the spear, you did not go hungry much. As you grew older, you trained more with your weapons, and finally were accepted to the next raiding party travelling to the rich Valahir lands to the south.^^The raid went well at first. When a Valahir patrol came upon the party, your leader, Torsson, managed to fight off three Hersirs singlehandedly. You even managed to kill a Thrall or two. However, one bit of Valahir scum in the patrol managed to escape, and soon after, Aethling Svafar himself descended upon you. Your wits left you, and several other men, and you and your party rode back to your ship as fast as humanly possible on your stolen horses, left with but a pittance; without your leader. qstr_You_never_knew_your_mother_no_doubt_some|You never knew your mother, no doubt some whore your father took a fancy to on his travels. All that was told to you was that one time when your father returned from a trading voyage, he brought a child with him, claiming it to be his seed.^^You grew up helping him with his trading, living well in whatever city you were in, then coming back to the village for a time to deposit your earnings in your growing estate.^^Then, you went onto one more trading mission. This one was to the Aroulo islands to the west, tribal places, mostly ignored by the powerful kingdoms in Perisno.^^To your dismay, a group of pirates attacked your ship, destroying it and killing your father, along with the rest of the crew. You managed to escape by swimming to a nearby island. qstr_You_began_your_life_as_a_young_Dwarf_bor|You began your life as a young Dwarf born to a Kaikoth Ironfist, one of the fiercest dwarven fighters around. However, your father died in a war with the Hakkon Empire when you were but an infant, and you were raised by your mother.^^Your father's brothers in arms taught you how to the basics in wielding a sword when you were young, but, as life went on, those father figures soon left your life. Their training, however, stayed with you. At this point your mother had sold off the rest of your father's wealth; save for one banner from his conquests, which she refused to sell.^^You were forced to take up work in the mines, even as a young {reg3?girl boy}, to provide for your family. You managed to eke out a living and provide for your mother, but not much else.^^Eventually, you were able to earn yourself dwarven armor of your own by squiring to one of the ironfists, your father's former comrade. This meant you needed to work in the mines even more however; to provide for your family and for half the cost of each piece of your expensive equipment. However, one day you saw something amiss in the mines... qstr_an_impoverished_noble|an impoverished noble qstr_You_came_into_the_world_a_{reg3?daughter|You came into the world a {reg3?daughter son} of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court. qstr_You_came_into_the_world_a_{reg3?daughter |You came into the world a {reg3?daughter son} of Naphali nobility, blessed by the the great Goddess. Your blessing ritual was a sight to behold, granted you the title of a Elintoran noble. You were trained in the art of archery, military tactics and observation like all young Elintoran noblemen. qstr_You_came_into_the_world_a_{reg3?daughter s|You came into the world a {reg3?daughter son} of a fierce Kaikoth Ironfist, whose strength is unmatched by his fellow men. Although his glorious days are long gone, he made sure you are well trained by the best of Kaikoth fighters, including himself. qstr_You_came_into_the_world_a_{reg3?daughter so|You came into the world a {reg3?daughter son} of a feared Bakhal Warlord. Before he died in battle when you were 12, he taught you a lot about fighting. qstr_a_travelling_merchant|a travelling merchant qstr_You_were_born_the_{reg3?daughter son}_of|You were born the {reg3?daughter son} of travelling merchants, always moving from place to place in search of a profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody. qstr_a_veteran_warrior|a veteran warrior qstr_As_a_child_your_family_scrabbled_out_a_m|As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to the local lord. It was not an easy existence, and you were too poor to get much of an education. You learned mainly how to defend yourself on the streets, with or without a weapon in hand. qstr_a_hunter|a hunter qstr_You_were_the_{reg3?daughter son}_of_a_fa|You were the {reg3?daughter son} of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. Winter was never a good time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters might not be so fortunate. qstr_a_messanger|a messanger qstr_He_was_neither_rich_nor_a_great_fighter_|He was neither rich, nor a great fighter, and although he was literate, he received a poor education. Still members of your family were always close, and you led a simple, but happy life. As a child, you learned a little bit of this and that, but were never particularly good at anything. qstr_a_thief|a thief qstr_As_the_{reg3?daughter son}_of_a_thief_yo|As the {reg3?daughter son} of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learned how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways. qstr_a_religious_zealot|a religious zealot qstr_When_you_were_young_you_vistied_hundreds|When you were young, you vistied hundreds of his sermons and learned a lot from him about persuasion, spreading the word, controlling the crowd. Though as a rebellious {reg3?girl boy}, you never really accepted your father's faith. qstr__You_were_born_years_ago_in_a_land_far_a| You were born years ago, in a land far away. Your father was {s2}. {s3} qstr_swimming|swimming qstr_There_was_a_lake_near_a_settlement_where|There was a lake near a settlement where you spent your childhood. You used almost all of your free time to practice swimming which you really enjoyed. It paid off - your health and physical condition greatly benefited from this hobby. qstr_shooting|shooting qstr_Your_could_spend_hours_shooting_at_targe|Your could spend hours shooting at targets and trying to hit the bull's eye. Eventually you became so good at it, that even professional archers would regularly come and watch you practice, from time to time giving you helpful advice. qstr_riding|riding qstr_There_was_nothing_you_loved_as_much_as_s|There was nothing you loved as much as speed and wind blowing around you. And even that wasn't enough - despite multiple traumas you got, you kept teaching your horse new tricks and later showed them to astonished public. qstr_scouting|scouting qstr_Examining_outskirts_finding_new_places_p|Examining outskirts, finding new places, pathways, hidden stashes - what can possibly be more interesting? Whenever you had some free time, you would go into wilderness and wander there for hours. qstr_reading|reading qstr_Initially_your_peers_would_make_jokes_ab|Initially your peers would make jokes about your hobby, but your vast knowledge of all sorts of stories you'd read as well your great story-telling skill eventually made you rather popular. Other kids as well as adults loved listening to all these tales you could tell. qstr_crafting|crafting qstr_Initially_you_only_made_wooden_toys_for_|Initially you only made wooden toys for your own entertainment, but soon you were noticed by a local craftsman who was quite surprised by your skill and took you on as an apprentice. He taught you almost everything he knew about crafting and repairing furniture, constructions and even weapons. qstr_stealing|stealing qstr_You_would_pickpocket_people_on_the_stree|You would pickpocket people on the streets, steal fruits and vegetables from their gardens, even broke into houses on several occasions. No-one ever caught you. qstr_{s1}^^_You_started_to_learn_about_the_wo|{s1}^^ You started to learn about the world almost as soon as you could walk and talk. As a {reg3?girl boy} you particularly enjoyed {s2}. {s3} qstr_a_recruit|a recruit qstr_You_couldn_t_just_stay_aside_when_a_near|You couldn't just stay aside when a nearby kingdom attacked your faction, so you were among the first to join the army. You were lucky to end up under command of the marshal. A great warrior and a brilliant tactician, he was likely the very reason why your troop managed to survive through the entire war. qstr_a_bounty_hunter|a bounty hunter qstr_It_became_both_your_work_and_hobby._Firs|It became both your work and hobby. First of all, you just liked capturing criminals and locking them up in prisons. At the same time, your good tracking skill got you a lot of money for a couple of difficult bounties. qstr_a_bandit|a bandit qstr_Working_for_entire_days_like_ordinary_pe|Working for entire days like ordinary people was never for you. Robbing a merchant caravan and taking plenty of goods in just a couple of hours is a completely different thing! qstr_a_smith|a smith qstr_Though_the_distinction_felt_sudden_to_yo|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_a_physician|a physician qstr_It_all_started_unexpectedly _one_day_you|It all started unexpectedly one day you caught a strange desease no doctor in your area could heal. Fighting for your life, you travelled a long way to Galwe and spent several weeks consulting with renowned doctors, but mostly, due to lack of their time and your money, studying coursebooks in the library. Eventually you found the exact description of your desease in an old book, followed by a detailed recipe of the cure, which you managed to prepare without anyone else's help. And although this short period of self-education didn't make an actual doctor, you still learned a lot about deseases, treatments and medicine in general. qstr_a_spy|a spy qstr_You_spent_several_years_living_in_anothe|You spent several years living in another kingdom, making connections and gathering information. Your charisma and wit helped you with that. qstr_a_squire|a squire qstr_Though_the_distinction_felt_sudden_to_you|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims. qstr_a_lady_in_waiting|a lady-in-waiting qstr_Though_the_distinction_felt_sudden_to_you_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. qstr_{s1}^^_Then_as_a_young_adult_you_became_|{s1}^^ Then, as a young adult, you became {s2}. {s3} qstr_personal_revenge|personal revenge qstr_Only_you_know_exactly_what_caused_you_to|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood... qstr_the_loss_of_a_loved_one|the loss of a loved one qstr_Only_you_know_exactly_what_caused_you_to_|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak... qstr_wanderlust|wanderlust qstr_Only_you_know_exactly_what_caused_you_to_g|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back... qstr_being_forced_out_of_your_home|being forced out of your home qstr_Only_you_know_exactly_what_caused_you_to_gi|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the world, alone to fend for yourself... qstr_lust_for_money_and_power|lust for money and power qstr_Only_you_know_exactly_what_caused_you_to_giv|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it... qstr_your_interest_in_old_legends|your interest in old legends qstr_Several_times_in_your_life_you_stumbled_|Several times in your life you stumbled upon stories about the old kingdom of Perisno that existed in these lands long ago. They were usually incomplete, fragmentary. Rumors, that were retold hundreds of times and, without a doubt, changed a lot in the process. Yet they sparked your interest, and eventually you decided to travel around the world to learn more. qstr_an_accident|an accident qstr_One_day_you_woke_up_naked_in_the_middle_|One day you woke up naked in the middle of a rye field. You didn't have any of your equipment with you, nor memories of the past few days. Completely puzzled, you felt like you couldn't go on with your usual life and just had to try and find out anything about what happened with you. So, you set out on a journey. qstr_{s1}^^_But_soon_everything_changed_and_y|{s1}^^ But soon everything changed and you decided to strike out on your own as an adventurer. What made you make this decision was {s2}. {s3} qstr_^{s1}^^_As_a_{s3}_{s2}_you_{s4}|^{s1}^^ As a {s3} {s2}, you {s4} qstr_+{reg2}|+{reg2} qstr_Ooops_it_seems_like_this_item_wasn_t_tak|Ooops, it seems like this item wasn't taken into account. Remember the name (or take the screenshot) of the item you chose and report it to the developers. qstr_You_treat_your_wounds!__recover_{reg1}_h|You treat your wounds! (recover {reg1} hitpoints) qstr_Battlecry_is_ready!|Battlecry is ready! qstr_First_Aid_is_ready!|First Aid is ready! qstr_You_are_Jogging|You are Jogging qstr_You_are_Sprinting|You are Sprinting qstr_{s4}_has_used_first_aid!|{s4} has used first aid! qstr_You_got_keys_of_dungeon.|You got keys of dungeon. qstr_Combat_abilities_^^T_ _WHISTLE_FOR_HORSE|Combat abilities ^^T WHISTLE FOR HORSE, call a horse to come to you, more than one with higher Charisma, requires 8 Charisma ^^O BORROW AMMO, come close to your archer that has some and press O to borrow ammo. You must have at least one quiver in your inventory. ^^Y FIRST AID, treat your immediate wounds to recover (FirstAid x4)+(Intelligence/3) hitpoints ^^U BATTLECRY, rally your wounded troops to fight and recover 3xLeadership+Charisma percent of their hitpoints ^^B WARCRY, unleash a fearsome cry to terrify weaker opponents around you ^^I TAUNT, attract the attention of your enemies, more with higher charisma. ^^All combat abilites can be used every 60 seconds in battle, but First Aid is 120 seconds ^^Press M to see several other important changes ^^Press H to close help. qstr__You_can_press_LEFT_ALT_to_sprint.^^____| You can press LEFT ALT to sprint.^^ You can press RIGHT ALT to toggle sprint^^ Press H to close this window qstr_You_whistle_for_a_horse!|You whistle for a horse! qstr_You_fail_your_attribute_check|You fail your attribute check qstr_You_taunt_your_enemies!|You taunt your enemies! qstr_You_unleash_a_fearsome_cry!|You unleash a fearsome cry! qstr_You_rally_your_men!__{reg2}_troops_recov|You rally your men! ({reg2} troops recover {reg1} % hitpoints). qstr_{s4}_unleashes_a_battlecry_rallying_your|{s4} unleashes a battlecry, rallying your troops! qstr_{s4}_unleashes_a_battlecry_rallying_thei|{s4} unleashes a battlecry, rallying their troops! qstr_You_successfully_stored_50000_aurums._Th|You successfully stored 50000 aurums. The current treasury in this fief is {reg3} aurums. qstr_You_successfully_stored_10000_aurums._Th|You successfully stored 10000 aurums. The current treasury in this fief is {reg3} aurums. qstr_You_successfully_withdrew_50000_aurums._|You successfully withdrew 50000 aurums. The current treasury in this fief is {reg3} aurums. qstr_You_successfully_withdrew_the_remaining_|You successfully withdrew the remaining {reg3} aurums. The current treasury in this fief is 0 aurums. qstr_You_successfully_withdrew_10000_aurums._|You successfully withdrew 10000 aurums. The current treasury in this fief is {reg3} aurums. qstr_This_fief_will_accumulate_all_profits_in|This fief will accumulate all profits in its treasury. qstr_This_fief_will_no_longer_accumulate_all_|This fief will no longer accumulate all profits in its treasury. qstr_Press_N_for_help|Press N for help qstr_Perhaps_someone_knowledgeable_will_be_ab|Perhaps someone knowledgeable will be able to assist you. Speak with your chamberlain. If you do not have one, maybe it is time to get one. qstr_Battle_won!_Press_tab_key_to_leave...|Battle won! Press tab key to leave... qstr_You_have_successfully_gotten_rid_of_the_|You have successfully gotten rid of the individuals ruining the gravesite. qstr_You_were_defeated.|You were defeated. qstr_Rotate_with_the_mouse._Move_with_standar|Rotate with the mouse. Move with standard keys. qstr_Shift/Control_for_Up/Down._Space_Bar_to_|Shift/Control for Up/Down. Space Bar to increase speed. qstr_Numpad_Plus/Minus_to_change_sensitivity.|Numpad Plus/Minus to change sensitivity. Numpad to rotate. qstr_Home_to_reset_position._End_to_flip_Y_ro|Home to reset position. End to flip Y rotation qstr_Y_Rotation_Inverted|Y-Rotation Inverted qstr_Y_Rotation_Normal|Y-Rotation Normal qstr_Sensitivity___25%__{reg8}_{reg9}_|Sensitivity - 25% ({reg8}, {reg9}) qstr_Sensitivity_+_25%__{reg8}_{reg9}_|Sensitivity + 25% ({reg8}, {reg9}) qstr_Cheating_is_bad_ya_know.|Cheating is bad, ya know. qstr_Press_TAB_to_end_the_battle.|Press TAB to end the battle. qstr_You_have_killed_{reg1}_enemies_in_this_b|You have killed {reg1} enemies in this battle! qstr_You_call_for_reinforcements!|You call for reinforcements! qstr_Reinforcements_arrive!|Reinforcements arrive! qstr_There_is_no_where_to_retreat!|There is no where to retreat! qstr_Battle_won!_The_remaining_enemies_surren|Battle won! The remaining enemies surrender... qstr_You_must_stay_behind_the_line_on_the_gro|You must stay behind the line on the ground! Point is not counted. qstr_Do_you_wish_to_give_up_the_duel?|Do you wish to give up the duel? qstr_Tutorial|Tutorial qstr_This_Giant_must_have_broken_into_the_min|This Giant must have broken into the mine during the chaos. But this is not what was amiss... Looters come in here all the time, and this one was just especially large. I need to investigate those Grazir worshippers... qstr_Sprinting_active_press_left_alt_to_sprin|Sprinting active, press left alt to sprint qstr_You_must_report_to_Falmann_the_Chief_of_|You must report to Falmann, the Chief of Hylr to let him know you have succeeded in avenging Torsson. qstr_Cannot_leave_now.|Cannot leave now. qstr_The_Dreaded_One_has_been_defeated!_Clear|The Dreaded One has been defeated! Clear the shrine of all the remaining enemies and leave with all the loot there is to have! qstr__You_have_been_defeated_by_the_bandits._| You have been defeated by the bandits. However, they think you are dead, and leave your corpse lying there, as an example to all future visitors. qstr__You_ve_killed_one_of_three_of_the_leade| You've killed one of three of the leaders in here. qstr__You_ve_killed_all_the_leaders_in_this_p| You've killed all the leaders in this place. The loot is yours. qstr__Once_a_great_battle_was_fought_here_on_| Once, a great battle was fought here, on the battlements of Elkaru. The bandits were defeated, and were forced to run. qstr__Refugees_and_deserters_have_made_this_p| Refugees and deserters have made this place their home. However, so have bandits. Hundreds of years later, they have repopulated the place with all their filth. You never know where one might turn up...(Press 'K' to close) qstr__Your_boat_lays_in_pieces_behind_you_aft| Your boat lays in pieces behind you after a huge wave pushed you towards the shore of the island. You and your companions press forward, ready for a hostile encounter. qstr_Do_you_wish_to_give_up_the_fight?|Do you wish to give up the fight? qstr_You_ve_lost_a_total_number_of_{reg2}_due|You've lost a total number of {reg2} duels. qstr_You_ve_won_a_total_number_of_{reg2}_duel|You've won a total number of {reg2} duels qstr_You_rally_your_men!|You rally your men! qstr_Where_will_you_go_with_your_ship?|Where will you go with your ship? qstr__Next_pay_day _{s1}| Next pay day {s1} qstr_{s1}^^Affiliated_to_{s5}|{s1}^^Affiliated to {s5} qstr_Eriallen_Tofu|Eriallen Tofu qstr_Enabled_due_to_Hard_Mode|Enabled due to Hard Mode qstr_Upon_returning_to_your_homeland_much_res|Upon returning to your homeland, much respect for you was lost after returning without Torsson. qstr_This_beach_was_foreign_to_you...|This beach was foreign to you... qstr_You_decide_to_investigate...|You decide to investigate... qstr_Back_to_the_beginning...|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_^No_food ___{reg7}|^No food -{reg7} qstr_^Wage_debt ___{reg6}|^Wage debt -{reg6} qstr_On_loan|On loan, qstr_Appoint_next_marshal|Appoint next marshal qstr_Award_{s12}_as_fief|Award {s12} as fief qstr_No_one|No one qstr_Selected_faction_is _{s10}^^{s9}|Selected faction is {s10}^^{s9} qstr_You_are_currently_reading_{s8}.|You are currently reading {s8}. qstr_You_are_not_reading_any_books.|You are not reading any books. qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Your_estates_are _{s8}.^{s9}|Your estates are {s8}.^{s9} qstr_Current_party_size_limit_is_{reg5}.^Curr|Current party size limit is {reg5}.^Current party size modifiers are ^^Base size +30^Leadership {s2}{reg1}^Charisma {s3}{reg2}^Renown {s4}{reg3}^TOTAL {reg5} qstr_Your_relation_with_the_factions_are ^{s2|Your relation with the factions are ^{s2} qstr_Player_renown_is_increased_by_200._|Player renown is increased by 200. qstr_Player_honor_is_increased_by_10_and_it_i|Player honor is increased by 10 and it is now {reg7}. qstr_Current_position_is_{reg1}_{reg2}_{reg3}|Current position is {reg1}, {reg2}, {reg3}. qstr_Timer_is_off|Timer is off qstr_Timer_is_on|Timer is on qstr_{s6}_wanted_to_switch_to_{s5}.|{s6} wanted to switch to {s5}. qstr_While_fighting_side_by_side_with_Atanos_|While fighting side by side with Atanos Austad you've learned a thing or two about tactics and leadership. qstr_Redressed_all_companions|Redressed all companions qstr_Hold_down_0_for_Persino_s_Template|Hold down 0 for Persino's Template qstr_Hold_down_1_for_Tolrania_s_Template|Hold down 1 for Tolrania's Template qstr_Hold_down_2_for_Reichs_s_Template|Hold down 2 for Reichs's Template qstr_Hold_down_3_for_Drahara_s_Template|Hold down 3 for Drahara's Template qstr_Hold_down_4_for_Maccavia_s_Template|Hold down 4 for Maccavia's Template qstr_Hold_down_5_for_Elintor_s_Template|Hold down 5 for Elintor's Template qstr_Hold_down_6_for_Hakkon_s_Template|Hold down 6 for Hakkon's Template qstr_Hold_down_7_for_Falcon_s_Template|Hold down 7 for Falcon's Template qstr_Hold_down_8_for_Valahir_s_Template|Hold down 8 for Valahir's Template qstr_Hold_down_9_for_Kaikoth_s_Template|Hold down 9 for Kaikoth's Template qstr_Hold_down_Q_for_Geldar_s_Template|Hold down Q for Geldar's Template qstr_Hold_down_W_for_Cretas_s_Template|Hold down W for Cretas's Template qstr_Hold_down_E_for_Kuu_lan_s_Template|Hold down E for Kuu-lan's Template qstr_Hold_down_R_for_Bakhal_s_Template|Hold down R for Bakhal's Template qstr_Hold_down_T_for_Sut_s_Template|Hold down T for Sut's Template qstr_Hold_down_Y_for_Aroulo_s_Template|Hold down Y for Aroulo's Template qstr_Hold_down_U_for_Venetor_s_Template|Hold down U for Venetor's Template qstr_Hold_down_I_for_Zann_s_Template|Hold down I for Zann's Template qstr_Hold_down_O_for_Ingvar_s_Template|Hold down O for Ingvar's Template qstr_Hold_down_A_for_Mosoru_s_Template|Hold down A for Mosoru's Template qstr_Hold_down_S_for_Klymoria_s_Template|Hold down S for Klymoria's Template qstr_Hold_down_D_for_Krysanna_s_Template|Hold down D for Krysanna's Template qstr_Hold_down_Z_for_Royal_Household_Guard|Hold down Z for Royal Household Guard qstr_Hold_down_X_for_Noble_Household_Guard|Hold down X for Noble Household Guard qstr_Hold_down_C_for_Common_Household_Guard|Hold down C for Common Household Guard qstr_Hold_down_V_for_Freelancer_s_Template|Hold down V for Freelancer's Template qstr_Hold_down_B_for_Jin_s_Template|Hold down B for Jin's Template qstr_Hold_down_N_to_Make_All_Allied_Lords_Lik|Hold down N to Make All Allied Lords Like You qstr_Hold_down_M_to_use_Empress_Tofu_s_Ingvar|Hold down M to use Empress Tofu's Ingvar Setup qstr_Hold_down_Period_to_superpower_all_Compa|Hold down Period to superpower all Companions qstr_Hold_down_Space_to_Sort_Main_Party|Hold down Space to Sort Main Party qstr__Religion_=_{reg1}| Religion = {reg1} qstr__Messenger_has_spawned!| Messenger has spawned! qstr__Siegfried_has_spawned!| Siegfried has spawned! qstr__Nox_of_Zephilli_has_spawned!| Nox of Zephilli has spawned! qstr__Lord_Ceylius_has_spawned!| Lord Ceylius has spawned! qstr__Queen_Aegea_has_spawned!| Queen Aegea has spawned! qstr__Count_Eton_has_spawned!| Count Eton has spawned! qstr__General_Ialoch_has_spawned!| General Ialoch has spawned! qstr_Niborhood_has_spawned!|Niborhood has spawned! qstr_Zolona_has_spawned!|Zolona has spawned! qstr_You_already_have_an_active_camp.|You already have an active camp. qstr_{reg1}_{s1}_{reg2?accept accepts}_the_of|{reg1} {s1} {reg2?accept accepts} the offer. qstr_No_one_accepts_the_offer.|No one accepts the offer. qstr_{s15}_was_lost...|{s15} was lost... qstr_You_start_reading_{s2}._After_a_few_page|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the_pages_of_{s2}_but_y|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_You_lost_your_duel_against_^^{s3}|You lost your duel against ^^{s3} qstr_You_won_your_duel_against_^^{s3}|You won your duel against ^^{s3} qstr_You_prepare_to_duel_^^{s3}|You prepare to duel ^^{s3} qstr_^^^^You_have_fought_{s3}_{reg5}_times._^|^^^^You have fought {s3} {reg5} times. ^^You've won {reg6} times. ^^You've lost {reg7} times qstr_^^^^Dueling_with_your_own_troops_will_no|^^^^Dueling with your own troops will not count towards your dueling statistics. qstr_Villagers|Villagers qstr_You_have_encountered_{s1}.|You have encountered {s1}. qstr_You_have_engaged_{s1}_while_they_were_ra|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{s1}_while_your_force|You were caught by {s1} while your forces were raiding {s3}. qstr_Total_ally_STR_=_{reg3}_main_party_STR_=|Total ally STR = {reg3}, main party STR = {reg5}, total enemy STR = {reg4} qstr_You_were_victorious!|You were victorious! qstr_Battle_was_lost._Your_forces_were_utterl|Battle was lost. Your forces were utterly crushed. qstr_Your_companions_carry_you_away_from_the_|Your companions carry you away from the fighting. qstr_You_have_defeated_the_enemy.|You have defeated the enemy. qstr_You_have_retreated_from_the_fight_only_t|You have retreated from the fight, only to realize the battle was already over. qstr_You_have_retreated_from_the_fight.|You have retreated from the fight. qstr_^^Ally_Casualties {s0}|^^Ally Casualties {s0} qstr_{s1}_of_{s3}_managed_to_escape.|{s1} of {s3} managed to escape. qstr_Pinned_ratio_=_{reg2}_initial_allies_STR|Pinned ratio = {reg2}, initial allies STR = {reg3} qstr_Some_of_your_tendons_have_been_damaged_i|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_You_took_a_nasty_wound_which_will_cause_|You took a nasty wound which will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_have_trouble_thinking_straight_after|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_unlucky...|Perhaps I'm getting unlucky... qstr_Retirement_is_starting_to_sound_better_a|Retirement is starting to sound better and better. qstr_No_matter!_I_will_persevere!|No matter! I will persevere! qstr_What_did_I_do_to_deserve_this?|What did I do to deserve this? qstr_I_suppose_it_ll_make_for_a_good_story_at|I suppose it'll make for a good story, at least... qstr_{reg0}__num_enemy_regulars_remaining|{reg0} -num enemy regulars remaining qstr_{reg0}___g_enemy_fit_for_battle|{reg0} - g enemy fit for battle qstr_Player_s_party_STR_=_{reg0}|Player's party STR = {reg0} qstr_Ally_s_party_STR_=_{reg0}|Ally's party STR = {reg0} qstr_Enemy_s_party_STR_=_{reg0}|Enemy's party STR = {reg0} qstr_{s9}_wants_you_to_follow_{reg0?her his}_|{s9} wants you to follow {reg0?her his} army until further notice. qstr_{s8}_of_{s9}|{s8} of {s9} qstr_liege|liege qstr_former_liege|former liege qstr_affiliate|affiliate qstr_former_companion|former companion qstr_marshall|marshall qstr_vassal|vassal qstr__Your_own_banner_flies_over_the_castle_g| Your own banner flies over the castle gate. qstr__You_see_the_banner_of_your_{s11}_{s7}_o| You see the banner of your {s11} {s7} over the castle gate. qstr__You_see_the_banner_of_{s7}_over_the_cas| You see the banner of {s7} over the castle gate. qstr__Your_own_banner_flies_over_the_town_gat| Your own banner flies over the town gates. qstr__You_see_the_banner_of_your_{s11}_{s7}_ov| You see the banner of your {s11} {s7} over the town gates. qstr__You_see_the_banner_of_{s7}_over_the_tow| You see the banner of {s7} over the town gates. qstr_The_{reg6?town_s castle_s}_food_stores_s|The {reg6?town's castle's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s castle_s}_food_stores_h|The {reg6?town's castle's} food stores have run out and the defenders are starving. qstr_You_re_preparing_to_attack_the_walls_the|You're preparing to attack the walls, the work should finish in {reg9} hours. qstr_Your_forces_are_building_a_siege_tower._|Your forces are building a siege tower. They estimate another {reg9} hours to complete the build. qstr_You_are_ready_to_attack_the_walls_at_any|You are ready to attack the walls at any time. qstr_The_siege_tower_is_built_and_ready_to_ma|The siege tower is built and ready to make an assault. qstr_You_ve_breached_the_town_walls_but_the_s|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_centre_is_yours_but_the_remaini|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defenders_have_retreated_t|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_However_since_you_are_not_a_sworn_{man/f|However, since you are not a sworn {man/follower} of {s9}, there is no chance {reg0?she he} would recognize you as the {lord/lady} of this {reg8?town castle}. qstr_The_enemy_has_been_forced_to_retreat._Th|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you_are_spotted_by_the_c|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {s10}. qstr_As_you_approach_you_are_spotted_by_the_ca|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {king/queen}. qstr_As_you_approach_you_are_spotted_by_the_cas|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {lord/lady}. qstr_This_village_has_a_militia_protecting_it|This village has a militia protecting it. qstr_This_village_does_not_have_a_militia.|This village does not have a militia. qstr__This_village_and_the_surrounding_lands_| This village and the surrounding lands belong to you. qstr__You_remember_that_this_village_and_the_| You remember that this village and the surrounding lands belong to your {s11} {s7}. qstr__You_remember_that_this_village_and_the_s| You remember that this village and the surrounding lands belong to {s7}. qstr__These_lands_belong_to_no_one.| These lands belong to no one. qstr__The_village_is_infested_by_{reg8}_{s35}| The village is infested by {reg8} {s35}. qstr__The_peasants_hired_mercenaries_and_are_| The peasants hired mercenaries and are rebelling against you. qstr__The_village_has_been_looted._A_handful_| The village has been looted. A handful of souls scatter as you pass through the burnt out houses. qstr__The_village_is_being_raided.| The village is being raided. qstr_No_one_here_seems_to_be_willing_to_join_|No one here seems to be willing to join your party. qstr_One_{s3}_volunteers_to_follow_you.|One {s3} volunteers to follow you. qstr_{reg5}_{s3}_volunteer_to_follow_you.|{reg5} {s3} volunteer to follow you. qstr_Try_as_you_might_you_could_not_defeat_th|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_village|village qstr_town|town qstr_castle|castle qstr_The_{s17}_has_no_improvements.|The {s17} has no improvements. qstr_The_{s17}_has_the_following_improvements|The {s17} has the following improvements {s18}. qstr_You_have_fallen._The_thugs_search_your_b|You have fallen. The thugs search your body for every coin they can find, then vanish into the distance with your coin; leaving you for dead. qstr_Luckily_some_of_your_companions_come_to_|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. It would be wise to improve your reputation here to avoid further attacks... qstr_Luckily_you_manage_retain_enough_conciou|Luckily, you manage retain enough conciousness to crawl away from danger. Your wounds are dressed safely outside the area. It would be wise to improve your reputation here to avoid further attacks... qstr_The_assasins_beat_you_down_and_leave_you|The assasins beat you down and leave you for dead. . qstr_You_have_fallen._The_bandits_quickly_sea|You have fallen. The bandits quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your_companions_come_to_s|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing_townspeople_find_yo|Luckily some passing townspeople find you lying by the side of the road, and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_any_cattle.|You fail to steal any cattle. qstr_You_drive_away_{reg17}_{reg12?heads head|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr_Village_Lord_Found|Village Lord Found qstr_Prosperity_Found|Prosperity Found qstr_Cattles_Found|Cattles Found qstr_You_are_at_{s2}.|You are at {s2}. qstr__This_castle_has_no_lord.| This castle has no lord. qstr__The_banner_of_your_{s11}_{s7}_flies_ove| The banner of your {s11} {s7} flies over the town gates. qstr__This_town_has_no_lord.| This town has no lord. qstr__You_have_successfully_sneaked_in.| You have successfully sneaked in. qstr_{s13}_A_tournament_will_be_held_here_soo|{s13} A tournament will be held here soon. qstr_Mystic_Merchant|Mystic Merchant qstr___{reg1}_aurums_per_night_| ({reg1} aurums per night) qstr_Moreover_you_earn_{reg8}_aurums_from_the|Moreover, you earn {reg8} aurums from the clever bets you placed on yourself... qstr_Victory_is_yours!_You_have_won_this_mele|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested_in_this_melee_but_t|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The_peasants_are_hearte|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_last_opponent_you_exp|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_broken!_Those_few_who_re|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_{s1}_s_Ship|{s1}'s Ship qstr_Original_Nobles|Original Nobles qstr_Faction_Nobles|Faction Nobles qstr_However_{reg3?You_are {s1}_is}_unable_to|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_and_selling_it_at_{s5}|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} aurums per item.{s3} qstr_{reg3?You_find {s1}_finds}_out_the_follo|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_earned_{reg0}_experienc|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_additional_{reg0}_ex|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_experience.{s2}|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_go_well_at_all.|The training didn't go well at all. qstr_The_training_didn_t_go_very_well.|The training didn't go very well. qstr_The_training_went_quite_well.|The training went quite well. qstr_The_training_went_very_well.|The training went very well. qstr_The_training_went_perfectly.|The training went perfectly. qstr_{s13}_asked_you_to_report_to_{reg4?her h|{s13} asked you to report to {reg4?her him} with at least {reg13} troops. qstr_{s13}_ordered_you_to_join_the_assault_ag|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_{s3}_of_{s4}_to_give|Find and speak with {s3} of {s4} to give {reg4?her him} your oath of homage. qstr_There_has_been_an_alleged_border_inciden|There has been an alleged border incident {s9} qstr_You_defeated_Nibor_s_men._Those_of_them_|You defeated Nibor's men. Those of them who survived, ran away. qstr_You_were_defeated._Some_people_dragged_y|You were defeated. Some people dragged you unconscious body out of the village. qstr_You_won_the_battle._Rogue_nobles_were_ei|You won the battle. Rogue nobles were either killed or ran away. The village is once again free from them. qstr_You_lost._Rogue_nobles_defeated_your_par|You lost. Rogue nobles defeated your party. qstr_You_managed_to_defeat_Nibor_Hood_s_loyal|You managed to defeat Nibor Hood's loyalists and regain control over the town. qstr_You_were_defeated._Nibor_Hood_s_people_a|You were defeated. Nibor Hood's people and their allies took continue their rebellion momentarily, but the remaining defenders managed to defeat the rebels on their own. You realize you will not be receiving a reward. qstr_You_defeated_the_rebels._Talk_to_Ataman_|You defeated the rebels. Talk to Ataman Omelian Kasap. qstr__You_couldn_t_defeat_the_rebels._You_fai| You couldn't defeat the rebels. You failed the task given to you by the Guild. Talk to Adventurer Guildsman. qstr_You_ve_failed_to_protect_your_wolf|You ve failed to protect your wolf qstr_You_ve_protected_the_wolf|You ve protected the wolf qstr_You_have_taken_over_the_bandit_lair_and_|You have taken over the bandit lair and found the relic. Report back to the Galwe scholar. qstr_^^Note_that_so_long_as_you_remain_marsha|^^Note that so long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_You_require_both_tools_and_velvet_before|You require both tools and velvet before you can move your court. qstr_Unfortunately_you_don_t_have_enough_auru|Unfortunately, you don't have enough aurums. qstr_Try_as_you_might_you_could_not_defeat_the|Try as you might, you could not defeat the rebelling village. qstr_positive|positive qstr_negative|negative qstr_{s11}^^_The_current_garrison_consists_of|{s11}^^ The current garrison consists of {reg5} men.^The food stock lasts for {reg6} days. qstr_^^Additional_the_following_parties_are_c|^^Additional the following parties are currently inside ^ qstr_{s12}_{s3}_with_{reg1}_troops.^|{s12} {s3} with {reg1} troops.^ qstr_{playername}_^^I_always_knew_you_were_a_|{playername}, ^^I always knew you were a bad egg, since the day you have pledged allegiance to my clan. ^Did you really think you could set my family against me? You've dropped your mask, you snake! You are an infliction, and I will not bear it anymore. ^Hereby, I disown and ban you from my house. I have urged my family to fight you, and I will warn Perisno lords about your infamy. ^Tremble with fear, you have a deadly enemy! ^^{s9}. qstr_{playername}^^_I_ve_received_a_letter_fr|{playername},^^ I've received a letter from {s9}, telling me about your disgraceful jiggery-pokery. In the present circumstances, {s9} could not provide evidence. But unlike you, {reg1?she he} is a distinguished member of my family; and since all these years, I never had any reason to distrust {reg1?her him}. I take {reg1?her him} charges for granted. ^Hopefully, you failed to breakup my family unit. Hereby I reject your pledge you are no longer related to my house. Each membership will retaliate against you in all conscience... ^I would be ashamed to confess how you maliciously fooled me, so I will not challenge you, to not be accountable for your death to my {s11}. However I'm not used to telling {reg0?her him} about every rat I crush in the wilderness, and someday I may find you there ! ^^{s10} qstr_{playername}|{playername} qstr_Troops _{reg1}|Troops {reg1} qstr_Prosperity_Report^|Prosperity Report^ qstr_Total|Total qstr_{s0}^{s1}_Average_Town_Prosperity _{reg0|{s0}^{s1} Average Town Prosperity {reg0} qstr_{s0}^{s1}_towns_with_prosperity_400_500 |{s0}^{s1} towns with prosperity 400-500 {reg0} qstr_{s0}^{s1}_towns_with_prosperity_300_399 |{s0}^{s1} towns with prosperity 300-399 {reg0} qstr_{s0}^{s1}_towns_with_prosperity_200_299 |{s0}^{s1} towns with prosperity 200-299 {reg0} qstr_{s0}^{s1}_towns_with_prosperity_100_199 |{s0}^{s1} towns with prosperity 100-199 {reg0} qstr_{s0}^{s1}_towns_with_prosperity_0_99 _{r|{s0}^{s1} towns with prosperity 0-99 {reg0} qstr_{s0}^{s1}_Average_Village_Prosperity _{r|{s0}^{s1} Average Village Prosperity {reg0} qstr_{s0}^{s1}_villages_with_prosperity_400_5|{s0}^{s1} villages with prosperity 400-500 {reg0} qstr_{s0}^{s1}_villages_with_prosperity_300_3|{s0}^{s1} villages with prosperity 300-399 {reg0} qstr_{s0}^{s1}_villages_with_prosperity_200_2|{s0}^{s1} villages with prosperity 200-299 {reg0} qstr_{s0}^{s1}_villages_with_prosperity_100_1|{s0}^{s1} villages with prosperity 100-199 {reg0} qstr_{s0}^{s1}_villages_with_prosperity_0_99 |{s0}^{s1} villages with prosperity 0-99 {reg0} qstr_my_lady|my lady qstr_my_lord|my lord qstr_You_don_t_have_enough_gold._How_embarass|You don't have enough gold. How embarassing! qstr_You_don_t_have_enough_gold._You_should_b|You don't have enough gold. You should be the one begging! qstr_The_coward_preferred_to_flee_rather_than|The coward preferred to flee rather than duel with you! qstr_You_don_t_have_enough_gold._The_assassin|You don't have enough gold. The assassins leave the meeting in disgust. qstr_The_mushrooms_tasted_great!|The mushrooms tasted great! qstr_Your_men_eat_the_mushrooms._They_seem_to|Your men eat the mushrooms. They seem to like them a lot! qstr_The_mushrooms_tasted_horrible._As_a_resu|The mushrooms tasted horrible. As a result, you feel sick. You lose health points. qstr_Your_men_eat_the_mushrooms._It_results_i|Your men eat the mushrooms. It results in them getting stomache aches and pains. They are angry now. qstr_The_merchants_are_grateful_and_give_you_|The merchants are grateful and give you money. qstr__You_have_converted_to_the_faith_of_the_| You have converted to the faith of the New Gods Worshippers.. qstr__He_joins_you.| He joins you. qstr__You_leave_his_body_for_the_crows.| You leave his body for the crows. qstr__You_have_converted_to_the_faith_of_the_O| You have converted to the faith of the Old Gods Worshippers.. qstr_You_don_t_have_enough_gold.|You don't have enough gold. qstr_The_man_thanks_you_and_walks_off_promisi|The man thanks you and walks off, promising to spread word of your noble deeds. qstr_You_ignore_the_pleas_of_the_man_and_cont|You ignore the pleas of the man and continue on. qstr_The_man_thanks_you_and_asks_to_join_your|The man thanks you and asks to join your party. You accept him. qstr_Your_man_managed_to_spot_the_assassin_fl|Your man managed to spot the assassin fleeing over the hills and ran him down and captured him. It turns out the assassin is wanted and has a small bounty over his head. qstr_Your_man_managed_to_spot_the_assassin_fle|Your man managed to spot the assassin fleeing over the hills and ran him down and captured him. qstr_The_assassin_managed_to_lose_your_man_ov|The assassin managed to lose your man over the hills. qstr_Your_man_managed_to_spot_the_assassin_flee|Your man managed to spot the assassin fleeing over the hills. After running him down, he killed the assassin and looted his corpse. qstr_You_dig_your_hands_through_the_dirt_and_|You dig your hands through the dirt and feel a sharp prick. As you recoil in pain, you realize the glint came from a shattered piece of blade stuck in the earth. qstr_You_take_a_closer_look_at_the_source_of_|You take a closer look at the source of the glint, and see that it simply came from a shiny rock. qstr_As_you_walk_closer_you_see_a_few_aurums_|As you walk closer, you see a few aurums scattered on the ground, clearly left by someone in a hurry. qstr_You_walk_over_to_the_shiny_object_and_pi|You walk over to the shiny object and pick it up. The gleam that caught your eye came from the hilt of an old sword. qstr_As_you_walk_closer_you_realize_that_the_|As you walk closer, you realize that the glint came from a lump of material lodged in the earth. You dig around and pull up a good-sized bar of iron, a little worn but in good condition. How strange... qstr_Shoving_your_hands_into_the_dirt_you_sta|Shoving your hands into the dirt, you start digging as people look at you strangely. Suddenly, you realize you've struck gold! Literally! You blow the dirt off the block of gold, and stuff it into your pocket. qstr_The_pup_wary_at_first_nibbles_at_the_mea|The pup, wary at first, nibbles at the meat and then starts to devour it hungrily. After tossing it some more it pads over to you and licks your ankles. qstr_You_don_t_have_any_meat.|You don't have any meat. qstr_A_{s11}_has_been_hired_and_can_be_found_|A {s11} has been hired and can be found in the castle of your capital. qstr_You_do_not_have_enough_money_to_hire_a_{|You do not have enough money to hire a {s11}. qstr_himself|himself qstr_You_failed_to_clear_the_stronghold_of_ho|You failed to clear the stronghold of hostiles. qstr_You_have_cleared_the_stronghold_of_hosti|You have cleared the stronghold of hostiles. Report back to Atanos Austad with your findings. qstr_You_have_been_defeated_and_the_Shrine_re|You have been defeated, and the Shrine remains unscathed. qstr_You_have_cleansed_the_Shrine_from_the_Gr|You have cleansed the Shrine from the Grazir worshipping cult! qstr_Your_show_of_force_has_unnerved_Grazir_W|Your show of force has unnerved Grazir Worshippers across Perisno... Though some remain and will continue to terrorize; their forces may soon dwindle to nothing. Well done, adventurer. qstr_Your_men_feel_refreshed.|Your men feel refreshed. qstr_Your_men_appreciate_the_rest.|Your men appreciate the rest. qstr_You_have_deserted_and_are_now_wanted!|You have deserted, and are now wanted! qstr_No_inventory_space!_Restricted_body_armo|No inventory space! Restricted body armor destroyed. qstr_No_inventory_space!_Restricted_hand_armo|No inventory space! Restricted hand armor destroyed. qstr_No_inventory_space!_Restricted_head_armo|No inventory space! Restricted head armor destroyed. qstr_No_inventory_space!_Restricted_foot_armo|No inventory space! Restricted foot armor destroyed. qstr_An_equipped_racially_restricted_item_has|An equipped racially restricted item has been moved to your inventory. qstr_You_missed_the_deadline_to_pay_back_your|You missed the deadline to pay back your debts in {s1}. They now grow at an interest of 50%. qstr_Your_debt_in_{s1}_is_now_so_high_that_ev|Your debt in {s1} is now so high that even the monarch has taken notice. They have frozen your debt, but is displeased with the situation. qstr_Breaking_camp...|Breaking camp... qstr_You_have_broken_off_your_siege_of_{s1}.|You have broken off your siege of {s1}. qstr_You_cannot_maintain_your_siege_of_{s1}_f|You cannot maintain your siege of {s1} from this distance. You risk your lines breaking. qstr_You_ve_earned_it._It_s_time_to_select_yo|You've earned it. It's time to select your very own banner. Choose carefully! This will represent who you are in the dangerous world of Perisno! qstr_Congratulations!|Congratulations! qstr_There_s_been_a_massive_prisoner_break_fr|There's been a massive prisoner break from {s4}! qstr__Lord_Paramonos_got_angry_at_your_recent| Lord Paramonos got angry at your recent actions and left your kingdom. qstr_Filikos|Filikos qstr__Lord_Filikos_got_angry_at_your_recent_a| Lord Filikos got angry at your recent actions and left your kingdom. qstr_The_truce_between_{s1}_and_{s2}_has_expi|The truce between {s1} and {s2} has expired. qstr_The_alliance_between_{s1}_and_{s2}_has_e|The alliance between {s1} and {s2} has expired and was degraded to a defensive pact. qstr_The_defensive_pact_between_{s1}_and_{s2}|The defensive pact between {s1} and {s2} has expired and was degraded to a trade agreement. qstr_The_trade_agreement_between_{s1}_and_{s2|The trade agreement between {s1} and {s2} has expired and was degraded to a non-aggression treaty. qstr_The_{s1}_has_not_responded_to_the_{s2}_s|The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects... qstr_A_livestock_epidemic_has_killed_{reg4}_c|A livestock epidemic has killed {reg4} cattle in {s4}. qstr_Your_friends__{reg6}_village_elders_{reg|Your friends ({reg6} village elders, {reg7} guildmasters and {reg8} lords) sent you some gifts and financial aid worth {reg9} aurums total as a sign of their gratitude for your friendship and everything you've done for them. qstr_Your_party_is_spotted_by_{s1}.|Your party is spotted by {s1}. qstr_Party_has_nothing_to_eat!|Party has nothing to eat! qstr_{reg1}_{s1}_{reg2?have has}_escaped_from|{reg1} {s1} {reg2?have has} escaped from your party during the night. qstr_{s1}_of_{s3}_has_been_released_from_capt|{s1} of {s3} has been released from captivity. qstr_Building_of_{s0}_in_{s4}_has_been_comple|Building of {s0} in {s4} has been completed. qstr_{s1}_has_won_the_tournament_at_{s2}.|{s1} has won the tournament at {s2}. qstr_You_are_within_the_walls_of_an_affiliate|You are within the walls of an affiliated family member and don't have to pay for accommodation. qstr_You_pay_for_accommodation.|You pay for accommodation. qstr_Betrothal_to_{s5}_expires|Betrothal to {s5} expires qstr__Your_tactics_skill_has_increased_by_1.| Your tactics skill has increased by 1. qstr__Your_persuasion_skill_has_increased_by_| Your persuasion skill has increased by 1. qstr__Your_leadership_skill_has_increased_by_| Your leadership skill has increased by 1. qstr__Your_intelligence_has_increased_by_1.| Your intelligence has increased by 1. qstr__Your_trade_skill_has_increased_by_2.| Your trade skill has increased by 2. qstr__Your_weapon_master_skill_has_increased_| Your weapon master skill has increased by 1. qstr__Your_engineer_skill_has_increased_by_1.| Your engineer skill has increased by 1. qstr__Your_trainer_skill_has_increased_by_2.| Your trainer skill has increased by 2. qstr__You_have_learned_a_lot_about_the_world_| You have learned a lot about the world and your right to rule increased by 6. qstr_You_have_finished_reading_{s1}.{s2}|You have finished reading {s1}.{s2} qstr_Book_Read|Book Read qstr_Your_marshal_sends_word_that_they_requir|Your marshal sends word that they require a task to be performed. qstr_{s1}_is_scouted.|{s1} is scouted. qstr_{s1}_has_switched_from_{s2}_to_{s3}.|{s1} has switched from {s2} to {s3}. qstr_A_messenger_has_delivered_a_message_stat|A messenger has delivered a message stating that your financial report has arrived. qstr_Your_recruiter_who_was_commissioned_to_re|Your recruiter who was commissioned to recruit {reg10} recruits to {s13} has been defeated! qstr_{s13}_has_been_taken_by_the_enemy_and_yo|{s13} has been taken by the enemy and your recruiter who was commissioned to recruit {reg10} recruits vanished without a trace! qstr_ERROR_IN_THE_RECRUITER_KIT_SIMPLE_TRIGGE|ERROR IN THE RECRUITER KIT SIMPLE TRIGGERS! qstr_A_recruiter_has_brought_{reg10}_recruits|A recruiter has brought {reg10} recruits to {s13}, but you don't have anymore money to continue paying for the recruiter! qstr_A_recruiter_has_brought_{reg10}_recruits_|A recruiter has brought {reg10} recruits to {s13}. qstr_A_recruiter_managed_to_only_recruit_{reg|A recruiter managed to only recruit {reg10} recruits after a week, and delivered to {s13}. qstr_A_recruiter_with_{reg10}_recruits_meant_|A recruiter with {reg10} recruits meant for {s13} vanished. They could not find their way home. qstr_Distance_between_{s14}_and_{s15} _{reg0}|Distance between {s14} and {s15} {reg0} qstr_Your_caravan_has_brought_{s12}_to_{s13}.|Your caravan has brought {s12} to {s13}. qstr_{s13}_is_unimpressed_by_your_paltry_gift|{s13} is unimpressed by your paltry gift. qstr_The_people_of_{s13}_are_unimpressed_by_y|The people of {s13} are unimpressed by your paltry gift. qstr_Your_caravan_has_lost_it_s_way_and_gave_|Your caravan has lost it's way and gave up your mission! qstr_A_messenger_rides_up_to_you_and_tells_you_|A messenger rides up to you and tells you that they found {s10} and delivered your message. Their answer was {s11}. qstr_Transfer_to_{s6}|Transfer to {s6} qstr_{s6}_patrol|{s6} patrol qstr_Your_messenger_reached_{s13}.|Your messenger reached {s13}. qstr_{s14}|{s14} qstr_Your_messenger_has_lost_it_s_way_and_gav|Your messenger has lost it's way and gave up your mission! qstr_Not_enough_money_in_treasury_to_upgrade_|Not enough money in treasury to upgrade troops. qstr_Your_constable_upgraded_{reg5}_{s6}_to_{|Your constable upgraded {reg5} {s6} to {s7} in {s8} qstr_It_is_rumoured_that_a_spy_has_been_caugh|It is rumoured that a spy has been caught in {s11}. qstr_{s0}_is_grumbling_against_you.__Your_aff|{s0} is grumbling against you. Your affiliation could be jeopardized if this continues. qstr_{s0}_is_grumbling_against_you_but_with_{|{s0} is grumbling against you, but with {s1}'s support you remain affiliated for now. qstr_Your_last_fief_was_captured!|Your last fief was captured! qstr_A_messenger_informs_you_that_there_was_a|A messenger informs you that there was a fire in {s5}. However, the villagers quickly put out the fire with the education you gave them! They use this information to heighten their knowledge! qstr_Fire_in_one_of_your_fiefs |Fire in one of your fiefs qstr_A_messenger_informs_you_that_there_was_a_|A messenger informs you that there was a fire in {s5}. It's under control now, but it may take a while until the damage is repaired. qstr_The_village_of_{s5}_had_a_great_harvest_|The village of {s5} had a great harvest recently and the locals managed to trade well. Their prosperity has improved! qstr_Good_Harvest |Good Harvest qstr_The_merchant_caravans_of_{s5}_managed_to|The merchant caravans of {s5} managed to do very profitable trading recently. {s5}'s wealth has benefited significantly from this! qstr_Good_Trading |Good Trading qstr_A_famous_piece_of_art_which_was_long_bee|A famous piece of art, which was long been thought lost, was found near {s5}! It is currently on display in {s5} and people are coming from all over Calradia to see it. The merchants are profiting greatly from this surge in visitors. qstr_Lost_art_found |Lost art found qstr_A_messenger_informs_you_that_a_painful_d|A messenger informs you that a painful disease has broken out in {s5}. With the education you provided them, the local health corps isolated all of the affected individuals, and found a cure! The quarantine was successful, and the people of {s5} use this information to heighten their knowledge. qstr_Disease_averted |Disease averted qstr_A_messenger_informs_you_that_a_painful_di|A messenger informs you that a painful disease has broken out in {s5}. A surgeon was sent, but was unable to find a cure. All he could do, was to contain the plague by seperating the healthy from the sick. The quarantine was successful, but the trust of {s5}'s people in you, has suffered. qstr_Disease_contained |Disease contained qstr_A_messenger_informs_you_that_a_painful_dis|A messenger informs you that a painful disease had broken out in {s5}. However, a surgeon was sent and managed to find a cure for the plague. The people of {s5} are grateful for how this evil was handled, and their trust in you has improved! qstr_{s5}_was_accidently_injured_during_today|{s5} was accidently injured during today's training. The wounds aren't severe, but it may take some time for {s5} to be in top form again. qstr_Training_accident |Training accident qstr_During_today_s_training_you_were_acciden|During today's training, you were accidently injured. While the wounds aren't severe, it may take some time for them to heal. qstr_The_Zann_Empire_has_come_upon_the_land._|The Zann Empire has come upon the land. None are safe! qstr_Emperor_Zann_The_Mandate_of_Heaven|Emperor Zann The Mandate of Heaven qstr_Your_men_have_enjoyed_a_day_of_festiviti|Your men have enjoyed a day of festivities and relaxation in the town. qstr_The_village_of_{s1}_needs_you_help!_Don_|The village of {s1} needs you help! Don't forget! qstr_Be_careful!_You_have_exceeded_the_maximu|Be careful! You have exceeded the maximum level that Warband can handle. If you do not lower your level to 63 or less, you will experience abnormalities. This will be your only warning. qstr_Current_hours_is_{reg1}|Current hours is {reg1} qstr_{s1}_left_your_kingdom!|{s1} left your kingdom! qstr_{s1}_was_spotted_near_{s4}.|{s1} was spotted near {s4}. qstr_celebration|celebration qstr_You_successfully_escaped_the_garrison_wi|You successfully escaped the garrison without being spotted! qstr_You_failed_to_escape_the_garrison_withou|You failed to escape the garrison without being spotted! qstr_The_villagers_managed_to_repair_the_vill|The villagers managed to repair the village by themselves, but they appreciated your company. qstr_The_village_has_been_repaired.|The village has been repaired. qstr_You_have_moved_too_far_from_the_village_|You have moved too far from the village, ending the repair process prematurely. qstr_A_messenger_has_arrived_with_a_letter_fr|A messenger has arrived with a letter from your constable, informing you that you can enlist another patrol. qstr_A_messenger_has_arrived_with_a_letter_fro|A messenger has arrived with a letter from your constable, informing you that your household guards are ready at {s5}. qstr_sibkoom|sibkoom qstr_A_messenger_has_arrived_with_a_letter_from|A messenger has arrived with a letter from your constable, informing you that your household guards are ready but the garrison they were training at is no longer yours. They are making their way to you. qstr_A_messenger_has_arrived_with_a_letter_from_|A messenger has arrived with a letter from your constable, informing you that your household guards have completed their training session. qstr_Bunch_o__Bandits|Bunch o' Bandits qstr_You_have_received_a_notice_from_your_spy|You have received a notice from your spymaster, informing you that the mercenaries you hired had successfully attacked {s12} pretending to hail from {s11}. This encourages {s12} to go to war with {s11}, if they so wish. qstr_Great_news!|Great news! qstr_You_have_received_a_notice_from_your_spym|You have received a notice from your spymaster, informing you that the mercenaries you hired had failed to attack {s12} pretending to hail from {s11}. Both factions are now aware of your schemes. qstr_Uh_oh!|Uh oh! qstr_Riot_in_{s6}!|Riot in {s6}! qstr_Not_enough_money_in_treasury_to_recruit_|Not enough money in treasury to recruit new devotees. qstr_Your_priest_recruited_5_{s18}s_in_{s81}|Your priest recruited 5 {s18}s in {s81} qstr_{s1}_is_running_out_of_patience._Visit_t|{s1} is running out of patience. Visit them in your court soon, or they will leave. qstr_You_notice_that_Nisaynian_s_Legacy_is_ge|You notice that Nisaynian's Legacy is getting sharper as the day passes. qstr_array_GC|array GC qstr_array_GC _owner_active_an_array_or_is_0|array GC owner active, an array or is 0 qstr_array_GC _removing_{reg21}|array GC removing {reg21} qstr_Checking_rejoin_of_{s10}_days_on_mission|Checking rejoin of {s10} days on mission {reg0} qstr_The_Horde_of_Shun_Ha_was_defeated_and_in|The Horde of Shun-Ha was defeated, and in the commander's tent you managed to find some documents and letters. Show them all to Shi Jin. qstr_The_Horde_of_Sine_was_defeated_and_in_th|The Horde of Sine was defeated, and in the commander's tent you managed to find some documents and letters. Show them all to Shi Jin. qstr_The_Horde_of_Moshowki_was_defeated_and_i|The Horde of Moshowki was defeated, and in the commander's tent you managed to find some documents and letters. Show them all to Shi Jin. qstr_The_Horde_of_Jin_was_defeated_and_in_the|The Horde of Jin was defeated, and in the commander's tent you managed to find some documents and letters. Show them all to Shi Jin. qstr_You_loot_the_corpse_of_Sekr_and_take_the|You loot the corpse of Sekr and take the lyre that he brought with him. You can now go back and report to Taragith. qstr__You_have_defeated_the_Red_Immortals._Yo| You have defeated the Red Immortals. You manage to loot the shield of their leader. Report back to the man at Grund. qstr_Rdahcim_s_party_was_defeated_by_another.|Rdahcim's party was defeated by another. You have failed. Report back to the man at Grund. qstr_You_have_defeated_the_bandit_Rdahcim_but|You have defeated the bandit Rdahcim, but he has escaped. You interrogate his men and find the location of his lair. qstr_Reinforcements_from_{s14}|Reinforcements from {s14} qstr__You_now_have_the_money!_Return_to_the_A| You now have the money! Return to the Adventurer's Guildsman. qstr__You_now_defeated_Nadriela!_Return_to_th| You now defeated Nadriela! Return to the Adventurer's Guildsman. qstr_The_Village_of_Krysinia_told_Eriallen_Kr|The Village of Krysinia told Eriallen Krysanna about Halduril's Spear. qstr_They_are_making_a_mockery_of_you_and_Kry|They are making a mockery of you, and Krysanna is upset you did not qstr_speak_with_her_the_one_who_wielded_Haldu|speak with her, the one who wielded Halduril's spear. qstr_The_released_prisoners_were_not_be_trust|The released prisoners were not be trusted and they are preparing to attack you! qstr_Warning!|Warning! qstr_The_released_prisoners_scattered_as_soon|The released prisoners scattered as soon as the battle finished. You will not be seeing them again. qstr_The_released_prisoners_have_remained_loy|The released prisoners have remained loyal and will join your party qstr_You_have_5_days_remaining_in_your_leave_|You have 5 days remaining in your leave from the party of {s13} before you will be declared a deserter. qstr_You_have_{reg0}_days_left_until_you_are_|You have {reg0} days left until you are declared as a deserter! qstr_You_must_check_in_with_your_commander_{s|You must check in with your commander {s13} immediately or you will be declared a deserter! qstr_Encountered_Party_Faction_is _{s8}|Encountered Party Faction is {s8} qstr_{reg65?my_Lady my_Lord}|{reg65?my Lady my Lord} qstr_{reg65?My_Lady My_Lord}|{reg65?My Lady My Lord} qstr_{reg65?madame sir}|{reg65?madame sir} qstr_{reg65?Madame Sir}|{reg65?Madame Sir} qstr_Damn_you!_You_will_regret_your_foolish_a|Damn you! You will regret your foolish actions! qstr_Damn_you!_For_the_Reich_and_the_Kaiser!|Damn you! For the Reich and the Kaiser! qstr_You_will_have_to_get_past_our_arrows_fir|You will have to get past our arrows first! qstr_At_them_men!|At them, men! qstr_Damn_you!_Charge_Naphali!|Damn you! Charge, Naphali! qstr_You_shoudn_t_have_wandered_here!|You shoudn't have wandered here! qstr_Damn_you!_At_{reg33?her his}_throat_men!|Damn you! At {reg33?her his} throat, men! qstr_Tsk..._I_suppose_it_is_fine._You_are..._|Tsk... I suppose it is fine. You are... recognizable, and possibly even honorable. I will allow this. qstr_Hmm..._I_will_trust_you_as_I_do_have_a_l|Hmm... I will trust you, as I do have a level of appreciation of you. Please take care of Halduril's Spear. qstr_I_killed_the_gravediggers_all_by_myself!|I killed the gravediggers, all by myself! qstr_I_merely_wanted_to_help_the_villagers.|I merely wanted to help the villagers. qstr_How_can_you_act_like_this?|How can you act like this? qstr_I_just_wanted_to_help_the_villagers.|I just wanted to help the villagers. qstr_Your_village_were_the_ones_who_asked_me_|Your village were the ones who asked me for help. qstr_Why_are_you_even_acting_this_way?|Why are you even acting this way? qstr_I_don_t_understand_why_you_re_being_so_u|I don't understand why you're being so unreasonable. qstr_Why_can_t_you_tell_me_anything?|Why can't you tell me anything? qstr_What_do_you_even_have_to_do_with_this_an|What do you even have to do with this anymore? qstr_I_d_let_you_have_the_spear_if_you_saved_|I'd let you have the spear if you saved my village. qstr_You_don_t_even_use_this_anymore..|You don't even use this anymore.. qstr_Look_at_me._You_can_trust_me.|Look at me. You can trust me. qstr__no_fiefs_|(no fiefs) qstr__fiefs _{s0}_|(fiefs {s0}) qstr_Knowing_the_identity_of_Torsson_s_killer|Knowing the identity of Torsson's killer, Falmann has asked you to kill Aethling Svafar to avenge Torsson's death. Talk to Svafar while he is your prisoner to initiate a duel. qstr_Capture_15_prisoners_and_give_them_to_{s|Capture 15 prisoners and give them to {s4}. He will reward you well. qstr_{s4}^{s11}_of_the_{s12}|{s4}^{s11} of the {s12} qstr_^There_are_currently_no_lords_that_would|^There are currently no lords that would be interested in following you in exchange for some of your land. qstr_{s4}^^And_there_is_more...|{s4}^^And there is more... qstr_{s4}_of_the_{s5}_has_been_completely_def|{s4} of the {s5} has been completely defeated. qstr_I_have_been_informed_that_{s4}_of_the_{s|I have been informed that {s4} of the {s5} is lightly defended at the moment. qstr_I_m_sorry_but_I_do_not_have_enough_infor|I'm sorry, but I do not have enough information right now to give you such advice. qstr_May_the_Dreaded_One_destroy_you!|May the Dreaded One destroy you! qstr_Greetings_friend_of_the_Dreaded_One.|Greetings, friend of the Dreaded One. qstr_We_have_been_in_this_world_for_a_long_ti|We have been in this world for a long time. The time is near ... when Grazir will rule the world. The Dreaded One shall come. qstr_Really._Well_I_don_t_feel_like_killing_y|Really. Well, I don't feel like killing you today. Now, get out of my way! qstr_Hello_and_good_bye!|Hello, and good bye! qstr_Get_out_of_our_way_fool._We_will_cleanse|Get out of our way, fool. We will cleanse this land of vermin. qstr_Hello_good_friend!_We_are_on_our_path_to|Hello, good friend! We are on our path to cleansing this world of vermin! qstr_Get_out_of_our_way_fool._We_have_gathere|Get out of our way, fool. We have gathered together to cleanse this land of vermin. qstr_Hello_good_friend._We_have_assembled_to_|Hello, good friend. We have assembled to get rid of the Grazir Worshippers and cleanse this world of vermin. qstr_Fight_us_and_we_shall_sacrifice_you_to_t|Fight us, and we shall sacrifice you to the Dreaded One. qstr_Greetings_friend._Have_you_decided_to_of|Greetings, friend. Have you decided to officially join us? qstr_You_heretical_dogs!_Bow_down_to_the_migh|You heretical dogs! Bow down to the might of Emperor Sidderis, if you know what's good for you! qstr_Greetings_friend._Are_you_here_to_worshi|Greetings, friend. Are you here to worship Emperor Sidderis today? qstr_We_have_survived_throughout_Perisno_s_hi|We have survived throughout Perisno's history, and can never be stopped! Zelaeck guides us to victory! qstr_Hello_friend!_We_have_survived_throughou|Hello friend! We have survived throughout Perisno's history! Zelaeck guides us to victory! qstr_You_ll_fetch_a_fair_price_{reg33?girl bo|You'll fetch a fair price, {reg33?girl boy}! qstr_{reg33?Your_pretty_face You_and_your_sol|{reg33?Your pretty face You and your soldiers} will fetch a very nice price in the slave market. Maybe 3000 aurums? qstr_At_the_slave_market_in_Desouk_you_will_f|At the slave market in Desouk, you will fetch a top price. I'm lucky I found you! qstr_You_ll_fetch_a_fair_price_{reg33?girl boy|You'll fetch a fair price, {reg33?girl boy}. Come, come. Let us find you a master. qstr_At_the_slave_market_in_Desouk_you_will_fe|At the slave market in Desouk, you will fetch a top price. I'm lucky you found us! qstr_Hail_friend.|Hail, friend. qstr_We_are_the_Lymbard_Knights_protectors_of|We are the Lymbard Knights, protectors of this county. You are trespassing. qstr_For_Lymbard!|For Lymbard! qstr_You_dare_trespass_through_the_land_of_ou|You dare trespass through the land of our ancestors? You will pay for your crimes! qstr_Brave_talk_from_a_dead_man.|Brave talk from a dead man. qstr_Friend?_Time_for_you_to_die!|Friend? Time for you to die! qstr_Whatever._We_ll_leave_you_in_peace.|Whatever. We'll leave you in peace. qstr_Have_a_good_day!|Have a good day! qstr_We_shall_make_this_swift.|We shall make this swift. qstr_If_you_have_any_last_words_speak_them_no|If you have any last words, speak them now. The last words of a dying person are most sacred to our order, and shall be respected. qstr_By_the_end_of_the_day_blood_will_run_lik|By the end of the day, blood will run like rivers. qstr_Infidels_like_you_deserve_to_be_burned!|Infidels like you deserve to be burned! qstr_Are_you_here_to_bow_in_preparation_of_yo|Are you here to bow, in preparation of your execution? qstr_Greetings_infidel._We_thank_you_for_atte|Greetings, infidel. We thank you for attending your own sacrificial ceremony. Please kneel before us so that we may continue with your beheading. qstr_Bah._Heretic_you_are_barely_worth_our_en|Bah. Heretic, you are barely worth our energy to fight. We will let you live today. qstr_Believer_Believer_Heretic._Start_running|Believer, Believer, Heretic. Start running, because we're about to hunt you down. qstr_Have_you_ever_wished_to_be_relieved_from|Have you ever wished to be relieved from this world? Because we will gladly abide. qstr_Do_you_hear_the_howling?_It_is_the_sound|Do you hear the howling? It is the sound of your destruction. qstr_Greetings_wolf_friend.|Greetings, wolf friend. qstr_I_don_t_hear_anything_except_the_emptine|I don't hear anything except the emptiness in your skull. Have a good day. qstr_Have_a_good_day_now!|Have a good day now! qstr_My_brethren_it_has_been_long_since_we_ha|My brethren, it has been long since we have hunted. You shall make some fine prey. qstr_Can_you_hear_it?_The_howling_of_wolves._|Can you hear it? The howling of wolves. This is a good day to hunt. qstr_We_are_the_Wolf_Knights._Outsiders_mock_|We are the Wolf Knights. Outsiders mock us and insult us. But only we know the exhiliration of a hunt, the satisfaction of a kill. We shall feel that again, soon. qstr_It_s_no_wonder_you_are_mocked._You_and_y|It's no wonder you are mocked. You and your foolish order are all crazy. Surrender or die! qstr_Time_for_you_to_die_smelly_wolves!|Time for you to die, smelly wolves! qstr_Why_have_you_come_to_our_home?_The_price|Why have you come to our home? The price to visit is Death! qstr_This_is_no_place_for_you_to_be._Now_you_|This is no place for you to be. Now you must pay the price for coming here. qstr_This_is_not_your_day.__But_it_may_be_you|This is not your day. But it may be your LAST day! qstr_Why_have_you_come_to_our_home?_Choose_yo|Why have you come to our home? Choose your words wisely... qstr_This_is_no_place_for_you_to_be._I_sugges|This is no place for you to be. I suggest you carry on your business elsewhere, or have a very good excuse for roaming in these parts qstr_Have_we_met_before?____No_of_course_we_h|Have we met before? --No, of course we haven't. You're still alive. qstr_Hail_stranger.|Hail, stranger. qstr_You_look_delicious!_I_hope_you_attract_m|You look delicious! I hope you attract men to come rescue you! Surrender and you will be rewarded the greatest pleasures! qstr_My_masters_require_your_surrender!_Lay_d|My masters require your surrender! Lay down your arms so that they can bless you just as they have blessed me! qstr_Surrender_along_with_your_men!|Surrender, along with your men! qstr_Hey_you_pretty_thing.|Hey, you pretty thing. qstr_Greetings_friend_of_Ankars.|Greetings, friend of Ankars. qstr_Please_just_leave_and_go_learn_some_mann|Please, just leave and go learn some manners. qstr__They_speak_in_a_language_you_do_not_rec|(They speak in a language you do not recognize, but it sounds like they're angry) qstr__They_speak_in_a_language_you_do_not_reco|(They speak in a language you do not recognize, but it sounds like they're happy) qstr_Go_away_you_guys_stink!|Go away, you guys stink! qstr_It_s_your_money_or_your_life_{reg33?girl|It's your money or your life, {reg33?girlie mate}. No sudden moves or we'll run you through. qstr_Lucky_for_you_you_caught_me_in_a_good_mo|Lucky for you, you caught me in a good mood. Give us all your coin and I might just let you live. qstr_This_a_robbery_eh?_I_givin__you_one_chan|This a robbery, eh? I givin' you one chance to hand over everythin' you got, or me and my mates'll kill you. Understand? qstr_my_love|my love qstr_we_have_made_very_little_progress_so_far|we have made very little progress so far qstr_we_have_suceeded_in_gaining_some_ground_|we have suceeded in gaining some ground, but we still have a long way to go qstr_we_have_become_a_significant_force_and_w|we have become a significant force, and we have an even chance of victory qstr_we_are_winning_the_war_but_our_enemies_a|we are winning the war, but our enemies are still holding on. qstr_we_are_on_the_verge_of_victory._The_rema|we are on the verge of victory. The remaining enemies pose no threat, but we still need to hunt them down. qstr_Head_to_Dwallnor_and_speak_with_Gordga_H|Head to Dwallnor and speak with Gordga Hammerhead, the Weaponsmith. qstr_You_cannot_leave_this_dialogue!_Galwe_In|You cannot leave this dialogue! Galwe Incendirim Crossbows and Galwe Explosive Bolts must be used together! qstr_Talk_to_Shi_Jin_about_Zann_invasion.|Talk to Shi Jin about Zann invasion. qstr_Stop_the_invasion_of_The_Horde_of_Jin.|Stop the invasion of The Horde of Jin. qstr_Stop_the_invasion_of_The_Horde_of_Moshow|Stop the invasion of The Horde of Moshowki. qstr_Stop_the_invasion_of_The_Horde_of_Sine.|Stop the invasion of The Horde of Sine. qstr_Stop_the_invasion_of_The_Horde_of_Shun_H|Stop the invasion of The Horde of Shun Ha. qstr_Talk_to_the_person_wearing_strange_black|Talk to the person wearing strange black armor at the tavern of {s8}. qstr_Talk_to_Zann_Fort_Captain.|Talk to Zann Fort Captain. qstr_Talk_to_the_elderly_amazon_at_the_tavern|Talk to the elderly amazon at the tavern of {s8}. qstr_Talk_to_Captain_Berkut_at_the_tavern_of_|Talk to Captain Berkut at the tavern of {s8}. qstr_Report_to_amazon_Oksanamun_at_the_tavern|Report to amazon Oksanamun at the tavern of {s8}. qstr_Talk_to_Meadbrewer_at_{s8}.|Talk to Meadbrewer at {s8}. qstr_Talk_to_Silberfalke_at_{s8}.|Talk to Silberfalke at {s8}. qstr_Adventurer_Meadbrewer_mentioned_that_the|Adventurer Meadbrewer mentioned that the resident of {s8} requires my help. I might as well pay this person a visit. qstr__You_have_been_tasked_with_defeating_som| You have been tasked with defeating someone called Nadriela Zweibal. However, you have been specifically instructed to make sure the Tolranian Spymaster does not get to her first. qstr_Escort_drake_riders_to_the_town_of_{s8}.|Escort drake riders to the town of {s8}. qstr_Head_to_Dwallnor_and_speak_with_the_Weap|Head to Dwallnor and speak with the Weaponsmith there qstr_Head_to_Dwallnor_and_speak_with_the_Weapo|Head to Dwallnor and speak with the Weaponsmith there. qstr_Faris_of_the_Galwe_Library_has_asked_you|Faris of the Galwe Library has asked you to defeat Grazir worshippers near the city. qstr_Faris_of_the_Galwe_Library_has_asked_you_|Faris of the Galwe Library has asked you to find an account of the Battle of Halfith. qstr_You_do_not_have_enough_money!|You do not have enough money! qstr_Don_t_come_any_closer!_We_are_fighting_f|Don't come any closer! We are fighting for the freedom of freedom! qstr_Hello_friend.|Hello, friend. qstr_You_can_t_accept_this_quest_if_you_re_wi|You can't accept this quest if you're with the Reichs or using their culture! qstr_A_man_named_Nodah_has_convinced_you_to_r|A man named Nodah has convinced you to raid a Reich caravan traveling to Voldeburg. This will surely be a big blow against the Drachens! You must do it for the glory of Illica. qstr_You_can_t_attack_them_if_you_re_with_the|You can't attack them if you're with the Reichs! qstr_Nodah_has_asked_you_to_defeat_the_local_|Nodah has asked you to defeat the local Reich lord. He is near Voldeburg. qstr_Nodah_has_asked_you_to_defeat_a_dragon_p|Nodah has asked you to defeat a dragon priest qstr_Nodah_has_asked_you_to_defeat_Gunnarr_a_|Nodah has asked you to defeat Gunnarr, a dangerous Valahir mercenary. For glory! qstr_Nodah_has_asked_you_to_conquer_Voldeburg|Nodah has asked you to conquer Voldeburg. qstr_{s9}_asked_to_bring_his_wolf_to_{s10}|{s9} asked to bring his wolf to {s10} qstr_moogtsev|moogtsev qstr_as_you_commanded|as you commanded qstr_Your_kingdom_culture_is _Perisno|Your kingdom culture is Perisno qstr_Your_kingdom_has_no_specified_culture|Your kingdom has no specified culture qstr_Your_kingdom_culture_is _{s11}|Your kingdom culture is {s11} qstr_You_cannot_afford_to_change_to_this_cult|You cannot afford to change to this culture. qstr_Kingdom_culture _None|Kingdom culture None qstr_Kingdom_culture _{s11}|Kingdom culture {s11} qstr_{s11}|{s11} qstr_Kingdom_culture _Falcon|Kingdom culture Falcon qstr_Kingdom_culture _The_Third_Legion|Kingdom culture The Third Legion qstr_Kingdom_culture _Perisno|Kingdom culture Perisno qstr_The_goverment_of_the_{s10}_is_{s4}.|The goverment of the {s10} is {s4}. qstr_The_upper_class_society_is_{s5}.|The upper class society is {s5}. qstr_The_people_are_{s6}.|The people are {s6}. qstr_The_government_s_approach_to_trade_is_{s|The government's approach to trade is {s0}. qstr_Our_goverment_is_{s4}.|Our goverment is {s4}. qstr_Our_people_are_{s6}.|Our people are {s6}. qstr_Our_approach_to_trade_is_{s0}.|Our approach to trade is {s0}. qstr_According__to_the_report_of_our_spies|According to the report of our spies qstr_{s10}_{reg3}_lords_support_{s9}.|{s10} {reg3} lords support {s9}. qstr_Sorry_currently_I_can_t_provide_any_info|Sorry, currently I can't provide any information about the lords mood, our spies haven't reported back yet. qstr_them|them qstr_no_religion.|no religion. qstr_Your_kingdom_currently_follows_{s11}|Your kingdom currently follows {s11} qstr_Kingdom_religion _Church_of_Faith|Kingdom religion Church of Faith qstr_Change_of_religion_unsuccessful!_You_do_|Change of religion unsuccessful! You do not have enough aurums! qstr_Kingdom_religion _Hakkon_Inquisition|Kingdom religion Hakkon Inquisition qstr_Kingdom_religion _Tiergotter|Kingdom religion Tiergotter qstr_Kingdom_religion _New_Gods|Kingdom religion New Gods qstr_Kingdom_religion _Old_Gods|Kingdom religion Old Gods qstr_Kingdom_religion _Fountain_Goddess|Kingdom religion Fountain Goddess qstr_Kingdom_religion _Draharan_mysticism|Kingdom religion Draharan mysticism qstr_Kingdom_religion _Grazir_worship|Kingdom religion Grazir worship qstr_Kingdom_religion _The_One_God|Kingdom religion The One God qstr_Kingdom_religion _Venetoran_paganism|Kingdom religion Venetoran paganism qstr_Kingdom_religion _None|Kingdom religion None qstr_{s11}_and_{s12}|{s11} and {s12} qstr_We_are_not_at_war_with_anyone.|We are not at war with anyone. qstr_We_are_at_war_with_{s12}.|We are at war with {s12}. qstr_Our_kingdom_currently_has_{reg2}_soldier|Our kingdom currently has {reg2} soldiers qstr_{s6}_garrisoned_in_{reg2}_towns|{s6} garrisoned in {reg2} towns qstr_{s6}_and_{reg2}_castles.|{s6} and {reg2} castles. qstr_{s6}_In_addition_we_have_{reg2}_soldiers|{s6} In addition we have {reg2} soldiers in the field. qstr_We_currently_have_{reg2}_soldiers|We currently have {reg2} soldiers qstr_{s6}_In_addition_you_have_{reg2}_soldier|{s6} In addition you have {reg2} soldiers in your convoy and {reg3} soldiers in patrols. qstr_He_fields_{reg2}_soldiers.|He fields {reg2} soldiers. qstr_We_currently_have_{reg2}_soldiers_garris|We currently have {reg2} soldiers garrisoned in {s60}. qstr_You_are_preferring_melee_units.|You are preferring melee units. qstr_You_are_preferring_ranged_units.|You are preferring ranged units. qstr_You_are_preferring_cavalry_units.|You are preferring cavalry units. qstr__and_the_additional_trainers| and the additional trainers qstr__and_the_additional_trainers._We_will_al| and the additional trainers. We will also be training them with utmost haste, so it may be more expensive to purchase their equipment qstr_of_any|of any qstr_of_just_your|of just your qstr_ERROR|ERROR qstr__It_will_take_{reg0}_more_hours.| It will take {reg0} more hours. qstr_Commoners|Commoners qstr_Nobles|Nobles qstr_Royals|Royals qstr_7_Days|7 Days qstr_10_Days|10 Days qstr_14_Days|14 Days qstr_We_currently_have_an_income_of_{reg0}_au|We currently have an income of {reg0} aurums and costs of {reg1} aurums from fiefs and garrions. qstr_{s6}_We_are_losing_{reg0}_aurums_due_to_|{s6} We are losing {reg0} aurums due to tax inefficiency. That means {reg1} percent. qstr_{s6}_Overall_this_sums_up_to_{reg0}_auru|{s6} Overall this sums up to {reg0} aurums. qstr_{reg0}_aurums|{reg0} aurums qstr_no|no qstr_{s60}_is_currently_occupied_by_outlaws_y|{s60} is currently occupied by outlaws you should counter them as soon as possible. qstr__We_are_expecting_{reg0}_aurums_for_rent| We are expecting {reg0} aurums for rents qstr__The_troop_wages_for_{reg0}_troops_cost_| The troop wages for {reg0} troops cost us {reg1} aurums. qstr_{s61}_and_{reg0}_aurums_for_tariffs|{s61} and {reg0} aurums for tariffs qstr_Well_{s60}.|Well, {s60}. qstr_{s4}_{s3}._The_tax_rate_is_{s50}.{s59}{s|{s4} {s3}. The tax rate is {s50}.{s59}{s61}. Overall this sums up to {s62} aurums. qstr_Tax_rate_for_{s6} _Very_Low|Tax rate for {s6} Very Low qstr_Tax_rate_for_{s6} _Low|Tax rate for {s6} Low qstr_Tax_rate_for_{s6} _Normal|Tax rate for {s6} Normal qstr_Tax_rate_for_{s6} _High|Tax rate for {s6} High qstr_Tax_rate_for_{s6} _Very_High|Tax rate for {s6} Very High qstr_Tax_rate_for_{s6} _{s11}|Tax rate for {s6} {s11} qstr_The_{s17}_has_the_following_improvements |The {s17} has the following improvements {s18}. qstr_Wait_for_3_days.|Wait for 3 days. qstr_Aracanus_was_attempting_to_get_your_atte|Aracanus was attempting to get your attention. Speak to him. qstr_Speak_with_Aracanus.|Speak with Aracanus. qstr_Perhaps_a_scholar_from_the_Galwe_Library|Perhaps a scholar from the Galwe Library will be able to assist. qstr_Speak_with_Faris_de_Galwe_at_the_Galwe_o|Speak with Faris de Galwe at the Galwe of Library. qstr_You_have_shown_great_strength_on_the_bat|You have shown great strength on the battlefield. But why should I enlist you within us? qstr_All_of_life_is_about_pros_and_cons._Why_|All of life is about pros and cons. Why would we allow you to be our fellow? qstr_I_know_people_do_fear_your_harshness._Sh|I know, people do fear your harshness. Should we though? qstr_Indeed_I_have_heard_of_your_loyalty_and_|Indeed, I have heard of your loyalty and valor. But is it enough to join us? qstr_I_m_glad_you_want_to_support_us._But_wou|I'm glad you want to support us. But, would it be wise for you, to be affiliate with our family? qstr_Besides_your_wealth_how_could_you_possib|Besides your wealth, how could you possibly serve me and my family? qstr_My_friend_I_see_your_reasoning._But_woul|My friend, I see your reasoning. But would you really risk straining our friendship by entering into a formal partnership? qstr_Agreed!_Your_words_convice_me_as_much_as|Agreed! Your words convice me as much as your blade. qstr_I_trust_you_my_family_could_use_your_res|I trust you, my family could use your resourcefulness. Together we will spread our influence all over Perisno. qstr_May_God_have_mercy_on_our_enemy_souls_be|May God have mercy on our enemy souls, because we won't! qstr_So_be_it._We_are_honored_to_accept_you_i|So be it. We are honored to accept you into our family. qstr__I_will_appreciate_you_as_much_as_a_son.| I will appreciate you as much as a son. qstr_I_accept_your_request._We_will_support_y|I accept your request. We will support you if you support my family. qstr_Since_you_have_turned_out_to_be_a_worthy|Since you have turned out to be a worthy fellow, you should be worthy for our entire family. qstr_Your_leader_is_not_even_a_king_and_I_sha|Your leader is not even a king and I shall join you? qstr_{s40}_I_would_never_join_someone_who_doe|{s40} I would never join someone who doesn't own a town or castle. qstr_{s40}_I_know_too_little_about_your_leade|{s40} I know too little about your leader. qstr_{s40}_I_found_your_messenger_unconvincin|{s40} I found your messenger unconvincing. qstr_{s40}_Next_time_I_would_prefer_to_talk_t|{s40} Next time I would prefer to talk to someone who doesn't act like a fool. qstr_{s40}_Next_time_I_would_prefer_to_talk_to|{s40} Next time I would prefer to talk to someone more versed in courtly manners. qstr_{s40}_I_rather_stay_with_my_current_king|{s40} I rather stay with my current king. qstr_{s31}_{s32}_{s34}|{s31} {s32} {s34} qstr_{playername}_when_we_started_our_long_wa|{playername}, when we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and there were times I came close to losing all hope. But with God's help, we prevailed. It is now time for me to leave your company and take what's rightfully mine. From now on, I will carry out the great responsibility of ruling {s3}. There still lie many challanges ahead and I count on your help in overcoming those. And of course, you will always remain as my foremost vassal. qstr_Find_and_speak_with_{s3}_of_{s4}_to_give_|Find and speak with {s3} of {s4} to give him your oath of homage. qstr__We_will_of_course_need_to_wait_until_th| We will of course need to wait until the realm is no longer on campaign. qstr_My_army_is_stronger_and_will_surely_over|My army is stronger, and will surely overpower you. qstr_I_can_slaughter_all_of_your_men_with_one|I can slaughter all of your men with one arm behind my back. qstr_My_men_are_of_the_highest_quality_and_yo|My men are of the highest quality, and yours not. qstr_My_forces_are_swift_and_yours_not._We_wi|My forces are swift, and yours not. We will surely outrun and outshoot your men. qstr_If_you_happen_to_lose_this_battle_I_cann|If you happen to lose this battle, I cannot guarantee your will make it out alive. qstr_There_is_nothing_to_gain_from_this_battl|There is nothing to gain from this battle beides the death of your men. qstr_It_is_not_going_to_be_a_profitable_battl|It is not going to be a profitable battle, I assure you. qstr_My_ransom_will_not_be_worth_your_time.|My ransom will not be worth your time. qstr_Many_of_our_men_including_your_own_are_r|Many of our men including your own are restless, and should go home. qstr_{reg33?Surely_you_would_not_even_attempt|{reg33?Surely you would not even attempt to scratch my beauty? You'd not mar this handsome nose, would you?} qstr_If_you_let_me_go_the_bards_will_sing_son|If you let me go, the bards will sing songs of your kindness. qstr_There_are_songs_to_be_sung_but_what_good|There are songs to be sung but what good is it if they are dead? qstr__{s1}_has_been_accepted_as_a_vassal_of_{| {s1} has been accepted as a vassal of {s2}. qstr_I_am_{s4}_the_ruler_of_{s6}|I am {s4}, the ruler of {s6} qstr_I_am_{s4}_{s8}_of_{s9}|I am {s4}, {s8} of {s9} qstr_I_am_{s4}_a_vassal_of_{s6}|I am {s4}, a vassal of {s6} qstr_{s9}{reg5?_and_the_{reg65?lady lord}_of_|{s9}{reg5? and the {reg65?lady lord} of {s8}. . qstr_{s13}_asked_you_to_gather_{reg3}_heads_o|{s13} asked you to gather {reg3} heads of cattle and deliver them back to him. qstr_{s9}_wants_you_to_follow_his_army_until_|{s9} wants you to follow his army until further notice. qstr_{s9}_asked_you_to_scout_{s13}_{s14}_and_|{s9} asked you to scout {s13}, {s14} and {s15}, then report back. qstr_pupil|pupil qstr_you|you qstr_You_are_challenging_me_to_a_duel?_How_dr|You are challenging me to a duel? How droll!As you wish, {playername}, it will be good sport to bash your head in. qstr_Well_well_well!_A_Love_Letter!_And_it_is|Well well well! A Love Letter! And it is from {s9}, who shines like the pot of gold at the end of the rainbow! I have always have had a secret longing for the good lady! This is good news indeed, {playername}. Please hurry back and bring my felicitations. qstr_Well_well_well!_A_Love_Letter!_How_excit|Well well well! A Love Letter! How exciting. Wait, what's this? {s9}? Are you playing me for an ass, {playername}? Only a father could love that mare. Brrrrr! Begone! qstr_{s16}_and_{s17}|{s16} and {s17} qstr_Very_well_I_will_accept_you_back_into_my|Very well, I will accept you back into my ranks, if you're ready to swear your solemn oath once more. qstr_A_pardon_will_only_be_possible_if_you_ar|A pardon will only be possible if you are willing to cede {s17} to me. Do you agree my terms? qstr_No._There_is_no_chance_of_peace_between_|No. There is no chance of peace between us, I am not interested. qstr_Destroy_the_Sectarian_Dragon_Priest_grou|Destroy the Sectarian Dragon Priest group. qstr_You_have_been_asked_to_defeat_a_rebel_Dr|You have been asked to defeat a rebel Draharan tribe. They may be hiding anywhere. qstr_You_have_been_asked_to_defeat_a_large_pa|You have been asked to defeat a large party of New God Worshippers by King Agathor of Maccavia. They may be anywhere. qstr_You_have_been_asked_to_defeat_Hakkon_des|You have been asked to defeat Hakkon deserters that are fleeing to the Third Legion. qstr_You_have_been_asked_to_defeat_Rebel_Husc|You have been asked to defeat Rebel Huscarls. qstr_CHEAT!_|CHEAT! qstr_{s1}_exchanged_{s2}_to_{s3}_for_{s4}.|{s1} exchanged {s2} to {s3} for {s4}. qstr_Our_marshal_{s1}|Our marshal, {s1} qstr_Our_liege_{s1}|Our liege, {s1} qstr_go_on_the_offensive_now.|go on the offensive now. qstr_act_to_defend_our_lands.|act to defend our lands. qstr_take_more_time_to_gather_the_army.|take more time to gather the army. qstr_You_promised_to_help_{s13}_claim_the_thr|You promised to help {s13} claim the throne of {s14}. qstr_{s5}___{reg1}_{s6}___{reg2}_{s7}___{reg3|{s5} - {reg1}, {s6} - {reg2}, {s7} - {reg3}, {s8} - {reg4}, {s9} - {reg5}. qstr_What_do_you_say_to_entering_the_service_|What do you say to entering the service of {s9} as a mercenary captain? I have no doubt that you would be up to the task. qstr_{s9}_asked_you_to_take_a_message_to_{s13|{s9} asked you to take a message to {s13}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s9}_asked_you_to_take_a_Love_Letter_to_|{s9} asked you to take a Love Letter to {s13}. qstr_{s9}_asked_you_to_take_a_message_to_{s13}|{s9} asked you to take a message to {s13} of {s15}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s11}_asked_you_to_escort_{reg65?her his|{s11} asked you to escort {reg65?her his} {s17} {s13} to {s14}. qstr_{s13}_asked_you_to_deal_with_the_bandits|{s13} asked you to deal with the bandits who are occupying the village of {s15} and then report back to {reg65?her him}. qstr_{s9}_asked_you_to_raise_{reg1}_{s14}_and|{s9} asked you to raise {reg1} {s14} and bring them to {reg65?her him}. qstr_{s9}_asked_you_to_collect_taxes_from_{s3|{s9} asked you to collect taxes from {s3}. {reg65?She He} offered to leave you one-fifth of all the money you collect there. qstr_{s9}_asked_you_to_hunt_down_a_fugitive_n|{s9} asked you to hunt down a fugitive named {s4}. He is currently believed to be at {s3}. qstr_{s9}_asked_you_to_assassinate_a_local_me|{s9} asked you to assassinate a local merchant at {s3}. qstr_{s9}_has_asked_you_to_meet_with_a_spy_in|{s9} has asked you to meet with a spy in {s13}. qstr_{s11}_asked_you_to_follow_the_spy_that_w|{s11} asked you to follow the spy that will leave {s12}. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to {s11}. qstr_{s11}_asked_you_to_capture_a_lord_from_{|{s11} asked you to capture a lord from {s13}, any lord, and then drag your victim back to {s11} for safekeeping. qstr_{s9}_asked_you_to_lend_your_companion_{s|{s9} asked you to lend your companion {s3} for a week. qstr_{s9}_asked_you_to_collect_the_debt_of_{r|{s9} asked you to collect the debt of {reg4} aurums {s3} owes to {reg65?her him}. {s3} was at {s4} when you were given this quest. qstr_{s11}_gave_you_a_fake_letter_to_fool_{s1|{s11} gave you a fake letter to fool {s13} into banishing his vassal {s16}. You are to go near {s14}, give the letter to one of your {s15} and send him into the town as a messenger, believing his orders to be genuine. qstr_{s9}_has_requested_you_to_bring_him_{reg|{s9} has requested you to bring him {reg1} {s3} as prisoners. qstr_Lend_your_experienced_surgeon_{s3}_to_{s|Lend your experienced surgeon {s3} to {s1}. qstr_your_honor|your honor qstr_Then_take_it_with_my_eternal_thanks._You|Then take it, with my eternal thanks. You are a noble {reg33?woman man}. I will never forget that you helped me in my time of need. qstr_Forgive_me_{playername}_but_I_must_insis|Forgive me, {playername}, but I must insist you accept it. The money means little to me, and I owe you so much. Here, take it, and let us speak no more of this. qstr_{playername}_what_a_dear_{reg33?woman ma|{playername}, what a dear {reg33?woman man} you are, but I will not allow you to refuse this. I owe you far more than I can say, and I am sure you can put this money to far better use than I. qstr_{s11}_asked_you_to_rescue_{reg65?her his|{s11} asked you to rescue {reg65?her his} {s17}, {s13}, from {s14} by switching clothes and taking {reg4?her his} place in prison. qstr_{s11}_asked_you_to_rescue_{reg65?her his}|{s11} asked you to rescue {reg65?her his} {s17}, {s13}, from {s14}. qstr_{s11}_asked_you_to_deliver_a_message_to_|{s11} asked you to deliver a message to {s13}, who is imprisoned at {s14}. qstr_You_agreed_to_challenge_{s13}_to_{s11}_s|You agreed to challenge {s13} to {s11}'s honour. qstr_{s9}_asked_you_to_take_a_letter_to_{s13}|{s9} asked you to take a letter to {s13}. {s13} was believed to be at {s4} when you were given this quest. qstr_DEBUG_____{s4}_last_gave_a_quest_on_day_|DEBUG --- {s4} last gave a quest on day {reg0} qstr_{s5}__Persuasion_strength _{reg5}_|{s5} (Persuasion strength {reg5}) qstr_Persuasion_Attempt|Persuasion Attempt qstr_Thanks_now_get_lost.|Thanks, now get lost. qstr_Talk_to_Remus_in_{s8}.|Talk to Remus in {s8}. qstr_Defeat_a_group_of_Sut_Giants_that_wish_t|Defeat a group of Sut Giants that wish to join the Wolf Knights. qstr_Remus_has_asked_you_to_send_Artanher_Met|Remus has asked you to send Artanher Methenor a message. qstr_Stupid_outlander._I_am_Rafklazan._Surren|Stupid outlander. I am Rafklazan. Surrender or die! qstr_I_am_King_Rafklazan_leader_of_the_Rafkla|I am King Rafklazan, leader of the Rafkla tribe. Outlander, it is time to die! qstr_Once_I_defeat_you_you_will_help_me_find_|Once I defeat you, you will help me find my way home. If not ... you will be tortured for eternity! qstr_I_am_Nibor_Hood_the_symbol_of_freedom_an|I am Nibor Hood, the symbol of freedom and justice in this land! You must be a noble prat. qstr_I_am_Nibor_Hood_the_leader_of_the_Free_B|I am Nibor Hood, the leader of the Free Born of Tolrania! You must be a noble prat! qstr_I_am_Nibor_Hood_and_I_will_now_take_your|I am Nibor Hood, and I will now take your money to give to the poor! qstr_I_am_Onishi_the_leader_of_the_Zann_Berse|I am Onishi, the leader of the Zann Berserkers. Our goal is to cut a path through everyone before the Emperor arrives. qstr_You_are_in_our_way._We_are_the_Kamikaze_|You are in our way. We are the Kamikaze Bersekers. Time to die! qstr_I_have_been_ordered_by_the_Mandate_of_He|I have been ordered by the Mandate of Heaven, the uniter of the Shun-Ha, Moshowki, and Sine, to destroy everything in this pitiful continent. Sadly, I think you are a part of it. qstr_I_am_Yachamochi_the_leader_of_the_Zann_i|I am Yachamochi, the leader of the Zann in this accursed continent. Our goal is to cut a path through everyone before the Emperor arrives. qstr_You_are_in_our_way._Time_to_die!|You are in our way. Time to die! qstr_I_am_Zeladeck_the_Chosen_One._Do_you_kno|I am Zeladeck, the Chosen One. Do you know of me? qstr_I_will_lead_the_Falki_to_freedom_against|I will lead the Falki to freedom against the cursed Reich opressors. qstr_I_am_Zeladeck_the_Chosen_One._Prepare_to|I am Zeladeck, the Chosen One. Prepare to die. qstr_My_name_is_Octiem._I_am_the_leader_of_th|My name is Octiem. I am the leader of the Third Legion. Anyone who threatens our legacy is our enemy. qstr_The_Third_Legion_will_reconquer_the_worl|The Third Legion will reconquer the world under the banner of the Venetoran Empire. I have been chosen to lead them. qstr_Fool._Do_you_know_who_I_am?_I_am_Octiem_|Fool. Do you know who I am? I am Octiem, the chosen Atanos of the Third Legion. qstr_I_am_General_Ialoch._I_lead_the_armies_o|I am General Ialoch. I lead the armies of the Grazir Worshippers. Any who stand in our way shall be destroyed. qstr_The_power_of_the_Grazir_Worshippers_grow|The power of the Grazir Worshippers grow by the night. Soon, this world will fall under the banner of the Dreaded One! qstr_The_Grazir_Worshippers_will_soon_conquer|The Grazir Worshippers will soon conquer the world. And I have been chosen to lead the armies. You will be first to experience the might of our armies! qstr_I_am_Lord_Ceylius_the_leader_of_the_Masn|I am Lord Ceylius, the leader of the Masnerian Knights! Let's see if you are brave enough to test yourself against me. qstr_We_fight_for_money_and_money_alone._Let_|We fight for money, and money alone. Let's see what you have for us! qstr_I_am_Nox_of_Zephilli_I_serve_the_One_God|I am Nox of Zephilli, I serve the One God. I'm afraid you must die! qstr_I_am_Nox_of_Zephilli._I_do_not_want_to_f|I am Nox of Zephilli. I do not want to face you, but you give me no choice! qstr_I_am_Nox_of_Zephilli_I_do_not_wish_to_fa|I am Nox of Zephilli, I do not wish to face you and your army, but you leave me no choice qstr_I_am_Aegea_the_Queen_of_the_Ankars._You_|I am Aegea, the Queen of the Ankars. You will make nice target practice. qstr_My_sisters_are_weary_from_travel_we_will|My sisters are weary from travel, we will need some entertainment. You are going to be nice target practice! qstr_I_am_Aegea_Queen_of_the_Ankars._And_you_|I am Aegea, Queen of the Ankars. And you are target practice. qstr_I_am_Eton_the_Count_of_Lymbard._Our_orde|I am Eton, the Count of Lymbard. Our order has inhabited these lands for centuries, and we will not let some {s10} usurpers take them from us! qstr_You_are_guilty_of_trespassing_on_the_Cou|You are guilty of trespassing on the County of Lymbar. As the magistrate of these lands, I demand for you to surrender yourself or die. qstr_The_day_has_come_when_ancient_rights_wil|The day has come when ancient rights will be restored in this land. I, the Count of Lymbar, have come to eliminate our enemies once and for all! qstr_You_have_defeated_the_Dreaded_One_in_the|You have defeated the Dreaded One in the field, however he has escaped and returned to his hideout. He will be waiting. qstr_The_Dreaded_One_has_fled_to_his_Shrine_o|The Dreaded One has fled to his Shrine of Grazir; find the Shrine and defeat him once and for all! qstr_The_Grazir_worshippers_have_united_aroun|The Grazir worshippers have united around the Dreaded One near Galwe... Defeat him before a reign of terror descends on all of Perisno! qstr_You_pay_the_priest_but_it_seems_that_the|You pay the priest, but it seems that they have grown tired of gossiping about you. Try again later. qstr_You_have_been_asked_to_destroy_a_party_o|You have been asked to destroy a party of disbelievers. For Mal'Kij, King of the Gods! qstr_You_have_been_asked_to_destroy_a_party_of|You have been asked to destroy a party of disbelievers. For Mal'Kiarj, King of the Gods! qstr_Unfortunately_I_have_none_available_at_t|Unfortunately I have none available at the moment. qstr_Good_idea_my_men_have_grown_restless._I_|Good idea, my men have grown restless. I have {reg0} available at the moment. qstr_Unfortunately_I_have_no_more_available_a|Unfortunately I have no more available at the moment. qstr_Would_you_like_to_hire_some_more?_I_have|Would you like to hire some more? I have still {reg0} available. qstr_No_problem._I_really_just_need_your_head|No problem. I really just need your head, anyway. qstr_I_come_not_for_money_but_to_execute_the_|I come not for money, but to execute the law! qstr_Alas_that_you_cannot_be_made_to_see_reas|Alas, that you cannot be made to see reason. qstr_Shut_up_and_die_you_dirty_rat!|Shut up and die, you dirty rat! qstr_Who_cares_for_silver_when_I_get_to_spill|Who cares for silver when I get to spill your blood! qstr_Descend_into_the_dirt_scum!|Descend into the dirt, scum! qstr_Heroes_get_remembered_but_legends_never_|Heroes get remembered, but legends never die. Let's test which one you are! qstr_Because_if_you_don_t_I_ll_beat_you_into_|Because if you don't, I'll beat you into a pulp! qstr_Don_t_make_me_drag_you_over_there!|Don't make me drag you over there! qstr_I_ll_tie_you_up_and_carry_you_there_if_y|I'll tie you up and carry you there if you don't listen! qstr_I_ll_let_you_go_peacefully_trust_me!|I'll let you go peacefully, trust me! qstr_I_promise_nothing_will_happen_to_you!|I promise nothing will happen to you! qstr_Don_t_be_naive_I_just_want_to_help_you!|Don't be naive, I just want to help you! qstr_It_s_the_right_thing_to_do!|It's the right thing to do! qstr_The_punishment_won_t_be_as_bad_as_you_th|The punishment won't be as bad as you think! qstr_I_ll_convince_them_to_be_lenient_promise|I'll convince them to be lenient, promise! qstr_I_care_for_you_that_s_why_I_don_t_want_t|I care for you, that's why I don't want to hurt you. qstr_I_wouldn_t_ever_want_to_put_you_into_har|I wouldn't ever want to put you into harm's way. qstr_Look_at_my_face_you_know_I_m_not_lying.|Look at my face, you know I'm not lying. qstr_We_are_the_free_brothers._We_will_fight_|We are the free brothers. We will fight only for ourselves from now on. Now give us your gold or taste our steel. qstr_When_I_m_done_with_you_you_ll_regret_eve|When I'm done with you, you'll regret ever leaving your army. qstr_Friend?_It_s_time_for_you_to_die_deserte|Friend? It's time for you to die, deserters! qstr_No_I_don_t_feel_like_killing_you._Good_d|No, I don't feel like killing you. Good day. qstr_Have_a_good_day_now.|Have a good day now. qstr_No_way!_We_re_not_listening_to_you._You_|No way! We're not listening to you. You people kill us for fun! Now we're going to have fun killing you! qstr_Hah!_You_are_weak_so_I_think_I_ll_just_s|Hah! You are weak, so I think I'll just slit your throat! qstr_You_better_make_this_worth_my_time_or_we|You better make this worth my time, or we'll slit your throat! qstr_What_is_it?|What is it? qstr_That_s_a_generous_proposition!_Hand_it_o|That's a generous proposition! Hand it over, and we will gladly follow you. qstr_You_ve_been_kind_to_us._We_ll_be_happy_t|You've been kind to us. We'll be happy to follow you. qstr_You_idiot!_What_are_you_trying_to_do_hav|You idiot! What are you trying to do, have us slit your throat?! You know what, that is exactly what we're going to do! qstr_Well_I_suppose_that_s_alright_then.|Well, I suppose that's alright then. qstr_head|head qstr_tail|tail qstr_Recently_a_local_noble_was_complaining_a|Recently, a local noble was complaining about a recent outbreak of dangerous prisoners. He said they were terroizing his land and making his serfs afraid. qstr_There_has_been_a_group_of_marauding_band|There has been a group of marauding bandits that have descended upon the local neighborhood. They have been sowing fear throughout the land. qstr_A_group_of_Eagle_Knights_approached_me_a|A group of Eagle Knights approached me and asked me to keep a look out for strong, able mercenaries. They told me that Grazir Worshippers were close and the land needed cleansing. qstr_A_party_of_suspicious_types_is_wandering|A party of suspicious types is wandering nearby. A few town residents already disappeared. The same thing happened to several merchant caravans, and traders now prefer to stay away from the town. Help us and rid us of those types! qstr_Defeat_a_group_of_dangerous_escaped_pris|Defeat a group of dangerous escaped prisoners. qstr_Defeat_a_group_of_dangerous_marauding_ba|Defeat a group of dangerous marauding bandits. qstr_Defeat_a_group_of_Grazir_Worshippers_for|Defeat a group of Grazir Worshippers for the eagle knights. qstr_{s9}_asked_you_to_hunt_down_a_fugitive_na|{s9} asked you to hunt down a fugitive named {s4}. They are currently believed to be at {s3}. qstr_I_don_t_have_much_of_a_haul_right_now_bu|I don't have much of a haul right now, but you can pay {reg0} aurums for what I have. qstr_I_have_a_decent_amount_of_goods_ready_to|I have a decent amount of goods ready to be sold, but you can pay {reg0} aurums for what I have. But I must warn you, these goods are heavy. qstr_The_local_merchants_and_I_have_rounded_u|The local merchants and I have rounded up a large haul of goods for the next time a caravan leaves town, but you can pay {reg0} aurums for all of it right now and it will benefit us greatly. But I must warn you, these goods are very heavy. qstr_I_m_not_sure_if_you_should_take_this_but|I'm not sure if you should take this, but the local merchants and I have rounded up a large haul of goods for the next time a caravan leaves town. You can pay {reg0} aurums for all of it right now and it will benefit us greatly. But I must warn you, this amount is really expensive, and incredibly heavy. Please be certain you're up for the task before accepting. qstr_You_gained_{reg0}_experience.|You gained {reg0} experience. qstr_Yes_of_course!_These|Yes, of course! These qstr_Well_sure_but_you_don_t_seem_to_be_hauli|Well, sure but you don't seem to be hauling a caravan with you. Regardless, qstr_{s12}_and_{s11}|{s12} and {s11} qstr_You_can_find_book_merchants_at_{s11}.|You can find book merchants at {s11}. qstr_{s12}_{s11}|{s12}, {s11} qstr_You_can_find_ransom_brokers_at_{s11}.|You can find ransom brokers at {s11}. qstr__Your_party_s_morale_has_been_raised_by_| Your party's morale has been raised by 20. qstr_A_villager_from_{s7}_begged_you_to_save_|A villager from {s7} begged you to save their village from the bandits that took refuge there. qstr_You_must_search_for_Krysanna_s_sister.|You must search for Krysanna's sister. qstr_You_can_no_longer_purchase_Fountain_Temp|You can no longer purchase Fountain Temptresses from Krysanna. qstr_{s4}_asked_you_to_defeat_Nibor_Hood_s_pa|{s4} asked you to defeat Nibor Hood's party in {s3} qstr_{s4}_asked_you_to_put_an_end_to_rampagin|{s4} asked you to put an end to rampaging nobles in {s3} qstr_You_chose_well_{s0}._My_{reg65?companion|You chose well, {s0}. My {reg65?companions lads} know how to keep their word and earn their pay. qstr_Well_done_{s0}._Keep_the_money_and_wine_|Well done, {s0}. Keep the money and wine coming our way, and there's no foe in Perisno you need fear. qstr_We_are_at_your_service_{s0}._Point_us_in|We are at your service, {s0}. Point us in the direction of those who need hurting, and we'll do the rest. qstr_The_Guildmaster_of_{s13}_has_asked_you_t|The Guildmaster of {s13} has asked you to deal with looters in the surrounding countryside. qstr_{s9}_of_{s3}_asked_you_to_deliver_{reg5}|{s9} of {s3} asked you to deliver {reg5} units of {s6} to the tavern in {s4} in 7 days. qstr_Escort_the_merchant_caravan_to_the_town_|Escort the merchant caravan to the town of {s8}. qstr_Merchant_{s9}_of_{s4}_asked_you_to_hunt_|Merchant {s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town. qstr_Guildmaster_of_{s4}_gave_you_{reg12}_aur|Guildmaster of {s4} gave you {reg12} aurums to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the girl back to {s4}. qstr_Guildmaster_of_{s4}_promised_you_{reg12}|Guildmaster of {s4} promised you {reg12} aurums if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between {s15} and {s14}. In order to do that, you must either convince them or make sure they fall captive and remain so until a peace agreement is made. qstr_The_Guildmaster_of_{s14}_has_asked_you_t|The Guildmaster of {s14} has asked you to deal with a group of bandits terrorising the streets of {s14}. They only come out at night, and only attack lone travellers on the streets. qstr_Guildmaster_of_{s10}_asked_you_to_move_a|Guildmaster of {s10} asked you to move a cattle herd to {s13}. You will earn {reg8} aurums in return. qstr_Even_if_you_tried_to_stop_me_you_wouldn_|Even if you tried to stop me, you wouldn't be able to. qstr_This_spear_fits_perfectly_in_my_hand_not|This spear fits perfectly in my hand, not in yours. qstr_Krysanna_would_be_honored_for_me_to_have|Krysanna would be honored for me to have this. qstr_This_is_for_the_better_you_must_trust_me|This is for the better, you must trust me! qstr_I_would_never_allow_this_to_get_damaged_|I would never allow this to get damaged, promise. qstr_Don_t_be_naive._This_is_for_the_better.|Don't be naive. This is for the better. qstr_I_can_t_believe_you_re_not_letting_me_ta|I can't believe you're not letting me take this. qstr_What_could_you_even_do_with_this?|What could you even do with this? qstr_I_wouldn_t_want_to_hurt_you_over_this.|I wouldn't want to hurt you over this. qstr_Look_at_my_face_you_know_I_ll_take_care_|Look at my face, you know I'll take care of this. qstr_The_Elder_of_Krysinia_has_asked_you_to_g|The Elder of Krysinia has asked you to get rid of the gravediggers that are disrespecting the dead around Krysinia. qstr_He_is_not_commanding_any_men_at_the_mome|He is not commanding any men at the moment. qstr_They_currently_command_{reg0}_men{reg1?_|They currently command {reg0} men{reg1?, of which around {reg1} are wounded }. qstr_The_elder_of_the_village_of_{s3}_asked_y|The elder of the village of {s3} asked you to bring them {reg5} packs of grain. qstr_the_birth_of_a_new_child|the birth of a new child qstr_the_safe_return_of_a_soldier|the safe return of a soldier qstr_to_the_Grand_Ruachs_for_a_blessed_harves|to the Grand Ruachs for a blessed harvest qstr_for_the_safety_of_our_people|for the safety of our people qstr_The_elder_of_{s13}_asked_to_protect_thei|The elder of {s13} asked to protect their village against local bandits until they finish celebrating. ^^Stand guard outside until the celebration is complete. qstr_The_elder_of_the_village_of_{s13}_asked_|The elder of the village of {s13} asked you to train {reg5} peasants to fight against local bandits. qstr_The_elder_of_the_village_of_{s3}_asked_yo|The elder of the village of {s3} asked you to bring them {reg5} heads of cattle. qstr_Escort_the_scholars_to_the_town_of_{s8}.|Escort the scholars to the town of {s8}. qstr_{s16}_and_{s15}|{s16} and {s15} qstr_We_do_not_have_any_new_ingots_mined_here|We do not have any new ingots mined here at the moment. qstr_We_have_1_in_stock_at_the_moment.|We have 1 in stock at the moment. qstr_We_have_2_in_stock_at_the_moment.|We have 2 in stock at the moment. qstr_We_have_3_in_stock_at_the_moment.|We have 3 in stock at the moment. qstr_We_have_4_in_stock_at_the_moment.|We have 4 in stock at the moment. qstr_We_have_5_in_stock_at_the_moment.|We have 5 in stock at the moment. qstr_We_have_1_ingots_in_stock_at_the_moment.|We have 1 ingots in stock at the moment. qstr_We_have_2_ingots_in_stock_at_the_moment.|We have 2 ingots in stock at the moment. qstr_We_have_3_ingots_in_stock_at_the_moment.|We have 3 ingots in stock at the moment. qstr_We_have_4_ingots_in_stock_at_the_moment.|We have 4 ingots in stock at the moment. qstr_We_have_5_ingots_in_stock_at_the_moment.|We have 5 ingots in stock at the moment. qstr_I_can_smell_a_fat_purse_a_mile_away._Met|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh? qstr_Why_it_be_another_traveller_chance_met_u|Why, it be another traveller, chance met upon the road! I should warn you, country here's a mite dangerous for a good {reg33?woman fellow} like you. But for a small donation my boys and I'll make sure you get rightways to your destination, eh? qstr_Well_well_look_at_this!_You_d_best_start|Well well, look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you. qstr_There_s_a_toll_for_passin__through_this_|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse... qstr_Another_fool_come_to_throw_{reg33?her hi|Another fool come to throw {reg33?her him}self on my weapon, eh? Fine, let's fight! qstr_We_re_not_afraid_of_you_{reg33?wench sir|We're not afraid of you, {reg33?wench sirrah}! Time to bust some heads! qstr_That_was_a_mistake._Now_I_m_going_to_hav|That was a mistake. Now I'm going to have to make your death long and painful. qstr_Brave_words._Let_s_see_you_back_them_up_|Brave words. Let's see you back them up with deeds, cur! qstr_I_said_I_was_going_to_beat_you_but_I_ve_|I said I was going to beat you, but I've decided to let you go. qstr_I_m_a_{reg33?lady man}_of_my_word._You_a|I'm a {reg33?lady man} of my word. You are free to go. qstr_This_might_be_wrong_but_I_am_letting_you|This might be wrong, but I am letting you go. qstr_I_said_I_cared_for_you_and_I_do._I_am_le|I said I cared for you, and I do. I am letting you go. qstr_You_are_free_to_go.|You are free to go. qstr_the_Kingdoms_of_Perisno|the Kingdoms of Perisno qstr_your_lordship|your lordship qstr_Plain|Plain qstr_A_cloakpin?_Well..._Yes_I_suppose_it_is.|A cloakpin? Well... Yes, I suppose it is. What a strange thing to ask. qstr_This_is_the_{reg4?town village}_of_{s5}_|This is the {reg4?town village} of {s5}, {s0}. qstr_{s6}_Our_{reg4?town village}_and_the_sur|{s6} Our {reg4?town village} and the surrounding lands belong to you of course, my {reg33?lady lord}. qstr_{s6}_Our_{reg4?town village}_and_the_surr|{s6} Our {reg4?town village} and the surrounding lands belong to {s7} of {s8}. qstr_{s3}_and_{s5}|{s3} and {s5} qstr_{reg20?We_mostly_produce_{s5}_here We_do|{reg20?We mostly produce {s5} here We don't produce much here these days}. If you would like to learn more, you can speak with our {reg4?guildmaster village elder}. He is nearby, right over there. qstr_Just_so_you_know_I_can_change_my_equipme|Just so you know, I can change my equipment since we are near your garrison. qstr_Just_so_you_know_I_can_t_change_my_equip|Just so you know, I can't change my equipment until we are near one of your garrisons or the mercenary guild. qstr_Just_so_you_know_I_can_change_my_equipmen|Just so you know, I can change my equipment since we are near the mercenary guild. qstr_Just_so_you_know_I_can_change_my_equipment|Just so you know, I can change my equipment since we have cheats enabled. qstr_Just_so_you_know_I_can_change_my_equipment_|Just so you know, I can change my equipment only once and then we will have to be near one of your garrisons or the mercenary guild. qstr_Just_so_you_know_I_can_t_change_my_equipm|Just so you know, I can't change my equipment until we are near one of your garrisons. qstr_Non_hero_troops_cannot_use_legendary_wea|Non-hero troops cannot use legendary weapons, but you're a cheater! Huzzah! qstr_Gear_quality_estimation _BAD.|Gear quality estimation BAD. qstr_Gear_quality_estimation _BELOW_AVERAGE.|Gear quality estimation BELOW AVERAGE. qstr_Gear_quality_estimation _AVERAGE.|Gear quality estimation AVERAGE. qstr_Gear_quality_estimation _GOOD/RECOMMENDE|Gear quality estimation GOOD/RECOMMENDED. qstr_Gear_quality_estimation _VERY_GOOD/ABOVE|Gear quality estimation VERY GOOD/ABOVE RECOMMENDED qstr_Gear_quality_estimation _PUSHING_THE_LIM|Gear quality estimation PUSHING THE LIMITS qstr_Gear_quality_estimation _FAR_TOO_GOOD EX|Gear quality estimation FAR TOO GOOD EXPENSIVE. You can't exit this dialogue until you replace some items with lower-quality ones. qstr_You_cannot_leave_this_dialogue!_Non_hero|You cannot leave this dialogue! Non-hero troops cannot use legendary weapons! qstr_Hello_citizen._Is_there_something_you_ne|Hello, citizen. Is there something you need? qstr_Greetings_{reg33?my_Lady Sire}._Is_there|Greetings, {reg33?my Lady Sire}. Is there something I can help you with? qstr_Greetings_your_highness._How_may_I_be_of|Greetings, your highness. How may I be of service? qstr_Search_for_Zolona_s_family_heirloom_some|Search for Zolona's family heirloom, somewhere in Drahara. qstr_A_duel_that_sounds_like_an_interesting_i|A duel, that sounds like an interesting idea. We could keep score and see who is the better fighter! qstr_Ah_so_you_wish_to_be_beaten_by_me_again_|Ah, so you wish to be beaten by me again, eh? I shall teach you another lesson in the art of dueling qstr_You_may_have_won_more_of_our_duels_than_|You may have won more of our duels than I, but that will change today! qstr_We_seem_to_be_evenly_match_so_another_du|We seem to be evenly match so another duel should prove to be interesting. qstr_You_should_not_be_seeing_this_text.|You should not be seeing this text. qstr_I_accept_your_challenge.^Do_you_wish_to_|I accept your challenge.^Do you wish to fight on horseback or on foot? qstr_I_accept_your_challenge._^Let_us_choose_|I accept your challenge. ^Let us choose our weapons. qstr_horseback|horseback qstr_foot|foot qstr_our_own_weapons|our own weapons qstr_sword_and_shield|sword and shield qstr_two_handed_weapons|two handed weapons qstr_light_armor_and_ranged_weapons|light armor and ranged weapons qstr__but_you_are_also_a_{man/woman}_of_signi|, but you are also a {man/woman} of significant stature. I would be honored to have you qstr__but_you_are_also_a_{man/woman}_whose_na|, but you are also a {man/woman} whose name is known qstr__though_I_ve_not_heard_of_you_yet|, though I've not heard of you yet
https://w.atwiki.jp/xbox360gta4/pages/65.html
CLEAN GETAWAY ~バーにて~ Vlad Ahh,yokel there you are, okay. あぁ、そこの田舎者。 Niko Vlad. Vlad。 Vlad come on,let's go for a walk,okay? ちょっと、散歩しようぜ。 Niko Right いいとも。 Vlad Okay,come on よし、来い。 ~外~ Niko Where are we going? どこに行くつもりだ? Vlad To my car. 俺の車の元へな。 Niko Why? なぜだ? Vlad Because of your cousin owing me a lot of money and until he pays me,your fresh off the boat yokel ass is mine. お前の従兄弟が、俺に多額の借金をしているからな。つまり、船から降りたばかりのお前は、俺の物だって事だ。 Niko what the fuck you mean why? Hey,you're a pretty relaxed guy, huh Vlad? それは一体どういう了見だ?おい、どう見てもお前眠そうだぞ、おいVlad? Vlad Come on. 行こう。 (Move, you old hag.) Vlad Come on, yokel. 行こうぜ、田舎者。 What's wrong with you? You gonna jump me? おい、おいってば田舎者。どうしちまったってんだ?(意識が)どっかいっちまったのか? Vlad No...I had a late night last night. Spent it with Mikhail. Great. Yeah... wild. いや…。昨日ちょっと遅くまでMikhailと居てな。凄かった。あぁ、激しかったよ。 Niko So who the hell is Mikhail? それで、そのMikhailってのはどこのどいつだ? Vlad Mikhail's the man...shit my nose is bleeding. Is my nose bleeding? Mikhailってのは男で…。くそっ、鼻血だ。血が出てるよな? Niko No. Not yet. いいや、まだ出てねえ。 Vlad Fuck face. Come on. (無理やり道路を渡ろうとして)おら!このクソ野郎! Vlad Wait! I'm walking here. Let's go. (タクシーにぶつかりそうになって)気を付けろ!歩いてんだろうが! Vlad Damn city always trying to run you down, huh? 全く、いつか轢かれちまうぜ。なぁ? Vlad Get a job, you deadbeat crack head. Man, where do these people get off? Like I'm gonna pay for their drug habits? (乞食に対して)薬中のイカレ頭が!職探せ!ったく、あの連中は、俺があいつらの薬代でもサポートすると思ってんのか? Well say something... you're so fucking laid back. Moron! Come on. (乞食を追い返して)おら!何とか言ってみろよ!この腐れ怠けもんが! Vlad Want some? Good. (コカインを吸いながら)要るか?(Nikoが拒否して)なら良い。 Niko We walked all the way over here so you could snort coke? コカインが吸いたくて、ここまでえっちら歩いて来たのかい? Vlad No... listen, aaah, that's better... agh that's better. Man, Mikhail gets the good stuff... it's got some laxative in it, though... gives you stomach problems. いや…。聞いてくれ、(コカインを吸いながら)うおー、効く…。上物だ。それにしても、Mikhailは上物のブツを手に入れるぜ。なんだか毎回下痢を催すけどな…。 Niko Nice detail. 説明ありがとよ。 Vlad Yeah, listen, ah... where were we? で、え~と…。どこまで言ったかな? Niko I don't know. 知るか。 Vlad Oh yeah... so, I need you to head up to Dukes and get a car for me. It's a silver Blista, and it's parked in the projects by E.I.C. subway station, okay? あぁ…。思い出した。Dukesまで行って車を調達して来い。銀色のBlistaだ。EIC地下鉄駅のすぐそばにある団地に止めてある。 Niko Sure. You got keys? 分かった。鍵は? Vlad Errr, no, yokel, I need you to take the car. Asshole owes Mikhail some money. Take his car instead, eh? 田舎モン、俺は「調達」してこいと言ったんだ。クソ野郎(JimmyというM.O.B.のメンバー)はMikhailに借りたがるんでな。車が借金代わりと言うわけだ。 Niko We gonna drive over there? そこまで車で連れて行ってくれるのか? Vlad What? は? Niko Are we going to drive over there? 車で行くのか? Vlad No, you're gonna take the train, buddy. You think I wanna be in a car with a peasant? Come on, I'm gonna go meet somebody... have a little party... 電車っていう物があんだろ。俺は、田舎者とは一緒の車には乗れねぇ。ほら行けよ!待ち合わせがあるんだ…。ちょっとパーティーがあんだよ…。 Niko Okay. Fine. Have fun... dick head. OK。分かった。楽しんで来い…。チンポ野郎。 ~駅から降りて~ Niko This car belong to Vlad? この車はVladのだろ? Jimmy No, it's mine, who asking? は?俺のだ。お前、誰だよ? Niko It belongs to Vlad now. You should pay your debts. この車はVladの物だ。お前が借金を払わない限りな。 Jimmy You that fat Russian's bitch? Just try and take. お前、あのロシア野朗の連れか?取れるもんなら取ってみやがれ。 ~Vladに電話~ Niko I have your new car, Vlad. It's not pretty though, real dirty. あんたの新しい車を手に入れたぜ、Vlad。かなり汚れてるけどな。 Vlad Dirty? I can't sell a ditry car. I know your cousins like them dirty. Maybe your whole yokel family drive around in their dirty cars but it's not the way over here. Fucking peasants don't do nothing right. 汚い?汚ねぇ車は売れねえな。まぁ、お前の従兄弟は汚ねぇ車が好きみたいだな。それより、お前の田舎者ファミリーは、汚ねぇ車を運転するのが普通だと思ってるだろが、この辺りは違うんだよ。これだから田舎者は手がかかる。 Niko Hey, I could fuck this car up worse than a little dirt. おい、この車をゴミにしちまう事も出来るがな?どうする? Vlad Relax man. You should lose your edge. There's a carwash over on Saratoga Avenue. Just take it over there and then to my lockup just off Mohawk. Did they give the car up easy? 落ち着けよ。とんがりすぎだよ。Saratoga通りの洗車機で洗ってから、Mohawkのガレージまで持って行ってくれ。ところで、やつらは簡単に車をくれたか? Niko It was easy. I didn't even have to hurt the guy. あぁ、簡単だったさ。俺は痛めつけてもいない。 Vlad Good, dead guys can't pay interest, you're learning. そりゃ良かった。死なれちまったら、利子も返しちゃもらえねぇ。お前、学習能力があるな。
https://w.atwiki.jp/thecockrockshockpop/pages/96.html
▼ 0~9 1ST AVENUE 3D IN YOUR FACE 7TH ANGEL 7TH HEAVEN 14 KARAT SOUL 17 20/20 21ST CENTURY GIRLS 30 SECONDS TO MARS 40 FT. RINGO 44 CALIBER 58 the 69 EYES 77 91 SUITE 220 VOLT 1969 ▼ A A-HA a1 ABBA ABO ABORYM A BOY S SONG ACCEPT Ace Frehley ACE OF BASE Acey Slade the DARK PARTY A.C.T. ADELITAS WAY ADLER ADLER S APPETITE the ADVENTURES OF LILY AEROSMITH AESTHESIA AFTER SCHOOL AIRLESS Alexander Zonjic Alex Band ALIAS Alice Cooper ALLEY CATS LV ALLEYCAT SCRATCH ALLSTAR WEEKEND ALOHA FROM HELL The AMAZONS AMERICAN ANTHEM AMERICAN HEARTBREAK AMERICAN PEARL the AMORETTES AMSTERDAM Amy Winehouse Ana Johnsson ANAL CUNT A NEW REVENGE Anders Fernette Anders Johansson Andrew Tyrone Rodgers Andrew W.K. ANDROIDS Andy Timmons ANGELFIRE ANGELINE ANGRA ANIMETAL USA Annekei ANNIHILATOR ANOUK AOR APOCALYPTICA APRIL FOOL AQUILA ARIA ( Ария ) Ari Koivunen ARTHEMIS Ashlyne Huff ASFALT ASPHALT VALENTINE ASSCANCER AUDIO FICTION AVENGED SEVENFOLD Avril Lavigne ▼ B Baby Face BABY JANE BABYLON A.D. The BABYSITTERS BABYLON BOMBS BACKSTREET BOYS BACKSTREET GIRLS BACKYARD BABIES BAD CITY BADGER BAD INFLUENCE BADLANDS BAI BANG the BANG GANG BANGKOK SHOCK BANGLES BANG TANGO Barry Sparks ( RIOT ON MARS ) BASTARDZ BATAAR BAY CITY ROLLERS Baz Francis B.B.King BEAUTIFUL BEAST Bei Xu Belinda Carlisle Ben E. King BETA WOLF Bette Midler Beyonce BIGBANG BIG BANG BABIES the BIGGER LIGHTS Billy Carri Billy Idol Billy Klippert Billy Ocean Billy Sheehan BIRDLAND BLACKBOARD JUNGLE BLACK DIAMONDS BLACK LABEL SOCIETY the BLACK MOLLEYS BLACKMORE S NIGHT BLACK RAIN the BLACK STARS BLACK TIDE BLACK UNIFORMS BLACK VEIL BRIDES The BLAIRS BLESSED BY A BROKENHEART BLIND GUARDIAN BLOODLIGHTS BLOODPIT BLOOD RED SHOES BLOODY HEELS Blues Saraceno BLUE TEARS Bobby Caldwell Bob Dylan BOMBSHELL CRUSH BONE MACHINE BON JOVI BOSTON BOSTON SPACESHIPS BOUDREAUX BOYZ II MEN BOYS LIKE GIRLS Boz Scaggs Bret Michaels Brian Jack Brian McDonald Group Brian Setzer Orchestra BRIDES OF DESTRUCTION BROKEN TEETH Bruce Kulick Bruce Springsteen BRUNETTE Bryan Adams BUBBLE BUBBLEGUM KISS BUBBLEGUM MAFIA BUBBLEGUM SCREW BUCKCHERRY Buckethead BUGZY BURNING RAIN Burt Bacharach BULLET BOYS BULLET FOR MY VALENTINE BULLETRAIN Butch Walker ▼ C CANDY Carmine Appice Carole King Carol Welsman Carrie Underwood CASABLANCA CASANOVA Cato Salsa EXPERIENCE Catrin Finch CAT POWER CATS IN BOOTS CATS IN SPACE Chaka Khan Charlie Overbey CHARM CITY DEVILS CHEAP TRICK Che Nelle CHERRY LIPS Cheyenne Kimball Chez Kane CHICAGO CHICKENFOOT CHICKS WITH GUNS → DARKH Chris Caffery Chris Laney ( LANEY'S LEGION ) Chuck Berry CINDERELLA CINDER ROAD CIRCUS CJ Szuter CLEAVAGE Clementine the CLICK FIVE CLOSE QUARTERS CLOUDBERRY JAM COBRAKILL COBRA SPELL COLD BLUE REBELS COLDPLAY COLD SHOT COLD SWEAT CONFESS CONSPIRACY THEORY CONTRABAND CORELEONI The CORRS COUP DE GRACE COVERED CALL Cozy Powell CRASHDIET CRASH KELLY CRASH MIDNIGHT CRAZY LIXX CREATURE Criss Sexx CRUCIFIED BARBARA CRUELLA D VILLE CRUZH the CRY CRY WOLF the CULT CUSTOM MADE SCARE CYANIDE 4 ▼ D DAMAGED DOLLS DANGER DANGER ANGEL DANGER DANGER DANGEROUS CURVES Daniel Ho Danny & Ben DANTE FOX ( pre-GREAT WHITE ) DARKH ← CHICKS WITH GUNS DARKHOUSE DARKNESS DARLING DIED SUICIDE Daryl Hall & John Oates DAVE RUDE BAND David Bowie David Lee Roth the DEAD DAISIES DEAD OR ALIVE DEADSTAR ASSEMBLY Debbie Gibson DECRY DEEP PURPLE the DEFIANTS DEF LEPPARD DE LA CRUZ DELANY Demi Lovato DEMON DRIVE DESTINY S CHILD DEVIL PARTY ANTHEMS, INC. DEXRESS Diana King Diana Krall Diane Birch Dianne Reeves DIE MANNEQUIN DIO Dionne Warwick DIRTY AMERICANS DIRTY BLONDE DIRTY LOOKS DIRTY PASSION DIRTY PENNY DIRTY SWEET DISCIPLE DISTORTED WONDERLAND DISTURBED DIZZY BITCH DJ Deckstream D MOLLS DOCTOR MIDNIGHT & THE MERCY CULT DOKKEN DOLL the DOLLYROTS DOMENICA DONNAS Donnie Vie DOPE DORO Doug Aldrich DOWN & DIRTY DRAMA QUEN DIE DRUTS DUM.DUMS DURAN DURAN DUST BOWL JOKIES DYNAZTY ▼ E the EAGLES EDEN S CURSE EKLYPCE ELECTRIC ANGELS ELECTRIC LIGHT ORCHESTRA ELECTRIC MARY Elisa Fiorillo Elton John ELUVEITIE Elvis Costello Elvis Presley Eminem Emma Roberts ENDEVERAFTER the ENEMY ENEMY YOU ENGINES OF AGGRESSION ENUFF Z NUFF Enya Eric Clapton Eric Martin EROTIC PSYCHO EROTIC SUICIDE ESCAPE ESP ( Eric Singer Project ) EUROPE Evan Taubenfeld EVERLIFE the EXIES EXODUS EXTREME EYE ▼ F FABER DRIVE FAIR WARNING FARCRY FARTHEMIS FASTER PUSSYCAT FASTWAY Fergie Frederiksen FIONA FIREHOUSE FIREWIND FIVE EASY PIECES FIZZY BANGERS FLAIRS FM FONZIE FORCEFIELD FOREPLAY FOXEY FOXY ROXX FOZZY FRANKIE + THE STUDS Frank Zappa FRANZ FERDINAND FRENCHEE FRONT BACK Funky DL FUTURE 86 ▼ G GAMMA RAY Gary Moore GASOLINE STARS GENITORTURERS George Clinton George Lynch ( LYNCH MOB ) GIGANTOR Gilby Clarke Ginger GINGER - fr Glam ( Åge Sten Nilsen ) GLAMOUR the GLAMOUR PUNKS Glenn Hughes GOODBYE THRILL GOODNIGHT GRACIE GOTHAM SAINTS GOTTHARD Grace Potter & THE NOCTURNALS Graham Bonnet GRAND DESIGN GREAT WHITE GREEN DAY GRINSPOON GRP ALL-STAR BIG BAND the GUESTZ GUNNER SIXX GUNS N ROSES GYNGER LYNN GYPSY PISTOLEROS ▼ H HALFORD HALO FRIENDLIES HANDSOME DEVIL HANNON TRAMP HANOI ROCKS HANSON H.A.R.D HARDCORE CIRCUS HARDCORE SUPERSTAR HARDLINE HAREM SCAREM HEART HEART THROB MOB H.E.A.T HEAVEN S BASEMENT HELIX HELL IN THE CLUB HELL N DIESEL HELLOWEEN HELLYEAH HELTER SKELTER Herbie Hancock HERMES HOUSE BAND HE WAS A GOD HEY MONDAY the HELLACOPTERS HIGH NOON HIGH-SCHOOL MOTHERFUCKERS Hilary Kole HIM HINDER HOLLYHELL HOLLYWOOD BURNOUTS HOLLYWOOD GROUPIES HOLLYWOOD KILLERZ HOLLYWOOD TEASZE HOLLYWOOD UNDEAD HOLY GRAIL HOT LEG HOTTNYTE HOUSE OF LORDS HOUSTON HUNG JURY HUNGRYHEART HURRICANE ▼ I IMPELLITTERI IMPERIAL STATE ELECTRIC I,NAPOLEON INDICA INNOCENT ROSIE IOMMI IRON HORSE IRON MAIDEN Issa the ISSUES ITS REVENGE Izzy Stradlin ▼ J JACKYL Jacob Koller JADE JADED HEART the JADE-Finland James LaBrie JAILBAIT JAIMZ VOKINS Jani Lane Janis Joplin Janet Kay JEDWARD Jeff Beck Jeff Keith Jeff LaBar JELLYFISH Jennyfer Star Jesse Harte JET JET 68 JET RED Jimmy Scott Jimmy Waldo & Steven Rosen Jizzy Pearl Joanna Martino Joan Jett And THE BLACKHEARTS Jody Watley Joe Elliott Joe Lynn Turner Joe Perry Joey C. Jones Joey C. Jones and THE GLORY HOUNDS John Corabi John Diva AND THE ROCKETS OF LOVE John Lawton & Steve Dunning John Nathaniel Johnny Lima Johnny Monaco John Norum John Waite Jon Oliva JONAS BROTHERS JONES STREET JORN Josh Todd JOURNEY JUDAS PRIEST JUICY LUCY JULIET S VICE Justin Bieber JUSTIN HEAT ▼ K KALMAH KAMELOT Karl Allweier KASABIAN Katharine McPhee KATRA Katy Perry Kay Hanley Keith Foti Kelly Clarkson Kelly Fairchild Kenny McGee Keri Hilson KERY DOLL KID EGO KID ROCKER KIDS IN GLASS HOUSES KID WIKKID KILL CITY KILLS KILL FOR THRILLS KILLINGBIRD KINGDOM COME KING ZEBRA Kiske-Somerville KISS KISSIN DYNAMITE KITTIE Kjetil By KNYGHT KORN KOTTAK KRAYOLA KIDS Kristina Train Kristy Frank Kristy Majors KRUNK KRYSTAL Kyle Vincent Kylie Minogue KXM ▼ L Lady Gaga LAGE L.A. GUNS LANEY'S LEGION ( Chris Laney ) L.A. ROCKS LAROXX Larry Carlton Larry Graham LA SMOGG LAST AUTUMN S DREAM LAST TEMPTATION the LAST VEGAS LEADED FUEL LED ZEPPELIN LEN Lesley Roy LETHAL LIPSTICK LIARS N CHEATS LIBERATORS LIBERTY N JUSTICE LILLIX Lindsay Lohan Linus Of Hollywood LIPSHOCK LIPSTIXX N BULLETZ Lita Ford Liz Phair LIZZY BORDEN LOADED the LOCAL BAND LOGAN S HEROES LONDON LONG GONE LORD LORDI LOST ANGELS the LOST BOYZ LOSTPROPHETS LOUD & CLEAR LOVEBLAST LOVE/HATE LOVELESS LOVEMAKER LOVE RAZER LOVEX LUCKY SOUL LYNAM LYNCH MOB ( George Lynch ) LYNYRD SKYNYRD LYXX ▼ M MADAM X MADINA LAKE MAJOR MALICE MALICE IN WONDERLAND MAMA KIN Mariah Carey MARILYN MANSON Marty Friedman Marshall Crenshaw MASTERPLAN Matthew Sweet & Susanna Hoffs Matt Sorum MEAT LOAF MEGADETH MELEE MELODICA MELODY CLUB MEST METALLICA METAL SCENT METHODS OF MAYHEM Mia Klose MIAMI RIOT Michael C. Dragon Michael Jackson Michael Monroe Michael Schenker Michael Sweet Mick Jagger MIDNITE EVE MIDNITE CITY Mike Stern Mike Tramp Miles Davis Miley Cyrus MIND INFECTION Misha Williams the MISTAKES MISTERNOTHING MR. REALITY MRS. FRIZZLE Mitch Malloy MODEL SAINT MOTLEY CRUE MOTOR CITY ROCKERS MOTORHEAD MR.BIG MURDER BAY MURDERDOLLS MY CHEMICAL ROMANCE MYSTERY ▼ N NAKED NA LEO NASHVILLE PUSSY NASTY HABIT NASTY NUNS NASTY RATZ Natalie Cole Nathan NEEDLE PARK NEGATIVE NELSON NEUROTIC OUTSIDERS The NEW BLACK 7 NEW WORLD IDOLS Ne-Yo NIACIN NICKELBACK NICE N SLEEZY Nicole Scherzinger Nicollette Knight NIGHT RANGER NINA NINEDAYS NITERAIN NITRATE NITRO NOBODYS CHILDREN NO SYMPATHY NOTORIOUS Nuno Bettencourt NYMPHO ▼ O OASIS Olivia Newton John OOMPH! the ORDINARY BOYS Orianthi OUTLOUD OVERDRIVE Ozzy Osbourne ▼ P PAPA ROACH PARAMORE PARIAH PANZER PRINCESS Paul Alan Paul Gilbert Paul Gilbert & Jimi Kidd Paul Laine Paul McCartney Paul Weller PEARL PENDULUM PENNY LANE PEPPERMINT CREEPS PERFECT PLAN Phil Lewis PINK DOLLS PINK ROSE the PIPETTES PLACEBO PLAIN JANE PLASTIC TEARS PLEASURE ADDICTION PLEASURE CLUB PLEASURE DOME PLEASURE MAKER the PLEASURES POISON ( aka PARIS ) Poley / Pichler POMPEI NIGHTS the POODLES Pop Levi POPULATION 1 POWER TRIP PRETTY BOY FLOYD PRETTY LITTLE SUICIDE PRETTY MAIDS the PRETTY RECKLESS PRETTY SUICIDE PRETTY WILD PRINCESS PANG PRIVATE LINE the PROFESSIONALS PROPHETS OF ADDICTION PSYCHO BARBIES PSYCHOTIC 4 PSYCHOPUNCH PUMP PUNCHBOX PUSH UK PUSSYCAT DOLLS PUSSY SISSTER ▼ Q QUEEN QUEENY BLAST POP QUIET RIOT The QUIREBOYS ▼ R the RADIO SUN RAGDOLLS RAGE RAGING DEAD RAINBOW RAKEL TRAXX Randy Rhoads the RASKINS RASPBERRIES RATT Ray C Ray Charles Ray Parker Jr. REACH RECKLESS RECKLESS LOVE RED DRAGON CARTEL RED HOT CHILIPEPPERS the REJECTS REVERSE GRIP Richie Kotzen Rick Springfield RIOT RIOT ON MARS ( Barry Sparks ) Robben Ford Robert Marcello ROCK CANDY ROCKNEE ROCKSTARS ON MARS ROCK SUGAR Rod Stewart Roger Joseph Manning Jr. The ROLLING STONES ROMEO RIOT Ron Keel Ron Thal RUSS DWARF RXUXDXJ Ryan Star ▼ S SABATON SALUTE SAND & GOLD SANDNESS SANTA CRUZ Sara Gazarek SAVANNAH NIX SAVING ABEL SCHOOLBOY CRUSH SCORPIONS Sebastian Bach SEMPLE SENCELLED SEVEN DAYS LOST SHA-BOOM SHAMLESS Shane Gaalaas Shania Twain Sheryl Crow SHIRAZ LANE SHIT RAVE S.H.O.T. SHOTGUN MESSIAH Sidsel Storm SIGUE SIGUE SPUTNIK SILKED AND STAINED SILVER SILVER-Norway Simon Phillips Simon Soderstrom SIN CITY SINNERS SINS OF AMERICA SISTER SISTERS DOLL SISTER HYDE SISTER SIN SIXX A.M. SKID ROW SKIP ROCK SKIT SKAT SKULL DAZE SKY LARK Slash SLIK HELVETIKA SMITH/KOTZEN SNAKE OIL & HARMONY SNEW SOILWORK SONS OF APOLLO SOULFLY SOULS OF WE SOUTHGANG SPINNING CHAIN STALA & SO. Stan Bush STAR RATS STARWOOD STAR WORLD STATES OF PANIC STEEL HEART STEEL PANTHER Steevi Jaimz STEREO JUNKS! STEREO FALLOUT Steve Lukather Steve Vai Steven Tyler STICK IT OUT STIKKY SUITE STONE SOUR ST. PROSTITUTE STROKES STRYPER SUEDE SUGAR SUGAAR SUICIDE BOMBERS SUITE 19 SUPERCOOL SUPERGROUPIES SUPERHORRORFUCK SUPERNOVA PLASMAJETS SWEDISH EROTICA SWEET LEOPARD SWEET LIPS SWEET THING SWING OUT SISTER Sylvie Vartan ▼ T TALES FROM THE PORN TALKS CHEAP TANGO DOWN Tarja Taylor Swift TEENAGE CASKET COMPANY TEENAGE FANCLUB TERRA NOVA Terry Bozzio TESLA THE WAY IN THIN LIZZY THOSE DANCING DAYS the THROBS THUNDER TIGERTAILZ TILTERWORLD Tim Christensen Tim Skold the TING TINGS TNT Tobias Sammet ( AVANTASIA ) Tommy Lee TONIGHT ALIVE Tony Harnell Tony Milles TOTO TOWN KLOWN TOXIC HEART TOXICROSE TOXIC TASTE TOY ROZ TRACY GANG PUSSY TRASH BRATS TRAUMA DEVILLE TREAT The TREATMENT TRENCH DOGS TRIANGLE Trijntje Oosterhuis TRIUMPH TRIXTER TRUE LOVE TRYX TUFF TWISTED SISTER TYKETTO ▼ U UFO UNSUN USER of a common name ▼ V VAIN VAINS OF JENNA VAIN VIPERS VALERIE VAMPIRE WEEKEND the VANGUARD JAZZ ORCHESTRA Vanessa Paradis VAN HALEN VANILLA NINJA VANITY INSANITY VARGA VAUDEVILLE VAUXDVIHL / Australia VENDETTA VENUS MOUNTAINS the VERONICAS VILE CALIBER Ville Valo AGENTS Vince Neil VINNIE VINCENT INVASION ( Vinnie Vincent ) VIOLENT DIVINE VITNE VIXEN VOICES OF ROCK ▼ W WALTARI WARRANT W.A.S.P. WHITEFOXX WHITEHEAT WHITE LION WHITESNAKE WHITE WIDDOW WICKED JESTER WICKED SETISATION WICKED STARRR WIKKED GYPSY WILD BOYZ the WILDHEARTS WILD MACHINE WILD ROSE WILDSTREET the WINERY DOGS WINGER WOLFPAKK WORLDS APART WRATHCHILD UK Wynton Marsalis ▼ X XXX XYZ ▼ Y Y&T Yngwie Malmsteen ▼ Z Zakk Wylde ZAPP ZARIF ZENO ZODIAC MINDWARP the ZOMBIE DANDIES ▼ V.A. V.A. world V.A. world movie V.A. world tribute
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Abilities Branch アイコン Name Point SkillType Maxrank Range CastTime CoolDown CastCost 説明 Blazing Fury 0 passive 5 - - - - コンボポイント生成スキルのダメージを3/6/9/12/15%増加する。 Improved Blazing Strike 0 passive 2 - - - - Blazing Strikeのクリティカルヒットチャンスを5/10%増加する。 Primal Death 0 passive 3 - - - - Primal Strikeのダメージを5/10/15%増加する。 Unstable State 5 passive 3 - - - - 非物理ダメージを3/6/9%増加する。 Twilight Force 5 active 1 20m - 10s 30 武器ダメージプラス85-89Deathダメージ与える。この攻撃にはアタックパワーの50%ダメージボーナスが適用。CPを1増加させる。 Coup De Grace 5 passive 5 - - - - フィニッシャースキルのダメージが3/6/9/12/15%増加する。 Melted Skin 10 passive 2 - - - - Hellfire Bladesが発動した時50/100%の確率で10秒間、ダメージが5%増加する。 Flame Thrust 10 active 1 20m - - 40 フィニッシャースキル。武器ダメージプラスFireダメージを与える。エネルギーコストはコンボポイントに伴い減少する。アタックパワーのダメージボーナスはコンボポイントに伴い増加する。1 Point 80 damage2 Points 133 damage3 Points 187 damage4 Points 213 damage5 Points 267 damage Improved Twilight Force 10 passive 2 - - - - Twilight Forceにスネア効果を付与。6秒間移動速度を30/50%削減する。 Fire and Death Attunement 10 passive 3 - - - - FireダメージとDeathダメージを5/10/15%軽減し、ダメージを1/2/3%増加する。 Lingering Flame 15 passive 5 - - - - 敵にFiery Spikeエフェクトが付いている時、Blazing StrikeとFlame Thrustを使用すると20/40/60/80/100%の確率でFiery Spikeを追加する。 Ebon Fury 15 active 1 - - 2m 25 15秒間、Twilight ForceとDusk Strikeがクールダウン無しで使用でき、エネルギーコストが50%削減される。このスキルはグローバルクールダウンに影響を与えない。 Eventide 15 passive 2 - - - - Dusk StrikeとTwilight Forceのクールダウンが1/2秒削減され、ダメージが5/10%増加する。 Heat Retention 20 passive 5 - - - - コンボポイント生成スキルを使用した時、30秒間20/40/60/80/100%の確率でretain heatエフェクトを発生させ非物理ダメージを2%増加する。この効果が5個溜まった時フィニッシャースキルを使うと30%ダメージが増加してこのエフェクトは消える。 Enhanced Weapon Enchantments 20 passive 2 - - - - ウェポンエンハンスのダメージを15/30%増加する。 Dark Containment 20 active 1 20m - 30s 20 敵を15秒間無力化する。ダメージを与えるとこの効果は消える。 Enkindle 25 passive 3 - - - - FireダメージとDeathダメージベースの攻撃のアタックパワーボーナスを15/30/45%増加する。 Scourge of Darkness 25 active 1 50m - 30s 40 フィニッシャースキル。次の10回の攻撃にDeathダメージを追加する。エネルギーコストはコンボポイントに伴い減少する。アタックパワーのダメージボーナスはコンボポイントに伴い増加する。1 Point 21 damage2 Points 34 damage3 Points 48 damage4 Points 55 damage5 Points 68 damage Nightstalker 25 passive 3 - - - - Blazing Strike,Flame Thrust,Dusk Strike,Twilight Forceのダメージが5/10/15%増加し、敵のHealthが30%以下の時10/20/30%増加する。 Dusk to Dawn 30 active 1 20m - 60s 60 敵をRoot状態にし、4秒間で武器ダメージプラス893Deathダメージ与えるチャネリングスキル。この攻撃にはアタックパワーの100%ダメージボーナスが適用。更にNightrageエフェクトを得て1分間Blazing StrikeとFlame Thrustのダメージが40%増加する。1秒毎に1CPを増加させる。 Root アイコン Name Point SkillType Maxrank Range CastTime CoolDown CastCost 説明 Blazing Strike 0 active - melee - - 40 フィニッシャースキル。武器ダメージプラスFireダメージを与える。エネルギーコストはコンボポイントに伴い減少する。アタックパワーのダメージボーナスはコンボポイントに伴い増加する。1 Point 90 damage2 Points 149 damage3 Points 209 damage4 Points 239 damage5 Points 299 damage Fiery Spike 0 active - 20m - - 30 10秒間で武器ダメージプラス86Fireダメージを与える。この効果は3個までスタックする。CPを1増加させる。 Primal Strike 0 active - melee - - 30 武器ダメージプラス77-80Deathダメージを与える。CPを1増加させる。 Conceal 4 active - - - 10s Nocst 30秒間ステルス状態になる。ステルス中は移動速度が30%減少する。非戦闘中のみ使用可能。全ての攻撃がステルス状態を解除する。 Ebon Terror 4 active - 20m - - 30 ステルス攻撃。武器ダメージプラス133-137Deathダメージを与え、混乱状態にする。CPを1増加させる。 Hellfire Blades 6 active - - - - Nocost ウェポンエンハンス。20%の確率で54Fireダメージを与える。効果時間は1h。ウェポンエンハンスは同時に2つまでしか付けられない。 Lost Hope 8 active - 20m - - 20 45秒間無気力状態にする。敵が非戦闘状態でないと発動できない。ダメージを与えるとこの効果は消える。1度に1体しかこの効果を与えられない。このスキルはステルス状態を解除しない。 Weapon Flare 10 active - melee - - 30 ターゲットの周り8体までに武器ダメージプラス68-71Fireダメージを与える。CPを1増加させる。 Dark Malady 12 active - 20m - - 50 ステルス攻撃。武器ダメージプラス133-137Deathダメージを与え、8秒間ダメージを20%増加する。CPを2増加させる。 Dusk Strike 14 active - melee - 10s 40 武器ダメージプラス85-88Deathダメージを与える。この攻撃にはアタックパワーの50%ダメージボーナスが適用。CPを2増加させる。 Fell Blades 16 active - - - - Nocost ウェポンエンハンス。20%の確率で15秒間31Deathダメージを与え、対象のヒール効果を50%削減し、その削減分の50%をドレインする。効果時間は1h。ウェポンエンハンスは同時に2つまでしか付けられない。 Twilight Shelter 18 active - - - 2m Nocost 8秒間、被ダメージを80%軽減しダメージを40%削減する。 Smoldering Blades 20 active - - - - Nocost ウェポンエンハンス。20%の確率で12秒間52Fireダメージを与える。この効果は5個までスタックして、5個目が発動した時スタックを消費して193Fireダメージを与える。効果時間は1h。ウェポンエンハンスは同時に2つまでしか付けられない。 Smother 26 active - 20m - - 40 ステルス攻撃。武器ダメージプラス121-125Deathダメージを与え、5秒間Silences状態にする。CPを1増加させる。 Fiery Chains 32 active - 20m - 6s 30 ターゲットの周辺5体までに武器ダメージプラス72-76Fireダメージを与える。この攻撃にはアタックパワーの50%ダメージボーナスが適用。CPを1増加させる。50%の確率で影響を受ける敵のそれぞれでCP発生のチャンスがある。 Twilight Transcendence 38 active - - - 2m Nocost Debuffを取り除き、被ダメージを50%削減し、4秒間で最大Healthの50%を回復する。 Blackout 44 active - - - 2m Nocost 6秒間ローグに対する全ての攻撃をミスさせる。 Living Flame 51 active - - - 60s 50 周辺10体の敵に、5秒間で武器ダメージプラス1617Fireダメージを与える。この攻撃にはアタックパワーの50%ダメージボーナスが適用。